
Alexander Augunas Contributor |

I do not want to sound rude or anything, but...
any reason why this booklet is "exclusive" to the Campaign Setting instead of being 50% of an upcoming 2nd Monster Codex for the general rules?
Aside from the Charau-ka, all other monsters were presented in Bestiaries and the Advanced Race Guide (strix, gillmen), so to me, the exclusivity seems a little... odd... even if it's "not that hard" to adapt these to your liking.
If all 10 races were described solely in APs or other Golarion-related books, I would have understood... but I've seen derros, centaurs and cyclops in other general books... UNLESS some of the races presented DID start as Golarion-exclusive before being brought to the mainstream game.
I'll buy that Day 1 for sure, but I felt that I needed to ask :P
Considering that this year's Q3 book is Bestiary 5, I would rather get half a Monster Codex 2 now and then a whole separate Monster Codex 2 sometime in the future. But that's just my preferences. ;-)

JiCi |

JiCi wrote:Considering that this year's Q3 book is Bestiary 5, I would rather get half a Monster Codex 2 now and then a whole separate Monster Codex 2 sometime in the future. But that's just my preferences. ;-)I do not want to sound rude or anything, but...
any reason why this booklet is "exclusive" to the Campaign Setting instead of being 50% of an upcoming 2nd Monster Codex for the general rules?
Aside from the Charau-ka, all other monsters were presented in Bestiaries and the Advanced Race Guide (strix, gillmen), so to me, the exclusivity seems a little... odd... even if it's "not that hard" to adapt these to your liking.
If all 10 races were described solely in APs or other Golarion-related books, I would have understood... but I've seen derros, centaurs and cyclops in other general books... UNLESS some of the races presented DID start as Golarion-exclusive before being brought to the mainstream game.
I'll buy that Day 1 for sure, but I felt that I needed to ask :P
Well, that could work too, but... it's still weird that they are making a Golarion-exclusive Monster Codex... with monsters that aren't necessarily Golarion-exclusive.
- Gillmen and Strix? Sure, as stated that they started as exclusive races in APs and the World Guide, even if they were made mainstream with the ARG.
- Charau-ka? Sure, they are still an exclusive race in the World Guide, with no reprint in a general rulebook... yet.
- Androids, Ghorans, Monkey Goblins, Lashuntas and Syrinxes? Sure, as presented in the Inner Seas Bestiary, as exclusive races, again with no reprint.
Centaurs, Cyclopes, Girtablilus, Ogrekins and Derros however? They... all appeared in Bestiaries already, withtou being in Golarion books prior to it, not to mention that some of them are rather iconic to the standard game.
Like I said, that's not a bad thing, but you have to admit that it doesn't "follow" the same rules as other Golarion products. Granted, rules are made to be broken, but still...
Oh BTW, I use the term "exclusive" simply to differenciate things from the general rulebooks and Golarion books, this isn't used as a prejorative word... at all, just to be clear ;)
Kalashtars, Shifters, Changelings and Warforged were exclusive to Eberron, for instance.

Luthorne |
There's been lots of non-exclusive Golarion products...most of the Revisited series, for example, almost always focus on existing monsters...just how they fit into Golarion, as well as ways they can be modified. After all, the vast majority of the monsters in the Bestiary are also Golarion monsters...the important thing is that it's focusing on the monster's particular role in Golarion.

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I do not want to sound rude or anything, but...
any reason why this booklet is "exclusive" to the Campaign Setting instead of being 50% of an upcoming 2nd Monster Codex for the general rules?
Aside from the Charau-ka, all other monsters were presented in Bestiaries and the Advanced Race Guide (strix, gillmen), so to me, the exclusivity seems a little... odd... even if it's "not that hard" to adapt these to your liking.
If all 10 races were described solely in APs or other Golarion-related books, I would have understood... but I've seen derros, centaurs and cyclops in other general books... UNLESS some of the races presented DID start as Golarion-exclusive before being brought to the mainstream game.
I'll buy that Day 1 for sure, but I felt that I needed to ask :P
You're right that most of these creatures are ones that appear in setting-neutral books already. One of the particularly compelling reasons why many of these creatures appear in Inner Sea Monster Codex is that each has a particularly deep, fun, and exciting role that it plays on Golarion. Strix and gillmen appear in the Advanced Race Guide, yes, but they're also key players in their respective regions and have helped to shape history and politics in parts of Avistan and the Inner Sea. Cyclopes and derro predate the Pathfinder Campaign Setting line, yet one was a key species across several ages of Golarion's history, and the other is well worth examining more closely to understand their role beneath noteworthy cities. Each of these creatures hits a lot of those same buttons (of why this setting-neutral creature is great on Golarion), shows up in substantial numbers, and also triggered some serious cool factor responses while we were brainstorming the list.
And even for those using these creatures in other campaign settings, the write-ups can inspire GMs to incorporate these monsters, the additional character options, and the fully detailed stat blocks into other worlds in compelling ways.

zergtitan |

So I heard some people are already getting PDFs, so if anyone would like to play show-&-tell I have a few questions that I would love answered.
What are the new archetypes? (Class, Monster, what does it do?)
What are the new magic items?

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Centaurs get a cavalier archetype. Chateau-Kia get new items. Cyclops get two new oracle curses and an oracle archetype. Derro get some alchemist discoveries. Gillman get some items. Girtablilu get two clerics domains and an oracle curse. Minotaurs get four new spells. Ogrekin get some deformities and there's a half-ogre template. Strix get some feats. Urdefhan get some feats and an animal companion.

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The Domains are Ruins and Vermin.
The oracle curses are Hunger and Powerless Prophecy. Also it looks like you do not have to be a Cyclopes to use the new archetype or curses.
Woot!
Are these full domains or Subdomains?
How does the Powerless Prophecy curse work?
Also care to explain the new ogrekin mutations?

JiCi |

You're right that most of these creatures are ones that appear in setting-neutral books already. One of the particularly compelling reasons why many of these creatures appear in Inner Sea Monster Codex is that each has a particularly deep, fun, and exciting role that it plays on Golarion. Strix and gillmen appear in the Advanced Race Guide, yes, but they're also key players in their respective regions and have helped to shape history and politics in parts of Avistan and the Inner Sea. Cyclopes and derro predate the Pathfinder Campaign Setting line, yet one was a key species across several ages of Golarion's history, and the other is well worth examining more closely to understand their role beneath noteworthy cities. Each of these creatures hits a lot of those same buttons (of why this setting-neutral creature is great on Golarion), shows up in substantial numbers, and also triggered some serious cool factor responses while we were brainstorming the list.
I see, you're going with with region-specific ideas. I understand... not that I was disagreeing with it anyway :P
And even for those using these creatures in other campaign settings, the write-ups can inspire GMs to incorporate these monsters, the additional character options, and the fully detailed stat blocks into other worlds in compelling ways.
Bah... pretty sure that no one had trouble with that in the past XD

Dragon78 |
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I do see the word "sub" anywhere near those domains so I am going to say they are full domains.
Cyclopean Seer- revelations-doomsaying(target takes a penalty on skill checks, saves, or attack rolls), flash of insight, prescience(bonus to ac vs AoO/concentration checks)
The Ruins domain focuses on earth, divination, and powers that can make objects/structures stronger or weaker.
Site Bound oracle curse- become sicked, nauseated, and take ability damage if you are too far from your bound location. You only gain a +1 caster level while within your bound location.
Ogre-kin-
good mutations- 1)bulging eye 2)enlarged skull 3)gnarled hands 4)grotesque ears 5)lanky 6)snout 7)thick feat 8)vice grip 9)warty knuckles 10) webbed feat
bad mutations- 1)atrophied eyes 2)bad eyes 3)brittle bones 4)deformed feet 5)distractible 6)flaking skin 7)massive girth 8)offensive odar 9)trusting 10)twisted spine

Eric Hinkle |

Centaurs get a cavalier archetype. Chateau-Kia get new items. Cyclops get two new oracle curses and an oracle archetype.
I am especially looking forward to getting the information covering these two given their importance in one of my favorite APs, Kingmaker.
And a cavalier archetype for the centaurs sounds like something long overdue.

Dragon78 |
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They have to be within 1500ft(up to mile by level 15) a small area that they are linked.
Strix Feats
Cloak of Feathers- bonus to disguise as human, can hide an object in your wing folds.
Fling- fling an enemy that you grabbed with Snatch and Drop feat as ranged weapon.
Graceful Flier- +5 bonus to fly speed and improve maneuverability by one step while in in light or no armor and carrying a light load.
Powerful Wings- Gain two secondary wing attacks dealing damage as if one size category bigger.
Snatch and Drop-Grapple an enemy while flying and drop them.

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Axial wrote:Why is there a half-ogre template if we already have ogrekin?The ogrekin template can only be added to Medium humanoids, while the half-ogre can be applied to other giants. So the new template opens up the possibility for half-ogre, half-hill giant monstrosities.
And the ability to convert The Trouble at Grog's.
Still the best door openers ever created: 2d4 dexterity, and the chance of being considered a large creature. I still laugh when I think about my brother's half-ogre PC in the original Ravenloft. "No, Crunch is riding the horse pulling the carriage."

Azothath |
Axial wrote:Why is there a half-ogre template if we already have ogrekin?The ogrekin template can only be added to Medium humanoids, while the half-ogre can be applied to other giants. So the new template opens up the possibility for half-ogre, half-hill giant monstrosities.
That would be Ogre daHill! (like his sis Ogress IzalwysGreenr)
<pugwampi laugh>

JiCi |
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OK, finally got my hands on this ^_^
The bad (let's get this out of the way first and foremost)
- The Monster Index is sorted alphabetically; personally, I would have prefered to be sorted according to the CR, from lowest to highest.
- Could have used more traits, items, archetypes and so on...
- No associated monster; That's a little missed opportunity here. I could have seen a variant centaur (aquatic, zebra, unicorn, nightmare), an ape-based Charau-Ka variant (the current ones are mandrill-based) a two-headed cyclops, a derro failed experiment, a gillman-merfolk crossbreed, a new scorpion-like vermin and a labyrith-insane template for Minotaur victims.
(I feel like 2 pages, one for more stuff and one for a monster, could have been added for each monster.)
- Lack of chieftain figures; the Charau-Ka, Cyclopes, Derros, Gillmen, Minotaurs and Strix don't have an entry that defines a tribe's leader... unless some of them are and that I misread. I know that many of us have a different take of what classes make a tribe's leader, but to me, some of them seem to not fit with the monsters. For instance, a Charau-Ka ranger or hunter would work, but the Trickster makes it an odd choice. BTW, I left out the Ogrekin for a reason: it's a template using base races , not an "actual" race.
- Little errors here and there. Bah... it happens... and an errata can be done.
- The title hides the Charau-Ka on the cover. Come on, couldn't you made it a little lower on the page :P ? Ok, fine you get the logo-less cover at the end, but still...
That's... pretty much it really.
The good
- More NPCs for me to use
- Great artworks
- Great choices of classes; yeah, yeah, I mentionned that some don't reflect an authority figure... but these same entries work great for other roles.
- Great choices of monsters; the more the better ^_^
- Great intros
- Great extra materials
Overall great book ^_^

JiCi |
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Any info on the (Most Wanted) Centaur Cavalier Archetype?
- You move faster and can ignore difficult terrains for a short while.
- You can make an overrun attempt against every opponent in a single line of charging.

JiCi |

"Instead, they plod forever forward, challenging themselves with new languages, cultures, spells, and the constant frustration of humanoid stairs."
Centaur outcast entry
God that made me laugh way harder than it should have.
Wait until you get to the "Centaurs hate horseshoes" part :P

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doc the grey wrote:Wait until you get to the "Centaurs hate horseshoes" part :P"Instead, they plod forever forward, challenging themselves with new languages, cultures, spells, and the constant frustration of humanoid stairs."
Centaur outcast entry
God that made me laugh way harder than it should have.
Read that thought it was meh. Right now I'm in the Minotaurs and I gotta say I'm digging the marauders. There training is mean.
Also on the Ogrekin, Massive Girth doesn't seem to be that big of a penalty both compared to the others and how it works thematically. You'd think they'd also get a penalty to things like escape artist or something as well. Beyond that though I'm digging the book so far though I wish they had the encounters list at the end of each chapter like we have in the vanilla monster codex.

Major_Blackhart |
Also, while it's a bit late to say, I would have liked some greater variation in artwork in terms of costumes for Urdefhan. The leather is great for the low level grunts, bit I would have liked to see some more war ready stuff for commanders or the upper class. That Necromancer was great tho. Very distinctive stylings.