Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Other Resources: This product is also available on the following platforms:

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Fantasy Grounds Virtual Tabletop
Archives of Nethys

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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nighttree wrote:
So anyone willing to share info on the Caligni player race ?

I don't have my copy yet, but a friend who does has shared a few tidbits.

Tidbits:
Medium Darkfolk, +2 Dexterity, +2 Constitution, –2 Intelligence, see in darkness, light sensitivity, death throes (when slain, creatures within 5 feet need to make a Fort save or be briefly dazzled. However, unlike normal dark folk, their bodies are not completely consumed by death throes, allowing raise dead and similar spells to work as normal).

Dark Archive

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From my initial look-through, my Top 10 monsters (in the order they appeared in the book) are:
Lipika Aeon
Anunnaki
Apkallu
Kabandha Cyclops
Gristly Demodand
Egregore
Hundun
Solar Pitri Manasaputra (Agnishvatta)
Kimenhul Sakhil
Danava Titan

Other things I'm pleased to see:
I like that we have Aether Elementals. Works well for Kineticists and helps fill a hole I didn't realize was there until they filled it.
I like that there are new Gremlins.
I like that there are multiple 0-HD PC-Race-capable creatures.
I like that there's a good assortment of High-CR Creatures.
I like the Tsukumogami and Tulpa Templates; they let me add things to the game that I've wanted to.
I like that there's a decent share of Good Outsiders (and Outsiders for some of the more-unusual groups like Aeons and Demodands).
I like the Vilderavn's Art.
I like that there's a new Robot; it just *barely* didn't make my top-10.
I like the Sakhils and the Manasaputras and their overall roles in things (and their contrasting horror-squick / awe-inspiring art). I look forward to potentially seeing more of both of them, and I look forward to future outsider type-groups.

Immediate after-lookthrough reactions as to what I'd like to see in the next Bestiary:
The Oitos Kyton (and Kytons in general, but particularly the missing Oitos)
More Inevitables (though having a powerful Lawful Outsider in the form of the Apkallu in this one was nice)

Overall, I find the book looks to likely be excellent and look forward to reading into it more in-depth.


Pathfinder Roleplaying Game Superscriber

I love the Heikegani! It is so adorable and sad. The mutant template seems really usable in a lot of settings. The 0-HD races are all pretty nifty, but dunno if I'll be able to use all of them. The reptoids were kinda disappointing. I see why they were used, but meh. Not for me.


Lord Gadigan, would you mind describing the Apkallu? That one's been on my list for about forever, and I'm really curious about it. So it's powerful and Lawful? That's pretty cool. What does it look like?

Dark Archive

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It looks like a falcon-man in ornate robes with a spear. The robes are made of fish-scales, but that isn't readily obvious in the art piece itself.

They're potent oracular Outsiders from Utopia that guide mortals towards advancement, protect civilization, record mortal discoveries/histories in personal extraplanar libraries (which later get copied into Utopia's), and inspire people toward better futures through dreams, visions, and portents.

CR 23/MR9


Terraformer Robots!!!

What are they?

Do they have a CR?

Should I take everyone's silence to mean there is a vast conspiracy that goes all the way to the top that is bent on making sure no APs are set in Galt?


I was hping someone could answer my questions from earlier.

Axial wrote:

I would like to know more about the Sakhils. Namely,

*Why did they become evil?

*What are their goals?

*What is their policy towards undead?

*What has been Pharasma/Psychopomp's reaction to them?

Dark Archive

Pathfinder Adventure Path Subscriber

^Seconded


Zangy wrote:

I love the Heikegani! It is so adorable and sad. The mutant template seems really usable in a lot of settings. The 0-HD races are all pretty nifty, but dunno if I'll be able to use all of them. The reptoids were kinda disappointed. I see why they were used, but meh. Not for me.

Is the mutant template the same as the "Mana Wastes Mutant Template?"

Dark Archive

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Terraformer robots are what it says on the can. They're robots that terraform planets. They've got nanite clouds that perform nonmagical versions of earth-shaping effects. They can form flying grids over worlds when in large groups, performing wide-scale terrain alteration / plant life alteration / temperature alteration / water alteration when linked up for a couple weeks. Individually they're CR 7.

Sakhils learned of the eventual demise of the current iteration of the multiverse and decided that they wanted no part in serving a system that was eventually going to just give in, give up, and shut down. They decided that instead, they'd make the most of their time while reality is running and take over as much of it as possible. They took 'mortals fear us as Psychopomps as agents of death' as a root point and became tormenters and conquerors who reshaped their forms to be as warped and terrifying as possible (and the art delivers).

They seek to become nightmare warlords, rulers of a nightmare reality distanced instead of servants to a universe that will eventually fail.

Sakhils love undead! They take pleasure in pulling souls free from the faulty cycle that they're caught in and making them into servants.

The Psychopomps oppose a lot of what they do, but don't actually hate them or oppose them as a general category of being. Pharasma gets no mention (presumably because this is in the core RPG line).

For those bothered by the lack of Daemons in this, I'll note that I have now spotted one (Acrididaemon, a servant of Famine formed of many insects) in Feast of Dust.


My guess is its the one from the Numeria book.


Lord Gadigan wrote:

Terraformer robots are what it says on the can. They're robots that terraform planets. They've got nanite clouds that perform nonmagical versions of earth-shaping effects. They can form flying grids over worlds when in large groups, performing wide-scale terrain alteration / plant life alteration / temperature alteration / water alteration when linked up for a couple weeks. Individually they're CR 7.

Would it make a good castle builder as a simulacrum ?

Dark Archive

Captain: Which Numeria book? I very well may be forgetting an existing one and am up for looking and comparing after I get back from dinner.


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Luthorne wrote:
nighttree wrote:
So anyone willing to share info on the Caligni player race ?

I don't have my copy yet, but a friend who does has shared a few tidbits.

** spoiler omitted **

Any mention of where they fit in the hierarchy of the society ?

Happy Dance that their medium.....
What is the physical description like ?

And THANK YOU for posting info on them ;)

Dark Archive

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Pathfinder Adventure Path Subscriber

That's...rather an interesting motivation. While I am still sketchy about adding yet another fiend group, I like their design philosophy behind them. Nihilistic like daemons, but sahkils take it in different direction.


Lord Gadigan wrote:
Captain: Which Numeria book? I very well may be forgetting an existing one and am up for looking and comparing after I get back from dinner.

Numeria, Land of Fallen Stars, it's in the campaign setting line.


How many 26+ CR creatures are there?


What do the Manasaputras do?

And what are the names of the new angels and other good outsiders?


Empyrean Angels! Damn!

Solars am cry ;_;

Dark Archive

Dinner got delayed. Popping by again for some more questions first.

Mutant is confirmed as the one from the Numeria book.

=======================

The Terraformer robot (due to per-day limits) would be worse at castles than a simulacrum caster with the right array of spells unless you were building one in the Mana Wastes or some other region with iffy magic. That said, it can (when in groups of ten or more) perform permanent, nonmagical temperature alteration, which is something I can't come up with a good way for simulacrums to match.

=======================

Nothing 26+ directly, but 11 that are 20+ (several with Mythic Ranks). Probably should have clarified what I meant by high-CR. There's also notes about variants of some of the creatures that are higher power levels, such as Danava Pillars (CR 25-30), Empyreal Paragon Angels (CR 23-30), and Elder Cardinal Wind Anemoi (no listed CR, but I'd ballpark 'em at 23-28).

=======================

Going ahead and posting this. Going to see if I can get any more responses in before dinner finishes cooking.


David knott 242 wrote:

A frog father is basically nothing more than a Huge frog.

The Deep One Hybrid is rather complex, so I will let somebody else answer that one.

Hmm, given the way he was described in the story 'Frogfather' by Wellman, I would have seen Froggy as more of a supernatural being/monstrous humanoid or even an outsider. But hey, even this is more than I ever expected! Thank you, Paizo.

I guess the Flat, Behinder, Skim, and Tripodero will all have to wait for the next book. ;)

Dark Archive

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Caligni Darkfolk are seen as as positive omens / individuals with the potential for a great destiny by other Darkfolk, who see them as having aspects of their ancient past before the Owbs took control. The Owbs tend to dislike them for much the same reasons, leading to Darkfolk society ultimately being hostile towards them and tending towards their deaths before adulthood.

Dark Archive

Manasaputras dwell within the life-giving fires of the Positive Energy Plane (and are, themselves, formed of Cosmic Fire). They seek the path of perfection and oneness with the universe, guiding it, seeking discoveries of new aspects of its nature, and attempting to master its principle forces. This path leads them to also guide mortals along similar paths (with the mortals eventually being able to reincarnate as Manasaputras). Notably, the greatest of their kind come from earlier iterations of the multiverse, reincarnating into its successive versions and growing in power and wisdom over time as they do so. They tend to work alongside Aeons and Inevitables, and they are sworn enemies of Sakhils. Despite both being LG, they tend to see Archons as somewhat stuffy and over-zealous.

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragon78 wrote:
I am disappointed that the Lashunta didn't make it into psychic/alien/occult themed bestiary.

To be fair, they were included in PFCS: Inner Sea Races, though - stats and all.

I am so excited to have this book get here soon, so I can continue the mad scheming that will surely ensue. I'm sure it was hard to keep a lid on this material, because I know I would have been bursting at the seams with the urge to share and talk about it.

Paizo: Very, very, very nice work. So much applause, plus a standing ovation. Wow. You delighted every single one of my curiosities, save for ha-nagas, and Valashmaians. Between this, and Occult Realms, I just watched my future work load get cut in half (or more) to keep developing my adventure path ideas. Awesome, overflowing.
-will


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Pathfinder Starfinder Society Subscriber
xavier c wrote:

What do the Manasaputras do?

And what are the names of the new angels and other good outsiders?

Manasaputras are lawful good outsiders who were once mortals. They achieved self-perfection and were reborn on the Positive Energy Plane. The artwork for them is definitely Indian in style. Their leaders (of whom seven are named but not statted out) are called Kumaras. This book has Manus, Maharishi Manus, Rishi Manus, Solar Pitris, and Twilight Pitris.

Agathions are Cervinal and Reptial.

Angels are Balisse, Choral, and Empyrean (with Empyrean Paragon variant).

Archons are Exscinder and Gate.

Azatas are Gancanagh and Raelis.

On an unrelated note, the Apallie is the most interesting ooze creature I have seen in quite a while. They can assume the form of small humanoids, but only at night.

Chickens are the lowest CR creature in this book.


Did the Kere Psychopomp make it into the book ?

Nice to see the Raelis Azata made it, is it the same as the one presented in Shattered Star 4 ?


Vildravn is amazing! Can't believe it's only CR 16

Why doesn't the Empyrean Angel have any way listed to teleport or plane shift? Is that intentional? Is there a list of assumed abilities all angels have?


It's a good sign I'm already getting plot hook ideas from these creatures, and I don't even have the pdf yet.

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Myth Lord wrote:
I don't really understand why there aren't any new Proteans, a LOT of people asked for them?

To be fair, there were two new proteans introduced in books #2 and #3 of Hell's Rebels AP. And they have the ability to shapechange via polymorph, etc., so it's not like you are going to see them in a group in the wild Maelstrom, flying around in unison like a flock of birds or a school of fish of a single species.

Quote:

I really hope they stop making new groups of Outsiders in the future Bestiaries and add to the Div and Proteans (and others cept for Aeons, that need some love)

Also don't understand why there aren't some cool Daemons in this book, and there will be devils and demons again. Some cool Daemons from the Daemon book would be cool, such as Phasmadaemon and Sangudaemon.

The new outsiders in this book are both meaningful and incredibly diverse in their application to the game world. Many new neutral beings that could easily fall both ways in the plot foils/hooks. Tons of ways to look at the spiritual activity of the mortal worlds in a new way - sometimes even a terrifying new way.

You're correct about no new daemons, but we have already been given a ton of them in one bestiary, and the original material from Tome of Horrors is always applicable, even from outside a bestiary revision. But, we do have new demodands, the grim reaper (and lesser reapers), plus new stuff related to the titans, and even more on weird alien beings from beyond the realms of comprehension. Honestly, I think any pain you may feel from perceived losses is made up for by the fact that are a ton of new critters are more than willing, ready, and capable of using that pain to feed upon - or worse.....

Oh, and one more thing: new familiar, Penguin. Thank you, Paizo. SLIDE!


So I noticed the Reptoids are shapeshifters... That makes a lot of thematic sense

Can someone put up their PC stats?


Anyone mind putting up the names of the neutral and evil Outsiders as individuals?

Anyone mind telling me what a Rope Dragon is? Is is something serpentine or something far more bizarre?


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Reptoid

spoiler:

+2Str +2Cha -2Dex
Medium
Speed 30ft
Low-light Vision
+1 Natural Armor
Bite 1d3 2claws 1d3
Cold Blooded(+2 vs mind-affecting and poison)
Change Shape(1 humanoid form)
Mental Potency


3 people marked this as a favorite.

Rope Dragon

spoiler:

Small CN Asian style dragon that can change into rope, use animate rope at will, and it's breath weapon is abrasive filaments.


Wow. I wonder what the inspiration for that one was.


Dragon78 wrote:

Reptoid

** spoiler omitted **

Thank you very much Dragon


Dragon78 wrote:

Rope Dragon

Spoiler:
Small CN Asian style dragon that can change into rope, use animate rope at will, and it's breath weapon is abrasive filaments.

...I don't suppose it can be an improved familiar?

Dark Archive

Rope Dragon isn't an Improved Familiar option.

Familiars:
Chicken
Flying Fox
Penguin
Red Panda
Seal
Trilobite

Improved Familiars:
Brain Mole
Chuspiki
Clockwork Familiar
Liminal Sprite
Esipil Sakhil
Aether Wysp
Air Wysp
Earth Wysp
Fire Wysp
Water Wysp
Xiao

For clarity's sake since it might seem like it just got missed on my list: There is not a Manasaputra option.


Pathfinder Starfinder Society Subscriber
Shadow_Charlatan wrote:

Did the Kere Psychopomp make it into the book ?

Nice to see the Raelis Azata made it, is it the same as the one presented in Shattered Star 4 ?

There are no Psychopomps in this book.

For the Raelis Azata, if the version at d20pfsrd.com is from that adventure path, the Bestiary 5 is very similar but differs in a few details.


So what's a Chuspiki and a Liminal Sprite?


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Pathfinder Starfinder Society Subscriber
Wannabe Demon Lord wrote:
Anyone mind putting up the names of the neutral and evil Outsiders as individuals?

Demodands are Gristly and Stringy (yes, those are the actual names).

Demons are Abrikandilu, Cambion, and Seraptis.

Devils are Apostate, Heresy, and Warmonger.

Aeons are Lipika and Othaos.

What did I leave out?

Dark Archive

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Sakhils are Espil, Kimenhul, Pakalchi, Qolok, and Wihsaak.


Wanna give a basic rundown of what the different sahkil types look like and do?

Dark Archive

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Chuspiki is a large-eared rodent with a tail like a huge fan on the end that looks kinda like a webbed foot. It flides around on the giant fan, has some aerokinesis, can briefly turn to wind, and is just generally psychic and wind-powered. Kinda cute if you don't mind rodents. Chaotic.

Liminal Sprite looks like a woman in a dress with butterfly wings and a sword. They can only sleep in the external portions of buildings (under eaves / porches / stairs / etc). They like art, philosophy, and social intrigue. Good at assisting with Charisma-based tasks (+2d4 aid bonus). Chaotic.


Liminal Sprite

spoiler:

CN tiny fey
DR5/cold iron immune:sleep SR13
Repartee(aid another with cha skills gains a +2d4 bonus instead of +2)
Versatile Performance(use Perform-comedy for bluff and intimate)

Chuspiki

spoiler:

CN Tiny magical beast(air)
Looks like a mouse with a tail fan.
Has a lot of wind abilities including some kineticist stuff.

Dark Archive

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Sakhil descriptions:

Esipil looks like an overmuscled dog-front-half with clawed hands connected to a slimy, bruise-colored worm-tail. It has no lower jaw, instead having sharp-ish-tentacle-growths surrounding a tounge made of strips of semiconnected red flesh. It serves as a fawning servant to those around it, but builds up into frenzies of aggression until ordered down by its master (should it have one). Feeds off of the fear of domesticated animals reverting towards wildness.

Kimenhul is a truly a grotesque majesty of an abomination. It has three giant partial-heads that are bloated and eyeless at the top of its 'body', each of with has overgrown, sharp teeth that come out unevenly. Below that is an amalgam of body-segments of half-present 'things' in a main trunk, which branches out into hand-like appendages that are kind of like split tree-branches with thorns of bone and meat jutting from them. That's perched on top of a tripod-configuration of quasi-legs that end in uneven,twisted meat-bone-claws. The whole thing is kind of draped in sticky slime-webbing. It's really a site to see. It's the big one and rules over Sakhil legions. They like screwing with people with illusions and mind-manipulation. It can perma-implant fear effects into targets and communicate with them remotely after it does that; they can temporarily go into recession but resurge later (requiring Wish or Miracle to fix).

Pakalchi is our contestant in the monster contest. She's an emaciated figure wrapped in and trailing thorny vines. See the Blog for her silhouette. They feed on fear and insecurity from shattered social relationships.

Qolok looks like a bloated torso with a massive mouth in the middle with a giant tongue, mouths on its arms, and a giant toothed gash in the top where the head would be that sprouts additional slender, warped arms. It promotes overindulgence and feeds off of fear of running out of resources / not having enough. Its swallow attack inflicts phobias.

Wihsaak looks like an insect-man whose head is a full insect atop the insect-humanoid body, with four wings on the back and arms that each split into two sub-arms. Fear of insects and creepy-crawlies for this one. Wing-beat causes confusion.

They've all got fear gazes.

RPG Superstar 2010 Top 32

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Aw. No piasa. Maybe next time.

Still looking forward to the book!


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Lord Gadigan wrote:

Sakhil descriptions:

Esipil looks like an overmuscled dog-front-half with clawed hands connected to a slimy, bruise-colored worm-tail. It has no lower jaw, instead having sharp-ish-tentacle-growths surrounding a tounge made of strips of semiconnected red flesh. It serves as a fawning servant to those around it, but builds up into frenzies of aggression until ordered down by its master (should it have one). Feeds off of the fear of domesticated animals reverting towards wildness.

Kimenhul is a truly a grotesque majesty of an abomination. It has three giant partial-heads that are bloated and eyeless at the top of its 'body', each of with has overgrown, sharp teeth that come out unevenly. Below that is an amalgam of body-segments of half-present 'things' in a main trunk, which branches out into hand-like appendages that are kind of like split tree-branches with thorns of bone and meat jutting from them. That's perched on top of a tripod-configuration of quasi-legs that end in uneven,twisted meat-bone-claws. The whole thing is kind of draped in sticky slime-webbing. It's really a site to see. It's the big one and rules over Sakhil legions. They like screwing with people with illusions and mind-manipulation. It can perma-implant fear effects into targets and communicate with them remotely after it does that; they can temporarily go into recession but resurge later (requiring Wish or Miracle to fix).

Pakalchi is our contestant in the monster contest. She's an emaciated figure wrapped in and trailing thorny vines. See the Blog for her silhouette. They feed on fear and insecurity from shattered social relationships.

Qolok looks like a bloated torso with a massive mouth in the middle with a giant tongue, mouths on its arms, and a giant toothed gash in the top where the head would be that sprouts additional slender, warped arms. It promotes overindulgence and feeds off of fear of running out of resources / not having enough. Its swallow attack inflicts phobias.

Wihsaak looks like an insect-man whose head...

Wow. They sound cool as hell. Your descriptions make me think of the necromorphs from Dead Space. Which is awesome


The Sakhil sound awesome.

Anyone mind giving some details about the Cherufe, like it's appearance and stuff?

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The Cherufe looks like a muscular lizardman with a frilled head that's made of obsidian that barely contains a core of molten magma that shines through cracks in the skin and drips from the jaws. It gets healed by fire, can fling burning rocks, and can cause a monthly earthquake.


Awesome. That's almost exactly how I envisioned the beast.

Alright, one more question for tonight, then I'll leave everyone alone. Could someone describe the Papinijuwari for us?

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