Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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Necromancer wrote:
christos gurd wrote:
so i heard of the sacred fist archetype for the warpriest...NEED MORE INFO!!!!!!!!!!!!!!!!
Imagine that a warpriest ate a monk and learned a bit from the meal. Not a mechanical gestalt, but it's definitely an option if the player wanted a casting divine monk.

last set of questions and then i can wait for the book,

1. does sacred fist get an ac bonus?
2. May i please have a brief description of the 2 monk archetypes please?
thank you so much for being helpful with everyone.

Scarab Sages

no, its all weapon finesse and 1-h flavor like the swashbuckler

Grand Lodge

archmagi1 wrote:


weapon finesse, panache, some deeds and advanced deeds.

Sweet! What is the panache keyed off of? Can you think of any reason to take it over a swashbuckler?

Any gunless gunslinger archetypes?


London Duke wrote:
Cheapy wrote:
Skirmisher tricks are in the book, but just no new ones.
Sad. Is there another class that gains access to them?

That would seem to follow :)

Scarab Sages

1 person marked this as a favorite.
christos gurd wrote:
Necromancer wrote:
christos gurd wrote:
so i heard of the sacred fist archetype for the warpriest...NEED MORE INFO!!!!!!!!!!!!!!!!
Imagine that a warpriest ate a monk and learned a bit from the meal. Not a mechanical gestalt, but it's definitely an option if the player wanted a casting divine monk.

last set of questions and then i can wait for the book,

1. does sacred fist get an ac bonus?
2. May i please have a brief description of the 2 monk archetypes please?
thank you so much for being helpful with everyone.

1) WisMod

2) Kata Master: Panache and deeds for mysticism; Wildcat: Improvised weaponry and brawling for mysiticism.

Grand Lodge

Cheapy wrote:
London Duke wrote:
Cheapy wrote:
Skirmisher tricks are in the book, but just no new ones.
Sad. Is there another class that gains access to them?
That would seem to follow :)

Yessssss soooooo....

Scarab Sages

London Duke wrote:
archmagi1 wrote:


weapon finesse, panache, some deeds and advanced deeds.

Sweet! What is the panache keyed off of? Can you think of any reason to take it over a swashbuckler?

Any gunless gunslinger archetypes?

1) CHA. Its literally the Panache class feature from Swashbucklers.

2) 1 Archetype: Bolt Ace, the gunless gunslinger.


London Duke wrote:

Nice.

I'm hungry for hunter details too, anything you care to share? Especially in regards to teamwork feats... please and thank you!

It basically looks like an druid-meets-ranger (with cleric alignment restrictions on casting) option focusing on the pet and travel/tactics. The teamwork feats look similar to the inquisitor, but I've just skimmed the page and haven't completely read the hunter entry yet.

DeciusNero wrote:
Any new sorcerer bloodlines?

No new bloodlines, but the bloodrager's bloodlines have been broken into pieces for barbarians to scavenge as rage powers.

Grand Lodge

OK now some juicy details on the bolt ace? Do they make crossbows at least as strong as regular bows?


archmagi1 wrote:
doc the grey wrote:
archmagi1 wrote:
Mal_Luck wrote:
I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?

armor & weapon proficiencies change

lose mount
lose cavaliers/mighty/supreme charge
lose expert trainer

WAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?

*Faints*

*Picks self up off the floor*

Okay what do you gain?

weapon finesse, panache, some deeds and advanced deeds.

Awesome!

Scarab Sages

7 people marked this as a favorite.

There is literally no way I can ever play all the ideas this book is giving me.

Shadow Lodge

archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.


7 people marked this as a favorite.

one of my fearless gaming group companions (wakedown) informed the rest of us via facebook chat last night about the bolt ace

the responses, in order, from all of us:

:O

WAAAAAAAAAA

i don't even

I DROP THE MIC

THAT IS OBSCENE

BAM

THAT NEEDS TO BE CENSORED IT IS SO OBSCENE

CROSSBOWS ARE BACK ON THE MENU, BOYS

BLEEP THAT BLEEP OUT

that's ridiculous

/flail

Scarab Sages

doc the grey wrote:
archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

I totally know what you mean.


doc the grey wrote:
archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

If you're not playing PFS and your GM is okay with third-party stuff, check out the Inspiring Commander on PFSRD. I can't recall at the moment which 3pp it's from unfortunately, but it swaps all your CHA-related Cavalier stuff over to INT and ditches the mount.


2 people marked this as a favorite.

I think one of our group put it best when she said,

"I've decided that the ACG is basically just BESM for Pathfinder, because this is fulfilling every inexplicable anime dream EVER"


6 people marked this as a favorite.
London Duke wrote:
OK now some juicy details on the bolt ace? Do they make crossbows at least as strong as regular bows?

I can't say if they're as strong as regular bows without crunching the numbers, but they get a lot of gunslinger abilities as well as some stuff crossbow-users have been wanting for a long time.

I have to say Inexplicable Reload is quite possibly the best name for a gunslinger reload ability I've ever heard.


Jiggy wrote:
Lamontius wrote:

I think one of our group put it best when she said,

"I've decided that the ACG is basically just BESM for Pathfinder, because this is fulfilling every inexplicable anime dream EVER"

I... I don't know what "BESM" is...

Big Eyes Small Mouth. Anime-based roleplay system, I think it's based of Mutants & Masterminds. One of my gaming group guys back a few years ago tried to get us to play a session, it never went anywhere.


1 person marked this as a favorite.
Orthos wrote:
doc the grey wrote:
archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

If you're not playing PFS and your GM is okay with third-party stuff, check out the Inspiring Commander on PFSRD. I can't recall at the moment which 3pp it's from unfortunately, but it swaps all your CHA-related Cavalier stuff over to INT and ditches the mount.

Secrets of Tactical Archetypes by Rite Publishing!


Will McCardell wrote:
Orthos wrote:
doc the grey wrote:
archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

If you're not playing PFS and your GM is okay with third-party stuff, check out the Inspiring Commander on PFSRD. I can't recall at the moment which 3pp it's from unfortunately, but it swaps all your CHA-related Cavalier stuff over to INT and ditches the mount.
Secrets of Tactical Archetypes by Rite Publishing!

Danke!


Two questions (I think a lot of people wants an answer to these as well)


  • 1) Any feat that grants more skills?
  • 2) Any feat with fighter as a prereq? I mean, any fighter only feats?


Kudaku wrote:
London Duke wrote:
OK now some juicy details on the bolt ace? Do they make crossbows at least as strong as regular bows?

I can't say if they're as strong as regular bows without crunching the numbers, but they a lot of gunslinger abilities as well as some stuff crossbow-users have been wanting for a long time.

I have to say Inexplicable Reload is quite possibly the best name for a gunslinger reload ability I've ever heard.

Looooooooveee!

Grand Lodge

2 people marked this as a favorite.

OK I am also really really excited about the bolt ace and I don't even know anything about it!!!

Grand Lodge

At the moment I have a switch-hitter dervish of the dawn bard who's fluff has him as an assassin... Is there any classes or archetypes from the ACG that can do this better?

Silver Crusade

1 person marked this as a favorite.
Lamontius wrote:

one of my fearless gaming group companions (wakedown) informed the rest of us via facebook chat last night about the bolt ace

the responses, in order, from all of us:

:O

WAAAAAAAAAA

i don't even

I DROP THE MIC

THAT IS OBSCENE

BAM

THAT NEEDS TO BE CENSORED IT IS SO OBSCENE

CROSSBOWS ARE BACK ON THE MENU, BOYS

BLEEP THAT BLEEP OUT

that's ridiculous

/flail

Wow. I hadn't looked at that archetype yet. It's awesome! Gonna have to roll one up now.

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.
London Duke wrote:
At the moment I have a switch-hitter dervish of the dawn bard who's fluff has him as an assassin... Is there any classes or archetypes from the ACG that can do this better?

Have you read the blog about the iconic slayer, Zadim?

Paizo Glitterati Robot

12 people marked this as a favorite.

Removed a post and reply. Advocating piracy is not OK on our site.

Grand Lodge

1 person marked this as a favorite.
Joe M. wrote:

Wow. I hadn't looked at that archetype yet. It's awesome! Gonna have to roll one up now.

Care to give a more detailed sneak peak about the awesomeness? Pleeeease...

Grand Lodge

Jiggy wrote:
London Duke wrote:
At the moment I have a switch-hitter dervish of the dawn bard who's fluff has him as an assassin... Is there any classes or archetypes from the ACG that can do this better?
Have you read the blog about the iconic slayer, Zadim?

Zadim Is Awesome! Is there anything to help the slayer with stealth/shadows or possibly the ability to use wands of CLWs (I'm the wand heal not of the group)


1 person marked this as a favorite.

The last two illustrations kill me. The Bloodrager apparently took a level in several classes and has this look of " I have no idea what I'm doing" and the Antipaladin gleefully pig punting.


London Duke wrote:
OK I am also really really excited about the bolt ace and I don't even know anything about it!!!

Well, I can say that "crossbow training" is a thing now... :)

Grand Lodge

Hello handcrossbow drow!


Kudaku wrote:
London Duke wrote:
OK I am also really really excited about the bolt ace and I don't even know anything about it!!!
Well, I can say that "crossbow training" is a thing now... :)

Cool with gunslinger love!

Any fighter love/fighter feats?

Shadow Lodge

2 people marked this as a favorite.

I teased the bolt ace here.

I don't like your concealment. I spend a point of grit to make it go away.

I DROP THE MIC.

Grand Lodge

wakedown wrote:


Do you want your rogue to roll his Reflex save in place of rolling Fortitude saves? And get evasion for it? Check.

I missed this the first time... Awesome!!!!


2 people marked this as a favorite.
Zark wrote:
Any fighter love/fighter feats?

There are two fighter archetypes (one that gains brawler mechanics and one that gets a mutagen) which I believe have been described earlier.

I couldn't find any fighter-only feats, and there isn't all that much I'd say targets the fighter specifically, but there are a lot of interesting feat options. One thing worth noting is that Pummeling Style and Pummeling Charge gives a variation on pounce and is available to any class with a BAB of +12, or significantly earlier if he dips MoMS or unarmed fighter.


Zark wrote:

Two questions (I think a lot of people wants an answer to these as well)


  • 1) Any feat that grants more skills?
  • 2) Any feat with fighter as a prereq? I mean, any fighter only feats?

Believer's Boon grants limited access to a domain (can be taken twice, doesn't stack, deity restrictions)

Nope; if anything, this book has pickpocketed the fighter with extra gropes and everything's out on the table for the rest of the classes.


London Duke wrote:
Hello handcrossbow drow!

whispers The next core book has a drow chapter


Necromancer wrote:
Zark wrote:

Two questions (I think a lot of people wants an answer to these as well)


  • 1) Any feat that grants more skills?
  • 2) Any feat with fighter as a prereq? I mean, any fighter only feats?

Believer's Boon grants limited access to a domain (can be taken twice, doesn't stack, deity restrictions)

Nope; if anything, this book has pickpocketed the fighter with extra gropes and everything's out on the table for the rest of the classes.

OK. Thanks.

So no feat that grants more skill ranks (like toughness but for skills)?


Orthos wrote:


Jiggy wrote:


Lamontius wrote:


I think one of our group put it best when she said,

"I've decided that the ACG is basically just BESM for Pathfinder, because this is fulfilling every inexplicable anime dream EVER"

I... I don't know what "BESM" is...

Big Eyes Small Mouth. Anime-based roleplay system, I think it's based of Mutants & Masterminds. One of my gaming group guys back a few years ago tried to get us to play a session, it never went anywhere.

BESM was from Guardians of Order. The system was referred to as the Tri Stat system. There was a D20 version of BESM. Mutants and Masterminds is from Green Ronin as is True20.

Grand Lodge

Can you shed light upon the glory of the shield thrower aka Capitan america?

Paizo Employee Lead Designer

70 people marked this as a favorite.

Hey there all,

I just wanted to drop in here and say thanks to the posters that put aside the lengthy discussion on Slashing Grace in favor of looking at some of the other cool things in this book. I know it is an issue of importance to many of you, so I am going to take a moment here to fill you in on what is going on (Lunch breaks are about the only time I have available these days).

That said, before I begin, I DO NOT want this to revive that discussion. If you want to continue discussing it, please start a new thread.

So, this feat originally had nothing to do with damage. It was just a way for the swashbuckler, and a few other classes, to use slashing weapons with some of their class features. Thats it. As the book was getting close to print, we were looking over it and felt that was just too weak. The damage component was added to make the feat more attractive. It was not until after it went to the printer that we realized the odd case we had created (that you cannot get Dex to damage on a rapier). Since this was obviously a vital part of the iconic character for that class, we saw it as a real problem and started looking for a solution.

Then came the Pathfinder Player Companion: Advanced Class Guide Origins.

We were in charge of developing that book and came up with a feat to resolve the problem. Since adding rapier alone to Slashing Grace was a poor patch, we came up with an entirely different feat to speak directly to rapiers.

Would you like to see it?

Normally I would not post something from a book that has not been released yet, but I am in a fine mood this week with Gencon approaching. Seeing how you all calmed down and got along, here it is.

Design Team wrote:

FENCING GRACE (COMBAT)

Your extreme style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
Prerequisites: Dex 13, Weapon Finesse, Weapon Focus (rapier).
Benefit: When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The rapier must be one appropriate for your size.
In addition, if you have the panache class feature, you gain a +2 bonus to CMD against attempts to disarm you of your rapier while you have at least 1 panache point.

Now, this has nothing to do with this book, so if you want to discuss it, please take that chat elsewhere (and feel free to copy this post over if you like).

Thanks again everybody. We've got a couple more issues with this book to resolve, but those will have to wait until another lunch break (or after Gencon). I gotta get back to proofing the Strategy Guide.

I hope that you all enjoy the book and the design team is hoping to see many of you at Gencon next week!

Jason Bulmahn
Lead Designer


Jason,

As my daddy would say, that is the Cat's Meow. Thanks for posting it.

-- david


So you HAVE to be a Bolt Ace to make crossbows viable or are there feats in the book that make crossbows better for anyone trying to specialize in it?


Liz Courts,

Favor to ask of you. Before you go home next Wednesday evening (13 Aug), could you preset this PDF to go on sale as soon as it rolls midnight PDT?

My wife will kill me, or at least make me sleep on the couch, but I'll get up at 03:01 EDT and purchase and download if it is available then!

I really want to see the final Shaman and Warpriest.

-- david

Shadow Lodge

Jason Bulmahn wrote:
*stuff*

Thanks for the update; while it's disheartening to see such an oversight happen, if it's discovered after the book's been committed to paper, there isn't much that can be done.

That said, I do like the fact that the mistake happened directly led to a feat that not only functions identically to Slashing Grace, but for rapiers, but is mechanically better than Slashing Grace would be for rapiers, seeing as they wouldn't get any benefit out of the "treat it as a one-handed piercing weapon for abilities" part.


Alexander Augunas wrote:

I was going to save this for an upcoming Iconic Design, but I think it might help clarify why Dex-to-Damage is on slashing weapons only.

Zorro, arguably the most iconic "swashbuckler-type" characters in modern fantasy, has a feat chain that probably looks like this:
— Swashbuckler's Finesse (class feature), Weapon Focus: Rapier (1st Level), Weapon Versatility (Rapier) (Human)
— Slashing Grace (3rd Level)

When I think of Zorro doing crazy bouts of finesse with his rapier, he's always doing it with quick slashes, not thrusts. A thrust (which is what a piercing weapon represents) would require some strength behind it in order to, you know, pierce someone. Same with bludgeoning weapons; those require some muscle in order to hurt someone.

But a slashing weapon? Yeah, I could see you doing more damage to someone with a slashing weapon by being quicker and more agile. While it might not be the most optimized feat chain in the world, I think it makes a lot of sense and Weapon Versatility (Undead Slayer's Handbook) provides a fairly solid workaround for most weapons.

On the positive side Slashing Grace does work with Zorro's other iconic weapon: THE WHIP!

Whip Magi, especially Kensai Whip Magi, just became even more awesome! (Even more feat intensive, but still.)

And for those who like Eldritch Knights but don't use Golarian content, one level of Swashbuckler not only meets the martial weapon requirement, it also makes a decent Dex based Knight feasible. Probably using a scimitar, katana, or urumi for the high threat range.

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