
Hobbun |

Hobbun, as I understand it, you would put the adventure path part decks back in their boxes between "campaigns", so that only the basic cards would be in the type-based slots. As you play, when you reach each adventure you add its cards to the mix.
So, initially, you have only the basic cards in play, plus the character add-on if you have that.
Then you add Burnt Offerings when you're ready to start that adventure.
Next, you add Skinsaw Murders after you've finished Burnt Offerings.
Hook Mountain Massacre is added when you finish Skinsaw Murders, and it has some instructions to remove some of the lower-level cards.
Proceed in this way until you have played through the Spires of Xin-Shalast.
To re-set for a new game, you would put all of the cards from the Adventure decks back into their adventure deck boxes, leaving only the basic and character add-on decks in the type-based slots in the tray.
At least, that's how it appears to me to be intended.
Hmm, ok. So it appears I need to do a better job in opening those add-on boxes (without ripping them) if you are supposed to keep them to store the cards. Hard to do so, though, as the tab is a tight fit.
Thanks.

Urath DM |

Urath DM wrote:stuffHmm, ok. So it appears I need to do a better job in opening those add-on boxes (without ripping them) if you are supposed to keep them to store the cards. Hard to do so, though, as the tab is a tight fit.
Thanks.
I don't think you need to worry about the boxes too much. Even elastic bands around the card decks would be fine. The boxes would be a little easier to use, perhaps, but not absolutely necessary, when separating out cards for adventures not in play yet.

Mike Selinker Pathfinder Adventure Card Game Designer |

Really nice work, Mike. Took me about an hour and a half to play a solo game cold. I didn't read the rules first but just learnt as I played (clearly I wouldn't have tried Valeros on his own if I'd known a bit more about how the game played).
I've been looking forward to this since it was announced, so you were going to struggle to meet my expectations. I'm happy to report that its even better than I'd hoped for. The rule book was really well laid out and clearly explained. The cards looked great and were easily read, even with middle aged eyes. The game is an excellent quick alternative which still manages to capture at least the feel of an RPG. Although I'm sure it will be better with a party, I was pleased at how much I enjoyed a solo game.
Thanks!
I'm already looking forward to curse of the crimson throne! :D
Not commenting on that.

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Curious. I got two extra cards outside on the outside of my Base Set box. Fire Sneeze and Poog of Zarongel. Anyone know anything about these two cards?
They are the first two promo cards. There will be several more goblin-themed promo cards as the other adventures are released this year.

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dmchucky69 wrote:Curious. I got two extra cards outside on the outside of my Base Set box. Fire Sneeze and Poog of Zarongel. Anyone know anything about these two cards?They are the first two promo cards. There will be several more goblin-themed promo cards as the other adventures are released this year.
Thanks for the intel. Cool!

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How come my gaming store in the UK, Newcastle, told me the game will be released tuesday next week? By the look of things, it's quite well available, is it?
Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.
Does anyone at Paizo know what's going on with Amazon UK's shipment? They've removed the release date and have it shipping within 1 to 3 months!

liondriel |

Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.
So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.
But thank you, now I know. :)
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tssfulk wrote:
Sept. 3 is the European release date for every store that isn't Amazon UK. It's been available in the States for some time now. Some European stores have received their shipments already and are offering them.
So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.
But thank you, now I know. :)
It being a physical product, it takes time to go from America to Europe.

Steve Geddes |

So.... there were different release date for the US and the rest of the world? In modern times, I find that... odd, to say the least.
But thank you, now I know. :)
I dont know if it's related to a formal release date or just something that happens due to being a long way away, but in Australia we generally get things a fortnight or so after the release date. From what I can tell, the Australian RPG distributors will only allow stores to order products after they've been released.
.I'm not sure who is causing that (you'd think it would be an easy enough problem to address). My guess is that Australia is a small enough market that the distributor waits to see how much demand there is for a given product before placing their order.

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magnuskn wrote:I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.July 25 for me. :-(
Cancelled my base set order from Amazon UK and ordered it from a Swedish store. Hope it arrives!
Thank goodness for the subscription service. I know my adventure packs will be sent on time every two months.

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My question is regarding the acquisition of boons.
In the Section Encountering a Card:
"...If you do not evade it, first apply any effects that happen before the encounter. Then, if it's a boon, you may try to acquire it for your deck; if it's a bane, you must try to defeat it."
This seems to imply that attempting to acquire the boon is optional, while encountering the bane isn't. What I'm wondering is, if I encounter a bane that I do not want or do not have the means to acquire - say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished? If that is the case, is the card shuffled back into the location deck or left on top or something else? Hoping this is the case. Last game I played I whiffed on a +1 bastard sword that our Valeros player was lusting after and it was lost from the Scenario.

magnuskn |

tssfulk wrote:magnuskn wrote:I suppose that they might simply have run out of units? I pre-ordered in July and it still says September 12th for my delivery date.July 25 for me. :-(Cancelled my base set order from Amazon UK and ordered it from a Swedish store. Hope it arrives!
Thank goodness for the subscription service. I know my adventure packs will be sent on time every two months.
Still no notification from Amazon, but the order still says "delivery around the 12th or 13th", so I should get some notification in the next day, one day or the other.

Zaister |
Before I spent a lot of money on this, are there any plans to release this in german, any time soon?
I normaly don't care but considering that most of my friends like to play games in german it sucks if I buy it now and the german version is out in one or two months.
So any news about that?
The German version has been announced at the RPC in Cologne in June and was supposed to become available around the same time as the English version, but it may have slipped.

pluvia33 |

...say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished?
Unfortunately, no. On page 15 of the rules under Check to Acquire, it is very clear:
"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."
But typically, there would be no harm in Ezren going ahead and trying to acquire the item himself and either trying to give the card to Valeros during the game or trading afterwords.
Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.

Mike Selinker Pathfinder Adventure Card Game Designer |

Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.
No. We removed that option from magic weapons. There are a lot of things that changed from the playtest.
Mike

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Why is it, that almost no producer does plan with sleeved card sizes?
If I spent 200 bucks on a game, I totally want to keep it in top condition, and with cards that means sleeving them.
Especially if the game wants you to write or paint on the cards like this one.
Just one or two milimeters more in the add on packs and the cards would fit. :(
Exept from that the game quality is really good and I am totally excited to try it out at the weekend.

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Why is it, that almost no producer does plan with sleeved card sizes?
If I spent 200 bucks on a game, I totally want to keep it in top condition, and with cards that means sleeving them.
Especially if the game wants you to write or paint on the cards like this one.
Just one or two milimeters more in the add on packs and the cards would fit. :(
Exept from that the game quality is really good and I am totally excited to try it out at the weekend.
Because they wouldn't fit non-sleeved cards tightly. More people are non-sleevers than sleevers.

Hobbun |

Although you will need sleeves for your characters, unless you want to mark the cards themselves (which I wouldn't think you do).
If you keep your character with your deck (which I believe you are supposed to) it's going to be odd having sleeves for the characters and none for the rest of your deck.

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Although you will need sleeves for your characters, unless you want to mark the cards themselves (which I wouldn't think you do).
Not necessarily.
Paizo have made available a "character sheet" PDF for each character, so you can write on that instead of writing on the cards (or the card sleeves).
The sheet also has a section for keeping track of the deck list for the character, making it much easier for two or more different groups to use the same set of cards.

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Eldersign wrote:...say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished?Unfortunately, no. On page 15 of the rules under Check to Acquire, it is very clear:
"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."
But typically, there would be no harm in Ezren going ahead and trying to acquire the item himself and either trying to give the card to Valeros during the game or trading afterwords.
Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.
I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?

pluvia33 |

I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?
Yes, you don't have to try to acquire it, but I thought your question was what happens when you don't try to acquire it; if the boon is banished or if you can shuffle it back in the location deck. In that case, it is clear in the rules I quoted:
"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."
If you attempt to acquire the boon and fail or if you just don't try to acquire it, the boon is banished either way.

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Eldersign wrote:I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?Yes, you don't have to try to acquire it, but I thought your question was what happens when you don't try to acquire it; if the boon is banished or if you can shuffle it back in the location deck. In that case, it is clear in the rules I quoted:
"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."
If you attempt to acquire the boon and fail or if you just don't try to acquire it, the boon is banished either way.
Thanks, don't know how I missed that in your previous post. I'm usually one to read pretty thoroughly before responding. I appreciate the help.

Fentum |
I have watched all the various videos, read the BGG threads, etc. The base game is on order from my FOLGS, having had to cancel the Book Depository order due to stock malarkey.
I would like to subscribe to ongoing adventure packs, and wondered how to do so effectively from the UK? I worry about ordering stuff from the USA. Will it be a smooth ride?

Steve Geddes |
1 person marked this as a favorite. |

Paizo have a really good subscription service. You'll usually get things around the street date and they have an excellent customer service team when the odd glitch happens. Plus you'll get the promo card for that month.
Freight charges are a pain (but shouldnt be too bad for the adventure packs - I'd keep an eye out for any looming Base sets in the future though - you can sometimes end up paying as much in shipping as for the product.
I'm in Australia and have a bunch of subscriptions, plus regularly add extra items to my order outside of the norm. I've had maybe one or two mixups in four or five years (the occasional incorrect book or damaged product). There's never any hassles getting the problems sorted.
Customs is something worth looking into. In Australia, that isnt generally a big deal until the order gets up around $1000, but as I understand things the UK system is a little more harsh when it comes to customs and/or VAT.
You can estimate the likely shipping costs for a sub (and then do some customs research) by adding Adventure Deck Two to your sidecart and selecting the appropriate shipping option (just dont confirm your order). That total price, less the subsccriber discount of $4, will be a good estimation of your likely bi-monthly subscription cost.

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How easy is it to slip new players into an existing game? For standard P&P games, the DM just has the player roll up a char of appropriate level / strength, but here? Is there a good way to do it?
Just in case someone popps in for a session or two in between, you know?
It's not hard to do at all, the way I would go about it is to just create a new character with approximately the same number of feats as the others in the party (so if all the party members have 3 skill feats, 2 power feats and 2 card feats, let the new player choose the same amount of those) and then have them build their deck using only Basic cards. They'll be a little bit less powerful than others in the game because they only have Basic cards, but it'll even out quickly as they acquire new ones.

HolmesandWatson |

Crits Happen provides a very nice solo walk through, as well as a strong review. "One of the best games of the year."

HolmesandWatson |

Just wanted to say that this is a fantastic game. Due to this and Munchkin, we've now got a growing lunchtime gaming group at my office. Which consists mostly of absolutely non-gamers. This is fun, easy to learn and close enough to an hour in length (sometimes) to fit the schedule.
It's already slated to be a game night regular. Best product yet from paizo and I'm ready for more.
Thanks!

Rerednaw |
I have a DUH! question.
I was shopping online for card sleeves...and my cards are at home.
What are the card dimensions, i.e. what sleeve size should I be buying?
I remember some sleeves are different sizes and don't want to get the wrong ones.
Thanks!
***disregard I just found a thread on the messageboards! Standard Magic the Addiction or Mayday game sleeves will work.***

HolmesandWatson |

Eelario |

I just read through the example of play in the rule book and think there is an error in the last paragraph. It claims that Edward has gained 2 cards and played 1, forcing him to discard down to finish his turn. This is true enough: he gained the Acid Arrow Spell from the location deck, then played the Acid Arrow Spell, followed by acquiring the Levitate Spell from his deck. However, Edward also had to recharge a card (his Standard Bearer ally) before facing the Bandit. I think this means Edward is already at 6 cards (2 gained, 2 lost) and can end the turn without being forced to do anything.

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I just read through the example of play in the rule book and think there is an error in the last paragraph. It claims that Edward has gained 2 cards and played 1, forcing him to discard down to finish his turn. This is true enough: he gained the Acid Arrow Spell from the location deck, then played the Acid Arrow Spell, followed by acquiring the Levitate Spell from his deck. However, Edward also had to recharge a card (his Standard Bearer ally) before facing the Bandit. I think this means Edward is already at 6 cards (2 gained, 2 lost) and can end the turn without being forced to do anything.
Good eye. There are number of little issues with the example: Ezren forgetting to recharge his Acid Arrow; the fact that the scenario they're playing calls for Ancient Skeletons instead of Bandits, and a couple other silly things. Try this one instead.