A Pathfinder Society Scenario designed for levels 1–5.
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Content in “The Horn of Aroden” also contributes directly to the ongoing storyline of the Taldor faction.
Written by Nicholas Herold.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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If I felt let down by the misleading title of this scenario, it pales in comparison to my disappointment with the plot. The Chronicle sheet didn’t get much love either. There are positive things about the scenario, if the GM is willing to polish it up. There are some role-play moments you don’t often see in PFS, and players have opportunities for outside-the-box problem solving. The scenario won’t deliver any of it without a GM who can provoke it from the players, however. If the GM is uninspired then success will come down to either some lucky die rolls or having the right skill pumped. This is an adventure for your social characters, not your combat-optimized fighter. The plot takes too much for granted and spoon-feeds the clues to the players. The setting is unremarkable, as are the combat encounters. I haven’t seen The Stranger Within (April’s other new release) yet but I hope it got the love that The Horn of Aroden did not.
Has potential but the ending could have been better
Just ran this with a group of our regular players.
As other reviewers have said, it's not great.
1) The first two combat's a very bland and under tuned. My party of 5 (monk, oracle/gunslinger, melee ranger, alchemist and ninja) dealt with both combat's very easily, in fact too easily. And those fights back to back felt very repetitive.
2) the clues regarding the banditry were so painfully obvious. It was almost insulting to the parties intelligence.
3) negotiating the delicate ego of Person X was an interesting idea. Seeing the arrogance of experienced Pathfinders come up against the arrogance of a local noble was very interesting but my party quickly racked up a lot of penalties to their future checks, to point where even when I encouraged them to try and think of ways they could mend the relationship they wilfully proceeding to insult him.
4) due to the above the return leg was boring and final fight was incredibly underwhelming. Person X was hogtied and brought back by force, and since this combat seems to be included as a way to aid the parties social interaction with Person X, it was a real dud.
Overall my party seemed to be very unsatisfied. The Horn of Aroden itself was basically a reason to go travel somewhere, it would have been nice for it to be more than a generic thing to be retrieved.
I was very disappointed by many facets of this scenario. While I like ROLE play in my games (love it actually),this goes about it wrong. If you have no one at the table that will interact with the NPC's then the game will stall out. The random encounters bring back thoughts of the game that will not be named. I am not even going to mention the ease of the encounters. I gave it 2 stars due to the fact that I loved playing young Lamber. He is fun for the GM.
If you are going to run this one make sure you have role players not roll players. If so you will have a good time.
This scenario has a lot of potential, but it needs a good GM.
Spoiler:
The PCs need to be encouraged to actually roleplay instead of hitting things until they stop moving. If not, well, they'll learn their lesson, won't they?
I was instantly intrigued. Reminds me greatly of the Horn of Valere from The Wheel of Time, which is doubtless based on something else. Gotta keep the right PC in tier...
Not released yet. Though there's not much time left in April, so hopefully it will be soon!
They always go "Unavailable" on release day. It's a quirk of the system. There isn't text in the system for "Releases later today," so it goes from "Available tomorrow" to "Unavailable" to "Purchase this item."
With rare exceptions, Pathfinder Society Scenarios go live on the last Wednesday of the month, usually in the latter half of the work day. Both scenarios appear to be on track, and I anticipate you'll be seeing them available for download at the usual time.
This one in particular is looking to be especially fun.
Can anybody tell me whether this holds information on Brevoy's conspiring and quarreling houses for fleshing out a KM campaign (not much of a PFS player)?
Thanks.
Can anybody tell me whether this holds information on Brevoy's conspiring and quarreling houses for fleshing out a KM campaign (not much of a PFS player)?
Thanks.
Ruyan.
It's an adventure first and foremost. While the PCs will interact with members of a noble house, it's not a regional gazetteer with information about political elements beyond the scope of the adventure itself.
Man that review is pretty harsh. I just finished reading the scenario and I think it looks fun. Sure it may have fantasy cliches, but hey, where would we be without them? Well, I for one don't mind them and look forward to running this scenario.
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I have seen the boon. It doesn't say if for Taldor only. Am I right?
No.
** spoiler omitted **
I actually think that they do.
The Horn of Aroden pg 18-19:
So long as Lander is returned to Silverhall alive and
well, Dame Sarrona gives the PCs the Horn of Aroden.
Having such a prize is a great boon to Lady Morilla’s
Army of Exploration and attracts to its banner an array of
Taldan and Rostlander patriots as well as many faithful followers of Iomedae. Pathfinder scholars and Morilla’s
own agents quickly set to work studying the horn and
attempting to restore its magic. If successful, they will
have recovered a powerful weapon against the armies
of the Worldwound. Each PC earns the Horn of Aroden
boon on his or her Chronicle sheet.