Pathfinder Adventure Card Game: Rise of the Runelords Base Set

4.90/5 (based on 14 ratings)

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An Adventure Like No Other!

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. Choose your character's class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes:

  • Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Rise of the Runelords Adventure Path.
  • The Burnt Offerings Adventure Deck, the beginning of the Rise of the Runelords Adventure Path.
  • A complete set of 5 polyhedral dice.

Supplement your Rise of the Runelords experience with the Character Add-On Deck, Class Decks, Adventure Decks, or Pathfinder Adventure Card Game accessories (sold separately).

Note: Non-Mint copies of this product are from its first printing. The card backs have a slightly different shade of color than newer sets.

ISBN-13: 978-1-60125-550-1

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Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Adventure Card Game.

Product Availability

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Non-Mint:

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

4.90/5 (based on 14 ratings)

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The one that started the series

5/5

I have completed the entire AP with 2 groups of 3 characters each. Super fun!

It was the right mix of adventure, RPG, puzzle and replay-ablity. When done, you can play again with different characters (I recommend the Character Add On pack but its not necessary) or find the Pathfinder Society Adventure Card Guild scenarios here for sale that allow you to use the box again with a different path.

As a strictly solo player, this game takes care of all my RPG needs. Why I have "RPG needs" is a question I have not been able to answer since my first D&D game in the 1970's, but at least now I have an answer to the question.... I play when I have time and the game feels sufficiently Role Playing and puzzle solving too.


The one that started it all

5/5

The Pathfinder Adventure Card Game has come a long way since Rise of the Runelords, but it's impossible not to look back on this with anything but fondness. I still remember playing it for the first time. We lost, but all wanted to play again right away. That's just how great this game is.


So much fun

5/5

I can't belive how awesome of a game this is. Every senario we do it become's so close.

One time it wasn't. I have been playing this with 3 people and the fighter got stuck in an area under a collapsed celing and couldn't get out because he didn't have that high of a dexterity, so the other player, a ranger, came to the location to get him out. This wasted precious time and we ended up losing.

You can expect crazy stuff like this to happen. It may be a card game but we kept coming up with reasons as to why things happened and it felt like the table top rpg.

Well worth the money. The one and only complaint I had was that the base deck is noticable darker than the character add on deck.

By the way, while he was trapped I accidently summoned a Skelton horde and he had to fight it while trapped. It made for some funny naration.


A great game

5/5

A great card game.

She scenario based way of playing is really fun and makes the game more immersive. We're having a lot of fun with it.


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Urath DM wrote:

Hobbun, as I understand it, you would put the adventure path part decks back in their boxes between "campaigns", so that only the basic cards would be in the type-based slots. As you play, when you reach each adventure you add its cards to the mix.

So, initially, you have only the basic cards in play, plus the character add-on if you have that.

Then you add Burnt Offerings when you're ready to start that adventure.

Next, you add Skinsaw Murders after you've finished Burnt Offerings.

Hook Mountain Massacre is added when you finish Skinsaw Murders, and it has some instructions to remove some of the lower-level cards.

Proceed in this way until you have played through the Spires of Xin-Shalast.

To re-set for a new game, you would put all of the cards from the Adventure decks back into their adventure deck boxes, leaving only the basic and character add-on decks in the type-based slots in the tray.

At least, that's how it appears to me to be intended.

Hmm, ok. So it appears I need to do a better job in opening those add-on boxes (without ripping them) if you are supposed to keep them to store the cards. Hard to do so, though, as the tab is a tight fit.

Thanks.


Hobbun wrote:
Urath DM wrote:
stuff

Hmm, ok. So it appears I need to do a better job in opening those add-on boxes (without ripping them) if you are supposed to keep them to store the cards. Hard to do so, though, as the tab is a tight fit.

Thanks.

I don't think you need to worry about the boxes too much. Even elastic bands around the card decks would be fine. The boxes would be a little easier to use, perhaps, but not absolutely necessary, when separating out cards for adventures not in play yet.

Pathfinder Adventure Card Game Designer

Steve Geddes wrote:

Really nice work, Mike. Took me about an hour and a half to play a solo game cold. I didn't read the rules first but just learnt as I played (clearly I wouldn't have tried Valeros on his own if I'd known a bit more about how the game played).

I've been looking forward to this since it was announced, so you were going to struggle to meet my expectations. I'm happy to report that its even better than I'd hoped for. The rule book was really well laid out and clearly explained. The cards looked great and were easily read, even with middle aged eyes. The game is an excellent quick alternative which still manages to capture at least the feel of an RPG. Although I'm sure it will be better with a party, I was pleased at how much I enjoyed a solo game.

Thanks!

Steve Geddes wrote:
I'm already looking forward to curse of the crimson throne! :D

Not commenting on that.


Love it.

Death? If one of us dies and odds are against us do we either wait out timer or do we have to continue playing till we wipe? If I'm reading right we can just wait and not explore. ///// House rule?


Dural do whatever is most fun for you and your group.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Curious. I got two extra cards outside on the outside of my Base Set box. Fire Sneeze and Poog of Zarongel. Anyone know anything about these two cards?

Silver Crusade RPG Superstar 2014 Top 16

dmchucky69 wrote:
Curious. I got two extra cards outside on the outside of my Base Set box. Fire Sneeze and Poog of Zarongel. Anyone know anything about these two cards?

They are the first two promo cards. There will be several more goblin-themed promo cards as the other adventures are released this year.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
cartmanbeck wrote:
dmchucky69 wrote:
Curious. I got two extra cards outside on the outside of my Base Set box. Fire Sneeze and Poog of Zarongel. Anyone know anything about these two cards?
They are the first two promo cards. There will be several more goblin-themed promo cards as the other adventures are released this year.

Thanks for the intel. Cool!


Pathfinder Roleplaying Game Charter Superscriber

Wow! This is a really well-designed game that is unique and fun. Kudos!


How come my gaming store in the UK, Newcastle, told me the game will be released tuesday next week? By the look of things, it's quite well available, is it?

Sovereign Court

liondriel wrote:
How come my gaming store in the UK, Newcastle, told me the game will be released tuesday next week? By the look of things, it's quite well available, is it?

Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.

Does anyone at Paizo know what's going on with Amazon UK's shipment? They've removed the release date and have it shipping within 1 to 3 months!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.

Silver Crusade

Pathfinder Adventure Path Subscriber

Amazon (of any variety) is notriously problematic with release dates of anything that isn't of Harry Potter or 50 Shades of Gray importance to their business.

Sovereign Court

magnuskn wrote:
I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.

July 25 for me. :-(


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A few days earlier in my case, July 22nd, it still says delivery date 12th to 13th of this month. We'll see.


At Gencon this year we received some ultrapro sleeves with the card game purchase. I cannot figure out which variety you gifted with the game. They fit perfect. Please let us know.

Thanks.


tssfulk wrote:


Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.

So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.

But thank you, now I know. :)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
liondriel wrote:
tssfulk wrote:


Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.

So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.

But thank you, now I know. :)

It being a physical product, it takes time to go from America to Europe.


liondriel wrote:

So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.

But thank you, now I know. :)

I dont know if it's related to a formal release date or just something that happens due to being a long way away, but in Australia we generally get things a fortnight or so after the release date. From what I can tell, the Australian RPG distributors will only allow stores to order products after they've been released.

.
I'm not sure who is causing that (you'd think it would be an easy enough problem to address). My guess is that Australia is a small enough market that the distributor waits to see how much demand there is for a given product before placing their order.

Grand Lodge

Before I spent a lot of money on this, are there any plans to release this in german, any time soon?
I normaly don't care but considering that most of my friends like to play games in german it sucks if I buy it now and the german version is out in one or two months.
So any news about that?

Scarab Sages

Ashton Green wrote:
Minor issue, I'm wondering if it's just my copy, or if it's common. The Loot slot in the box isn't formed right, so the card doesn't sit in it properly.

I didn't see a problem with the loot slot... however, I also don't have any loot cards that I am aware of.


You should have got one (the sihedron medallion).

Sovereign Court

tssfulk wrote:
magnuskn wrote:
I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.
July 25 for me. :-(

Cancelled my base set order from Amazon UK and ordered it from a Swedish store. Hope it arrives!

Thank goodness for the subscription service. I know my adventure packs will be sent on time every two months.

Shadow Lodge

My question is regarding the acquisition of boons.

In the Section Encountering a Card:
"...If you do not evade it, first apply any effects that happen before the encounter. Then, if it's a boon, you may try to acquire it for your deck; if it's a bane, you must try to defeat it."

This seems to imply that attempting to acquire the boon is optional, while encountering the bane isn't. What I'm wondering is, if I encounter a bane that I do not want or do not have the means to acquire - say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished? If that is the case, is the card shuffled back into the location deck or left on top or something else? Hoping this is the case. Last game I played I whiffed on a +1 bastard sword that our Valeros player was lusting after and it was lost from the Scenario.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
tssfulk wrote:
tssfulk wrote:
magnuskn wrote:
I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.
July 25 for me. :-(

Cancelled my base set order from Amazon UK and ordered it from a Swedish store. Hope it arrives!

Thank goodness for the subscription service. I know my adventure packs will be sent on time every two months.

Still no notification from Amazon, but the order still says "delivery around the 12th or 13th", so I should get some notification in the next day, one day or the other.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Jan Schattling wrote:

Before I spent a lot of money on this, are there any plans to release this in german, any time soon?

I normaly don't care but considering that most of my friends like to play games in german it sucks if I buy it now and the german version is out in one or two months.
So any news about that?

The German version has been announced at the RPC in Cologne in June and was supposed to become available around the same time as the English version, but it may have slipped.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I know one thing: I'll be replacing the dice in this box with these.


Eldersign wrote:
...say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished?

Unfortunately, no. On page 15 of the rules under Check to Acquire, it is very clear:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

But typically, there would be no harm in Ezren going ahead and trying to acquire the item himself and either trying to give the card to Valeros during the game or trading afterwords.

Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.

Pathfinder Adventure Card Game Designer

pluvia33 wrote:
Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.

No. We removed that option from magic weapons. There are a lot of things that changed from the playtest.

Mike

Grand Lodge

Why is it, that almost no producer does plan with sleeved card sizes?
If I spent 200 bucks on a game, I totally want to keep it in top condition, and with cards that means sleeving them.
Especially if the game wants you to write or paint on the cards like this one.
Just one or two milimeters more in the add on packs and the cards would fit. :(
Exept from that the game quality is really good and I am totally excited to try it out at the weekend.

Sovereign Court

Jan Schattling wrote:

Why is it, that almost no producer does plan with sleeved card sizes?

If I spent 200 bucks on a game, I totally want to keep it in top condition, and with cards that means sleeving them.
Especially if the game wants you to write or paint on the cards like this one.
Just one or two milimeters more in the add on packs and the cards would fit. :(
Exept from that the game quality is really good and I am totally excited to try it out at the weekend.

Because they wouldn't fit non-sleeved cards tightly. More people are non-sleevers than sleevers.


Although you will need sleeves for your characters, unless you want to mark the cards themselves (which I wouldn't think you do).

If you keep your character with your deck (which I believe you are supposed to) it's going to be odd having sleeves for the characters and none for the rest of your deck.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Hobbun wrote:
Although you will need sleeves for your characters, unless you want to mark the cards themselves (which I wouldn't think you do).

Not necessarily.

Paizo have made available a "character sheet" PDF for each character, so you can write on that instead of writing on the cards (or the card sleeves).

The sheet also has a section for keeping track of the deck list for the character, making it much easier for two or more different groups to use the same set of cards.

Shadow Lodge

pluvia33 wrote:
Eldersign wrote:
...say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished?

Unfortunately, no. On page 15 of the rules under Check to Acquire, it is very clear:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

But typically, there would be no harm in Ezren going ahead and trying to acquire the item himself and either trying to give the card to Valeros during the game or trading afterwords.

Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.

I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?


Eldersign wrote:
I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?

Yes, you don't have to try to acquire it, but I thought your question was what happens when you don't try to acquire it; if the boon is banished or if you can shuffle it back in the location deck. In that case, it is clear in the rules I quoted:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

If you attempt to acquire the boon and fail or if you just don't try to acquire it, the boon is banished either way.

Shadow Lodge

pluvia33 wrote:
Eldersign wrote:
I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?

Yes, you don't have to try to acquire it, but I thought your question was what happens when you don't try to acquire it; if the boon is banished or if you can shuffle it back in the location deck. In that case, it is clear in the rules I quoted:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

If you attempt to acquire the boon and fail or if you just don't try to acquire it, the boon is banished either way.

Thanks, don't know how I missed that in your previous post. I'm usually one to read pretty thoroughly before responding. I appreciate the help.


I have watched all the various videos, read the BGG threads, etc. The base game is on order from my FOLGS, having had to cancel the Book Depository order due to stock malarkey.

I would like to subscribe to ongoing adventure packs, and wondered how to do so effectively from the UK? I worry about ordering stuff from the USA. Will it be a smooth ride?


1 person marked this as a favorite.

Paizo have a really good subscription service. You'll usually get things around the street date and they have an excellent customer service team when the odd glitch happens. Plus you'll get the promo card for that month.

Freight charges are a pain (but shouldnt be too bad for the adventure packs - I'd keep an eye out for any looming Base sets in the future though - you can sometimes end up paying as much in shipping as for the product.

I'm in Australia and have a bunch of subscriptions, plus regularly add extra items to my order outside of the norm. I've had maybe one or two mixups in four or five years (the occasional incorrect book or damaged product). There's never any hassles getting the problems sorted.

Customs is something worth looking into. In Australia, that isnt generally a big deal until the order gets up around $1000, but as I understand things the UK system is a little more harsh when it comes to customs and/or VAT.

You can estimate the likely shipping costs for a sub (and then do some customs research) by adding Adventure Deck Two to your sidecart and selecting the appropriate shipping option (just dont confirm your order). That total price, less the subsccriber discount of $4, will be a good estimation of your likely bi-monthly subscription cost.

Scarab Sages

Steve Geddes wrote:
You should have got one (the sihedron medallion).

That's in the base set, or the AP? I haven't opened the first AP box yet.


I dont remember, but I'm pretty sure it would be the first adventure since that's when you earn it (on completion of burnt offerings).

Paizo Employee Chief Technical Officer

Unseelie wrote:
Steve Geddes wrote:
You should have got one (the sihedron medallion).
That's in the base set, or the AP? I haven't opened the first AP box yet.

It's in the Burnt Offerings box (though it's marked with a B instead of a 1—d'oh!).


How easy is it to slip new players into an existing game? For standard P&P games, the DM just has the player roll up a char of appropriate level / strength, but here? Is there a good way to do it?
Just in case someone popps in for a session or two in between, you know?

Silver Crusade RPG Superstar 2014 Top 16

liondriel wrote:

How easy is it to slip new players into an existing game? For standard P&P games, the DM just has the player roll up a char of appropriate level / strength, but here? Is there a good way to do it?

Just in case someone popps in for a session or two in between, you know?

It's not hard to do at all, the way I would go about it is to just create a new character with approximately the same number of feats as the others in the party (so if all the party members have 3 skill feats, 2 power feats and 2 card feats, let the new player choose the same amount of those) and then have them build their deck using only Basic cards. They'll be a little bit less powerful than others in the game because they only have Basic cards, but it'll even out quickly as they acquire new ones.


Crits Happen provides a very nice solo walk through, as well as a strong review. "One of the best games of the year."


Just wanted to say that this is a fantastic game. Due to this and Munchkin, we've now got a growing lunchtime gaming group at my office. Which consists mostly of absolutely non-gamers. This is fun, easy to learn and close enough to an hour in length (sometimes) to fit the schedule.

It's already slated to be a game night regular. Best product yet from paizo and I'm ready for more.

Thanks!


Pathfinder Adventure Path Subscriber

I have a DUH! question.
I was shopping online for card sleeves...and my cards are at home.
What are the card dimensions, i.e. what sleeve size should I be buying?

I remember some sleeves are different sizes and don't want to get the wrong ones.

Thanks!

***disregard I just found a thread on the messageboards! Standard Magic the Addiction or Mayday game sleeves will work.***


I picked up six of these packs on Friday and sleeved the entire Base box w/ROTRL 1 and Character expansion deck and had a few left over.

UltraPro sleeves.

They worked fine. All the cards still fit in the box insert with some re-arranging, but it's going to be out of room with another expansion deck or two.

RPG Superstar 2015 Top 8

Just wanted to say I got a chance to play this recently and it is HELLA fun. Of card games of this general kind, I found it VERY well paced and designed.


I just read through the example of play in the rule book and think there is an error in the last paragraph. It claims that Edward has gained 2 cards and played 1, forcing him to discard down to finish his turn. This is true enough: he gained the Acid Arrow Spell from the location deck, then played the Acid Arrow Spell, followed by acquiring the Levitate Spell from his deck. However, Edward also had to recharge a card (his Standard Bearer ally) before facing the Bandit. I think this means Edward is already at 6 cards (2 gained, 2 lost) and can end the turn without being forced to do anything.

Paizo Employee Chief Technical Officer

Eelario wrote:
I just read through the example of play in the rule book and think there is an error in the last paragraph. It claims that Edward has gained 2 cards and played 1, forcing him to discard down to finish his turn. This is true enough: he gained the Acid Arrow Spell from the location deck, then played the Acid Arrow Spell, followed by acquiring the Levitate Spell from his deck. However, Edward also had to recharge a card (his Standard Bearer ally) before facing the Bandit. I think this means Edward is already at 6 cards (2 gained, 2 lost) and can end the turn without being forced to do anything.

Good eye. There are number of little issues with the example: Ezren forgetting to recharge his Acid Arrow; the fact that the scenario they're playing calls for Ancient Skeletons instead of Bandits, and a couple other silly things. Try this one instead.

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