Grunf

Aukan Knows-No-Fear's page

218 posts. Alias of nilesr.


Full Name

Aukan Knows-No-Fear

Race

Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 9

About Aukan Knows-No-Fear

Race: Goliath,Background: Outlander Class: Barbarian 3
HP 35/35, AC 16, Initiative +1, Speed: 30, Proficiency +2
STR 16(+3) DEX 12(+1) CON 16(+3) INT 10 (+0) WIS 12 (+1) CHA 9 (-1)

Attacks:

Weapon:Battleaxe 1d20+5, 1d8+3 Slashing Damage
Weapon:Tomahawk(Handaxe) 1d20+5, 1d6+3 Slashing Damage
Weapon:Javelin 1d20+5, 1d6+3 Piercing Damage 30'Range

Saves: (Proficient STR/CON) Str: 5, Dex: +1, Con: +5, Int: +0, Wis: +1, Cha: -1
HP: 15
Hit Dice: 3d12, Spent: -
Proficiencies:

Saving Throws: STR +5 CON+5
Skills: Intimidation+1, Perception+3, Athletics+5, Survival +3, Nature +2
Weapons: Simple weapons, martial weapons
Armor: Light armor, medium armor, shields
Tools: Flute
Languages: Common, Giant, Orc

Spellcasting:

Spellcasting Bonus: Int -1
Spellcasting DC: 9
Spell Slots:
Cantrips Known:
1st-Level Spells Known:
Prepared Spells:

Other Class, Race and Background Features:

Class Features:
Rage 3 per Long Rest. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column(+2) of the Barbarian table.
• You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column (2) of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until
your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or
incapacitated.
Path of the Berserker

Frenzy
At 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When the rage ends you gain one level of exhaustion.

Race Features:
+2STR +1CON
Natural Athlete. You have proficiency in the Athletics skill.
Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Background Features:

Inventory:

Total Inventory Slots:
Unencumbered: Strength (15) x 1.5 (Round Down) = 22 max.
Encumbered: Strength (15) x 3 (Round Down) = 45 max.
Heavily Encumbered: Strength (15) x 4.5 (Round Down) = 67 max.

Slots Used:
Status:
Penalty:

Coins & Gems:
165GP

Armor Slots:
Shield

Weapon Slots: (Maximum of six.)
Battleaxe
Shield
Javelin (2)

Readied Item Slots:
Explorer’s Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Stored Item Slots: 2 Slots Used

Background:

Outlander
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
Tribal Maurader: Anakalathai (Stone’s Speakers) Clan
Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Personal Characteristics:

Alignment: LN

Personality: I watch over my friends as if they were a litter of newborn pups.
Appearance: Massive as a mountain, unmoving and just as taciturn, except in battle, Aukan Knows-No-Fear is a giant of a humanoid. Nearly 8 feet tall and 20 stones he towers above most others, he uses this size advantage to get his way in most social encounters. His bald head is clean. He then used the branch to fashion as a hilt for his battleaxe. He looks for the opportunity to prove himself in nearly every circumstance.
Ideal I must earn glory in battle, for myself and my clan. (Any)
Bond I am the last of my tribe, and it is up to me to ensure their names enter legend.
Flaw Violence is my answer to almost any challenge.

Trinket

Back Story:

AL Stuff:

Gold 165
XP 900
Renown 2
Faction: Emerald Conclave
Logsheet 1
Logsheet 2