There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!
Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Occult Adventures includes:
Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.
Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!
More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!
Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.
A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.
... and much, much more!
ISBN-13: 978-1-60125-762-8
Other Resources: This product is also available on the following platforms:
I'd definitely have to say I'm not disappointed with this book (PDF actually, book didn't show up yet). With this book Paizo has delivered some fantastic new classes who each have an interesting flavor, and all of them have some distinct and varied archetypes. Even a few older classes received love from this book with new archetypes for the alchemists, cavaliers, and witches among others. I can say I'll definitely be having some fun with the new content which released right before a friend is starting a new evil campaign (Spiritualist seems like a fine pick for a necromancer).
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Dragon78 wrote:
I hope for a Castrovel AP one day but it will be a long time till we see an AP(or AP volume) that takes place on another planet again.
I wouldn't be surprised if the Feb 2016 AP is Distant Worlds, given how unpopular Giantslayer turns out to be.
We've only had one part, though I concede that it's important to start strong right out of the gate. That really difficult for this type of AP, what with giants being the main threat and 1st level characters being unable to fight them. Also, I think that this AP suffers from bad timing, ie. being stuck between Iron Gods and Hell's Rebels. Still, I hope for cool things to come!
Darklands? My money is on Casmaron/Vudra. Expanded information on the continent was delayed to be able to build on psychic magic rather than having to go back and retroact psychic rules. No need for further delay, now!
Also, I really hope for an India-flavored AP. It's removed enough from "typical" yet incredibly conducive to fantasy play. My only concern is for finding good subject matter experts, but even that is easily resolved with a quick messageboard search.
Things that I hope to see in this book.
-Psychic sorcerer bloodline.
-Occult related oracle mystery.
-More sorcerer bloodlines in general even if they are reprints.
-More oracle mysteries.
-More oracle curses.(mute!)
-Feats that grant psychic abilities that any class can get.
-Ki related feats.
-Chakra related feats.
-At least one psychic related archetype for most(if not all) classes.
-Aura related feats.
Does this book still have psychic related monsters or were they all moved to the Occult Bestiary?
Just noted the bit in the description about "psychic combat." I'm interested to see Pathfinder's take on that. Possibly a variant of the CMB/CMD rules, but for mental combat?
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
actually after a little editing in iphoto on my computer, the old woman may be the Spiritualist, the Gnome is the Kineticist, and the halfling may be the medium.
If the messageboard had a photo share function, I could show you what I did.
I posted an edited version of the picture in its facebook comments section. could you repost it as well. It's an edited and improve color version of the original cropped to the Iconics image alone.
I posted an edited version of the picture in its facebook comments section. could you repost it as well. It's an edited and improve color version of the original cropped to the Iconics image alone.
The Gnome being the Kineticist makes sense with the blue flame. Kinda wish they had gone with a Geokineticist for the iconic though, fire is pretty overdone*.
*this assuming we're right on who the kineticist is, of course.
I posted an edited version of the picture in its facebook comments section. could you repost it as well. It's an edited and improve color version of the original cropped to the Iconics image alone.