Pathfinder Society Scenario #6–02: The Silver Mount Collection (PFRPG) PDF

2.70/5 (based on 39 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0602E


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2.70/5 (based on 39 ratings)

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definitely harder than normal, but worth it

4/5

This is a good scenario. It has a lot of hard things in it, but if you are properly prepped, it is a cake walk. Than being said, the adjustments for 4 player and low tier are still not where they should be. (hint 1st and 2nd to last encounters) These need to be adjusted what would a 3rd lvl party normally have. But then again, 3-7s usually have this problem.

The weakest point of this one is the last encounter. It solely depends on the ability of the GM to resolve it because of the tactics and disposition of one of the creatures. So how it ends is completely up in the air and vague as to how it needs to be resolved. A little more guidance wirtten in would be great.

Best boon of the season....


Why does hard = bad

4/5

First off, I really enjoyed this scenario. We played at the high tier in a 5 player party, and I might be biased, because my character got to shine in it, but I thought it was really cool. The only reason I can come up with for why it gets so many bad reviews is because it is hard... like really hard, coupled with a negative "boon" if you blow it. I get that a party without the right tools could TPK, but I guess that makes me feel even more satisfied with our run-through. We had a lot of stumbles, but a couple of really clutch spells/equipment got us through with good rewards.

We got beat down in the first room, it was a real slugfest. I was happy that when my primary weapon didn't work well against the robots, my Adamantine Mace was the perfect backup. I'm pretty sure someone else had an adamantine weapon as well, still there were rounds where death was a real possibility for at least one character.

I thought we had some fun RP with the enemy agent once we were in the main hall of the museum, we got the info that we could out of her then ventured upstairs.

We got ourselves into a lot of trouble up on the second floor, initiating the both the combats here at once because of how we moved and we really had to dig deep to prevent anyone from dying because of it.

The final "fight" was completely avoided thanks to the spell selection my Inquisitor has, coupled with high social skills. It was a good thing too, because we were kinda lacking in AoE spells in that party. The GM described the abilities of the end boss after we were done and I was sure glad we were able to talk through things... Once again, Tongues FTW!


My Least Favorite of Crystal Frasier's Work

2/5

If you had asked me who wrote this scenario, I would have never guessed Crystal, as it doesn't feel like her style at all. She is one of my favorite Paizo authors because each of her scenarios has a unique feel thanks to her experiments with story and gameplay mechanics. They don't always fully succeed, but they always succeed at pushing the envelope.

I didn't see anything like that here. This scenario is simply a meat-grinder. There's little, if any, roleplaying to be had, and what minimal backstory there is will likely have to be explained to the player by the GM afterwards.

From anyone else, this would likely be a 3 star from me, but I have higher expectations for Crystal.


Not for the faint hearted or under prepared.

4/5

*********some mild spoilers ahoy**********

We played this with an apl 3.x with the 4 player adjustment. The party was not well suited for this adventure: we had to rely on a Thunder & Klar Slayer for damage in the first combat encounter but using great team tactics with flanking and aid another etc. we managed to scrape It though a couple of CLW wands took a beating. Rather than conclude that it was too hard it reminded me that it is a false economy to hoard money for the first few levels in the hope of getting cool mid level toys a little sooner. I had actually debated buying the kit we regretted not having, before starting but decided to put it off.
The rest of the adventure was easier but still challenging and fun requiring creative use of spells, skills, tactics and some good of fashioned risk taking from all concerned. The finale was eventually bloodless but in no way an anti climax.

If you expect to steam roller this with the same party that made light work of the Penumbral Accords or Mist of Mwangi you could well be in for an unpleasant surprise but the sense of achievement in defeating the combat encounters and dealing with the NPCs in non combat situations was terrific.


Low Tier Bloodbath

1/5

This scenario almost made me decide to skip the entire year 6 storyline. A low-tier party (unless they are cracked-out "mathfinders") will find this scenario almost impossible. Terrible mechanics and ridiculous foes.


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Grand Lodge Global Organized Play Coordinator

Announced for August!

Grand Lodge

11 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

DAMMIT NIGEL!

Liberty's Edge

1 person marked this as a favorite.

Return to the Museum?! That would be awesome!

Lantern Lodge RPG Superstar 2015 Top 16

2 people marked this as a favorite.

Another reason for my players to request to burn it down? Sign me up!

Grand Lodge

10 people marked this as a favorite.

The Museum really needs a sign putting up putting up that reads 'XX days since last artifact-related catastrophe'...

Scarab Sages

Oh nice! My players loved the Blakros museum. I will be sure to schedule this.

Shadow Lodge

Oh my great giddy aunt! A return to the museum? Please tell me this uses the map from Mists of Mwangi and the Penumbral Accords!

I adore the museum and hope to run this for my local society just as soon as the PDF is released.

Liberty's Edge

Mists of Mwangi has been a fan favorite around my local lodge so I am looking forward to return to the museum as well.

Shadow Lodge

6 people marked this as a favorite.

One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Shadow Lodge

Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Yeah... Can't wait for that day. ;)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Eric Clingenpeel wrote:
Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.
Yeah... Can't wait for that day. ;)

I see no downside to this. :-D


Actually I would be really interested in what higher level Blakros scenarios would look like.

Echoes of the Overwatch:
Also a great chance to do interplanetary, dominion of the black, or both. Since the gate in the museum is not referenced again as far as I know.


Pathfinder Starfinder Society Subscriber

Laugh! My L7 paladin (provided he doesn't die and gets the XP) should make L8 on this scenario. He HATES the Blakros family and part of his RP is digging up dirt while on missions relating to them. He's played most of the Blakros scenarios...I think he outleveled one or two only. Can't wait to play this one on August 30th. I suppose we have to find the stolen R2D2...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I have this in my hands as I'm GMing it at a con, I won't speak of details, but there is a flip map begging to be printed in this folio

Shadow Lodge

Interesting Chronicle. Thanks to this one, my Cleric no longer needs to worry about Darkness effects. Ever.

Spoiler:
vial of djezet (200 gp each; limit 6; Pathinder
Campaign Setting: Technology Guide 56; when used
as an additional material component, a dose of
djezet increases the effective spell level by 1, which
stacks with a heightened spell. To function as an
additional component, the spellcaster must use a
number of doses equal to the spell’s original level—
additional doses have no effect)

Continual Flame is a 3rd level spell, so with 3 doses (leaving you 3 to do it again if a DM thinks they can Dispel it) becomes a 4th effective level spell and neither Darkness (2nd) nor Deeper Darkness (3rd) can touch it. :) Cost = 600 + 50 to cast self.

Liberty's Edge Contributor

5 people marked this as a favorite.

I hope people really enjoy this one. It was a ton of fun to write. I love blending weird science into my fantasy.

Shadow Lodge

Honestly, my group really didnt dig that part of it at all. A bit suprizing as I figured they would have, or at least not been as against it as they turned out to be, but a combination of the sci-fi and it not feeling like a Blakros Museum Scenario where the two biggest complaints when I ran it.

Its one I would run again, though. I would suggest in the future adding in some more enemy diversity, as I can see a lot of classes being a little peeved at the encounters. One other thing that might have helped a bit on the DMs side, not having any of the books that this one draws so much from, (Numeria, Tech Guide), the motivations and goals of the Tech League that raided the museum seems really unclear and possibly superficial. It might have been a good idea to explain some more about them for the DMs who dont know. If I run it again, Ill study up on them, but I wasnt sure if they where suppossed to be assassins just using the "its our stuff" as an excuss, where somehow the innocent victims, or what the actual deal was.

Contributor

2 people marked this as a favorite.

Played through this one at GenCon.

Happily used the line [Indiana Jones] "These artifacts belong in a museum!" [/Indiana Jones]

Spoiler:
So wanted to burn the place down (a swarm and no AoE spells among the entire party is unpleasant, and so is having no one being able to natively cast remove disease). Seriously enjoyed the scenario nonetheless. :)

Scarab Sages

1 person marked this as a favorite.

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.


1 person marked this as a favorite.

I'm not a PFS player but I might start buying these Season 6 scenarios just for the sake of having more sci-fantasy stuff in my library =D VIVA LA MAGITEK!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Mike Tuholski wrote:

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.

Had the same problem, coincidentally after installing a beta copy of an OS, embarrassingly I opened a defect ticket before I realized it was this PDF (and just the maps in this PDF) and not the OS.

RPG Superstar 2008 Top 16

When the intro mentioned that Nigel had remodeled the place, I was intrigued. When I saw that the map had nothing to do with the previous maps of the museum, I was baffled.

Liberty's Edge

One thing I noticed about this scenario. There was as much tactical information as I remember seeing in other scenarios which was kinda.. well I liked it.

Also I got to Infest a party member. We dubbed her Cyber/Cyivy. Very cool monster.

Silver Crusade

What faction does this advance?

Shadow Lodge

Darkive and maybe Grand Lodge.

The Exchange

Paizo, any update on the maps? Could someone put them in the product description for download?


My players loved the Blakros museum.

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