| Fourshadow |
Fourshadow wrote:Is this the first of this AP to happen in Kintargo? I guess I wasn't paying very close attention.Um, pretty much the whole AP takes place in Kintargo.
Yes, I realize this now. Do any of these give greater information on the bard college of Kintargo? If so, which? Thank you for helping a clueless bard.
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
Haladir wrote:Yes, I realize this now. Do any of these give greater information on the bard college of Kintargo? If so, which? Thank you for helping a clueless bard.Fourshadow wrote:Is this the first of this AP to happen in Kintargo? I guess I wasn't paying very close attention.Um, pretty much the whole AP takes place in Kintargo.
There isn't really a "bard college" in Kintargo. Unless you're talking about the Kintargo Opera House, which is VERY bard-friendly and has an entry in Inner Sea Magic.
Slight AP spoiler...
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
Pipefox wrote:Looking forward to reading about the Strix!I'm still trying to decide if playing a Strix is a viable option for this AP...or if it involves to much "blending with the locals"....don't want my character to spend most of his time hiding on the outskirts of town :(
Strix would be a tricky race to play, and not only because they can fly. But if there's ANYWHERE in Cheliax that a PC Strix could actually have a chance to get along in public without being attacked on sight... Kintargo's in the top 4. After Vyre and Pezzack. And Devil's Perch, of course! :P
| Fourshadow |
Fourshadow wrote:Haladir wrote:Yes, I realize this now. Do any of these give greater information on the bard college of Kintargo? If so, which? Thank you for helping a clueless bard.Fourshadow wrote:Is this the first of this AP to happen in Kintargo? I guess I wasn't paying very close attention.Um, pretty much the whole AP takes place in Kintargo.There isn't really a "bard college" in Kintargo. Unless you're talking about the Kintargo Opera House, which is VERY bard-friendly and has an entry in Inner Sea Magic.
Slight AP spoiler...
** spoiler omitted **
Yes, I was speaking of the Kintargo Opera House in Inner Sea Magic (love that book!). Thank you very much for the teaser/spoiler/information. You just sold at least the 3rd book of this to me. I will take any and all info to that wonderful guild that is the Kintargo Opera House.
Thank you VERY much, Mr. Jacobs! I is a happier bard!
Kvantum
|
| 2 people marked this as a favorite. |
not been released to subscribers yet AFAIK
They started to go out last night. Been busy with a work project, but that's now waiting on approval and review, so I have a minute.
Rust Devil/Ferrugon, CR 12. A pride and cynicism devil with metallic flesh and iron-feathered wings.
Hegessik Protean, CR 15. If Keketar are the kings of the Maelstrom, then Hegessik are the wandering clergy.
Scythe Glass Swarm, CR 9. A stained glass window that shatters into a animate swarm of shards of glass that attack anyone trying to intrude into a church.
Wraithwing, CR 4 Undead. Strix that were captured and killed by the Chelish, but then arose from the dead fueled by lingering hatred, their wings ablaze with ghostly green flames.
Zephyr, CR 12 Fey. Nature spirits tied to the weather, alternating between equine and humanoid forms.
Lord Gadigan
|
| 2 people marked this as a favorite. |
There's actually a rather good bit of information on the guy. He's the end boss of the volume and gets a section in the NPC Gallery (as well as an entry as an entry on the back-cover).
He's currently an Advanced Babau Assassin 10 (with a full-page statblock). It notes that his Babau form has grown in power since when it got mentioned in Demons Revisited.
He used to be a CE Male Human Expert 4 / Rogue 7 / Assassin 2 in life (no full statblock provided or really needed).
He didn't just snap one day; his descent into his serial-killer state was gradual, and he was evil long before it became obvious. He started out researching life, then what happens to the soul after death. He became disturbed that he would lose his memories and general sense of 'self' when becoming a petitioner and desired to find a way around that; he came to Kintargo to track down the Soul Anchor. Unable to find it, he started killing people to trace their souls to it. When that didn't work, he started slowly torturing people to almost-death then healing them repeatedly to see if that got him better information. He eventually managed to locate the Soul Anchor with his ritual serial murders and bathed in its energies, allowing him to retain his memories after death. By that point, he'd decided he liked killing people and, even though he had achieved his goal, he continued the murders anyway.
================================
And an unrelated repost of what I said about infernal contracts earlier (but accidentally posted on volume 6's page):
I extend a big thumbs-up on the design of the Infernal Contracts. They use the library research system elements in an interesting and effective way, include a rule to prevent brute-forcing-via-infinite-retries by the underqualified-to-understand-them that reflects diabolic trickery well while allowing bargainers to still have a chance of cracking them later when they're more up-to-the-task, have a good selection of benefits, and are overall rather flavorful with the hidden clauses, payments, and effects.
I'd love to see a 'fiendish toolbox' book full of these and manifestations (and probably other, similar, things).
James Jacobs
Creative Director
|
| 3 people marked this as a favorite. |
Speaking of infernal contracts, and this chapter's use of them...
** spoiler omitted **
See #102.
The short version:
Kalindlara
Contributor
|
| 2 people marked this as a favorite. |
What happens in this volume? I mean, besides looking at a contract and hunting down a demon serial killer.
The other two parts involve:
-finding scions of various noble families, since you need their votes to ratify a lord-mayor by the terms of the Contract.
-unifying (and pacifying) the countryside. This includes a powerful umbral dragon, an unleashed charybdis, a coven of hags, and a bunch of strix.
| Fourshadow |
Axial wrote:What happens in this volume? I mean, besides looking at a contract and hunting down a demon serial killer.The other two parts involve:
-finding scions of various noble families, since you need their votes to ratify a lord-mayor by the terms of the Contract.
-unifying (and pacifying) the countryside. This includes a powerful umbral dragon, an unleashed charybdis, a coven of hags, and a bunch of strix.
Very nice! I have not played this AP, but I have read much of 3 and 4 and the storyline is so intriguing.
| Todd Stewart Contributor |
| 2 people marked this as a favorite. |
So whats the new protean like?
Well the book is out to subscribers now, and since no one else has answered the question (and since I wrote the critter in question), I'll field the question. :)
The hegessik proteans are serpentine in profile, but plumed and multi-armed, with a third eye. They act like wandering clergy who mediate between and at times coordinate between various keketar led protean choruses.
CR 15. Gaze attack, a ranged telekinetic attack, and an aura of confusion. Various other abilities as well.
Some examples of known hegessiks, including a group that act as servitors of the protean lord Ssila'meshnik, and a nearly mythical individual hegessik known as Galisem the Whisper of Malleable Dissonance.
Lots more and more detail than that little bit. I hope folks enjoy it. I'm also a big fan of the Strix ecology article in this AP entry.
| KaiserBruno |
| 2 people marked this as a favorite. |
KaiserBruno wrote:So whats the new protean like?Well the book is out to subscribers now, and since no one else has answered the question (and since I wrote the critter in question), I'll field the question. :)
The hegessik proteans are serpentine in profile, but plumed and multi-armed, with a third eye. They act like wandering clergy who mediate between and at times coordinate between various keketar led protean choruses.
CR 15. Gaze attack, a ranged telekinetic attack, and an aura of confusion. Various other abilities as well.
Some examples of known hegessiks, including a group that act as servitors of the protean lord Ssila'meshnik, and a nearly mythical individual hegessik known as Galisem the Whisper of Malleable Dissonance.
Lots more and more detail than that little bit. I hope folks enjoy it. I'm also a big fan of the Strix ecology article in this AP entry.
Sounds magnificent like the rest of your work Todd. You actually saved me a bit of work. I was actually going to design a CR 15 protean for my homebrew world so thanks!
As soon as I get back to work, I'll be getting Hell's Rebels. Partially to run for my home group after we finish up Curse of the Crimson Throne, mostly to get the proteans and other lovely beasts in here.
| Axial |
Does anyone have an explanation for why, in the revised Kintargo city stat block (p. 3), Lictor Octavio Sabinus is listed as being in the Order of the Rack? Did I miss something in my read-through of the previous four adventures?!?
The Order of the Torrent doesn't exist.
It was all a ruse created by Sabinus, the true Lictor of the Rack. He went into hiding on Mephistopheles' orders to trick the PCs into letting their guard down. While they're dealing with Barzillai Thrune, he's plotting to rebuild his Hellknights and take them out.
zimmerwald1915
|
Bellona wrote:Does anyone have an explanation for why, in the revised Kintargo city stat block (p. 3), Lictor Octavio Sabinus is listed as being in the Order of the Rack? Did I miss something in my read-through of the previous four adventures?!?Typo. He remains the Lictor of the Torrent.
Is his gaining of 3 Hellknight levels since Turn of the Torrent (from Hellknight 3 to Hellknight 6, the same Hellknight level as Kyre Ekodyre) a typo as well?