All great characters are made even greater by the adventures they undertake, and yours is no exception! Pathfinder Player Companion: Quests & Campaigns takes your adventurer from zero to hero, providing all manner of tools to aid in the creation and development of your character’s own legend. From tables to aid in character creation to feats that point your newly forged champion toward even greater power, this volume offers countless sources of inspiration to prepare you for new and amazing adventures.
Quests & Campaigns presents an in-depth discussion and exploration of new player options to help firmly root your character in the world of Golarion and establish her own legend, whether she’s adventuring in ancient ruins, waging war against a rival kingdom, or operating her own tavern! Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.
Inside this book, you’ll find:
Random character generation tables to help you create an adventurer who’s sure to become a legendary figure in Golarion lore!
New story feats to inspire epic quests and bestow great powers upon those who complete their adventures.
Dozens of new traits to further invest your character in the world of Golarion and make sure that his first adventure isn’t his last.
The all-new divine ceremony spell, which allows clerics to officiate at weddings, celebrations of birth, and dozens of other rituals and rites.
New magic items, spells, and feats for characters using the rules from Pathfinder Roleplaying Game: Ultimate Campaign, from arcana that teleports your business to magical swords designed to slay your own treacherous kin.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Written by Amanda Harmon and David N. Ross.
Cover Art by Kieran Yanner.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-513-6
Other Resources: This product is also available on the following platforms:
Some drawbacks and new lore feats. Clerics see a lot of love. A lot of this material is way to improve your character's back story and lore, which will benefit players who don't run ultimate campaign as well as players who do.
Quests & Campaigns is a very handy companion book to Ultimate Campaign. However, I should note that it will be of minimal use to people who don’t own or use Ultimate Campaign. While there is some material that doesn’t rely on the systems in Ultimate Campaign, many of the new feats, spells, and magic items in the book specifically affect things from the downtime, kingdom building, or mass combat rules. Those who use Ultimate Campaign, though, will find Quests & Campaigns an excellent companion.
New feats, new traits - and a new feeling of disappointment
Yes, there are new feats. Yes, there are new traits. Yes, there are new spells. To build your empire, to rule an army, to repair one's home.
That's what you find when looking behind the "new player options to help firmly root your character in the world of Golarion and establish her own legend".
Q&C basically feels like an extension to Ultimate Campaign, and if you know that, and if that's what you want, you get it. But if you aren't using the big building-your-kindom part from UC you surely don't need this book.
You get
- New feats (for those kingdom building stuff), as well as
- new story feats,
- new traits, some are really nice,
- new drawbacks (so-so),
- new how-to-repair-or-move-my-kingdom spells,
- the ceremony (I still don't know whether I like it or not) and
- some new magic items.
I expected more stuff usable every day, but if you like kingdom building and you liked UC, this is nice. If you didn't, it's not. Maybe I just read this information over, but for the first time, I got disappointed by a Paizo product. But well, I've got enough other paizo stuff to be excited about (-:
I like a lot of what is in this book, but in the end, it feels like a sneak peak into what you would get if you purchased Ultimate Campaign (which I don't have). This is the first time that I felt that one Pathfinder product was written primarily to sell another particular Pathfinder product and in that respect I was disappointed.
While it has successfully gotten me excited about the larger book, I feel that Quests and Campaigns is hit or miss and doesn't stand up well on its own. I like the story feats (which takes up 10 pages) and the drawbacks, which are like the flaws from the 3.5 book Unearthed Arcana but set at the trait level (i.e., take a drawback and you can pick a 3rd trait). But some of the book is ho hum (4 more pages of traits - don't we have enough already?) and other parts are not going to make total sense to those who don't have the book, especially the feats and the 2-page-long spell ceremony.
If you're a GM, this is going to be insufficient unless you also have Ultimate Campaign. If you're a player, much of the book is going to be useless, unless you are playing in a game where you know your GM is using some of the optional rule systems (many of which do sound interesting) in the book. And while it's probably not a surprise to anyone, it's worth pointing out that very little of this book is legal for Pathfinder Society play. In sum, Quests & Campaigns by itself is limited in its usefulness for a large chunk of the Pathfinder player base.
Having just purchased Ultimate Campaign a week ago, I can safely say that this books is, in all the best ways, a collection of tools, ideas, tables, and bonus rules that got trimmed from the (very well done) Ult. Campaign. My players are just entering into a point in their campaign where they are building structures, training a revolutionary group, and uncovering lots about their own character's backstories, so both books are going to come in very handy. I can suggest Q&C for any player looking to randomize character creation, generate interesting backstories for NPCs or introductory PCs, focus on artifact hunting (questing?), or worldbuilding in-between skirmishes. Quests & Campaigns directly compliments Ultimate Campaign and will be treated like the younger sibling to that book.
Bonus Surprise!: Reintroduction of Drawbacks (aka "Flaws"), something I've included as a house rule for some time now, and a very helpful Background Generator that I'm sure will see quite a bit of use!
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Oooh! that's a pretty image. Where's it from? I don't recognize it.
And are Story Feats anything like the Achievement Feats from Legacy of Fire?
Also, why is this a player companion book rather than campaign setting? is it just the Construction of a character background? Because the other bits seem Game Master focused.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
It certainly would. But Mythic rules are slated for Gencon, which is in August, is it not? This is in April. the two months sound similar... But I think they might be distinct.
I wonder what sort of Golarion-Specific Epic quests there are though? Other than becoming a Worldwound Crusader, or becoming a Linnorm King I mean.
"Epic" doesn't necessarily mean post-20th level goals, though. It's a matter of scale and personal viewpoints of your character: finding the warlord that razed your village is just as valid a goal as when you're a fifth level character as when you're first.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I meant Epic in the sense of tales like Journey to the West, the Illiad, the Aeniad, the Eddas, and The Epic of Gilgmesh, not in the sense of post—20th level play. My question is, since generally player companion books are not setting-neutral, what makes these sorts of quets Golarion-specific? Finding the person who razed your beloved peasant village is a fairly common trope, it's true, but that generic quality means I would be surprised to find that suggestion here instead of in Ultimate Campaign.
This looks VERY interesting. I've always kinda wondered how best to build a character within the Golarion setting, and hopefully this book will provide, if the description is anything to go by.
I meant Epic in the sense of tales like Journey to the West, the Illiad, the Aeniad, the Eddas, and The Epic of Gilgmesh, not in the sense of post—20th level play. My question is, since generally player companion books are not setting-neutral, what makes these sorts of quets Golarion-specific? Finding the person who razed your beloved peasant village is a fairly common trope, it's true, but that generic quality means I would be surprised to find that suggestion here instead of in Ultimate Campaign.
It sounds to me like this will detail things like being a Brightness Seeker, a Lastwall crusader, a committed Hermean... stuff like that.
Like Ultimate Campaign, my bookshelf awaits this book eagerly.
And there's the connection to make.
Ultimate Campaign is going to be filled with TONS of awesome new character options. This book brings those options to players and characters campaigning in Golarion.
As folks get more insight into Ultimate Campaign I think the role of and placement for this book will become increasingly apparent.
Like Ultimate Campaign, my bookshelf awaits this book eagerly.
And there's the connection to make.
Ultimate Campaign is going to be filled with TONS of awesome new character options. This book brings those options to players and characters campaigning in Golarion.
As folks get more insight into Ultimate Campaign I think the role of and placement for this book will become increasingly apparent.
You had me at "TONS of awesome" ;) I can't wait for the book.
Like Ultimate Campaign, my bookshelf awaits this book eagerly.
And there's the connection to make.
Ultimate Campaign is going to be filled with TONS of awesome new character options. This book brings those options to players and characters campaigning in Golarion.
As folks get more insight into Ultimate Campaign I think the role of and placement for this book will become increasingly apparent.
yeah, O.K, I was a bit puzzled by this book because it seems very... I don't know, unfocused? I guess I am mssing something. What exactly is the subjact of this book?
Like Ultimate Campaign, my bookshelf awaits this book eagerly.
And there's the connection to make.
Ultimate Campaign is going to be filled with TONS of awesome new character options. This book brings those options to players and characters campaigning in Golarion.
As folks get more insight into Ultimate Campaign I think the role of and placement for this book will become increasingly apparent.
yeah, O.K, I was a bit puzzled by this book because it seems very... I don't know, unfocused? I guess I am mssing something. What exactly is the subjact of this book?
I believe this is basically going to be Ultimate Campaign: Golarion Edition/Suplement (as Ultimate Campaign will be in the rulebook lign, and thus setting neutral)
Adventuring rulers will also find new structures to construct within their cities and armies to raise under their banners, expanding upon the kingdom building rules and other exciting new options from Ultimate Campaign
Dammit to the 9! Now I'll have to get it. Stupid kingdom building and it's awesomeness.
Like Ultimate Campaign, my bookshelf awaits this book eagerly.
And there's the connection to make.
Ultimate Campaign is going to be filled with TONS of awesome new character options. This book brings those options to players and characters campaigning in Golarion.
As folks get more insight into Ultimate Campaign I think the role of and placement for this book will become increasingly apparent.
Oh wow, this next year is gonna be awesome!! ^_^ Just out of curiosity. I know caravan rules probably won't find themselves in Ultimate Campaigns, but do you think they'll be in this Player Companion? Given how much Varisian caravans are discussed in Pathfinder setting material, I'd think they'd make a small appearance and maybe get some expansion. If not, that's okay: caravan rules are already available in the Jade Regent Player's Guide, and this book will probably find its way into my PDF library anyways ^_^
Yes, I love the idea behind this book. As a DM with lazy players (to put it lightly) who barely research the setting before creating their character and really basing them more off of new movies and games that come out, this will be a mercy to DMs like me. Not to mention this will be great for making in depth and story driven NPCs to travel alongside the party. Keep up the good work guys.
Adventuring rulers will also find new structures to construct within their cities and armies to raise under their banners, expanding upon the kingdom building rules and other exciting new options from Ultimate Campaign.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
A divine ceremony spell!? I see many in game weddings between PCs/NPCs in the future. Does anybody know if getting married in Galorian is recognized in the US? :)
How much overlap in content will there be between the content in this vs. Ulimate Campaign? In other words, will any of the material be identical to what's found in UCamp, & if so, how much? Thanks
How much overlap in content will there be between the content in this vs. Ulimate Campaign? In other words, will any of the material be identical to what's found in UCamp, & if so, how much? Thanks
It's more of an expansion on the rules in Ultimate Campaign, especially for Story Feats, which get a randomized table of potential quests to fulfill your Story Feat. Additional traits, drawbacks, and a random race/ethnicity/nationality creator. More importantly, this book is setting-focused, meaning a lot of the material is specifically for use in the Inner Sea region of Golarion.
And now I have another favorite artwork to go with Lirianne's gatling apotheosis from Rasputin must Die!: Seelah brandishing the restored Shield of Aroden. :D