Pathfinder Adventure Path #99: Dance of the Damned (Hell's Rebels 3 of 6) (PFRPG)

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Pathfinder Adventure Path #99: Dance of the Damned (Hell's Rebels 3 of 6) (PFRPG)
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Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic elves and the free city of Vyre to cut off Cheliax's easy sea and land routes, forcing Lord-Mayor Barzillai Thrune to rely solely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it seems, and the dangers awaiting the rebels are not always those that can be defeated with a spell or a sword. And, of course, Barzillai Thrune won't take these new developments lying down—what retribution might one of Cheliax's most dangerous inquisitors have in store for the Silver Ravens?

This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:

  • "Dance of the Damned," a Pathfinder adventure for 7th-level characters, by Richard Pett.
  • A gazetteer of Vyre, the City of Masks, by Richard Pett.
  • A look into the faith and worshipers of Mahathallah, by F. Wesley Schneider.
  • A daring rescue attempt in the Pathfinder's Journal, by Stephanie Lorée.
  • A menagerie of new monstrous threats, by Michael McCarthy, Alistair Rigg, and Todd Stewart.

ISBN-13: 978-1-60125-788-8

Bring your campaign to life!
The Dance of the Damned SoundPack from Syrinscape is a complete audio solution when playing through the third chapter of the Hell's Rebels Adventure Path.

"Dance of the Damned" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A fantastic third leg to an urban sandbox AP

5/5

(Preliminary note: Hell's Rebels is a series of urban sandbox adventures. Like most sandbox adventures, these adventures especially benefit from a DM who is willing (i) to tailor the adventure to the motivations and goals of the particular party, (ii) to allow players to be proactive, and to shape the adventure around their decisions, and (iii) to allow the party to try (and succeed at) dealing with problems in unexpected ways. So while these adventures run fine "out of the box", they work best with experienced and flexible DMs who are willing to put in a little extra work.)

The best leg of this AP, The Dance of the Damned nails it. Pretty much every part of this leg of the AP is stuffed with interesting social encounters and role-playing opportunities. The crown jewel is the fantastic Queen's Banquet, and the Ruby Masquerade is a close second. And even the side quests, like the Acisazi quest are nicely done, mixing the challenge of deep underwater travel with some appropriately spooky encounters.

Some of the things the players enjoyed most during this leg of the AP:

  • --The creepy descent into the Drowned Eye
  • --Choosing gifts for the Queen's Banquet
  • --Entertaining skill-challenges and role-playing during the Queen's Banquet
  • --Scoping out the opera house during the Ruby Masquerade

Some tweaks we used:

  • --We rewarded the acquisition of Masquerade Points a bit more, by giving the party a number of new supporters at the end of the masquerade equal to 10 times the number of Masquerade Points they earn.

Overall assessment: This leg is as good as the very best AP 3rd legs (like The Hook Mountain Massacre and The Varnhold Vanishing), and in my view, is the best of the lot. 5+ stars.


How to Make Friends and Influence People ...

5/5

A note up front: I have not run this module, only read it.

Also SPOILERS FOLLOW ...

I was very surprised and pleased with the unique roleplaying encounters in the AP. Though, with Richard Pett's name attached, I guess I shouldn't be surprised.

The point system associated with both banquets the PC's attend was amazing. How the final points accrued in the second banquet will affect the next adventure was deliciously enticing. This subsystem is the main reason I thought this adventure will go down as one of the best AP issues to date. It provides many options for non-charisma, non-diplomacy based PC's to still shine in roleplaying situations, and gives those that are focused in CHA-based skills new takes on how to use them.

The NPC's are great. The added explanation of how Jilia's current state wholely prevents divination attempts to find her is a very interesting twist on thwarting divination that I have never thought of myself before. Kudos!

Finally, there are still enough cinematic battle scenes to keep even the most strident of dungeon-crawlers happy.

The back matter is also great. I particularly liked Mr. Schneider's words on Mahathallah (as the only non-celestial of the pre-exodus Whore Queens, she has always been the most intriguing to me).

A fantastic product all round and has me counting down the days until the might issue 100!


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
KaiserBruno wrote:
If Todd keeps putting out proteans in here like this, I'm going to have to shift my purchasing priorities around.

If Todd every makes the Storyhour into an adventure path, I'll go bankrupt. Until then, I'll just continue with my usual strategies of buying everything he writes.


2 people marked this as a favorite.
Barachiel Shina wrote:
Now if only we could get more Inevitables and Aeons...

Iron Gods gave us an inevitable and the Occult Bestiary gave us an aeon.

But I do agree. The law/chaos axis line outsider groups need some more support. Though I think the new proteans plus the new protean planetouched in Distant Shores are a sign that Paizo's attention has at least diverted towards them.

Here's hoping to a new singing chaos snake filled future at any rate!


3 people marked this as a favorite.
FallenDabus wrote:
KaiserBruno wrote:
If Todd keeps putting out proteans in here like this, I'm going to have to shift my purchasing priorities around.
If Todd every makes the Storyhour into an adventure path, I'll go bankrupt. Until then, I'll just continue with my usual strategies of buying everything he writes.

Im still waiting for Paizo to finally get around to getting him to do a Great Beyond Hardcover.

Or a Book of the Damned style book for the proteans.

Or hell anything. Everything this man puts out is golden.


2 people marked this as a favorite.
KaiserBruno wrote:
Barachiel Shina wrote:
Now if only we could get more Inevitables and Aeons...

Iron Gods gave us an inevitable and the Occult Bestiary gave us an aeon.

But I do agree. The law/chaos axis line outsider groups need some more support. Though I think the new proteans plus the new protean planetouched in Distant Shores are a sign that Paizo's attention has at least diverted towards them.

Here's hoping to a new singing chaos snake filled future at any rate!

They really do. I have been GMing long enough to be rather tired of the Demon/Devil trope. It's as bad as WotC and their Drow. Something new and fresh is needed and I see that potential in the Law/Chaos type enemies. I can do so much with them, but I lack many of them to toy a real campaign with

Dark Archive

Pathfinder Adventure Path Subscriber

Unlikely, but are there stats for Mahathalla? Or could just a few tidbits about her be spoiled(my order will be delayed until Distant Shores ships :c ) ?


Still nobody willing to share the monsters with us unlucky few? :-p


Though I'm a subscriber I don't have #3 in my downloads as of now.

Ruyan.

Dark Archive

4 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Myth Lord wrote:
Still nobody willing to share the monsters with us unlucky few? :-p

Sorry, between work and home, I still haven't had time even to read my whole PDF.

Spoiler:

Procyal Agathion - CR 8 raccoon Agathion, focused on keeping the balance between society and the individual.
Morgodea - CR 4 fey focused on swarms and vermin.
Pelagastr Protean - CR 8, focused on ringing chaos to the inhabitants of the mortal realm, while most Proteans focus on chaotic change of the physical realm.
Tenome - CR 4 monstrous humanoid - bizarre... thing with its eyes in its hands, can liquify a target's bones and drink them out of a body if it establishes a pin.


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Thanks!

spoiler:
Cool, finally a good mythology monster again, the Japanese Tenome! For people that don't give a F about mythology, you gonna love the Tenome anyway, its from the cool movie Pan's Labyrinth, as the Pale Man.

Morgodae sounds awesome, but should have been higher CR, much like the vermin lord.


2 people marked this as a favorite.

Wow a new fey, agathion, and protean.


Kvantum wrote:
Myth Lord wrote:
Still nobody willing to share the monsters with us unlucky few? :-p

Sorry, between work and home, I still haven't had time even to read my whole PDF.

** spoiler omitted **

Very cool! I am loving this AP and I don't even own it yet! Will eventually have to get the complete set. Fortunately, my players are mired down in The Emerald Spire, so I can just enjoy this AP when I get the cash to own it...or when Christmas comes around, whichever happens first.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

RACCOON ANGEL!! :3


Hrmpf. Still not showing in my downloads.

The agathion and fey sound interesting. The distinction between mortal and physical realm is beyond me. Care to explain?

Ruyan.


It's not in mine either :-)


What does the Procyal Agathion look like?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
xavier c wrote:
What does the Procyal Agathion look like?

A finely dressed nobleman, just with a raccoon's head.

No tail, though. Guess they wanted to avoid tanooki confusion, maybe.


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Look alive 'pomps, another Pett adventure went live, that means it's about to get real busy, real fast.

Alright, who's ready for some judgement.


Good lord does the city of Vyre have some powerful occupants. In the Notable NPCs section we have, from weakest to strongest, a...

Spoiler:

*Female Halfling Swashbuckler 16
*Female Tiefling Aristocrat 2/Witch 17
*Female Lunar Naga Sorcerer 13
*Male Human Rogue 3/Cleric of Norgorber 17 (whose illustration screams magnificent bastard)
*Female Jorogumo Rogue 10 (that's a challenge rating of 22 right there)

I wonder what made all these luminaries settle in Vyre? Each one (swashbuckler aside) could probably conquer a small nation, Razmir style, without too much trouble.

Also cool that only the cleric is a man. Ladies got this place under control.


...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.


Evil Midnight Lurker wrote:

...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.

It's no more evil than, say, skinning a dragon and using its scales for armor. Which is to say... ambiguously so? The hostess also doesn't outright say what's on the plate, though I imagine PCs would figure out pretty quickly. Looks like an opportunity for roleplaying to me.


Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.


Brew Bird wrote:
Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.

Seconded!

:D

--C.

Dark Archive

Pathfinder Adventure Path Subscriber
Psiphyre wrote:
Brew Bird wrote:
Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.

Seconded!

:D

--C.

I'm on my phone, but I could share some particulars.

Dark Archive

1 person marked this as a favorite.

Her divine realm is called Voiporl. It's a massive cavern filled with a desert of violet sand; holes rent in its ceiling show alien constellations dancing about. Scattered around it are great onion-domed-temples, massive pillars, and jungle-sized gardens. It occupies a space between Phlegethon and Stygia and contains giant serpents, dragonflies, desert witches, medusas, and undead.

Paizo Employee Creative Director

1 person marked this as a favorite.
Generic Villain wrote:

Good lord does the city of Vyre have some powerful occupants. In the Notable NPCs section we have, from weakest to strongest, a...

** spoiler omitted **

I wonder what made all these luminaries settle in Vyre? Each one (swashbuckler aside) could probably conquer a small nation, Razmir style, without too much trouble.

Also cool that only the cleric is a man. Ladies got this place under control.

Thing is, they aren't interested in conquering nations. They're pretty comfortable where they are. As for why they're so powerful... MAJOR SPOILERS...

Spoiler:
Vyre is where Norgorber got his start, pretty much, and that's a pretty big reason for the most powerful of his worshipers to congregate here. That also has ripple effects that attract the attention of others who aren't directly associated with Norgorber, of course. And they're all pretty subtle and secretive about just how powerful they are... and all of this is one of the unspoken reasons why House Thrune has always adopted a "We want to be your friends and aren't going to make a big deal about how you do things your own way and don't really follow our orders."

Paizo Employee Creative Director

Evil Midnight Lurker wrote:

...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.

Yup; the idea of eating invisible stalker is FULLY INTENDED to make folks a little squeamish if they think about it. It's not entirely an evil act (not much more so than using dragon parts to make armor as someone mentioned above), but it's pretty close. I likely wouldn't make a paladin fall from grace for eating the stuff, as long as the paladin was squeamish and felt guilty about it in the end. It's also a great example of why lawful characters aren't the best choice for Hell's Rebels... something I've been saying from before day one.

That all said... a character who makes a scene or doesn't eat the invisible feast doesn't automatically screw things up for the whole party... but that does make the other courses more important.

If it were an easy and pleasant and obvious choice to make an alliance with Manticce... it wouldn't be a challenge and wouldn't be something that required diplomacy and so on.


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I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

Paizo Employee Creative Director

1 person marked this as a favorite.
Barachiel Shina wrote:

I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

They have bodies. They're not incorporeal. There's SOMETHING there. See the adventure for a description.


Barachiel Shina wrote:

I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

Just imagine Labskaus.

Enjoy your meal!

Ruyan.

Dark Archive

Pathfinder Adventure Path Subscriber

That actually doesn't sound too bad, all things considered, RuyanVe. Much better than scrapple, for instance.


It sure is!

Ruyan

/threadderailment


Bought the PDF today, and I love the Tenome and the Morgo-something (the Cockroach lord)!

The Tenome art could be somewhat better, but only the hands should be more clawed like in the description, much like the Pale Man from Pan's Labyrinth.

Otherwise I really enjoyed this bestiary! Good one.


So, the part of the adventure which concerns influencing the noble houses makes it clear that you can't recruit the pro-Thrune houses into joining the rebellion.

Spoiler:
What happens if you try to kill or kidnap the heads of the houses allied with Thrune? They don't have full stat builds but their levels and alignments are given. The writers must've anticipated that some players would want to "pay them a visit"

Liberty's Edge

The chronicle sheet for this part has a boon that says "Manticce Kaleekii: The Queen of Delights is a rich and influential leader in Vyre. Check one Loyalty box, and increase this Chronicle sheet’s gold reward to 19,000 gp (9,500 gp for slow experience progression)."
But the reward for normal progression is 27.766 gp should one of those numbers be different?

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