DeciusNero |
1 person marked this as a favorite. |
A Daemon Harbinger? That's a CR 25+ encounter right there correct? How on earth are a band of four 12th to 13th level PC's supposed to stand against such a terror?
Cross the streams and send it back? Or make a massive Bluff and make it think that you're gods? ;)
MMCJawa |
A Daemon Harbinger? That's a CR 25+ encounter right there correct? How on earth are a band of four 12th to 13th level PC's supposed to stand against such a terror?
Harbingers are (or at least can be based on the one example we have), in the CR 20-24 range. not that it makes thing much better :)
Fayd |
I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...
However,
I am still excited for it's eventual release! Hopefully I can keep people interested with The Ruby Pheonix Tournament until it's eventual release :)
Heine Stick |
2 people marked this as a favorite. |
This module must be incredible bad to be pushed back AGAIN - for the 5th time!
Or it might be any one or more of a multitude of possible issues that have delayed the book. None of us are privy to the production process.
I will give it a look IF it ever comes out but i probably won't buy a 64 page adventure that brings characters from level 11 to 14 when i can have a 96 page AP part #4 that does the same for the same or less.
Since we now have a final cover image and the product description has been updated, I'll put my money on the book having been sent to the printer a while back.
And nothing justifies waiting for 9 months for 64 pages.
Lots of things can justify waiting for 9 months for 64 pages. Does it suck? Sure does. Can the book still be a top-quality product that provides hours of entertainment for you and your group? Sure can.
I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...
If there's one thing I've learned when it comes to running campaigns, it is to never include something in my plans until it's been released, and Feast of Dust is a great example of why I now only consider material that I already own and have access to.
Nyk |
2 people marked this as a favorite. |
I think I can imagine why it's taking so long. It's Nick Logue. There's a lot of editing and rewriting that goes into his work because none of our minds can handle the level of depravity his original drafts contain (especially if James was able to cause him to move across the country again lol).
All that being said, I love his work, and I bet this adventure will end up being quite...memorable
UndeadMitch |
Woot! Downloading now!
Edit: Also, is anyone else sort of annoyed that it shows ups under its own thing on the Download page instead of with the rest of the modules? It's not a big thing, but it's just enough to make me go all ocd. Also, 5-foot squares! YES! After drawing out all the maps for Wardens, I am so unbelievably happy that Feast uses 5-ft squares!
Chris Lambertz Community & Digital Content Director |
Crystal Frasier Assistant Developer |
Marco Massoudi |
I have just leaved through this book today in my local flagstore and immediately decided to NOT buy it.
I have not read evetything so i can't really say much about the quality of the story. That said, i liked the older stuff Mr. Logue wtote.
2 things made me dislike the book immediately:
1. The maps are very simple and can be drawn in a few minutes. Nothing evocative there.
2. The included fold-out map has a miniature battle scene on both sides of a very simple structure in the city of Dimayen which can be drawn in 3 minutes.
It also includes a secret door for everyone to see.
It would have been better to have a map of the city on one side, especially considering that the map of the city with about 5000 inhabitants in the back of the book is very small and only 10 locations are marked and listed.
Considering that part 1 (about half of the book takes place in the city, it is clearly underdeveloped.
Sadly this adventure continues the sunken quality of the module line,which started so awesome with The Dragons Demand...
GeraintElberion |
I have just leaved through this book today in my local flagstore and immediately decided to NOT buy it.
I have not read evetything so i can't really say much about the quality of the story. That said, i liked the older stuff Mr. Logue wtote.
It's good.
2 things made me dislike the book immediately:
1. The maps are very simple and can be drawn in a few minutes. Nothing evocative there.
The maps on the inside cover are quite evocative and complex, as is that on page 20. The rest are more practical for a GM to draw, which I see as a benefit.
2. The included fold-out map has a miniature battle scene on both sides of a very simple structure in the city of Dimayen which can be drawn in 3 minutes.
It also includes a secret door for everyone to see.
It would have been better to have a map of the city on one side, especially considering that the map of the city with about 5000 inhabitants in the back of the book is very small and only 10 locations are marked and listed.
Concerning the poster map: the location depicted is the only one small enough to fit on the map. The other locations are too large.
I do think the secret door is an error but the flaw with poster maps is always the need to conceal what the PCs can't see.Considering that part 1 (about half of the book takes place in the city, it is clearly underdeveloped.
Sadly this adventure continues the sunken quality of the module line,which started so awesome with The Dragons Demand...
Logue uses to concept of city 'circles' to make the most of appendix 1. The city is pretty interesting and I wouldn't mind seeing it in greater detail but it works for the story, especially combined with all of the content in the adventure which describes and evokes the world of Dimayen.
CorvusMask |
Yay, just bought this from store as physical
Ragusa Cekbar wrote:Is the Jackal Prince of Famine statted up in this adventure, or at least given a lot of lore?Thanks for your reply. Out of curiosity, what CR is he?
Anyway, I'm bit confused by one thing: Jackal Prince and one other npc are described as rather horrifyingly looking, but the art for them looks... Eh... I wouldn't call cute, but definitely not scary. Most horrifying canine humanoid art in book is on the cover.
Still, really cool villain, the art just confuses me .-.
Joe Jungers |
Hey - one of my local GM's is getting ready to run this as a PFS sanctioned event & he's got a question about the sanctioning document - the small box on the 1st page lists the level ranges starting at level 11 & ending at 15 [11-13, 12-14, 13-15, & 14-16 for the bonus sheet].
Unfortunately the actual chronicle sheets start at 10th level, thus the ranges are 10-12, 11-13, 12-14, & 13-15.
Which of these is correct?
I'm inclined to go with what's on the sheets, personally.
RocMeAsmodeus |
Hey - one of my local GM's is getting ready to run this as a PFS sanctioned event & he's got a question about the sanctioning document - the small box on the 1st page lists the level ranges starting at level 11 & ending at 15 [11-13, 12-14, 13-15, & 14-16 for the bonus sheet].
Unfortunately the actual chronicle sheets start at 10th level, thus the ranges are 10-12, 11-13, 12-14, & 13-15.
Which of these is correct?
I'm inclined to go with what's on the sheets, personally.
I am also inclined to go with the tiers on the chronicle sheets, as GMs will see those numbers in character records.