Channel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them—as either ally or hunter. The choice is yours with Pathfinder Player Companion: Blood of the Moon!
Inside this book, you’ll find:
Rules and information for the all-new skinwalker race—versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.
Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.
Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.
An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don’t get caught off guard on the night of the next full moon.
New feats, spells, magic items, and rules options for characters from all walks of life— including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!
Written by Tim Akers, Adam Daigle, Neal Litherland, David N. Ross, and Tork Shaw.
Cover Art by Kieran Yanner.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-578-5
Other Resources: This product is also available on the following platforms:
Blood of the Moon is all about lycanthropes--“true” lycanthropes like werewolves, humans with lycanthropic ancestors (skinwalkers), and (I guess most broadly) creatures whose abilities are influenced by the waxing and waning of the moon. I can confess this has never been a concept that I’ve been particularly interested in, and I only bought the book because it contains some stuff for my Groetus-worshipping Oracle. On the other hand, I recognise the book definitely does fill a demand relating to the “big three” pop culture monsters: vampires, zombies, and werewolves.
We’ll start with the cover, which is downright awesome! I often think these Player Companion covers are better than many of the ones that went on the game’s main rulebook line. The inside-front-cover has capsule descriptions of the new “skinwalker” races introduced in the book: werebat-kin, werebear-kin, wererat-kin, wereshark-kin, wereboar-kin, weretiger-kin, werecrocodile-kin, and werewolf-kin. (Yes, I was a bit embarrassed to write that sentence). The inside back cover is a lunar calendar for the year 4713, and includes a new trait called “Child of the Moon” that gives a bonus to a particular skill depending on what phase the moon is currently in. I remember having a player in a campaign that took this for their PC, and it was kind of a pain always looking up what the phase of the moon was before rolling a simple skill check.
Most of the book is about the new race, skinwalkers, and the variations listed above. Skinwalkers are humans who are descendants of true lycanthropes and offer some of the flavour of true lycanthropes, relatively minor special abilities, and none of the risk of being feral murder-machines. For each of the eight variations of skinwalkers, the book devotes two pages of description, traits, and feats. Frankly, most are fairly forgettable in my opinion and I’m not convinced they’re a worthwhile addition to the game. And in contrast to the amazing cover, the interior artwork is stiff and even a bit goofy looking--who wants to play a werebat-kin as pictured on p. 8?
The book does devote some pages to true lycanthropes, with some interesting flavour and detail. There are also two pages of “lycanthropic gear”--alchemical items to help in fighting off lycanthropes, but also a pelt of the beast magic item that’s essentially a no-brainer for skinwalkers. Two pages of the book are devoted to “The Moon” in the broadest sense, and includes a new oracle mystery (“lunar”) that is quite detailed and very useful. (though I should note that one of the included revelations, Primal Companion, is a really OP option).
Overall, I’d rank Blood of the Moon as one of the lesser entries in the Player Companion line. Maybe it scratches an itch for some people, but throwing what’s essentially eight new races at the wall in one little book doesn’t really do justice to any of them; and I doubt, in terms of game mechanics and respect for game balance, they let players achieve what they really want.
It'd be hard for me to say what I like about this book better than the other reviewers, so I will point you to the other reviews for this product for in-depth descriptions of what this book contains. I just want to let it be known that the Skinwalker is a great, versatile race that can do almost anything a PC is looking for, in one way or another. It's not overpowered by any means, there are very clearly-outlined fluff- and crunch-based drawbacks for having this versatility, but they only serve to enhance the race as a whole. Along with the race come various flavor-full traits and other options (feats, Magus Arcana, etc...) for PCs to use.
If you're looking for a Player's Companion to buy, I heartily recommend the Blood of the Moon.
Product- Pathfinder Player Companion- Blood of the Moon
Producer- Paizo
Cost- ~$13
Page Count-32
TL;DR- An excellent addition to the Player Companion line-97%
Summary- This book focuses on the “in-between” creatures called skinwalkers. These creatures are not quite were-creatures, but are not wholly human either. This book presents eight separate skinwalker races giving an rundown on where each might come from in the world, the background on their psychology and physiology, as well as a suite of powers and abilities for each one. In addition the book give ways to become a lycanthrope as well as some gear/items that each were-creature might need or you might need to combat them.
Art/Layout- This is the Pathfinder art we know and love. It’s well laid out and every skinwalker has a picture to show what they look like when they change. I thought the art was well done in this one. 5 /5
Story or “Fluff”- This one is fluff-tastic! Every skinwalker gets a full, well done rundown and their own section. You can make an extremely well rounded skinwalker from this book, and that is the sign of an excellent source book. Also the addition of how true were-creatures interact with the various skinwalker does give some surprising depth to the book. 2.25/2.5
Mechanics or “Crunch”- Each skinwalker gets a great section on its own mechanics and its own traits. Also there is a large section of skinwalker feats that any skinwalker would want. In addition, each skinwalker gets an associated class that gets its own powers. Mind you not every class can have powers/abilities in a 32 page book, but what’s there is done well. Even better, most of the class powers/abilities/features are not limited to skinwalkers! 2.25/2.5
Execution- This book was well executed. As a reader, I learned about a whole new sector of society and its background. It felt natural. Also, the background filled me in quite well. Each section is self contained, and nothing in the book feels like it was tacked on. Even the sections of complete fluff feel like they were needed. 5 /5
Final Thoughts -This is an excellent book. I enjoyed reading this from cover to cover. I want to play one of these confused, misunderstood monsters! And honestly, even if you don’t want to play a were-thing, the extra class options really make this a well done book on its own. 97%
Blood of the Moon is not a book that will be useful for every campaign. It’s a niche product and many campaigns will likely have limited use for it. However, people who want to add a touch of lycanthropic flavour to their campaign or just want the option of playing new races will find the book adds a lot of useful options and more importantly, flavour.
Still hoping for a 'skinwalker' that's more like a Selkie and uses an animal skin to transform into one or more animal forms, perhaps even one that is born as an animal, and is 'skinwalking' among humans...
THIS....but alas, I think they will go the dumbed down lycanthrope route.
From what I had heard the idea of the skin wearing transformation was originally conceived but was decided against as it felt too much like a class option rather then a true race. That being said you never know what other things we might get floating through this book and advanced classes in the next year.
Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber
I'm incredibly sad if they're taking the skinwalker down the Eberron shifter path. As much as I enjoyed shifters they were definitely a setting specific thing, I'm still wary of how they're trying to fit them into Golarion I can't think of a valid reason why they would exist with any sort of diluted lycanthropy.
I'm incredibly sad if they're taking the skinwalker down the Eberron shifter path. As much as I enjoyed shifters they were definitely a setting specific thing, I'm still wary of how they're trying to fit them into Golarion I can't think of a valid reason why they would exist with any sort of diluted lycanthropy.
From what I've heard they will be natives from arcadia that have migrated to the Inner sea in small numbers since Andoran and Cheliax have begun to colonize the region. Also from what I've heard the skinwalkers will take a lot of inspiration from the classic skinwalker mythology. Maybe we might even get some info on Arcadia and the Syrinx.
I actually just started playing a good lycanthrope (catfolk weretiger), so I'm even more stoked for this book than I was when it was announced. Bring it on. :D
I'm happy to see them as a native race idea for Arcadia. I'm running a game set in the New World and have been looking for good ideas for setting-specific races.
I was kind of hoping for some Uatilavian flavor. If I recall from the novel, some of the locals had a legend that back in the day they where blessed with lycanthropy to fight against the Whispering Tyrrant. I got the impression they where not the typical evil lycanthropes but and that the bloodline had been diluted a lot.
With a name like 'Blood of the Moon,' there's always room for shapeshifters who come from the Dark Tapestry, touching down only briefly on benighted worlds to breed, and then turning back into gibbous horrors under the light of their pallid goddess to wing they way back into the night sky.
Get some Cthulhu all up in that lycanthropy, y'all.
Spacefaring shifters who sneak onto ships travelling between worlds, and are mistaken for traumatized stowaways, until the disappearances start...
Then they shed their fleshy guise, blow the airlock and return to their home in the void.
I was kind of hoping for an Uatilavian flavor as well, but I can see why they made this based in Arcadia. Skinwalkers fit well with the theme of that area. I just hope that there will be a good number of them in the inner sea as well ;)
I was kind of hoping for an Uatilavian flavor as well, but I can see why they made this based in Arcadia. Skinwalkers fit well with the theme of that area. I just hope that there will be a good number of them in the inner sea as well ;)
Rest assured, there is plenty of love for Ustalav fans in this book. ;)
So any chance of giving a preview of how a skinwalker works? I have a couple of Golarion charactrs based off of Eberron shifters and am wondering if they would need a lot of reworking as Skinwalkers.
Forgive me; my primary exposure to Shifters are from MM3. Still, I would like most of the racial stuff to be included in the race, and not just in feats.
Forgive me; my primary exposure to Shifters are from MM3. Still, I would like most of the racial stuff to be included in the race, and not just in feats.
I'm looking forward to the skinwalkers, though I'd like to echo the preference of them not being the same as Eberron's, but in Pathfinder rules.
I'll guess I'd like to see the lycanthrope (if they'll be related to them) heritages manifest in more variable ways than "x/day-rounds" mechanics.
If they are in truth looking into NA Skinwalker lore (as opposed to new age rubbish), they will not really be linked to lycanthrops, or remotely like the Shifters of Eberron.
Forgive me; my primary exposure to Shifters are from MM3. Still, I would like most of the racial stuff to be included in the race, and not just in feats.
No worries, I was just curious what you meant?
I guess what I'm trying to say is that I hope Paizo does something of their own thing with it instead of an alternate version of the shifter.
I'd like their ability to shift/change something more than "+2 natural armor for a limited time per day", and be something that defines the race distinctly, depending on their heritage (as listed in the production description); like a wolf heritage having a couple of perks that the bear doesn't (and vice versa).
Forgive me; my primary exposure to Shifters are from MM3. Still, I would like most of the racial stuff to be included in the race, and not just in feats.
No worries, I was just curious what you meant?
I guess what I'm trying to say is that I hope Paizo does something of their own thing with it instead of an alternate version of the shifter.
I'd like their ability to shift/change something more than "+2 natural armor for a limited time per day", and be something that defines the race distinctly, depending on their heritage (as listed in the production description); like a wolf heritage having a couple of perks that the bear doesn't (and vice versa).
Hm, not sure how to explain it...
I am sure there will be a variation of each one that make them distinct enough to be interesting while maintaining what I can only assume a werewolf themed race.
Hate to be a bother, but is there any chance we can get a preview of the book? Doesn't have to be an official blog post or anything, but if a developer wanted to drop a subtle hint on something...
Now that the Mythic stuff is actually out, I think this is the book I'm looking forward to the most. My brain is starting to slip into the "I want it nooooww" mentality.
Hate to be a bother, but is there any chance we can get a preview of the book? Doesn't have to be an official blog post or anything, but if a developer wanted to drop a subtle hint on something...
Now that the Mythic stuff is actually out, I think this is the book I'm looking forward to the most. My brain is starting to slip into the "I want it nooooww" mentality.
Absolutely! We're planning on running a Paizo preview blog for this book in a short bit here, actually, so be sure to check the blog this week. :]
Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber
I'm a little concerned that this book may be following the same mistakes that Blood of the Night made. Blood of the Night it seemed like people were hoping for a Dhampir book with a bit on how to play a Vampire. And they got a lot of how to play a Vampire and very little Dhampir. Blood of the Moon seemed like the book about how to incorporate lycanthropes except now it seems to much more heavily be about Skinwalkers. I'd much rather have had 4 player companions with each one focusing on one of these topics.
Nonono, it's lovecraftian, so they need to be squamous, cyclopean, and have blasphemous geometries.
Lol I've seen that. In my games it's called a werecockroach. Trust me it is as horrifying as it sounds.
*cringe* Do they crunch when you hit them?
lol sometimes, more often then not they are homeless vagrants that have somehow managed to become infected and the shear alieness of the new insect consciousness they have acquired drives them crazy and often turns them to subconscious worship of the elder gods. The are so alien and abhorrent that even the lycanthropes that have heard of them are absolutely revolted and terrified by them and often seek to move or somehow drive them out before they drive them crazy.
...And if they're basing it off of Lycanthrope-types that are already in the game, it's fair to guess that Weresharks and Werebats will be the last two on the list.
I am so much more interested in the new player race then the rules for playing lycans. I hope this book focuses more on the playable race then the monster stuff.
Personally I hope it's a good mix. The race sounds cool, but my players in one of my campaigns is currently in a situation where expanded information and crunch regarding lycanthropy can be VERY useful.
But yeah, the skinwalker sounds cool and I'm glad they're going with heritages for the race.
Personally I hope it's a good mix. The race sounds cool, but my players in one of my campaigns is currently in a situation where expanded information and crunch regarding lycanthropy can be VERY useful.
But yeah, the skinwalker sounds cool and I'm glad they're going with heritages for the race.
^ This, I hope it is balanced between the 2, but I don't expect a miracle.