It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption, as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle—an assault on the enormous Temple of Asmodeus!
"A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.
A study of the former faith of the dead god Aroden, by Erik Mona.
A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.
A descent into evil in the Pathfinder's Journal, by Stephanie Lorée.
Four exciting new monsters, by Adam Daigle and James Jacobs.
A poster map depicting a key battlefield within the adventure.
ISBN: 978-1-60125-795-6
Note:Pathfinder Adventure Path #100: A Song of Silver is an extra-large volume, totalling 128-pages rather than the standard 96-page format.
Bring your campaign to life! The A Song of Silver SoundPack from Syrinscape is a complete audio solution when playing through the fourth chapter of the Hell's Rebels Adventure Path.
"A Song of Silver" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
This book continues what has been a solid adventure path, but it isn't the best we have seen so far. The adventure manages to use game rule to make the players feel like they are leading a city wide open rebellion against evil. It manages to make each of the single session side missions flow together and feel like they are just a continuous part of that rebellion. It gives the players a chance to defend a dungeon from invasion by enemies, which was a nice twist on the classic dungeon invading narrative. The problem comes when we get to this books true "dungeon". Unlike previous "dungeons" this one is bland, repetitive, and doesn't seem befitting the dangerous villain that the place is supposed to be protecting (see spoilers for details). This books continues the tradition for bad backstories and gives a backstory for a character that was introduced last book that makes a lot of people hate her (this character's backstory is the most complained about portion of the adventure path) (again see spoiler for details).
This book ends with a sense of closure and emotional satisfaction and given how much worse the next two books are, it probably a good place to end running the adventure path.
Spoiler:
Brazillai Thrune is a dangerous villain that you have been trying to stop for weeks and … he just sits in his room in his dungeon waiting for you to come kill him. Does he have powerful body guards waiting to protect him? No. Does he have alarms to gather allies to him when attacked? No. He just tries to hit the players with a mace. It is a rather disappointing end for a villain that you have been trying to kill for four books. Additionally, Shensen has been accused a lot of being a Mary Sue and I didn’t understand it until I read her backstory. She is a writer’s PC character put into the game world with a convoluted backstory worse than any PC I have seen and who the writer encourages the GM to use to save the party if they ever seen in over their head.
*DISCLAIMER*: This is a single review for all adventures in this AP.
Hell’s Rebels is the best Paizo Adventure Path. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors.
Let me quickly list some of the most important things which Hell’s Rebels gets right:
1. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.
2. It goes full on Golarion. It touches upon core themes of the setting and is heavily nested in its history. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.
3. The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad. He’s right up there with Ileosa from CotCT.
4. The campaign starts in one city and mostly stays there, with some small side-treks and one bigger detour which, fortunately, is also urban.
5. There is a cadre of sympathetic, recurring allied NPCs to play second fiddles to the PCs. There are also enemies whom you can interact in ways other than roll for initiative. The RP opportunities are plenty.
6. The cast of both allies and opponents is diverse in every sense of that word.
7. The players get opportunity to discover some of the setting’s secrets and, to a limited yet satisfying degree, reshape it without causing a Realm-Shattering Event.
8. The ending is epic to the core and fitting for a campaign of this scale and magnitude.
9. Episode 4 is a special issue with extra page count, longer adventure, more support material, an excellent article on Aroden and much, much more!
10. I love the blue colour theme for this AP AND Wayne Reynolds did the cover art. Double victory!
Edit Review
The one hundredth issue of Pathfinder is an over-sized issue packed with a fun installment of the Hell's Rebels adventure path written by none other than James Jacobs. If you've ever wanted to know what insidious beasts lie inside of an Asmodean temple, this is your chance to find out!
What makes this issue shine beyond the adventure is the density of the support articles. Publisher Erik Mona takes time out of his busy schedule to give us more information on the dead god Aroden, and a bevy of Paizo writers and freelancers bring us new NPCs for use in every adventure path!
Even if you're not running Hell's Rebels, this is worth picking up for the support articles alone. Here's to a splendid 100 issues and hoping for one hundred more!
If you have been playing your GM cards right and your harrow face has been strong this is the volume where all your carefully built plans come to fruition.
You get to set out your cards with an evil grin and listen to your players say, "Huh," in the absolute best way possible. (To be honest that revelation comes at the end of the previous volume and only becomes more pronounced by their 'victory' in Song of Silver.)
Of all the various Adventure Path volumes I have read The Song of Silver only narrowly beats out Dance of the Damned for the best of them all.
Not only do you have a top-notch epic battle between the Silver Ravens and their long time enemy the twisted Barzillai Thrune but plot lines that have only been briefly mentioned to or alluded to in previous volumes come to light.
Villains that the group weren't even sure were their enemies are revealed. Heroes thought to have been lost are saved by the PCs, some of whom used to idolize them.
Not only is it a top notch Adventure Path book but the volume is absolutely filled with other great content.
In fact, I would recommend this volume to all GMs considering running ANY adventure path for the NPC catalog alone.
In addition to providing a stunning adventure (featuring a highly satisfactory throwdown with the campaign's Big Bad), this volume is packed to the gills with awesome extras.
And why not? As an oversized volume, all the stops were pulled out.
Of note: If you like tying your campaigns off before things like 6th level spells, this offers an acceptable point to conclude an abridged version of the campaign.
In keeping with Hell's Rebels as a whole, this bad boy delivers on all levels.
Forthe record, I have been waiting for this much information on Aroden since Pathfinder #1. It is everything I have been waiting for. Thank you Eric. And I can't wait to have the time to read the Adventure, James.
Considering it coincided with the Chelish civil war, I'm starting to wonder if Asmodeus or Achaekek did it. Perhaps Asmodeus saw Aroden as an upstart mortal who didn't deserve godhood.
Considering it coincided with the Chelish civil war, I'm starting to wonder if Asmodeus or Achaekek did it. Perhaps Asmodeus saw Aroden as an upstart mortal who didn't deserve godhood.
I am suspicious of Asmodeus too, however I have an inkling feeling that pointing fingers at Asmodeus is maybe a bit too obvious for something shrouded in so much mystery like the cause of Aroden's death. However I was not expecting anything major in terms of information on the subject.
Heh, I just downloaded it and started reading it and in the prologue James notes "And, as you may have noticed, we figured out how to fit a three-digit number on the spine" ...
I just can't figure out how to rotate the PDF that direction ;-)
All the NPCs are beautifully illustrated, Ayavah (WotR), Ikiko (S&S), The terrible Tup (RotRL, the goblin from the blog) and Amaya Kaijitsu (CoT) are the ones that stand out most on a first pass.
Awesome forward, I look forward to see how you figure out the four digit spine issue James. :-)
And again I wonder why I as subscriber still can't download the PDF...
So, what about the levels? Apparently, the levels given in the campaign overview in #97 are not quite right. So, do the PCs get up to level 17 in the end? Or do they gain only one in #101?
Having read the Aroden chapter, I would love to read some fiction written from the time of Aroden's church prior to Aroden's fall. Since it influences other religions I would think it was neat.
The Aroden Mystery is cool and all, but I'd like the story strung out a little further.
Funny how I always kept imagining Aroden as a Wizard. I guess he was more of a Magus? I think that it would be cool to find out what class he was if only a vague idea.
And I'd like to know more about his sword. I wonder if it has to do with his disappearance.
That is what I thought of at first, but thinking on it, I am guessing he was a bard. I mean the guy was good at so much, he appears as everything under the sun, plus he was a spellcaster. Bard is really the way to do it.
My understanding was that Aroden was a straight-up wizard that fought with a sword. His sword was probably even his arcane-bond item.
Keep in mind that Aroden was mythic, (Mr. Jacobs has mentioend he'd even make Aroden a Champion), and so Aroden had a lot of options that a normal wizard wouldn't have.
So, what about the levels? Apparently, the levels given in the campaign overview in #97 are not quite right. So, do the PCs get up to level 17 in the end? Or do they gain only one in #101?
The fact that the 2nd adventure ended up being about 6 pages longer than normal, and that 100's increased length let "A Song of Silver" be longer than normal does indeed mean that levels skew a little higher than we'd estimated. By the end of "A Song of Silver," PCs should be well into 13th level, so that by the end of the last adventure, the PCs should be 17th level for the final quarter of its length.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
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Shensen wrote:
Berselius wrote:
I hope she'll be a CG Female Aquatic Half-Elf (Shoreborn) Fighter (Dawnflower Dervish) 4/Bard (Chelish Diva) 8! ^_^
Close... but not quite!
CG half-elf bard (Dawnflower dervish) 8/fighter 4. And yes, still an aquatic half-elf, but without the typical extra (and mostly optional) race swap outs for it, due to the sort of unusual way I ended up being an aquatic half elf...
Shensen had a sort of unusual way to end up being a lot of things. Mostly it involved dying a lot. :)
I hope she'll be a CG Female Aquatic Half-Elf (Shoreborn) Fighter (Dawnflower Dervish) 4/Bard (Chelish Diva) 8! ^_^
Close... but not quite!
CG half-elf bard (Dawnflower dervish) 8/fighter 4. And yes, still an aquatic half-elf, but without the typical extra (and mostly optional) race swap outs for it, due to the sort of unusual way I ended up being an aquatic half elf...
Shensen had a sort of unusual way to end up being a lot of things. Mostly it involved dying a lot. :)
Heh... yeah, I did do a couple of character rebuilds as new book options came along... but the reincarnation one is still my favorite!
There are no mechanics included in the Aroden article.
Other than listing his domains. Which brings up the question, what are his subdomains, mysteries, and inquisitions?
Maybe he doesn't have any of that new-fangled stuff. Back in his day you worshiped the right way and they liked it! You kids with your oracles and inquisitors and the like. Bah! ;)
That is what I thought of at first, but thinking on it, I am guessing he was a bard. I mean the guy was good at so much, he appears as everything under the sun, plus he was a spellcaster. Bard is really the way to do it.
Well he had a shield too, so the whole class thing might be part of the mystery. James just mention that there were no mechanics in the articular so maybe we just don't know what he was. for all I know he was a wizard that could use a sword and a shield...
That is what I thought of at first, but thinking on it, I am guessing he was a bard. I mean the guy was good at so much, he appears as everything under the sun, plus he was a spellcaster. Bard is really the way to do it.
Well he had a shield too, so the whole class thing might be part of the mystery. James just mention that there were no mechanics in the articular so maybe we just don't know what he was. for all I know he was a wizard that could use a sword and a shield...
Which is something all wizards can do if they want, of course...
Thrune Troops! Is last monster, you get Dottari troops (CR 7) and Asmodean Inquisitor troops (CR 9)
Troop subtype explained!
Are the Asmodean Inquisitor troops literally squads of Inquisitors running around as per the Inquisitor class, or are they just "Inquisitors" from a flavor perspective?
My understanding was that Aroden was a straight-up wizard that fought with a sword. His sword was probably even his arcane-bond item.
Keep in mind that Aroden was mythic, (Mr. Jacobs has mentioend he'd even make Aroden a Champion), and so Aroden had a lot of options that a normal wizard wouldn't have.
Aroden was immortal even before he was a god, so he had lots of levels in lots of different stuff. He certainly had wizard levels, but my personal opinion is that he also had fighter levels, as he started as a common swordsmith, not some kind of archmage.
When we later released the magus, I thought that fit too, so if you want to go that way it certainly works from my perspective.
Since you can't really fight him, I honestly didn't put a ton of time into thinking about Aroden's stats beyond what I've stated above. A little from column A.....
They have Judgment and cure light wounds and everything.
I'm surprised that Barzillai has entire brigades of Inquisitors under his command. That's pretty impressive.
Speaking of which, what is Barzillai's general class build and what kind of "bodyguards" does he have in the big fight?
It looks like he's a mobile opponent who appears in other encounter areas - the place he's listed in, E41, specifically says that he is most likely to fight the PCs elsewhere. So, his "bodyguards" are those who he encounters the PCs with.
Statline:
Barzillai is a male human inquisitor 15. He has the Heartless quality (making him very hard to kill) and the advanced template.
My understanding was that Aroden was a straight-up wizard that fought with a sword. His sword was probably even his arcane-bond item.
Keep in mind that Aroden was mythic, (Mr. Jacobs has mentioned he'd even make Aroden a Champion), and so Aroden had a lot of options that a normal wizard wouldn't have.
Aroden was immortal even before he was a god, so he had lots of levels in lots of different stuff. He certainly had wizard levels, but my personal opinion is that he also had fighter levels, as he started as a common swordsmith, not some kind of archmage.
When we later released the magus, I thought that fit too, so if you want to go that way it certainly works from my perspective.
Since you can't really fight him, I honestly didn't put a ton of time into thinking about Aroden's stats beyond what I've stated above. A little from column A.....
I don't see why stats are needed at all. But I could see where others would try and follow in his footsteps. Hmmm Aroden as the ultimate Gish.