Pathfinder Module: Feast of Dust (PFRPG)

4.00/5 (based on 1 rating)
Pathfinder Module: Feast of Dust (PFRPG)
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Sins of the Past Return!

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod's return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.

Written by fan-favorite author Nicolas Logue, Feast of Dust is a deluxe adventure for 11th-level characters, and includes 64 action-packed pages of deadly battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the desert city of Dimayen and a miniatures-scale battlemap!

Players can expect to reach 14th level upon completion of this adventure—if they can survive its daemonic horrors!

ISBN-13: 978-1-60125-735-2

Pathfinder Society Roleplaying Guild Sanctioned Content
Feast of Dust is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (393 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Archives of Nethys

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Feast of Dust Review

4/5

I enjoyed the "Feast of Dust Module." It is divided into three main chapters, to be played in sequence, and I found the first two chapters stronger than the last, as they had the most interesting characters for PCs to interact with. The last chapter of the adventure had interesting encounter locations, but the Big Fight with the Jackal Prince is not in the most dramatic/dynamic location and his minions feel underdeveloped. Since the Jackal Prince's minions are mostly evil outsiders, it's likely traditional Good PCs are going to hack-n-slash their way through rather than negotiate - as was suggested for one encounter with a daemon who wants to exchange an artifact for a secret password. There is also one map that has a staircase but no indication of where it leads (the other maps are better-marked).
Overall the adventure is solid, if a bit less dynamic in the last chapter. I really liked the gazeteer to Dimayen in the back and all of the new monsters in the monster appendix, and there were nice details on the artifacts that the PCs can use, which bumped my rating from 3 stars to 4.


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Community & Digital Content Director

Updated with final cover image and description!

Dark Archive

Beautiful Cover!!

Dark Archive

Pathfinder Adventure Path Subscriber

Sweet looking meladaemon!

Gnolls and harbingers, oh my!


A Daemon Harbinger? That's a CR 25+ encounter right there correct? How on earth are a band of four 12th to 13th level PC's supposed to stand against such a terror?

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Berselius wrote:
A Daemon Harbinger? That's a CR 25+ encounter right there correct? How on earth are a band of four 12th to 13th level PC's supposed to stand against such a terror?

Cross the streams and send it back? Or make a massive Bluff and make it think that you're gods? ;)


Berselius wrote:
A Daemon Harbinger? That's a CR 25+ encounter right there correct? How on earth are a band of four 12th to 13th level PC's supposed to stand against such a terror?

Harbingers are (or at least can be based on the one example we have), in the CR 20-24 range. not that it makes thing much better :)


Meh... I've fought that kind of daunting odds before and came out without a scratch. I'm not worried in the slightest. Besides, I'm pretty sure there will be something in the module to even the odds a bit in the end.


I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...

However,

I am still excited for it's eventual release! Hopefully I can keep people interested with The Ruby Pheonix Tournament until it's eventual release :)


2 people marked this as a favorite.
Marco Massoudi wrote:
This module must be incredible bad to be pushed back AGAIN - for the 5th time!

Or it might be any one or more of a multitude of possible issues that have delayed the book. None of us are privy to the production process.

Quote:
I will give it a look IF it ever comes out but i probably won't buy a 64 page adventure that brings characters from level 11 to 14 when i can have a 96 page AP part #4 that does the same for the same or less.

Since we now have a final cover image and the product description has been updated, I'll put my money on the book having been sent to the printer a while back.

Quote:
And nothing justifies waiting for 9 months for 64 pages.

Lots of things can justify waiting for 9 months for 64 pages. Does it suck? Sure does. Can the book still be a top-quality product that provides hours of entertainment for you and your group? Sure can.

Fayd wrote:
I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...

If there's one thing I've learned when it comes to running campaigns, it is to never include something in my plans until it's been released, and Feast of Dust is a great example of why I now only consider material that I already own and have access to.


2 people marked this as a favorite.

I think I can imagine why it's taking so long. It's Nick Logue. There's a lot of editing and rewriting that goes into his work because none of our minds can handle the level of depravity his original drafts contain (especially if James was able to cause him to move across the country again lol).

All that being said, I love his work, and I bet this adventure will end up being quite...memorable

Grand Lodge

Can't wait to get my hands on this one. Hands down, Logue is my favorite adventure writer.


More Daemons!! Awesome cover! can't wait!

Silver Crusade

Woot! Downloading now!

Edit: Also, is anyone else sort of annoyed that it shows ups under its own thing on the Download page instead of with the rest of the modules? It's not a big thing, but it's just enough to make me go all ocd. Also, 5-foot squares! YES! After drawing out all the maps for Wardens, I am so unbelievably happy that Feast uses 5-ft squares!

RPG Superstar 2014 Top 32

yeah downloads under "qadira" instead of modules.

Community & Digital Content Director

1 person marked this as a favorite.

The sorting issue should be fixed now. Sorry about that!

Silver Crusade

Daemons?

Silver Crusade

Chris Lambertz wrote:
The sorting issue should be fixed now. Sorry about that!

Thanks! You're awesome!

Paizo Employee Developer

1 person marked this as a favorite.
Rysky wrote:
Daemons?

Yup!

Silver Crusade

Adam Daigle wrote:
Rysky wrote:
Daemons?
Yup!

Daemons!


How many new daemons?


One. The acrididaemon.


2 people marked this as a favorite.

And now I wait for PFS sanctioning before I use this product.

Scarab Sages

roysier wrote:
And now I wait for PFS sanctioning before I use this product.

Let's hope it happens. PFS needs more high level content. This would presumably be 10-12 with 3 one-level chronicle sheets. So it's a new way to get to 15.

The Exchange

roysier wrote:
And now I wait for PFS sanctioning before I use this product.

Plan on waiting 9-18 months. PFS is notoriously slow at sanction content like this.

Liberty's Edge Assistant Developer

Heine Stick wrote:
One. The acrididaemon.

Well, technically the dire waterbear and the shaghal aren't daemons, but one of them is from Abaddon and the other is from my worst nightmares, so I think they're both honorary at least...

Dark Archive

I have just leaved through this book today in my local flagstore and immediately decided to NOT buy it.

I have not read evetything so i can't really say much about the quality of the story. That said, i liked the older stuff Mr. Logue wtote.

2 things made me dislike the book immediately:

1. The maps are very simple and can be drawn in a few minutes. Nothing evocative there.

2. The included fold-out map has a miniature battle scene on both sides of a very simple structure in the city of Dimayen which can be drawn in 3 minutes.
It also includes a secret door for everyone to see.
It would have been better to have a map of the city on one side, especially considering that the map of the city with about 5000 inhabitants in the back of the book is very small and only 10 locations are marked and listed.

Considering that part 1 (about half of the book takes place in the city, it is clearly underdeveloped.

Sadly this adventure continues the sunken quality of the module line,which started so awesome with The Dragons Demand...


acrididaemon?

What can you tell me about that demon?


Is the Jackal Prince of Famine statted up in this adventure, or at least given a lot of lore?

Sovereign Court

Ragusa Cekbar wrote:
Is the Jackal Prince of Famine statted up in this adventure, or at least given a lot of lore?

A lot of lore and fully statted up: cool villain.

Sovereign Court

Marco Massoudi wrote:

I have just leaved through this book today in my local flagstore and immediately decided to NOT buy it.

I have not read evetything so i can't really say much about the quality of the story. That said, i liked the older stuff Mr. Logue wtote.

It's good.

Marco Massoudi wrote:

2 things made me dislike the book immediately:

1. The maps are very simple and can be drawn in a few minutes. Nothing evocative there.

The maps on the inside cover are quite evocative and complex, as is that on page 20. The rest are more practical for a GM to draw, which I see as a benefit.

Marco Massoudi wrote:

2. The included fold-out map has a miniature battle scene on both sides of a very simple structure in the city of Dimayen which can be drawn in 3 minutes.

It also includes a secret door for everyone to see.
It would have been better to have a map of the city on one side, especially considering that the map of the city with about 5000 inhabitants in the back of the book is very small and only 10 locations are marked and listed.

Concerning the poster map: the location depicted is the only one small enough to fit on the map. The other locations are too large.

I do think the secret door is an error but the flaw with poster maps is always the need to conceal what the PCs can't see.

Marco Massoudi wrote:

Considering that part 1 (about half of the book takes place in the city, it is clearly underdeveloped.

Sadly this adventure continues the sunken quality of the module line,which started so awesome with The Dragons Demand...

Logue uses to concept of city 'circles' to make the most of appendix 1. The city is pretty interesting and I wouldn't mind seeing it in greater detail but it works for the story, especially combined with all of the content in the adventure which describes and evokes the world of Dimayen.


Ragusa Cekbar wrote:
Is the Jackal Prince of Famine statted up in this adventure, or at least given a lot of lore?

Thanks for your reply. Out of curiosity, what CR is he?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Yay, just bought this from store as physical

Ragusa Cekbar wrote:
Ragusa Cekbar wrote:
Is the Jackal Prince of Famine statted up in this adventure, or at least given a lot of lore?

Thanks for your reply. Out of curiosity, what CR is he?

He is:
CR 16. I think thats less of his stats and more stats of his host though :P

Anyway, I'm bit confused by one thing: Jackal Prince and one other npc are described as rather horrifyingly looking, but the art for them looks... Eh... I wouldn't call cute, but definitely not scary. Most horrifying canine humanoid art in book is on the cover.

Still, really cool villain, the art just confuses me .-.

Liberty's Edge

Living mirage. Ruining people's days with illusions and nonsense. Totally fits this adventure. It's a good thing I'm not over in quadra right now or I would be screwwed...


Is there a missing subplot involving Sameer the water carrier? He's listed in the important NPCs in Dimayen and also in the rumours section, but we never actually find out what happens with him or even where he is.

Dark Archive

Hey - one of my local GM's is getting ready to run this as a PFS sanctioned event & he's got a question about the sanctioning document - the small box on the 1st page lists the level ranges starting at level 11 & ending at 15 [11-13, 12-14, 13-15, & 14-16 for the bonus sheet].

Unfortunately the actual chronicle sheets start at 10th level, thus the ranges are 10-12, 11-13, 12-14, & 13-15.

Which of these is correct?
I'm inclined to go with what's on the sheets, personally.

Scarab Sages

Joe Jungers wrote:

Hey - one of my local GM's is getting ready to run this as a PFS sanctioned event & he's got a question about the sanctioning document - the small box on the 1st page lists the level ranges starting at level 11 & ending at 15 [11-13, 12-14, 13-15, & 14-16 for the bonus sheet].

Unfortunately the actual chronicle sheets start at 10th level, thus the ranges are 10-12, 11-13, 12-14, & 13-15.

Which of these is correct?
I'm inclined to go with what's on the sheets, personally.

I am also inclined to go with the tiers on the chronicle sheets, as GMs will see those numbers in character records.

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