This is the first product I've seen that combines the Path of War series with the Akashic Mysteries series, and it's pretty good. Normally, Path of War classes are a d8 minimum hit points as anything less would tend to be unable to hit their opponents ( usually ); The Rajah introduces a class that incorporates the system of magic in the Akashic Mysteries series and fuses it with the Path of War system while not being ineffectual with a d6 for hit points!! They have many maneuvers for reversing enemy attacks whilst using akasha to help out their friends!! This book is great; Get it if you have the above-mentioned two works ( or whole series of either works ); It's worth it!!
One thing I like about this book is how different the koroboruki is from dwarves, including the sanesaram from the jade oath; they really don't feel like variant ( aka how the other Asian-based settings I've seen ) dwarves!! High dex and lower strength make this one quite different. Also, they tend to live in forests, which again seperates them from mountain, hill and underground dwelling dwarves! Is there going to be a koroboruku paragon class?
I finally bought this book after buying the Freeport companion and players guide to Freeport. It contains everything in the player's guide to Freeport as well as a decent overview of the world outside of the islands Freeport is on, an extensive description of the city, and stats for several Freeport npcs, including the pirate rogue in the picture for the freebooter class, which is odd to show instead of the similar freebooter. I'm glad I decided to get this as the Freeport Companion is dated and the players guide is pdf-only.
The classes of akashic mysteries seem to correspond to three of the four classic classes of d&d/pathfinder: viziers are wizards, gurus are clerics, and daevics are fighters, all being the akashic equivalents of these. I suppose the guru is also rogue-like in some ways. The reason I brought up the rogue was that I've seen a few people request it. I'm excited to know that more classes are on the way!!
I bought this today and it updates the classes freebooter ( corsair ), monster slayer, and noble. One of the gripes I had with Freeport Companion was the lack of special abilities at 20th level ( beyond simply continuing advancement in their class ). This book updates the classes from that book up to the usual level of Pathfinder ( special abilities for 20th level and such ). The other abilities are updated as well. This book also has quite a few archetypes, feats, new skill usages, magic item abilities, spells, and a new race. This book is good and not too pricey... Glad I purchased it!
Do you think the Bounty Hunter, Corsair, and Hunter still hold up now that we have the Slayer?
They hold up. The Hunter from ACG is significantly different from the Hunter in AFoD, Magically emulating animals and having an animal cohort as part.of the class. The Hunter's (AFoD) main competition is the Spell-less Ranger from Kobold press.
I had an insane amount of fun playing a Scout/Warlock under 3.5 rules, both as a multiclass character concept and as a gestalt character concept. The whole "move and get extra damage on your ranged attack" was crazy cool and I was able to pay attention to developing other parts of my character beyond his ranged attack and his armor. I'd like to see that again, under Pathfinder, if it can be done in a way that remains balanced against other base classes.
What a strange coincidence .. I too am playing a Warlock/Scout under 3.5 rules on NWN2. . . .a Tiefling.
Characters like Gimli from Lord of the Rings and Thorin Oakenshield from the Hobbit scream Fighter ( and in the case of Thorin, at least a few levels of Aristocrat - He was of noble history ). Aragorn, if I may compare him to a 3PP character class, seems like a Spell-less Ranger! I'm not sure if I'd dub all of Thorin's company - excluding Gandalf and Bilbo - as Fighters, though they did have the typical Dwarven hatreds of orcs and goblins. They were Dwarves of who-knows-what classes.
I'm not going to be interested in any new Fighter that can only be 2 + Int skill points; Good at fighting and bad at everything else makes for a poor character. I don't think that boosting a Fighter from 2 + Int skill points to 4 + Int will overpower him; SGG introduced the Warmaster with full armor, 4 + Int skill points and it seems to work out well. I've proposed this on other threads, but I might as well post it here:
Give a Fighter an optional trait for 4 + Int skill points/level and the ability to add Perception, Sense Motive and Heal to his skills. If the Fighter is only interested in fighting but later finds he needs/wants more skills, make it available as a Feat later. It might be good for a similar trait/feat be available to Paladins, but without the bonus skills ( they have Heal and Knowledge(religion), and that seems to work out ).