
Mark Seifter Designer |

Sajuuk, Turtle of Creation wrote:Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).Oh, no! What did they do to Soulbound Puppet? That was one of my favorite Occultist powers.
I wrote the original version of soulbound puppet and Jason wrote the new version, and honestly, I disagree with our turtle friend; Jason's changes are cool, and the new version seems more powerful to me (in that it is now a focus power that gives full abilities for 1 point, and while it doesn't last indefinitely, it has a long duration, and if it dies, you can just spend another point and make a new one [the implement does not become the familiar any more], so it's much more expendable than before and far less risky).

Gisher |

Gisher wrote:I wrote the original version of soulbound puppet and Jason wrote the new version, and honestly, I disagree with our turtle friend; Jason's changes are cool, and the new version seems more powerful to me (in that it is now a focus power that gives full abilities for 1 point, and while it doesn't last indefinitely, it has a long duration, and if it dies, you can just spend another point and make a new one [the implement does not become the familiar any more], so it's much more expendable than before and far less risky).Sajuuk, Turtle of Creation wrote:Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).Oh, no! What did they do to Soulbound Puppet? That was one of my favorite Occultist powers.
Well, that doesn't sound bad at all.

Mark Seifter Designer |
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Mark Seifter wrote:Well, that doesn't sound bad at all.Gisher wrote:I wrote the original version of soulbound puppet and Jason wrote the new version, and honestly, I disagree with our turtle friend; Jason's changes are cool, and the new version seems more powerful to me (in that it is now a focus power that gives full abilities for 1 point, and while it doesn't last indefinitely, it has a long duration, and if it dies, you can just spend another point and make a new one [the implement does not become the familiar any more], so it's much more expendable than before and far less risky).Sajuuk, Turtle of Creation wrote:Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).Oh, no! What did they do to Soulbound Puppet? That was one of my favorite Occultist powers.
It's one reason I watch these threads like a hawk. I don't want, for instance, fellow soulbound puppet lovers to be sitting around for several weeks, possibly with a noticeably upset mood over the thought that something bad happened (I know it's just a game, but I've been there as a fan and seen many other fans, and I know it's possibly to have an awesome or non-awesome thing in a Paizo product affect your mood for the day), only to get the book and be like "Wait, this wasn't bad at all. Why did I have to be upset about this again?"

Mark Seifter Designer |
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So no more plushy familiars, that's disappointing. Was one of the only reasons I went occultist.
Or you could have a whole bag full of plushies, which pass inspection as not being familiars when needed, making it easy to slip them into somewhere and animate them on the sly to go perform a clandestine task and then return to being a plush (there is at least one way I noticed to remotely deactivate one of them, presumably using the empathic link to wait for a sense of satisfaction to know the job is done).
For instance: The secret war room is found sabotaged and a strange but totally nonmagical plush bunny is the only clue. What the heck just happened guys? :D
Incidentally, I also have Intrigue on the brain. Are you surprised? ;)

David knott 242 |

The altered/replaced feats for the Karmic Monk archetype are as follows:
Alignment
Class Skills
Stunning Fist
Still Mind
Ki Pool (7th and 10th levels only)
Improved Evasion
Slow Fall (80 feet only)
Perfect Self
So what other existing Monk archetypes are compatible with this one?

Gisher |
4 people marked this as a favorite. |

It's one reason I watch these threads like a hawk. I don't want, for instance, fellow soulbound puppet lovers to be sitting around for several weeks, possibly with a noticeably upset mood over the thought that something bad happened (I know it's just a game, but I've been there as a fan and seen many other fans, and I know it's possibly to have an awesome or non-awesome thing in a Paizo product affect your mood for the day), only to get the book and be like "Wait, this wasn't bad at all. Why did I have to be upset about this again?"
I appreciate you doing this. It is "just" a game, but games are important to human beings. Games like football and soccer are multi-billion dollar industries, and sometimes the results of those competitions turn cities into riot zones. People can have strong emotional investments in games even when they are fans and aren't actually playing. For me, getting these books takes me back to my childhood when I was waiting for the first printings of the 1st edition books to arrive in the mail. Thanks for helping to keep the experience a positive one.

Barachiel Shina |
Barachiel Shina wrote:I am curious what others think. I am switching the (T) and (E) components back to (S) and (V) but I don't know what is best to place the spells in. Arcane or Divine? I am guessing Divine is best?The 'arcane or divine' status of a spell is determined by the caster, not the spell itself, so there's no reason not to leave them as 'psychic' spells even if you go back to more traditional components.
I am curious for the purpose of not letting them step on Psionics toes but also to make sure that a class that has armor proficiency isn't hindered if the magic source is Arcane. It looks to me like some fit better as Arcane and others as Divine. I am wanting to alter the mechanics in this book in my campaigns to steer away from them being too psychic and more magic.

David knott 242 |

The altered/replaced feats for the Karmic Monk archetype are as follows:
Alignment
Class Skills
Stunning Fist
Still Mind
Ki Pool (7th and 10th levels only)
Improved Evasion
Slow Fall (80 feet only)
Perfect SelfSo what other existing Monk archetypes are compatible with this one?
I worked out the answer for myself: Karmic Monks have access to the Qinggong Monk archetype and to Monk Vows -- and that's it, as best I can tell. The replacement of Still Mind in particular makes this archetype incompatible with the Monastic Legacy feat.

El Ronza |

El Ronza wrote:Does the medium still gain bonus spirits known through level progression? How many does he gain over the course of 20 levels?The medium now only has 6 spirits, which align with the ability scores and mythic paths.
Damn. I guessed that from the previews and whatnot, but I was hoping I was wrong, and that there'd be the opportunity to gain multiples. (Looking back, I'm not sure how I got that idea, so I'll chalk it up to foolish hope.)
My biggest question answered, I'll return to lurking and eagerly opening every spoiler.

David knott 242 |
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Unfortunately I still have not gotten my PDF. So can anyone tell me some about how the Blood Kineticsits works, please?!!!!!!
The Blood Kineticist is basically a water oriented Kineticist who replaces many of her infusions with abilities related to abusing the blood of their targets in various ways. The capstone ability grants actual immortality as a result of gaining full control over her own blood.

Mark Seifter Designer |
1 person marked this as a favorite. |

Milo v3 wrote:El Ronza wrote:Does the medium still gain bonus spirits known through level progression? How many does he gain over the course of 20 levels?The medium now only has 6 spirits, which align with the ability scores and mythic paths.Damn. I guessed that from the previews and whatnot, but I was hoping I was wrong, and that there'd be the opportunity to gain multiples. (Looking back, I'm not sure how I got that idea, so I'll chalk it up to foolish hope.)
My biggest question answered, I'll return to lurking and eagerly opening every spoiler.
There's six legends of spirit, but you can totally bring in different spirits of each legend (and high-level mediums can temporarily gain some effects from more than one at once).

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brad2411 wrote:Unfortunately I still have not gotten my PDF. So can anyone tell me some about how the Blood Kineticsits works, please?!!!!!!The Blood Kineticist is basically a water oriented Kineticist who replaces many of her infusions with abilities related to abusing the blood of their targets in various ways. The capstone ability grants actual immortality as a result of gaining full control over her own blood.
Thanks David that sounds awesome

El Ronza |
1 person marked this as a favorite. |

El Ronza wrote:There's six legends of spirit, but you can totally bring in different spirits of each legend (and high-level mediums can temporarily gain some effects from more than one at once).Milo v3 wrote:El Ronza wrote:Does the medium still gain bonus spirits known through level progression? How many does he gain over the course of 20 levels?The medium now only has 6 spirits, which align with the ability scores and mythic paths.Damn. I guessed that from the previews and whatnot, but I was hoping I was wrong, and that there'd be the opportunity to gain multiples. (Looking back, I'm not sure how I got that idea, so I'll chalk it up to foolish hope.)
My biggest question answered, I'll return to lurking and eagerly opening every spoiler.
Ohmygodyes. Thank you! I am thrilled all over again. :D Especially since it means I might be able to keep the flavour of my WotR medium with a conversion!
How exactly does this work? Would it be possible to manage my expectations without giving away too much rules text?

Mark Seifter Designer |

Mark Seifter wrote:El Ronza wrote:There's six legends of spirit, but you can totally bring in different spirits of each legend (and high-level mediums can temporarily gain some effects from more than one at once).Milo v3 wrote:El Ronza wrote:Does the medium still gain bonus spirits known through level progression? How many does he gain over the course of 20 levels?The medium now only has 6 spirits, which align with the ability scores and mythic paths.Damn. I guessed that from the previews and whatnot, but I was hoping I was wrong, and that there'd be the opportunity to gain multiples. (Looking back, I'm not sure how I got that idea, so I'll chalk it up to foolish hope.)
My biggest question answered, I'll return to lurking and eagerly opening every spoiler.
Ohmygodyes. Thank you! I am thrilled all over again. :D Especially since it means I might be able to keep the flavour of my WotR medium with a conversion!
How exactly does this work? Would it be possible to manage my expectations without giving away too much rules text?
Different spirits of the same legend can have different personalities and quirks (and thus different taboos) as well as different mechanical benefits (though that depends on the legend).

Matrix Dragon |

Matrix Dragon wrote:When you said this, I panicked for a moment, since I had remembered looking particularly at that after the last editing pass, but I checked and fortunately, that isn't correct. It clearly states "blast wild talent" in gather power.I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Ohhh! I forgot about that detail, thanks! Sorry for causing panic XD

Gisher |
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Having read through the book, my first OA character is going to be a Relic Channeler Medium who communes with the spirits of an ancient Ninshaburian king and his royal council. Finally, a way to creatively express my love for ancient Mesopotamian culture.
That sounds like a great character concept.

Protoman |

I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?

Matrix Dragon |

Matrix Dragon wrote:I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?
The Elemental Ascetic does lose a bunch of stuff (kinetic blast, several infusions, and other things), but gains flurry of blows, burn free Kinetic Fist, Monk AC, and the ability to accept burn to increase his Kinetic Fist dice. It is more of a monk than a bender because of the loss of blasts. I *think* Kinetic Fist itself hasn't changed, unless getting full attacks with it and more dice at high levels is new?

Mark Seifter Designer |
1 person marked this as a favorite. |

Protoman wrote:The Elemental Ascetic does lose a bunch of stuff (kinetic blast, several infusions, and other things), but gains flurry of blows, burn free Kinetic Fist, Monk AC, and the ability to accept burn to increase his Kinetic Fist dice. It is more of a monk than a bender because of the loss of blasts. I *think* Kinetic Fist itself hasn't changed, unless getting full attacks with it and more dice at high levels is new?Matrix Dragon wrote:I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?
You actually do still have kinetic blast, but you can't use some of the forms, including the "basic" form. Elemental ascetics can still use spray or torrent, for instance.

Protoman |

Matrix Dragon wrote:You actually do still have kinetic blast, but you can't use some of the forms, including the "basic" form. Elemental ascetics can still use spray or torrent, for instance.Protoman wrote:The Elemental Ascetic does lose a bunch of stuff (kinetic blast, several infusions, and other things), but gains flurry of blows, burn free Kinetic Fist, Monk AC, and the ability to accept burn to increase his Kinetic Fist dice. It is more of a monk than a bender because of the loss of blasts. I *think* Kinetic Fist itself hasn't changed, unless getting full attacks with it and more dice at high levels is new?Matrix Dragon wrote:I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?
Hmm interesting. Will have to ponder if I'd wanna retrain Wang Fire for PFS or not. Monk AC = no armor and Wisdom bonus right? Would that mean loss of armor proficiency? Oof so MAD.

Joe Hex |

Any additional info on the Mesmerist?
Very curious about the major changes from the playlist. Tricks were heavily debated in the playtest thread. Also interested about the other class features and any changes to casting and the spell list.
Any hope they get to ego whip folks? I know it's an undercast spell for the Psychic, and only the Psychic gets undecast, but ego whip would be a good fit for the Mes...

Mark Seifter Designer |

Mark Seifter wrote:Hmm interesting. Will have to ponder if I'd wanna retrain Wang Fire for PFS or not. Monk AC = no armor and Wisdom bonus right? Would that mean loss of armor proficiency? Oof so MAD.Matrix Dragon wrote:You actually do still have kinetic blast, but you can't use some of the forms, including the "basic" form. Elemental ascetics can still use spray or torrent, for instance.Protoman wrote:The Elemental Ascetic does lose a bunch of stuff (kinetic blast, several infusions, and other things), but gains flurry of blows, burn free Kinetic Fist, Monk AC, and the ability to accept burn to increase his Kinetic Fist dice. It is more of a monk than a bender because of the loss of blasts. I *think* Kinetic Fist itself hasn't changed, unless getting full attacks with it and more dice at high levels is new?Matrix Dragon wrote:I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?
The MAD is somewhat alleviated by virtue of a reduced need for burn, the ability to use Wis for some aspects of wild talents instead of Con, and the fact that elemental fist, at least, usually adds something other than Con to damage, so you don't need a giant Con.

Protoman |

Protoman wrote:The MAD is somewhat alleviated by virtue of a reduced need for burn, the ability to use Wis for some aspects of wild talents instead of Con, and the fact that elemental fist, at least, usually adds something other than Con to damage, so you don't need a giant Con.Mark Seifter wrote:Hmm interesting. Will have to ponder if I'd wanna retrain Wang Fire for PFS or not. Monk AC = no armor and Wisdom bonus right? Would that mean loss of armor proficiency? Oof so MAD.Matrix Dragon wrote:You actually do still have kinetic blast, but you can't use some of the forms, including the "basic" form. Elemental ascetics can still use spray or torrent, for instance.Protoman wrote:The Elemental Ascetic does lose a bunch of stuff (kinetic blast, several infusions, and other things), but gains flurry of blows, burn free Kinetic Fist, Monk AC, and the ability to accept burn to increase his Kinetic Fist dice. It is more of a monk than a bender because of the loss of blasts. I *think* Kinetic Fist itself hasn't changed, unless getting full attacks with it and more dice at high levels is new?Matrix Dragon wrote:I just got my PDF!I really like the final version of the kineticist so far :D
Though, I do have to say that I am surprised that it looks like the final version of Kinetic Healing can still have its burn cost reduced to zero. I *might* have to houserule it so that kineticists can't give out infinite healing to the party D:
Quickly, man! Tell me of the Elemental Ascetic! Is it the martial artsy kineticist element bender Avatar-fans have been waiting for?
Has Kinetic Fist got improved?
Oh yea that's a great point! Oh man, I'm so excited to buy the PDF.

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Went over the .pdf with one of my players - he was too excited to wait. (He's been playing a mesmerist since the playtest.)
Also, I adore the art for the Silver Balladeer. ^_^

DM Sothal |

Anyone who can elaborate on which features the Psychic Detective alters/replaces beyond alchemy?
Phrenic Dabbler replaces 3rd level investigator talent.
And an alteration to selectable investigator talents.

Milo v3 |

The MAD is somewhat alleviated by virtue of a reduced need for burn, the ability to use Wis for some aspects of wild talents instead of Con, and the fact that elemental fist, at least, usually adds something other than Con to damage, so you don't need a giant Con.
That still sounds very MAD. Your gonna need good Con simply being a melee fighter. Needs strength, dexterity, constitution and wisdom. Exact same issue as monks.

Mark Seifter Designer |

Mark Seifter wrote:The MAD is somewhat alleviated by virtue of a reduced need for burn, the ability to use Wis for some aspects of wild talents instead of Con, and the fact that elemental fist, at least, usually adds something other than Con to damage, so you don't need a giant Con.That still sounds very MAD. Your gonna need good Con simply being a melee fighter. Needs strength, dexterity, constitution and wisdom. Exact same issue as monks.
You can also choose to use Con for all those wild talent things and wear armor (or use mage armor, grab a small Wis bonus and the scaling increases by level) if you like. Unlike overwhelming soul, you have the option to choose which stat to use. And to show how eagle-eyed each of our editors is, in all three editorial passes on those archetypes, the editor on that pass came into my office to question me about the wording there since one said "can" and the other didn't.

Milo v3 |

You can also choose to use Con for all those wild talent things and wear armor (or use mage armor, grab a small Wis bonus and the scaling increases by level) if you like. Unlike overwhelming soul, you have the option to choose which stat to use. And to show how eagle-eyed each of our editors is, in all three editorial passes on those archetypes, the editor on that pass came into my office to question me about the wording there since one said "can" and the other didn't.
That sounds much better. Can is such a useful word when it comes to homebrew fixes to reduce MAD from classes, so it's good to see it's being used here.

DM Sothal |
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I'd be everso grateful if someone could spoiler me up some mindblade stuff. Is that the magus archetype where they become Int-spontaneous casting?
Psychic access lets the magus get 'real' psychic spells, replacing spell recall, knowledge pool and some more.
Dual weapons does as it suggests, cleverly. (replacing medium armor)
Rapid manifest replaces improved spell combat.
Dual manifest replaces heavy armor.

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Skeld wrote:** spoiler omitted **Rednal wrote:Did they significantly change the Kineticist's Burn mechanic?Skeld wrote:I don't want you to think I ignored the question: I never read the playtest version, so I can't really say.
-Skeld
Ugg, I want to like Overwhelming Soul, but you lose too many of the benefits for taking burn. While it's true you get bonuses, they are significantly worse than the bonuses you get for the new version of 'feel the burn' (you don't get the ability score bonuses that start at 6th level). Internal buffer advances 1 per 4 levels instead of 1 per 5, so a little better but not much. And you entirely lose out on the bonuses to the defense talents for taking burn. Doesn't feel like a fair trade to me.
Actually, it feels to me like the archetype was written before the Kineticist was fully done, so the boosts that Kineticists got didn't make it into the archetype because they were rolled into features that the archetype loses.

theGlitch |

gharlane wrote:BRB, off to go write some bad crossover fanfiction where the church of Aroden is actually worshipping the God Emperor of Mankind.Brandon Hodge wrote:So we finally have a class that let's us purge the xenos while praising the God Emperor?
If you want to be that guy who hoists aloft the skull of your god's most revered saint while blasting your enemies with power, wades through combat with a blessed and smoking censer to grant your allies new power, or draw from the holiness of a tattered shroud emblazoned with the scorched image of your deity to protect yourself from harm, this is the class for you!
Well... I DO play an android swashbuckler in WotR that comes not from "Androffa", but from 25th century Sol system, which was attacked by Chtulhu and his starspawn. Azlant was inhabited by the descendant of the survivor of the ARK crash. Aroden IS the Emperor God of Mankind, and his "disappearence" is actually a punishment by the other gods because he used His divine powers to trap Chtulhu in a black hole (not that it really stopped it).