But, as far as I understand, my opponent shimmying up to me via 5-foot-step doesn't provoke AoO, thus none of this works, does it? Only use I could see would be tripping them at 10' away, and AoO them when they get up, but that's a bit limited.
Can I maybe necro this instead of posting a new thread?
Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action."
So, I use a spear, poke someone 10 feet away. Next round, they use 5-foot-step to catch up with me, whack me. My turn: 5-foot-step, attack. Rinse, repeat.
According tothis good read
no. AD&D was apparently created specifically to provide a stricter set of rules, for one to make tournament style play possible, and because, apparently, Gygax wasn't too thrilled with all the freestyling of his game out there.
Jus' say'n. :)
Yeah, opposed CHA check sounds right.
so, my players decided after some minor scouting and successful Charming of one of the Guards manning the (B1) Shopfront to just walz in and
They'd go in and announce that they'd come to arrest Verik on grounds of being a desserter expect that to go well. Now, I have a bit of an idea how I will play most of this, with the poor citiziens getting rather unhappy as they like getting the free meat and stuff.
But what I'm unsure about is, what will the Charmed Guard do?
He's now "friends" with the Bard who charmed him and see his actions in the most favorable way, while at the same time having no desire to let go of this potentially lucrative business here.
I'm almost seeing him as standing around wringing his hands (not literally) caught between to opposites.
with the core rules stating:
Every bard spell has a verbal component (song, recitation, or music).
does that imply the bard gets to choose which type he's going to pick?
More to the point: Could a bard cast a Charm Person by playing a fiddle or even by whistling (a member of the family "music", after all)? Could he Cure Light Wounds by playing the drums?
In particular, the Charm Person bit makes me think. That spell begs to find ways to cast it as surepetitiously as possible, and what better than to cover it in a poem on stage or an innocently whistled tune in the streets?
I SO feel like I should be able to find the answer to this one, but I'm drawing blank after blank, as everything I find talks about natural weapons, which is NOT what I need.
So, assuming I'm a 6th level fighter with Improved Unarmed Strike, doing a Full Attack, unarmed. How many attacks do I do, at what attack bonus and what damage?
Sorry if I'm missing something really easy / obvious here.
Actually, I need to revisit that one.
Concrete, under which conditions does a gnome use a dagger made for a medium creature?
thanks guys, there is some great stuff in there.
I mean to introduce my 12 year old daughter to the vast world of RPGs soon-ish, but I'm not sure what system to use. Personally I haven't played anything but Pathfinder since like 2009 so I'm a bit out of touch with the "crowd".
Back in my days I started with the first edition of "The Dark Eye"
I was considering buying her the Pathfinder Basic box (in german).
(yes, it needs to be german, but let THAT not deter you, for now, that's my problem mostly.)
Any and all feedback welcome.
I stumbled over this as well, so thank you for clarifying this.But, honestly, THIS is how Lamm, who is not exactly a spring chicken anymore, get's in and out if his place? Climbing a rope?
Dale McCoy Jr wrote:
Well, for the sake of this, let's say: Yes, it's advice on building NPCs.
Working with another publisher might not be a bad idea in the grande scheme of things, it will just bring up the new problem of finding one I'd be comfortable with (and one willing to publish my useless dribble, for that matter ;) ). I'll consider that.
Oddly, reading the OGL had never occured to me, despite it being specifically mentioned in the email from Paizo (my apologies, Liz!). So, yeah, I've done that now.
and translations (including into other computer languages), [b]potation[(b], modification,
is "potation" actually a word meant to be here? Merriam Webster only comes up with "the act or an instance of drinking or inhaling". Or is this a misprint and should be "portation"?))
So, the OGL looks at first glance like it's ok to use all the crunch, but no "proper names" and such. At the same time, the thing is long enough to make me feel intimidated. Grande.
Thank you, nonetheless.
Looking at 3PP PF Compatible material out there (in this case, the free download volume #1 of the Zeitgeist campaign - aswesome stuff, btw), it appears that what I gave as an example should be just fine. There are stat blocks in there just fine and they list stats, skills, feats and equipment as you would expect.
Difference being, for me the crunch is in the text, not a statblock, but I'd hope that's not a key difference here, is it?
I am working on something that I'd like to publish for PF, and I'd like to use the PF Compatible license for it. Now, I read the license agreement, re-read it, and after sending a mail to Paizo and getting the recommendation to re-read it, I re-read it again and again.
In short: Out of the listed books at the very bottom in Exhibit B, what exactly can I use?
There is #5, stating
but that doesn't quite help me, unless this is the very exact form I get to use the PF content.
There is not a lot in the book. Imagine sentences like "...so I'd recommend a high Strength for this character and taking skills like Swim and Acrobatics and Feats like Cleave".
Could someone shed a light as to whether that would be acceptable use or not?
(PS: I understand you're not lawyers, so I'd never take anything here as lawyers advice, don't worry).
Howdie folks and friends,
I'm in the planning stage of a campaign played with just me as the GM and one single player, and would value some feedback from you good folks.
As the player intends to play a Bard (possibly not a bad choice) I figured, I'd add a cleric-ish NPC as a mostly-permanent friend / companion / GM-run-2nd-hero to complement his class. We talked about me running a "character" along with his, we're both fine with it and are (hopefully) aware of the ups and downs of this.
I've been looking through the Curse of the Crimson Throne books and those appear a good choice for this experiment. At least the first installment seems to be fairly heavy in social skill interaction.
I was thinking of making the character a Shoanti as that would help nicely with part 6, maybe some more or less close relative to Thousand Bones.
Any other helpful input from anyone on all of this?
The wizard of my freshly started campaign has a knack for alchemy. So, he skilled accordingly: Craft - Alchemy, Knowledge Nature, Survival, the whole 9 yards.
I'm unsure what to do at this point though. None of the skill descritions seem to cover "finding alchemical ingredients" so I would seem stuck with coming up with a value of ingredients he could find so that I would be able to allow him item creation rolls with his alchemy skill, possibly for things like smokesticks and smokepellets or Nushadirs (PRD)
Can anyone offer a bit more depth on this?
I SO did not, and that is exactly what I did wrong (knew there was something).Thank you!
I imagine I'd just making a mistake here, but for me the attack bonuses for the Eurypterids in the beastiary section don't add up for me.
Since the differences between my "calculations" and what's actually listed are even varying, I don't know what to think...
Mark Hoover wrote:
I like the idea of starting RotRl with a little "starter", and thank you a lot for the work you did there. I can't really come up with a good motivation for the witch to smuggle the mites into Sandpoint. And, especially if the witch should flee, and make a re-appearance later, I'd much like to have a reason.Can you think of something?
Just to make sure, do you know that 3 out the 5 APs you listed are for 3.5 and not for PF?
I know, but I personally am not overly bothered by it.
Taku Ooka Nin wrote:
I understand that, but again, nothing I'm too worried about it. Like theneofish described, I would imagine things to even out after a somewhat easy start. I'd probably reduce the amount of XP handed out in the AP to have the PCs at recommended Level by the end of the first book.
@Paz, I'd rather "reserve" Jade Regent for after having played RotRl. Seems to make sense, and I like the "Oh? Really?!" Factor that players get by it.
@theneofish: Yeah, that's sort of what I'm looking for, thank you.
@Itchy: Running We Be Goblins might just work, even though it takes out the "keep your char" factor. One COULD possibly even needle the "used" Gobos into the first book of RotRl, to make up for that.
@Mark Hoover: Thanks those are some valuable ideas. I think I'm builing a bit of a list here, neat.
I hope I'll start playing a Paizo AP via Roll20.net soon, and to first get my players and myself somewhat accustomed to the new medium, I was planing to run a single module first.
I would like to let them keep their characters and use them for the long AP after that so A) the module shouldn't necessarily push them higher than Lvl 2 (3 could probably be compensated as well), and B) should possibly somehow make some sense in the context of the following AP.
Could anyone recommend a Module / AP combo that would work, given those parameters?
The APs I would fancy running most are:
...Hehm... turns out, I am not very picky, am I? ;)
And as for the module, whether it's a PF Module, some PFS Scenario or anything else, makes little difference to me at this stage of my planning.
Any input highly welcome. :)
I'm toying with building a master spy character, focused on infiltration, deceit and trickery. So, a little bit inspired by Lord Varys from Game of Thrones, specifically his ability to perfectly hide behind a disguise.
So, I was looking to go for "Master Spy" as prestige class and use Bard (Sandman) and Rogue (Investigator or Spy) as core classes to get there.
At this (granted very basic) stage, any inputs to the general idea?
I personally have banned all electronics from my gaming, with the exception of "Masterwork Tools: Pathfinder" as an android app on my phone to quickly look up anything that comes up from far-left-field.
To each their own, as you said. :)