Pathfinder Society Scenario #6–02: The Silver Mount Collection (PFRPG) PDF

2.70/5 (based on 39 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0602E


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2.70/5 (based on 39 ratings)

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Some assembly required

3/5

Ran this for the low tier tonight. For the most part this isn't a bad scenario with some suitable challenges. The map is a little too big though and even glossing over of the pointless rooms we overran our time slot.
The only complaint we had was the big bad at the end. Theres nothing to give any hints about how to defeat it and as GM I had to improvise to avoid a TPK.


Blackros Museum, but slightly questionable

3/5

Ran this for a high tier table at GenCon. Thankfully, I was able to draw out my maps ahead of time. This would take far too long to draw at the table. A few things off about the map - stairs on the second floor, but none matching on the first? Stairs to the basement, but unless the players know to avoid it, it becomes 'outside the scope of this adventure'. The final encounter would be near-impossible for a party without a fairly narrow set of abilities to deal with it.

Spoiler:
the wand of remove disease and a magus with a swarmbane clasp meant that two players defeated the final boss basically alone after Pendleton was put to sleep
All in all, it was fun, but not something I will be running again unless someone specifically asks for it.


Assume and you make an...

2/5

As other have said this scenario thinks a lot of low level parties and their ability to handle certain threats. I have run this 4 times now for both low and high level and both groups had issues with a number of enemies in this scenario.

There were some issues with the final fight that stems from the common conceptions that 'Hitting = Winning' in PFS but a creative group could resolve the issue.

There's also a ton of wasted space in this scenario. Groups can spend a good chunk of time looking at supply closets.

The fact that the map is changed up from the old terrible Blakros layout keeps this from being a 1 star review.


Sometimes you just can't go home again

1/5

I've run and loved all of the previous Blakros Museum scenarios, and that was my primary reason for going for this one. As I ran it, I tried to subtly add in bits of flavor for those who had played the others, something I felt was a bit lacking. It's there, but more for DM's only, I guess.

All but my wife had experience with at least 2 of the previous Blakros Museum scenarios, and amongst every (not including me), they had played them all. Throughout the game, it seemed that they all enjoyed it, but after the game, as I tend to do, I listen to the players views, answer questions, and see what they thought, both of my DMing and of the scenario itself.

It was pretty universal that they did not like all the robots or lasers, and commented that if this is what Season 6 is going to be, they will sit it out. From outside, DMing, I can easily see some classes (Clerics, Rangers, etc. . .) being peeved with the sorts of encounters in this. It could really use a lot more variety in creature types.

I didn't have this issue, but having read through the PFS GMing thread, the writer and the PFS staff should really take another look at the monsters they used. It's pretty ridiculous. Particularly the one that happens as you first enter the museum. Low Tier, this is just stupidly brutal, and my guess is that every group that survived and made it past this point probably only did so because the DM didn't know or hand-waved them through.

As a DM, I was a bit peeved that it relied so much on the Numeria book and the Tech Guide without really giving us much in the way of fluff and quick notes on some of the things that sort of matter in the scenario. We do get the stats for gear, but it would have been nice to know what the deal with a few individuals and groups was.

The last thing I really wanted to comment in is just how unlike the other Blakros Museum scenarios. It's got Nigel. It takes place in the (a) museum. It's got a big dinosaur on the map. (Now THAT would have been a badass final, a non-swarm nano dino skeleton. . ., but sadly, no). It just didn't feel like a Blakros Museum scenario. It felt like it was really just pushing the sci-fi side of Season 6, but it really wasn't a Blakros scenario. It just doesn't have the same feel. It's got a new map, (DM sadface), which is nice, but an absolute pain in the ass to draw out (and twice at that).

It was funnish, but not one I'll probably rerun. I highly suggest that players avoid playing the lower tier unless they are well prepped, something the scenario really doesn't give any hints at until after you've already enter. (Tip Adamantine and Electricity Resistance is good). I loved, and probably the best part of the scenario in my eyes was the intro. I have no idea why DD has been gone, (and that might have been nice to include as it seems like it was going to be pertinent before <crash>.

With that all out of the way, I do think the writing was good. It looks nice, and I do like that there was a lot of extra little tidbits in there. I loved the way the encounter with GG turned out, as in terror, she latterly leapt off the spaceship without Acrobatics and nearly knocked herself out, as the Monk straight up spotted her and climbed up in one turn, then disarmed every weapon she had (intending to show her the party didn't want to fight and the +12 Diplomacy Cleric got herself Blinded and stunned by the grenade). I think it might have worked a lot better if this had not been a Blakros Museum scenario, or focused much more on horror/oddities than sci-fi, and had some more traditional monster types in the encounters, (undead, monstrous humanoids, etc. . .) Too much sci-fi, not enough fantasy/Blakros Museum.

If you do survive it, you are rewarded with a nice RP boon (though this one seems the least likely to actually grant it, feels a bit off), though the actual mechanics side is a bit "meh" and the true reward of the ability to now be immune to magical Darkness, including the Deeper variety for about 650 gp. And you can do it twice. . .

A few other things I noticed I wasn't thrilled with. I was not happy with the way that the Darkive was presented in this one, and I kind of questioned why this was a Darkive scenario at all. Also didn't like the way that it paint Nigel. I can see the expectation of the Darkive, (which itself seems completely contrary to the write up in the guide or the blogs), running into some issues with other Faction members, particularly Liberty's Edge and easily leading to the bad kind of party conflict. I also found it kind of annoying that it sort of allows one faction to corrupt/intimidate/enslave Nigel, when in every other gam I've run, he has been a well liked reoccurring NPC, and such faction missions would not have gone over well with other players or characters.

I really hope that that is re-examined by the PFS staff. With this as one of the only few Season 6 example so far, we, the party that played or I the DM, are NOT liking what we see of Season 6, and I strongly suspect that those groups that did survive without much trouble either had their DM get by things the shouldn't have or didn't know themselves.

Later Edit
So, during one of the Online PFS Game Days, I was asked to step in and take over a table for someone that just quit. Knowing the scenario and already being mainly prepped, I stepped in. The game had been stalled already, so I had to track down the players again and try to salvage the situation. Turns out, about 3 rounds into that very first combat, yep, we all know the one, there was 2 party members DEAD, 1 bleeding out, and the other 2 or 3 running for their lives back to town. I managed to rewind a little bit, using my DM Star Reroll to keep one of the characters alive, which in turn allowed them to grab the others and retreat, regroup, spend just about all of their characters wealth to heal up and equip, and go back in. One of the players had outright quit the game over this scenario. So that group was already angry, their resources destroyed, now down one player. I offered them the chance to continue or to hang it up there, and they decided to give it another go. If not, many of them where seriously considering just reporting their characters as dead from what I understand.

After running it a second time, much of the things earlier I had to say that where just are not there. The RP and storyline are actually pretty flat. I'd say predictable, but rereading just how misleading, and I'm 99% sure that was NOT INTENTIONALLY done so, but something the author just didn't consider. As others have mentioned, the Wand, the Box, and various different portions of the background and story very much imply very different things than what the scenario tells the DM it turns out to be. To the point I'm beginning to really wonder if this was originally two different scenarios that someone last minute decided to just smush together and then throw in the Blakros Museum to boot, just because.

The second group managed to get through it, but a large part of this is because I took it pretty easy on them to do so. I do not recommend this scenario EXCEPT that it be retired. I'm a big fan of the Blakros Museum series, but this sort of steps all over the things that made those great. I'm also a bit irked that one Faction was allowed the opportunity to basically hijack a popular reoccurring NPC. Not cool.


Enjoyable Scenario

4/5

I had a lot of fun playing this one. It was very challenging at Tier 6-7 but it had a lot of variety in the encounters and a genuinely creepy final fight. We screwed it up in the end but I thought it was an excellent scenario.


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Grand Lodge Global Organized Play Coordinator

Announced for August!

Grand Lodge

11 people marked this as a favorite.

DAMMIT NIGEL!

Liberty's Edge

1 person marked this as a favorite.

Return to the Museum?! That would be awesome!

Lantern Lodge RPG Superstar 2015 Top 16

2 people marked this as a favorite.

Another reason for my players to request to burn it down? Sign me up!

Grand Lodge

10 people marked this as a favorite.

The Museum really needs a sign putting up putting up that reads 'XX days since last artifact-related catastrophe'...

Scarab Sages

Oh nice! My players loved the Blakros museum. I will be sure to schedule this.

Shadow Lodge

Oh my great giddy aunt! A return to the museum? Please tell me this uses the map from Mists of Mwangi and the Penumbral Accords!

I adore the museum and hope to run this for my local society just as soon as the PDF is released.

Liberty's Edge

Mists of Mwangi has been a fan favorite around my local lodge so I am looking forward to return to the museum as well.

Shadow Lodge

6 people marked this as a favorite.

One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Shadow Lodge

Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Yeah... Can't wait for that day. ;)


Pathfinder Adventure Path Subscriber
Eric Clingenpeel wrote:
Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.
Yeah... Can't wait for that day. ;)

I see no downside to this. :-D


Actually I would be really interested in what higher level Blakros scenarios would look like.

Echoes of the Overwatch:
Also a great chance to do interplanetary, dominion of the black, or both. Since the gate in the museum is not referenced again as far as I know.


Laugh! My L7 paladin (provided he doesn't die and gets the XP) should make L8 on this scenario. He HATES the Blakros family and part of his RP is digging up dirt while on missions relating to them. He's played most of the Blakros scenarios...I think he outleveled one or two only. Can't wait to play this one on August 30th. I suppose we have to find the stolen R2D2...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I have this in my hands as I'm GMing it at a con, I won't speak of details, but there is a flip map begging to be printed in this folio

Shadow Lodge

Interesting Chronicle. Thanks to this one, my Cleric no longer needs to worry about Darkness effects. Ever.

Spoiler:
vial of djezet (200 gp each; limit 6; Pathinder
Campaign Setting: Technology Guide 56; when used
as an additional material component, a dose of
djezet increases the effective spell level by 1, which
stacks with a heightened spell. To function as an
additional component, the spellcaster must use a
number of doses equal to the spell’s original level—
additional doses have no effect)

Continual Flame is a 3rd level spell, so with 3 doses (leaving you 3 to do it again if a DM thinks they can Dispel it) becomes a 4th effective level spell and neither Darkness (2nd) nor Deeper Darkness (3rd) can touch it. :) Cost = 600 + 50 to cast self.

Liberty's Edge Contributor

5 people marked this as a favorite.

I hope people really enjoy this one. It was a ton of fun to write. I love blending weird science into my fantasy.

Shadow Lodge

Honestly, my group really didnt dig that part of it at all. A bit suprizing as I figured they would have, or at least not been as against it as they turned out to be, but a combination of the sci-fi and it not feeling like a Blakros Museum Scenario where the two biggest complaints when I ran it.

Its one I would run again, though. I would suggest in the future adding in some more enemy diversity, as I can see a lot of classes being a little peeved at the encounters. One other thing that might have helped a bit on the DMs side, not having any of the books that this one draws so much from, (Numeria, Tech Guide), the motivations and goals of the Tech League that raided the museum seems really unclear and possibly superficial. It might have been a good idea to explain some more about them for the DMs who dont know. If I run it again, Ill study up on them, but I wasnt sure if they where suppossed to be assassins just using the "its our stuff" as an excuss, where somehow the innocent victims, or what the actual deal was.

Contributor

2 people marked this as a favorite.

Played through this one at GenCon.

Happily used the line [Indiana Jones] "These artifacts belong in a museum!" [/Indiana Jones]

Spoiler:
So wanted to burn the place down (a swarm and no AoE spells among the entire party is unpleasant, and so is having no one being able to natively cast remove disease). Seriously enjoyed the scenario nonetheless. :)

Scarab Sages

1 person marked this as a favorite.

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.


1 person marked this as a favorite.

I'm not a PFS player but I might start buying these Season 6 scenarios just for the sake of having more sci-fantasy stuff in my library =D VIVA LA MAGITEK!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Mike Tuholski wrote:

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.

Had the same problem, coincidentally after installing a beta copy of an OS, embarrassingly I opened a defect ticket before I realized it was this PDF (and just the maps in this PDF) and not the OS.

RPG Superstar 2008 Top 16

When the intro mentioned that Nigel had remodeled the place, I was intrigued. When I saw that the map had nothing to do with the previous maps of the museum, I was baffled.

Liberty's Edge

One thing I noticed about this scenario. There was as much tactical information as I remember seeing in other scenarios which was kinda.. well I liked it.

Also I got to Infest a party member. We dubbed her Cyber/Cyivy. Very cool monster.

Silver Crusade

What faction does this advance?

Shadow Lodge

Darkive and maybe Grand Lodge.

The Exchange

Paizo, any update on the maps? Could someone put them in the product description for download?


My players loved the Blakros museum.

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