| Classes/Levels |
Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9 |
| Gender |
M |
About Solitaire.
Solitaire
Human (Varisian) witch (cartomancer) 5 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 28 (5d6+6)
Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects)
Resist fire 2
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-1/19-20) or
darkwood hanbo +2 (1d6-1)
Ranged mwk dart +8 (1d4)
Special Attacks hexes (cackle[APG], misfortune[APG])
Witch (Cartomancer) Spells Prepared (CL 5th; concentration +9)
3rd—pugwampi's grace (DC 17), vampiric touch
2nd—blindness/deafness (DC 16), lipstitch (DC 16), see invisibility
1st—bungle[UM] (DC 15), chill touch (DC 15), shocking grasp, shocking grasp
0 (at will)—detect magic, guidance, stabilize, touch of fatigue (DC 14)
Patron Elements
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Statistics
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Str 8, Dex 18, Con 12, Int 18, Wis 10, Cha 7
Base Atk +2; CMB +1; CMD 15
Feats Deadly Dealer, Harrowed[ISWG], Point-Blank Shot, Precise Shot, Spell Penetration
Traits harrow chosen, seeker
Skills Knowledge (arcana) +12, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +10, Perception +9, Perform (oratory) +3, Profession (gambler) +8, Sleight of Hand +5, Spellcraft +12, Use Magic Device +4
Languages Auran, Common, Skald, Sylvan, Tien, Varisian
SQ deliver touch spells, fire-forged steel, witch's familiar
Combat Gear potion of touch of the sea, smelling salts[APG]; Other Gear +1 fire-forged steel haramaki[UC], dagger, darkwood hanbo, mwk dart, ioun torch ioun stone[APG], sleeves of many garments[UE], harrow deck[UE], 6,115 gp, 9 sp, 8 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deliver Touch Spells (Su) Cards thrown w/ Deadly Dealer aren't destroyed, gain returning quality, and deliver touch spells.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses.
Misfortune (1 round, DC 16) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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