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Anything about the magus arcana?
Magus Arcana:
Dark Shifter - 1 point, move action, change the target of an ongoing spell with the darkness descriptor.
Pool Ray - 1 point, standard action, infuse a ranged weapon with elemental power that can be discharged to deal 1d6 elemental damage on a single attack.
Ranger Trap - Learn a Ranger trap.
Reach Magic - Cast 1 spell/day as though it's modified by the Reach Spell feat.
Throwing Magus - 1 additional point, add returning to a weapon already enhanced with Arcane Pool.
-Skeld

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Skeld I just wanna say thanks. We are bothering you a lot on this one and I just wanted to show appreciation for what you are doing.
You're welcome. I got my PDFs earlier than most people, so I'm happy to share what's inside. I try to do it in such a way that there are still some surprises and details waiting for people when they get their copies (in other words, I avoid copying/pasting text whole-cloth).
-Skeld

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Any new cleric spells and other stuff for the cleric?
There don't appear to be any Cleric spells. (i had previously posted the spell up-thread.)
I don't see anything else specifically for Clerics, although the Channel Ray feat discussed up-thread is Channel-centric.
-Skeld

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Skeld, would it be too specific to ask what stats the kunai has, and if the Pool Ray arcana for magus is a ranged Pool Strike? I'm hoping it scales, at least as Pool Strike does...
Pool Ray - Only works on ranged weapons. The damage does scale by +1d6 for every 3 levels.
-Skeld

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Kunai: Crafted from a single piece of iron, a kunai has a
leaf-shaped blade and a ring for a pommel. Adapted from
the common trowel, the kunai has a thick blade that is
sharpened only near the tip. Unlike finer weapons, the
kunai can readily substitute for a crowbar or piton without
being damaged in the process.
Simple Weapon 1d4 /x2 B or P damage. Range 10 ft
Stonebow: A stonebow, or bullet crossbow, resembles
a light crossbow except for the distinct U-shaped bend
in the stock. Instead of bolts, the stonebow shoots sling
bullets. The bow has two strings with a leather pocket
between them to hold the bullet. Loading a stonebow is
a move action (a free action if you have the Rapid Reload
feat) that provokes attacks of opportunity.
You can shoot ordinary stones with a stonebow, but
stones aren’t as dense or as round as bullets. When using
stones, you take a –1 penalty on attack rolls and deal
damage as if the weapon were designed for a creature one
size category smaller than you.
You can shoot, but not load, a stonebow with one hand,
but doing so imposes a –2 penalty on your attack rolls.
You can shoot a stonebow with each hand, but you take
a penalty on attack rolls as if attacking with two light
weapons. This penalty is cumulative with the penalty for
firing one-handed
Simple Weapon 1d6 /x2 B damage. Range 50 ft

Sharkles |

This is an awesome, awesome player companion. Believe it or not, but rogues (specifically the underground chemist archetype) get a LOT of love here.
One of the reviews said there's a rogue talent to gain alchemist bombs? Any other rogue talents? (I suppose it would be too perfect to get a way to flank or otherwise get consistent sneak attack damage at range..)

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1 person marked this as a favorite. |

Alexander Augunas wrote:This is an awesome, awesome player companion. Believe it or not, but rogues (specifically the underground chemist archetype) get a LOT of love here.One of the reviews said there's a rogue talent to gain alchemist bombs? Any other rogue talents? (I suppose it would be too perfect to get a way to flank or otherwise get consistent sneak attack damage at range..)
There are three rogue talents in the book. One is Bomber, that lets you make a limted number of alchemist bombs per day that do the same damage as your sneak attack.
The second is bomber discovery, that lets you take an alchemist discovery that modifies bombs.
The third is highly situational and allows you to make a stealth check at a penalty to hide as an immediate action when you use evasion to avoid damage.

Eric Hinkle |

There are three rogue talents in the book. One is Bomber, that lets you make a limted number of alchemist bombs per day that do the same damage as your sneak attack.
The second is bomber discovery, that lets you take an alchemist discovery that modifies bombs.
The third is highly situational and allows you to make a stealth check at a penalty to hide as an immediate action when you use evasion to avoid damage.
This alone makes me want to get a book that I was previously going to pass on.

Revan |

DM_Kumo Gekkou wrote:Dylos wrote:Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.What bowstring?** spoiler omitted **
-Skeld

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Stonebow: A stonebow, or bullet crossbow, resembles
a light crossbow except for the distinct U-shaped bend
in the stock. Instead of bolts, the stonebow shoots sling
bullets. The bow has two strings with a leather pocket
between them to hold the bullet. Loading a stonebow is
a move action (a free action if you have the Rapid Reload
feat) that provokes attacks of opportunity.
You can shoot ordinary stones with a stonebow, but
stones aren’t as dense or as round as bullets. When using
stones, you take a –1 penalty on attack rolls and deal
damage as if the weapon were designed for a creature one
size category smaller than you.
You can shoot, but not load, a stonebow with one hand,
but doing so imposes a –2 penalty on your attack rolls.
You can shoot a stonebow with each hand, but you take
a penalty on attack rolls as if attacking with two light
weapons. This penalty is cumulative with the penalty for
firing one-handedSimple Weapon 1d6 /x2 B damage. Range 50 ft
So is the stonebow considered a crossbow for bolt ace abilities?

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So is the stonebow considered a crossbow for bolt ace abilities?
No weapon groups are included in the book, so expect table variation. I would say yes since the description calls it a bullet crossbow, and it's still a simple weapon, but some GMs are more strict on if it's not listed in the group, then no bonuses apply.

Eric Hinkle |

Skeld wrote:DM_Kumo Gekkou wrote:Dylos wrote:Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.What bowstring?That bowstring reminds me of an exotic weapon flail found in the "More Malcontent" PDF from TPK Games that allows you to play out musical tunes while using it as a weapon in battle. I like the idea, especially when combined with the new Skald class. Just think, now I can play a berserk half-orc knocking out a spritely tune while busily cavong in the skulls of his enemies/critics.
And silly question, but together with the bardic bowstring, are there any new Masterpieces for bards that can aid in ranged combat?

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The crank crossbows are less new weapons than variations on older weapons to add non-weapon utility. You can use either to make grapple CMB checks at range, or to loose a rope & piton so you can winch yourself up or across...
Actually, you can't make grapple checks at range with it. It gives the crossbow the grapple weapon quality, which only allows you to make a limited grapple check on a critical hit with the weapon.
Grapple: On a successful critical hit with a weapon of this type, you can attempt a combat maneuver check to grapple your opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the creature using a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away that the creature you're grappling is no longer within the weapon's reach, you end the grapple with that action.

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Irnk, Dead-Eye's Prodigal wrote:The crank crossbows are less new weapons than variations on older weapons to add non-weapon utility. You can use either to make grapple CMB checks at range, or to loose a rope & piton so you can winch yourself up or across...Actually, you can't make grapple checks at range with it. It gives the crossbow the grapple weapon quality, which only allows you to make a limited grapple check on a critical hit with the weapon.
PRD wrote:Grapple: On a successful critical hit with a weapon of this type, you can attempt a combat maneuver check to grapple your opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the creature using a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away that the creature you're grappling is no longer within the weapon's reach, you end the grapple with that action.
So what it is just a crossbow with the grapple quality and made exotic?

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So what it is just a crossbow with the grapple quality and made exotic?
It has a winch with 50 ft (heavy) or 30 ft (light) of rope attached to it. You can attach the rope to a barbed bolt to either harpoon foes or a grappling bolt to use a batman style grappling hook to climb or zip line.

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It also grants a +2 bonus to associated checks. Here is the full text of the item:
winch mounted below the stock. Up to 50 feet of silk rope
can be wound onto the winch as a full-round action that
provokes attacks of opportunity. The wound rope can be
attached to a barbed bolt (see New Ammunition on page
19) or grappling bolt UE as part of a loading action. After
firing such a bolt, the wielder can use the winch to retract
the rope or pull herself along the rope if the bolt is secure.
When used with a barbed bolt, the winch provides a +2
bonus on grapple combat maneuver checks to pull the
target toward you. When used with a grappling bolt UE, the
winch provides a +2 bonus on Climb checks.

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What happened to the PDF release date? Why did it get pushed back to Monday? I was really hoping to have it in time for my game next week...
Probably delayed due to warehouse backlog from the Golem Sale last month, and issues with getting a new minis set shipped.
They've had issues in the past where PDFs go on sale before every subscriber gets their PDFs, resulting in understandably annoyed subscribers. (We don't get our PDFs unlocked until the warehouse crew ships our individual packages.)
The least bad option they have is delay PDF general release until after all subscriber orders go out. Want your PDFs faster? Then subscribe!

Game Master |

Oh boy! I can't begin to tell you how much ranged characters need more options and more power, given that ranged damage is definitely not the most absurdly high damage per round available to any character, and that highly-optimized archers are definitely not capable of full attacking every round with nearly auto-hit accuracy while ignoring all forms of cover and concealment.
Yessiree, archers are very weak and definitely need the power boost this book is sure to bring. >_>

Darkbridger |
2 people marked this as a favorite. |

most absurdly high damage per round available to any character,
As long as we ignore certain melee builds which can pretty easily outstrip archery...
and that highly-optimized archers are definitely not capable of full attacking every round
And your DM never, ever utilizes enemies that are capable of hampering you
with nearly auto-hit accuracy
And again, your DM never utilizes the myriad ways available to reduce or outright shut down archery
while ignoring all forms of cover and concealment.
Which of course won't be possible until later levels and we ignore all those previous levels where we *couldn't* ignore either one.
Yessiree, archers are very weak and definitely need the power boost this book is sure to bring. >_>
Indeed, this book should have been all about bringing archery down a notch or four... because everyone would have bought *that* book. Or were/are you hoping for a "lore of the long forgotten rogue" book or perhaps an "anti-magic tactics for low wis fighters" book instead?
After all, extreme hyperbole is always the best way to deliver any sort of message on the internet.

Ed Reppert |

Was it me, I'd release the pdfs to subscribers no earlier than the date their order is spawned, and no later than the date they're released to the general public. But I don't know the ins and outs, so there's probably something about the process that I'm overlooking. Aside from the possibility that the order might be cancelled before the hard copies are actually shipped, which I suppose makes a difference. Although I suppose the subs could include a provision that if you do that after the pdf is released you pay full price for the pdf. :-)

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Could i please get the rule text for the volley fire feat from someone. I am kinda interrested in that one.
Volley Fire
You have trained to work in ranks of archers to rain
arrows down upon your foes.
Prerequisite: Point-Blank Shot.
Benefit: You gain a +1 bonus on ranged attack rolls for
each ally with this feat who made a ranged attack since
the end of your last turn against a target within 15 feet
of your target, to a maximum of +4. These allies don’t
provide cover against your attacks.

Barachiel Shina |
1 person marked this as a favorite. |
Wasn't ranged disarm from the start of 3.0?
Robin Hood campaign.
It was and then they added them into 3.5 Complete Warrior book later on. Ranged Disarm was in it, it allowed you to pick ONE ranged weapon you were proficient in and you can make disarm attacks with it as long as you were within 30 ft. (it can be taken multiple times to include other ranged weapons to use).
Ranged Pin was in it, allowed you to give the target the grappled condition and needing to make checks to break free from the hold, this can be done at any distance.
Ranged Sunder was in it, allowing you to deal full instead of half damage with ranged attacks on objects using a bludgeon or slashing ranged weapon; with piercing weapons you can deal objects damage but at half damage before applying hardness. Also needed to be within 30 ft.

TxSam88 |

ok, so I have worked up a gunslinger bolt ace, who at 20th level, using nothing but feats can make 9 shots with hand crossbows. these shots are +20 to damage as well. that's a potential 180 damage before damage dice are rolled. so with the new Splitting Bolt, is that now a potential 540 damage before damage dice?
Or did I just break the game?

Irnk, Dead-Eye's Prodigal |

I'm actually rather excited about this, particularly for Rogues. Between the new Talents in this & Orator and Esoteric Linguist from the Advanced Class Guide, I can finally make that smart-ass pyromaniac Rogue I never knew I wanted to play before.