Pathfinder Player Companion: Champions of Balance (PFRPG)

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Pathfinder Player Companion: Champions of Balance (PFRPG)
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Even the Odds!

Whether you fight for law, chaos, or a philosophy in between, Pathfinder Player Companion: Champions of Balance allows you to tip the scales in your favor! Make sure your resolve is known by claiming the new options in this book designed specifically for neutral characters—hone your pragmatic battle prowess with new combat feats, overwhelm your extremist rivals with never-before-seen items, and even command opposing forces from the Outer Planes with powerful new summoning magic.

Inside this book, you’ll find:

  • Discussions on how to create a huge variety of lawful neutral, neutral, and chaotic neutral characters and inspire neutral heroes and antiheroes.
  • New traits and rules for characters who hail from neutral lands or belong to one of the Inner Sea’s various neutral organizations.
  • New spells, magic items, feats, and other character options to embolden adventurers dedicated to the principles of neutrality.
  • Rules for an all-new prestige class committed to maintaining moral and ethical equilibrium throughout the multiverse—the enigmatic envoy of balance!
  • New archetypes for bards and druids, a cavalier order, a sorcerer bloodline, subdomains, and more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Matt Goodall, Jason Ridler, Ron Lundeen, David Schwartz, and Philip Minchin.
Cover Art by Kieran Yanner.

ISBN-13: 978-1-60125-603-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Everyman Product Reviews: Champions of Balance

4/5

Final Score & Thoughts
Crunch: 3/5 Stars
Flavor: 3/5 Stars
Texture: 5/5 Stars
Final Score: 11/15 Stars, or 3.5 / 5 Stars, rounded up for it’s layout.

Champions of Balance is one of my favorite Paizo products because of it’s beautiful layout. The colors throughout the product complement themselves perfectly and it’s extremely pleasing to look at. While the flavor could be stronger, I felt that this product was worth it’s price by merit of the Practiced Leadership feat alone; it is a new mechanic that I would love to see expanded upon in the future. Note that most of the other options in this product are great, it’s just that nothing stands out as the iconic, quintessential Neutral character option. And honestly, that’s okay considering that Neutrality is much harder for us to quantify as players compared to something easily identifiable such as Good or Evil. Despite my critiques, this is an excellent book to check out and a worthy addition to your collection for the reasons I’ve noted.

Check out the full review at the Everyman Gaming blog.


Ring Side Report- RPG Review of Champions of Balance

5/5

Originally posted on www.throatpunchgames.com, a new idea everyday.

Product- Pathfinder Player Companion- Champions of Balance
Producer-Paizo
Price- $20 or $13 for PDR
System- Pathfinder
TL;DR- Slight story concerns, but awesome character options.93%

Basics- Time for the epic battle of good vs. neutral! Champions of Balance covers the hows and whys of neutral characters. The first section covers the types of neutral characters (LN, N, and CN). Next the book discusses neutral countries and organizations. From here, the book introduces new character options from new subdomains, ninja tricks, feats, spells, orders, archetypes, magic items, and a prestige class.

Fluff or Theme- I liked and didn't like this one. The story and backgrounds of neutral characters is well written, but it didn't hook me. I didn't hate reading it, but neutral characters have an uphill battle for getting me as a motivation. What I saw was well done, but it just isn't what I want in a character. And I think many other readers will have the same problem. 4/5

Crunch or Mechanics- This was really well done! There is an amazing amount of stuff in this book. Almost all the classes get a bit of stuff even more than most of the player companion line. Even if you don't care about neutral characters, this one is worth a look for the plethora of options alone. 5/5

Execution- This one is as well done as any of the other player option book. Lots of art and well done layouts make this a pleasure to read. Well done. 5/5

Summary- This book might not have hooked me on story, but everything else is amazing. If you play or want to play a neutral character, then you need this to make a well done and flesh out character. Even if you want some character option, this is an excellent book. 93%


Excellent examination of neutrality!

5/5

Read my full review on Of Dice and Pen.

Champions of Balance is quite a remarkable book and exceeds my already high expectations of it. I’m not a fan of alignment overall, and I honestly think the game could be improved without it—though it would entail quite a bit of work to make the change. However, if it’s going to be there, you might as well make the best of it. Yet alignment can be a difficult thing to adjudicate. Good and evil can be hard to fully define, and if you can’t define good and evil, then how do you define what fits between them? In the real world, these are just abstract concepts. Everyone has their own concept of what good and evil are, and they bring these concepts with them into the game. Yet in the game, alignment is not so abstract; indeed, it is an absolute concept where one can be objectively defined as “lawful good” or “chaotic evil”. In the real world, most people will agree that other people can behave in evil ways, but virtually no one would ever actually admit to being evil, as no one actually believes themselves to be evil. There are always justifications and reason for actions. Yet in-game, a detect evil spell can state quite clearly that someone is evil and there’s little one can do to argue against it. Outsiders representing the ideals of particular alignments exist in the multiverse. These powerful beings’ very existences are centred on, and defined by, their alignments. As such, the game needs a clear definition of what good and evil are. I’m not sure that that definition has been fully attained—it probably hasn’t, as there will still be disagreements between players—but books like Champions of Purity and now, Champions of Balance have moved things a little closer to achieving that definition.


The Best players companion to hit so far this year

5/5

After last months Bastards of Golarion I was worried I wasn't in the best of spirits for this books release, worried that it would be another book with weak mechanical offerings and content that is either too focused on small sections of the pathfinder homeworld or just not that interesting all together. I can tell you here that this book is nothing like Bastards, literally everything in this from the thematic elements, the new mechanics, and the discussions on the nuances between the neutral alignments is solid gold.

Inside you will get 32 pages of solid content awesome starting with an excellent discussion of the various nuances of the neutral alignment from how being LN does not mean that you cannot break laws to how CN does not mean you can play it like you are CE. These sections are incredibly well written, providing numerous examples of archetypes that exist within those alignments and some guidelines as to how to play those alignments well and in a fulfilling way. The rest of the book focuses on the various new mechanical offerings along with information on various references to many of the major nations and factions of Golarion and how to incorporate characters into those organization. As for the mechanical options they are all awesome, from the new gun twirling bullet naming death that are the new gunslinger feats to the new Impossible bloodline every piece of mechanics presented in this book is not only well thought out but evocative, leaving you wanting to play with them and build characters that take advantage of their abilities. Special mention must also be given to the 2 new archetypes presented here The Negotiator Bard and Survivor Druid. The former is basically a bard turned into professional lawyer, able to talk himself out of near any situation and convince people of just about anything he says. Meanwhile the Survivor Druid is like a survivalist or primitive hunter variant, trading some of your spellcasting and your wildshape ability for the trap mechanics presented in Ultimate Magic. In all honesty these are both some of my favorite archetypes I've seen all year, the bard fills a perfect niche that I have desperately been looking for in a bard archetype and the Survivor is such a cool option for druids, putting a whole new spin on the usual protectors of nature, setting them up as a magical trapper who supplements his hunting and trapping with more potent magical power. That alone has got my mind whirring on dozens of new druids alone and with the dozens of other options that this book presents in content I know I'm going to have more then enough to play with both as a gm, player, and pathfinder society member for the next year at least!

Now if you'll excuse me, I have a cavalier of the scales hellknight to design, an impossible sorcerer, and figuring out if I can give my slayer the blood pact ninja trick.


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Ah, thanks!

The 26th is still a whole week away....


Sounds like there is a lot of fun new mechanical stuff in this that isn't necessarily tied in with the Neutrality concept of the title. I may have to pick this one up.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I would like to get more details about the new arcane discoveries if i can? (I'm still waiting for the 26th)


zergtitan wrote:
I would like to get more details about the new arcane discoveries if i can? (I'm still waiting for the 26th)

Balanced Summoning: When you use a summon monster spell, you can summon two creatures from a single list one or more levels below that have opposing alignments on at least one axis (chaotic and lawful, good and evil). The example listed is using Summon Monster III to summon a celestial wolf and a fiendish hyena.

Beyond Morality: If you are neutral on at least one axis, you can choose to be treated as whatever would be most favorable on that axis in regards to spells whose effects vary based on alignment. So if you were chaotic neutral, you could choose count as good, neutral, or evil if they were tossing, say, a holy smite at you. You can only pick one alignment axis at a time even if you're true neutral (so you could choose to be affected as if you were neutral good, or chaotic neutral, but not chaotic good), and you can only pick one at a time. Must be 9th level wizard to select.

Creative Destruction: Destructive energy empowers you, when you cast evocation spells that do damage you gain temporary hit points equal to the number of dice used to determine damage caused by the spell, the temporary hit points don't stack and disappear after an hour.

Defensive Feedback: When an abjuration spell you cast prevents damage with damage reduction or energy resistance, if the attacking creature is within thirty feet, you can redirect some of it back at its source, the creature taking 1d6 points of damage for every 10 points prevented.

Idealize: When a transmutation spell you cast grants an enhancement bonus to an ability score, the bonus increases by +2. At 20th level it increases by +4. Must be 10th level wizard to select.


Can we get a bit more info on the Prestige Class ???


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here


nighttree wrote:
Can we get a bit more info on the Prestige Class ???

You need to be true neutral, have Augment Summoning, Improved Counterspell, or Versatile Channeler, Knowledge (planes) 5 ranks, Spellcraft 5 ranks, be able to cast third level spells, and if you gain spells from a deity, the deity must be neutral and be able to grant them the ability to channel both positive and negative energy in order to enter the prestige class. It's a ten level prestige class that offers full spellcasting progression, half BAB, a d6 Hit Die, and Will as a good save. In general, it gains powers related to overcoming or resisting/ignoring alignment-based things. Ceasing to be neutral means you lose all class features until you regain your alignment via atonement.

Edit: Or you could click zergtitan's link, I suppose!


zergtitan wrote:
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here

Thank you both.....now to decide if it makes sense for my Priest of Groetus....

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Possible Error in the requirements for the Eye of Brokerage. It uses Chaos Hammer, Order's Wrath which is the same (and much more appropriate) for the next item down, the Gauntlets of the Unchained. What should the Eye of Brokerage creation requirements be, please?

Shadow Lodge

nighttree wrote:
zergtitan wrote:
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here
Thank you both.....now to decide if it makes sense for my Priest of Groetus....

Lol know your pain man. My first pfs character is a cleric of Groetus and now that I have the book I don't think envoy is the right prestige for him. That being said I do love the neutral summons feat in the back and am totally taking that on him (it helps that he is a summoner cleric ^-^).


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
nighttree wrote:
zergtitan wrote:
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here
Thank you both.....now to decide if it makes sense for my Priest of Groetus....

How is a priest of Groetus True Neutral?

Dark Archive

Irnk, Dead-Eye's Prodigal wrote:
How is a priest of Groetus True Neutral?

CE, CN, N and CG are all valid options for a cleric of a CN god according to the 'one-step' rules in the Cleric write up and per the table on p. 166.

CG might feel the most against type for Groetus, but that just makes for a richer RP opportunity.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Huh. I thought only clerics of True Neutral Deities could be True Neutral. Can't tell I don't play clerics much can you?

Dark Archive

Irnk, Dead-Eye's Prodigal wrote:
Huh. I thought only clerics of True Neutral Deities could be True Neutral. Can't tell I don't play clerics much can you?

I think that was a rule in a previous version of the game (3.0? 2nd edition? I don't remember...).


doc the grey wrote:
nighttree wrote:
zergtitan wrote:
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here
Thank you both.....now to decide if it makes sense for my Priest of Groetus....
Lol know your pain man. My first pfs character is a cleric of Groetus and now that I have the book I don't think envoy is the right prestige for him. That being said I do love the neutral summons feat in the back and am totally taking that on him (it helps that he is a summoner cleric ^-^).

LOL...I came to the same conclusion after some thought....

I love the PrC, and will find someplace to use it....but Jasper's not the spot.

Probably will make use of the Neutral summons feat for him though....and I'm hoping there will be other treats in here for him :)


For anyone who already has a copy of this book, to help us get through the next couple of days before the PDF becomes generally available:

What is the most interesting thing about this book that has not yet been mentioned in this thread?

Shadow Lodge

nighttree wrote:
doc the grey wrote:
nighttree wrote:
zergtitan wrote:
nighttree wrote:
Can we get a bit more info on the Prestige Class ???

*slides link over under the internet*

Here
Thank you both.....now to decide if it makes sense for my Priest of Groetus....
Lol know your pain man. My first pfs character is a cleric of Groetus and now that I have the book I don't think envoy is the right prestige for him. That being said I do love the neutral summons feat in the back and am totally taking that on him (it helps that he is a summoner cleric ^-^).

LOL...I came to the same conclusion after some thought....

I love the PrC, and will find someplace to use it....but Jasper's not the spot.

Probably will make use of the Neutral summons feat for him though....and I'm hoping there will be other treats in here for him :)

Yeah, I'm going divine scion with Akram, it fits better with his plot but I do want to find a reason to make one. Maybe a Monad worshipping wizard or cleric.

Shadow Lodge

David knott 242 wrote:

For anyone who already has a copy of this book, to help us get through the next couple of days before the PDF becomes generally available:

What is the most interesting thing about this book that has not yet been mentioned in this thread?

Umm that's tough, a lot of cool stuff has been spoiled here. There is a really cool pic of the iconic rogue battling a born. Also if you felt burned by bastards then you will be in for an excellent treat.


doc the grey wrote:
Umm that's tough, a lot of cool stuff has been spoiled here. There is a really cool pic of the iconic rogue battling a born. Also if you felt burned by bastards then you will be in for an excellent treat.

AAWwww....that could mean ANYTHING.....

SADIST :p

Shadow Lodge

nighttree wrote:
doc the grey wrote:
Umm that's tough, a lot of cool stuff has been spoiled here. There is a really cool pic of the iconic rogue battling a born. Also if you felt burned by bastards then you will be in for an excellent treat.

AAWwww....that could mean ANYTHING.....

SADIST :p

lol. But yeah if Bastards of Golarion felt like a let down Champs more then makes up for it.

Also to continue on other stuff the art in here is pretty cool since it gives us a lot of nice character pics and some cool character pics and some nifty art of some of the neutral outsiders or races (like the iconic summoner calling in an inevitable).

Also the traits in here are really cool. I love that CN section gives you a trait that basically lets your crazy antics provoke a free surprise round for you and your party if you can pull the bluff check.


doc the grey wrote:
Also the traits in here are really cool. I love that CN section gives you a trait that basically lets your crazy antics provoke a free surprise round for you and your party if you can pull the bluff check.

That one sounds really interesting.


doc the grey wrote:


I love that CN section gives you a trait that basically lets your crazy antics provoke a free surprise round for you and your party if you can pull the bluff check.

Now THAT is a must have for the Priest of Groetus !


...What elements does Counterpoised give resistance to?

Shadow Lodge

The Golux wrote:
...What elements does Counterpoised give resistance to?

cold, electricity, and fire

Also they get DR/adamantine

Shadow Lodge

nighttree wrote:
doc the grey wrote:


I love that CN section gives you a trait that basically lets your crazy antics provoke a free surprise round for you and your party if you can pull the bluff check.
Now THAT is a must have for the Priest of Groetus !

Yeah now the downside is that you treat your Initiative as if you rolled a 1 but you and potentially your party gets a free surprise round against your enemies. All you gotta do is make a successful bluff check.

There's also one that lets you reroll social interaction checks after a fail and treat it like failing by only 4 or less as your blunders are endearing enough that people will sometimes let them slide.


Now that I have the PDF, I will share my favorite bit from this book.

As you might expect, the Summon Neutral Monster feat adds a bunch of neutrally aligned monsters to the Summon Monster lists.

Can you guess what the 9th level chaotic neutral monster is? The Valkyrie!

Grand Lodge

6 people marked this as a favorite.

This just made me very happy.

Chaotic Neutral wrote:
A code of personal honor is entirely compatible with a chaotic alignment, provided this code is simple, serves to limit the constraints on yourself (and possibly others), and springs from a fierce internal conviction. Your sense of obligation is personal, not imposed by rules and structure; indeed, determinedly self-sufficient souls often feel their obligations more keenly than others around them.

Silver Crusade

1 person marked this as a favorite.
TriOmegaZero wrote:

This just made me very happy.

Chaotic Neutral wrote:
A code of personal honor is entirely compatible with a chaotic alignment, provided this code is simple, serves to limit the constraints on yourself (and possibly others), and springs from a fierce internal conviction. Your sense of obligation is personal, not imposed by rules and structure; indeed, determinedly self-sufficient souls often feel their obligations more keenly than others around them.

Yeah, I predict that sidebar about Chaotic Neutral is going to be getting referenced a lot round these parts.

I was really happy to see those pages. :D


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I just realised, Naderi and Brigh are not mentioned at all in this book! WHY?!


zergtitan wrote:
I just realised, Naderi and Brigh are not mentioned at all in this book! WHY?!

Because it's not a religious themed companion. That's what the Faiths of series was for.

Contributor

So I just stumbled onto the Practiced Leadership feat in this product (I didn't happen to read it in my quick digital scan). That is the absolute COOLEST idea I've seen in a long time.

For anyone who doesn't know, this feat allows you to treat your cohort as though it possessed all of your teamwork feats when determining the benefits you receive from them as long as you both remain as members of good standing in the same organization. The book also lists Neutral factions from Golarion; each faction has a benefit you get if you are a member of the organization with Leadership and a benefit for your cohort if you have Practiced Leadership.

Question: Is this the first time we've seen this mechanic? I don't recall it in Champions of Corruption and I don't have Champions of Purity. This is flippin' awesome: I want this EXPANDED, Patrick Renie! EXPANDED!

Dark Archive

zergtitan wrote:
I just realised, Naderi and Brigh are not mentioned at all in this book! WHY?!

Brigh might just be getting some mention in Iron Gods.

Naderi might be quietly being ignored...


It's a point of contention in our group about the Twinned Channeling ability of the Envoy of Balance. It reads;

Quote:
Twinned Channeling: When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance's effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channeling feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment.

The part that is hotly debated is whether Selective Channeling can be used as if you were Channeling twice (and thus can use your Cha modifier to ignore harming allies and to prevent healing allies), or if it's considered one channel (and thus you have to use share your Cha modifier between preventing people from getting hurt and healing enemies).

I feel like it should be the former, otherwise I feel like it's completely pointless. You're doing less damage dice (because it drops your level by 2 for the purpose of damage and save DCs), and you're also healing your enemies? It's kind of a mess, and if people could provide some insight on how to properly handle this ability (or a fix if it is broken as written) I would be most appreciative.


Is it just me or were they putting a little extra effort in trying to sell Rahadoum as a neutral nation?


ArcGygas wrote:

It's a point of contention in our group about the Twinned Channeling ability of the Envoy of Balance. It reads;

Quote:
Twinned Channeling: When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance's effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channeling feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment.

The part that is hotly debated is whether Selective Channeling can be used as if you were Channeling twice (and thus can use your Cha modifier to ignore harming allies and to prevent healing allies), or if it's considered one channel (and thus you have to use share your Cha modifier between preventing people from getting hurt and healing enemies).

I feel like it should be the former, otherwise I feel like it's completely pointless. You're doing less damage dice (because it drops your level by 2 for the purpose of damage and save DCs), and you're also healing your enemies? It's kind of a mess, and if people could provide some insight on how to properly handle this ability (or a fix if it is broken as written) I would be most appreciative.

...using Selective Channeling with that means NOT healing your enemies, because you're excluding different targets from each effect.

Silver Crusade

I really enjoyed this book. My one complaint of this book is the fact druids are called shaman a lot. I really wish this book had come out after the ACG with shaman in them. I keep wanting to see what Archetypes and the like shaman will get as we have none yet, but a lot of books keep referring shaman to druids. I just keep seeing things I like in Druid and Oracle blurbs that would work well with the class I really want to play that isn't out yet lol.

Contributor

The NPC wrote:
Is it just me or were they putting a little extra effort in trying to sell Rahadoum as a neutral nation?

They have to be presented as neutral. It's one of the Laws of Man. :)

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

Page 13, the book mentions that Milani lives in Axis. That seems weird since Milani is a Chaotic Good diety. Should this be Irori?


I don't think the city of Axis meshes well with Irori's aesthetic. Though, you're right about Milani in Axis being a odd choice. Maybe, like NE Norgorber, she is seen as being an essential party of the city.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:
Question: Is this the first time we've seen this mechanic? I don't recall it in Champions of Corruption and I don't have Champions of Purity. This is flippin' awesome: I want this EXPANDED, Patrick Renie! EXPANDED!

.

There hasn't been a Champions of Corruption, yet. That comes out later this year.

However, I have not seen the mechanic to which you refer prior to this, no.


Iammars wrote:
Page 13, the book mentions that Milani lives in Axis. That seems weird since Milani is a Chaotic Good diety. Should this be Irori?

Okay, totally found out why. Milani was a servitor of Aroden, who made his home in Axis. Aroden's realm is still there, maintained by some less than entirely stable former servants. So, Elysium is her home/home-of-the-heart. Axis is where she works, or did until recently.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
Lloyd Jackson wrote:
Iammars wrote:
Page 13, the book mentions that Milani lives in Axis. That seems weird since Milani is a Chaotic Good diety. Should this be Irori?
Okay, totally found out why. Milani was a servitor of Aroden, who made his home in Axis. Aroden's realm is still there, maintained by some less than entirely stable former servants. So, Elysium is her home/home-of-the-heart. Axis is where she works, or did until recently.

Ah, that makes sense. Thanks for the info.


Can someone who has a copy of the book please provide some information on the new cavalier order in it?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Order of the Scales, serves legal integrity and punishes criminals. makes sure all oaths and bargains are kept. you can find many of these already on the pathfinder OGC site under the cavalier at least one month after the products release.


Thank you, sir.

Developer

Some folks were asking questions about this on another thread, so I'm posting the answer here for all to see.

Requirements for Envoy of Balance Prestige Class wrote:

Alignment: Neutral.

...
Special: If the character gains spells from a deity, this deity’s alignment must be neutral and it must be able to grant followers the ability to channel both positive and negative energy.

This restriction does not mean "any neutral". It means you must be neutral on both alignment axes to take this prestige class.

Similarly, the restriction on deity worship means the deity must be true neutral.

Characters who are LN, CN, NE, or NG or who worship a deity representing any of these alignments are not eligible to take the envoy of balance prestige class.

Hope this clears up any confusion.

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