Pathfinder Adventure Card Game—Rise of the Runelords Adventure Deck 2: The Skinsaw Murders

****( ) (based on 3 ratings)
Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck (Rise of the Runelords 2 of 6)

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They Even Ate the Dogs!

Uncover a mystery fraught with ravenous ghouls, age-old hauntings, foul cultists, and worse with the Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes new locations, monsters, villains, loot, and more, as well as 5 new scenarios that constitute the complete Skinsaw Murders adventure. Continue your character’s legend with the Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck.

Designed by Mike Selinker and Lone Shark Games.

ISBN-13: 978-1-60125-562-4

Download the "Skinsaw Murders" Card List — (65 kb zip/PDF)
Last Updated - 10/30/2014

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Product Availability

Deck: Ships from our warehouse in 1 to 7 business days.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (3)

Average product rating:

****( ) (based on 3 ratings)

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Good Follow Up

****( )

Overall this is a very solid addition to the Pathfinder ACG but wasn't quite as good as the original.

The theme of the adventure pack is a murder mystery and undead uprising. The undead uprising comes through very nicely in the first few scenarios, however, the murder mystery won't be so obvious to people who haven't read (or played) the associated Adventure Path. Still, there is a lot of flavour and the third scenario with the haunts is very nicely done and shows just how interesting the game can get. Some other locations and scenarios are nice both in flavour and mechanics (such as the Clock tower and the Sanitarium) but the significance could again be lost on people unfamiliar with the AP.

The boons also haven't seemed like an upgrade in many cases and aside from some arcane spells and the loot at the end, most play throughs we prefer to keep the AP1 and base game cards which was a bit disappointing.

I ended up somewhere between 3 and 4 stars for this one, but the flavour and theme tipped it over to 4 in the end.

Fantastic Product!


I did a lot of research on this game because I LOVE Pathfinder, but I just don't have the time to regularly meet up to play. This variation, however, plays fast enough that you can get through an adventure in only a couple sessions! The only downside is that if you aren't familiar with the Rise of the Runelords adventure path, then some of the plot twists (especially concerning The Skinsaw Man) go unnoticed and unappreciated. Other than that, though, I LOVE this game! Keep 'em coming!

Ring Side Report- Review of Pathfinder Adventure Card Game: The Skinsaw Murders

***( )( )

Originally posted on, a new idea everyday!

Product-Pathfinder Adventure Card Game- The Skinsaw Murders

Producer- Paizo

Cost- ~$19

Set-up/play/clean-up- 1 hour per scenario

TL;DR-Good second offering, but I feel a little less engaged 68%

Summary- It’s the second installment of the Pathfinder Adventure Card Game and this time it’s a plague of undead! Players must defend Sandpoint from the horrors of the second part of the Rise of the Runelords adventure path-The Skinsaw Murders. First the undead attack in mass in Undead Uprising. Next, the heroes make their way to the outskirts of town to defend the farmers in Crow Bait. With the undead somewhat quieted, the heroes go to the source and attack the Skinsaw Man himself in Foul Misgivings in a haunted house. With the main source put down, you then move to putting down the cult supporting him in The Cult Exposed. The climax of the quest is Angel in the Tower!

Theme- This adventure has a strong undead theme, and it’s fairly well done. I did feel that the undead were nipping at my heels. However due to the nature of the random monster draw, not all the monsters were undead. It takes away a bit form the theme of an undead horde when I have to put down a goblin raid. Also, I only get minimal story from the cards; there is not much written on the cards, so I don’t get the feeling of a coherent story between the adventures. What would make this much better would be a deeper delve into the story. Having not played the adventure path, I kind of feel lost in the fiction behind the card game. 3.5/5

Mechanics- The mechanics are fairly well done, but somewhat repetitive. The basic mechanics of the intro game are how most of the scenarios play out. Explore, find henchmen, kill guy, close place, continue till all closed and fight villain. It’s not bad, but it does get somewhat monotonous. The real shining star of the game is the scenario Foul Misgivings. This one has a crazy haunt mechanic that makes fights happen and made me really enjoy this game. However, since the game doesn’t have any included instructions, the cool new mechanic that is introduced becomes somewhat hard to implement. This led to my wife and I scrambling to several internet forums to find how to resolve an important issue midgame. Again, I really want a single sheet explaining the scenario a little bit. All and all, nothing is bad. It’s just not great. 3.5/5

Instructions- This pack came with no instructions whatsoever except for what’s on the cards. I don’t really like how the base instructions explain the game, so now that we are adding several decks to the game, I’m not sure I’m playing the game right. I don’t like mid-game having to scramble to boardgamegeek or to figure out if I’m doing things right. 2/5

Art/Construction- The Art is good and well done. Some of it comes directly from Paizo’s other properties. Since this is undead crazy, the art is the right amount of unsettling. It even unnerved my wife sitting at our kitchen table. The cards are of decent stock, but after a few plays you will expect some corners to tear. 4.5/5

Summary-Not a bad second effort. I like the core mechanic of exploration, but I feel it gets old fast. I really enjoyed Foul Misgivings; this scenario gives hints of just how far this card game can be stretched in both rules and theme. I’d prefer a few tweaks to really help me feel like I’m playing the Rise of the Runelords adventure path, but I’m basically getting the experience of the table top RPG. I think a few changed would really make this game top notch. If you have the base game, this is a pretty good follow up. 68%