Akata

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** Pathfinder Society GM. 60 posts (61 including aliases). 5 reviews. No lists. 1 wishlist. 19 Organized Play characters. 2 aliases.



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Very Engaging, Slightly Dangerous

5/5

Full table of level 2s resulting in high sub-tier, so the challenges were actually challenging, just like a mountain trek should be. Solid RP opportunities and players were beginning to really work together to get around the skill challenges after a bunch almost died to a particularly dangerous one. Really pulled out all of their tactics to get the jump on the big bad and the writing was great throughout to support a GM trying to wrangle a bunch of cats at their table.
Highly recommended!


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AH TEN SHUN

4/5

Ran this on 4-5 subtier the evening after it was released and the party really seemed to fall into jobs there. The initial set-up is simple enough, but it may be a little difficult to get the ball rolling depending on party tactics. The mission isn't what they think it will be, but once it becomes apparent, it's a race against the elements. Some information that players would ask for was not provided in the scenario, but nothing so key as to unhinge the entire sequence of events and was easy enough to come with answers off the cuff. When all was said and done, I feel like the 6 players had a fun time, even if they might have felt like they were being hazed or purposefully given the grunt work.
Fairly easy to prepare for as a GM. Helpful to have lots of elementally-appropriate minis to use to fill the ranks as background noise.


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Cinematic, High Stakes Risks

5/5

GMed this scenario on 5-6 Hard Mode for 4 players, with one GM-run PC. Challenges were tightly-managed chaos, especially in the penultimate scene. Some of the most fun I've had running games so far and my players said similarly immediately after finishing the scenario. I'd happily play this one if presented in the future and Hard Mode makes it that much more fun.


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5/5

Great opportunity for both halves of the social/martial group to shine, with the ROLE-playing and information gathering in the first half and the ROLL-playing and combat mastery in the second half. The endboss is a bit of a challenge to run effectively (at both Tiers, although I only ran this at 7-8) and there are many sub-rules and conditions to remember, so bring your notecards or your cheat sheets and make sure to do your preparation beforehand. This one is great, but it requires some planning.


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Quests & Campaigns

5/5

Having just purchased Ultimate Campaign a week ago, I can safely say that this books is, in all the best ways, a collection of tools, ideas, tables, and bonus rules that got trimmed from the (very well done) Ult. Campaign. My players are just entering into a point in their campaign where they are building structures, training a revolutionary group, and uncovering lots about their own character's backstories, so both books are going to come in very handy. I can suggest Q&C for any player looking to randomize character creation, generate interesting backstories for NPCs or introductory PCs, focus on artifact hunting (questing?), or worldbuilding in-between skirmishes. Quests & Campaigns directly compliments Ultimate Campaign and will be treated like the younger sibling to that book.

Bonus Surprise!: Reintroduction of Drawbacks (aka "Flaws"), something I've included as a house rule for some time now, and a very helpful Background Generator that I'm sure will see quite a bit of use!


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3/5

Watch out for that fragile little tongue of his. Mine was broken off in the box and wasn't anywhere inside it. It's a nice sculpt and a great looking vampire, of course, but incredibly tiny parts like the tongue are almost asking to become problems down the line.


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5/5

Excellent movement, flow, and sizable enough to double as a Huge elemental in a pinch. Tied with the Large Air Elemental in this set for the coveted "Best Elemental" Award.


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Blah-venous Ooze

2/5

I'm in the same boat as the others. I'm just not satisfied with pulling this guy from a box. I feel like it's something that could easily be reproduced with wall tack. If they had made this out of a semi-transparent gray or clear plastic, like the Glass Golem, my opinion would be much higher. At least it's in attack mode and not just laying around like a puddle.


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Zug zug for Gug!

5/5

Tall enough to chew on the armpit of the Rune Giant and an excellent depiction of Andrew hou's original artwork. Easily one of my favorite pieces in the set and as tall as some of the Huge sculpts, despite his gangly frame.



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