Pathfinder Society Scenario #6–02: The Silver Mount Collection (PFRPG) PDF

2.70/5 (based on 39 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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2.70/5 (based on 39 ratings)

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Solid Mod, Interesting Challenges

4/5

I enjoyed running this mod, and I feel like my players were challenged but not overwhelmed. I did tell my three player table to bring the barbarian pre-gen with them so they would have someone with enough damage power to reliably punch through hardness, and I think that helped them somewhat.

A potential concern is that it is easy to lose the second prestige point if the PCs don't find out all the relevant information before they go into the last battle. I think that makes for an interesting challenge - you can't just go in and beat the bad guy with as much damage as you can, as quickly as possible. However, if you are the sort of person who expects to get 2PP every adventure then you may feel that this one was taken away from you a little too easily.


Skip this module

1/5

Disclosure: I played this at low tier, with a level 3 fighter/level 3 inquisitor/level 7 fighter/level 3 monk/level 4 pregen gunslinger.

I honestly don't know if there is much that I can say that is good about this module. In fact, there isn't a thing I can venture forth that is "good".

I don't know if it's the author, the editor, the yearly story arc, the GM, or any combination of the above, but this mod caused me to skip the next scenario slot at my recent convention. It was that terrible.

If you aren't a level 5 playing down (with adamantine and AOE effects and the ability to climb a sheer surface), don't bother this adventure. The rewards are lackluster, you are put at a severe disadvantage in every situation, you are utterly railroaded in your approach, and the end result is, most likely, you getting a permanent negative mark on your character.

I'm glad to see that John Compton mentioned in another thread he was going to look into this scenario after Gen Con. If this is an indicator of how season 6 will be heading, I'll come back in a year when the content is more appealing, the mods better written, and the editors pay attention to encounter design.


Poor Nigel and his museum...

3/5

I played this scneario high tier as a LvL5 Ranger, along with a few sixes and sevens, including Ascalaphus and Damanta (earlier reviews).

Adventure (3): Something's terribly wrong in the Blakros Museum. Sounds familiar? Think again. The faction mission is not extremely interesting, but the result was somewhat funny :).

Combat (4): I was glad I had just bought an adamantine earthbreaker and selected Constructs as my second favored enemy (this was mostly done from character background, but still it was a happy coincidence). This should not be a spoiler anymore by now, I believe.
The two-handed frontline had a few glorious moments, during which we showed the world no-one needs a shield to be able to tank.
The final combat was a total mess for us. GM's should be very careful and read into the abilities (and racial traits!) of special monsters, especially when these are less common. Because of this, the battle was incredibly hard and in the end we almost had to set fire to the building to defeat the encounter.

Background/RP (3): The adventure is set at the start of a struggle between the Pathfinder Society and the (until now) unknown Technic League. The background of the museum and all you can discover, is great. The encounter in the second room is great and should give many clues. The problem about these, is that their importance are easily missed either by the GM and/or by the players.
It's also a shame that, weeks later, I still don't understand the link between some of the encounters and their relation to the BBEG. Maybe the scenario explains this for the GM, but it was not explained to us players.

Skills (1): There are enough opportunities to use your knowledges... Provided you have the Technologist feat. Forget your ranks in Knowledge skills otherwise. In my opinion, it is terrible design to ask players to buy a feat to be able to succeed at the core theme of a whole season. I believe GMs should be allowed to either ignore the Technologist feat and to simply increase the difficulty of the Knowledge checks by 5 (or in some cases even 10?). This should still give enough difficulty, instead of stating a party cannot discover what the story in the background is, or what the weaknesses of an enemy are all about if they refuse to pay a feat tax (which it is).


"It's been a long time since this character was this challenged!"

4/5

My Experience

I played this at a convention, low tier with a table of only 4. Three characters were level 6 and one was level 3. Level 6s were a paladin, a Lore Warden fighter, and a Zen Archer; Level 3 was a gunslinger. The following week I ran it at low tier for a table of six, including a druid, barbarian, rogue, bard/oracle, and two monks.

The Good

Challenging. The quote in the review title came from the level 5 druid player when I GMed it. Had a couple of players go down mid-fight, and have to get recovered. There were LOTS of easter eggs in the scenario - it’s possible to go through the whole thing and not find any of the secrets if you’re not looking. This can make the scenario even harder, as well as removing a lot of the flavour, which means that murderhobo-types don’t get the whole story. Say what you will about play styles differing, but in my book, that’s a good thing.

The Bad

Lots of combats that take a lot of time. If the gearsmen use their auto-repair ability, and especially if the party doesn’t have adamantine weapons, the combats can drag and eat up a lot of time. When I GMed it, my players skipped a lot of the ground floor, and we still went long because it took them an hour and a half to drop the first encounter. RP runs the danger of getting overlooked as a result.

Conclusions

For GMs: Read the thread in the GM Discussion Board, and use it to your advantage. In the absence of a final, firm and clear decision about the role of the Technologist Feat in PFS, make a decision and stick with it. Recognize that your decision about this - combined with players who barrel through the museum without really paying attention to what goes on - might make it nigh-impossible for the players to achieve the secondary objective. My GM on my play through purposely mispronounced tech words (It’s those ruBUTs that are the problem!) and it added some levity while re-emphasizing that tech was something most people don’t know about.

For Players: Savour it. Sure, you may not like ray-guns in your adventure, but it’s an interesting break from the norm. The scenario also hinges significantly on characters actually figuring out what is going on, rather than just bull-rushing through to the last encounter.

Overall Feegle Rating: Challenging, lengthy, but overall satisfying with a chance of interesting boons..


Liked it a lot

5/5

With pathfinder continuing to move into the "hobo rush" mentality and players becoming dps monsters this scenario yet again proves to me how quickly and badly things can go wrong. For once the DC's were actually on a level that made the scenario challenging for the players. The AC and hardness of the monsters in the scenario made sure that the combat was not over in one to two rounds, (pop out the cure light wounds wand for one to two charges and move on), and was actually a challenge for the PC's. There are ways to exploit the weaknesses of the monsters in the scenario if the PC's actually pay attention to the NPC at the beginning, should they take the time to talk to him, or if they have also been through 6-01. This scenario is not of rails and allows the PC's to move around as they wish, meaning they can bypass a lot of the scenario and go straight to the end, meaning they either need to circle back or, take the hit in gold. Finally I am enjoying scenarios where if the PC's overkill everything they can fail the mission. Ya you were supposed to save them... This scenario was very well written, had a excellent story and the boons fit perfectly according to the PC's actions, kudos to the author.


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Grand Lodge Global Organized Play Coordinator

Announced for August!

Grand Lodge

11 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

DAMMIT NIGEL!

Liberty's Edge

1 person marked this as a favorite.

Return to the Museum?! That would be awesome!

Lantern Lodge RPG Superstar 2015 Top 16

2 people marked this as a favorite.

Another reason for my players to request to burn it down? Sign me up!

Grand Lodge

10 people marked this as a favorite.

The Museum really needs a sign putting up putting up that reads 'XX days since last artifact-related catastrophe'...

Scarab Sages

Oh nice! My players loved the Blakros museum. I will be sure to schedule this.

Shadow Lodge

Oh my great giddy aunt! A return to the museum? Please tell me this uses the map from Mists of Mwangi and the Penumbral Accords!

I adore the museum and hope to run this for my local society just as soon as the PDF is released.

Liberty's Edge

Mists of Mwangi has been a fan favorite around my local lodge so I am looking forward to return to the museum as well.

Shadow Lodge

6 people marked this as a favorite.

One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Shadow Lodge

Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Yeah... Can't wait for that day. ;)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Eric Clingenpeel wrote:
Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.
Yeah... Can't wait for that day. ;)

I see no downside to this. :-D


Actually I would be really interested in what higher level Blakros scenarios would look like.

Echoes of the Overwatch:
Also a great chance to do interplanetary, dominion of the black, or both. Since the gate in the museum is not referenced again as far as I know.


Pathfinder Starfinder Society Subscriber

Laugh! My L7 paladin (provided he doesn't die and gets the XP) should make L8 on this scenario. He HATES the Blakros family and part of his RP is digging up dirt while on missions relating to them. He's played most of the Blakros scenarios...I think he outleveled one or two only. Can't wait to play this one on August 30th. I suppose we have to find the stolen R2D2...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I have this in my hands as I'm GMing it at a con, I won't speak of details, but there is a flip map begging to be printed in this folio

Shadow Lodge

Interesting Chronicle. Thanks to this one, my Cleric no longer needs to worry about Darkness effects. Ever.

Spoiler:
vial of djezet (200 gp each; limit 6; Pathinder
Campaign Setting: Technology Guide 56; when used
as an additional material component, a dose of
djezet increases the effective spell level by 1, which
stacks with a heightened spell. To function as an
additional component, the spellcaster must use a
number of doses equal to the spell’s original level—
additional doses have no effect)

Continual Flame is a 3rd level spell, so with 3 doses (leaving you 3 to do it again if a DM thinks they can Dispel it) becomes a 4th effective level spell and neither Darkness (2nd) nor Deeper Darkness (3rd) can touch it. :) Cost = 600 + 50 to cast self.

Liberty's Edge Contributor

5 people marked this as a favorite.

I hope people really enjoy this one. It was a ton of fun to write. I love blending weird science into my fantasy.

Shadow Lodge

Honestly, my group really didnt dig that part of it at all. A bit suprizing as I figured they would have, or at least not been as against it as they turned out to be, but a combination of the sci-fi and it not feeling like a Blakros Museum Scenario where the two biggest complaints when I ran it.

Its one I would run again, though. I would suggest in the future adding in some more enemy diversity, as I can see a lot of classes being a little peeved at the encounters. One other thing that might have helped a bit on the DMs side, not having any of the books that this one draws so much from, (Numeria, Tech Guide), the motivations and goals of the Tech League that raided the museum seems really unclear and possibly superficial. It might have been a good idea to explain some more about them for the DMs who dont know. If I run it again, Ill study up on them, but I wasnt sure if they where suppossed to be assassins just using the "its our stuff" as an excuss, where somehow the innocent victims, or what the actual deal was.

Contributor

2 people marked this as a favorite.

Played through this one at GenCon.

Happily used the line [Indiana Jones] "These artifacts belong in a museum!" [/Indiana Jones]

Spoiler:
So wanted to burn the place down (a swarm and no AoE spells among the entire party is unpleasant, and so is having no one being able to natively cast remove disease). Seriously enjoyed the scenario nonetheless. :)

Scarab Sages

1 person marked this as a favorite.

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.


1 person marked this as a favorite.

I'm not a PFS player but I might start buying these Season 6 scenarios just for the sake of having more sci-fantasy stuff in my library =D VIVA LA MAGITEK!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Mike Tuholski wrote:

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.

Had the same problem, coincidentally after installing a beta copy of an OS, embarrassingly I opened a defect ticket before I realized it was this PDF (and just the maps in this PDF) and not the OS.

RPG Superstar 2008 Top 16

When the intro mentioned that Nigel had remodeled the place, I was intrigued. When I saw that the map had nothing to do with the previous maps of the museum, I was baffled.

Liberty's Edge

One thing I noticed about this scenario. There was as much tactical information as I remember seeing in other scenarios which was kinda.. well I liked it.

Also I got to Infest a party member. We dubbed her Cyber/Cyivy. Very cool monster.

Silver Crusade

What faction does this advance?

Shadow Lodge

Darkive and maybe Grand Lodge.

The Exchange

Paizo, any update on the maps? Could someone put them in the product description for download?


My players loved the Blakros museum.

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