Pathfinder Campaign Setting: The Worldwound (PFRPG)

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Pathfinder Campaign Setting: The Worldwound (PFRPG)
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The Worldwound

A century ago, the nation of Sarkoris was murdered. Today, the fallen nation is a horrific, post-apocalyptic nightmare cloven by a vast canyon that connects Golarion to the demon-haunted reaches of the Abyss. This rift is known as the Worldwound, and through it the demonic hordes pour forth, set on defiling the world of mortals and claiming it for their own. Though the demons have so far been held back at the borders by barbarians and crusaders alike, the region that was once Sarkoris remains a fiendish beachhead on the mortal realm. Worse, the Worldwound itself is slowly growing—and if something isn’t done to halt this blight, the demons it spawns might one day swallow all of Golarion!

Inside this book, you’ll find:

  • Ruined cities, such as the shattered capital city of Iz, the frozen city of Dyinglight, and the river city of Undarin.
  • An exhaustive examination of the strange and otherworldly hazards of this demon-ruled region.
  • Key historical sites such as the Circle of the Hierophants, the Shroud of Unicorns, and Threshold, the fortress where the Abyssal portal first opened.
  • Adventure sites ready for exploration, as well as locations like the holdout town of Gundrun, a safe harbor in a deadly land.
  • More than a dozen new monsters, including several new demons and two new monster templates, ensuring PCs will never lack for foes in this devastated realm!
The Worldwound is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting. In addition, The Worldwound is the setting for the demonslaying Wrath of the Righteous Adventure Path, making this book a perfect supplement for that campaign.

Written by James Jacobs, Jonathan H. Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr.
Cover Art by Kieran Yanner.

ISBN-13: 978-1-60125-532-7

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A Perfect Setting to Inflict on Jaded Players

5/5

If you're a GM and hate your players, send their characters to The Worldwound! Joking (mostly). The Worldwound is a location in Pathfinder's campaign setting of Golarion, and this book is an excellent product. The premise is that a century ago, a group of demon-worshipping cultists succeeded in the one thing that most adventures assume PCs will arrive to stop in time: they opened a permanent gate to the demon plane known as the Abyss! Untold numbers of demons poured out and quickly overwhelmed the entire country of Sarkoris before a crusade of defenders assembled from all over the continent managed to partially contain the threat by erecting magical barriers around the doomed country. The fighting continues to this day as the demons probe for weaknesses and the exhausted defenders dream of some way to banish the evil forever. The former nation of Sarkoris is a blasted apocalypse overrun by demons. It's the perfect setting for mid- and high- level adventuring groups looking for maximum danger and carnage.

The Worldwound book is a 64-page entry in the Campaign Setting line. The inside front cover is an excellent map of the area: it's detailed, has a scale, and is generally cool looking (really, everything one needs in a map). The inside back cover is a concise timeline of what led to the formation of the Worldwound, and the effects of the efforts to close or contain it since. The inside is divided into three chapters: a gazetteer, adventuring dangers, and a bestiary. As a minor note, I noticed and appreciated the detailed cross-referencing and incorporation of material from other Pathfinder books.

The gazetteer (25 pages) covers five different regions of the Worldwound and each of them receives four pages of coverage including a half-page map of a city or other notable location within that region (unlike the main map, these maps are sparsely annotated). Unlike some campaign setting books, there are no NPC or monster stat blocks within the gazetteer. The first region to get coverage is Frostmire, one of the safest places to be in the Worldwound because there's literally almost nothing there besides ragged hills and stinking swamps: both the demons and the crusaders long ago lost interest in the place. Next up is Riftshadow, a "ruin-choked waterway" notable in part for containing the home of Areelu Vorlesh, the demon-worshipping witch responsible for opening the rift to the Abyss in the first place! The Sarkorian Steppe is the third region covered and it's notable for the raids frequently launched into the area by the barbarian tribes of the Mommoth Lords. I really liked the description of an enduring rivalry between one barbarian leader, Khraigorr Half-Face and demon named Gashgelag. The fourth region covered, Stonewilds, has a fantastic backstory involving the last stand of a powerful circle of druids whose final action stymies the demon occupiers to this day. The final region is The Wounded Lands, the actual site of the rift to the Abyss and the center of its demonic taint. The description is quite effective at making it a terrifying place to visit! Overall, the writing in this chapter is strong. My main criticism, and it's not necessarily a damning one, is that I see incredibly little incentive for PCs to want to come here. GMs will have their work cut out for themselves to persuade sensible groups that the risk is worth whatever reward is on offer.

"Adventures in the Worldwound" is the title of the second chapter (15 pages). It starts with a great explanation of why travellers to the area will be lucky to survive the hazardous landscape before even thinking about the demonic armies waiting to pounce. This is the first Campaign Setting book I've seen to make good use of Pathfinders rules for weather, and each region has descriptions of its normal weather and occasional Abyss-influenced dangerous weather. In another nice touch, a detailed description is given to how Survival checks to obtain food and water are much harder in each of the different regions, and how they're likely to result in magically tainted finds that can have a variety of terrible effects. In other words, adventurers better bring their own food (and a lot of it, if they plan to stay long) and sufficient spells to protect themselves against crazy-dangerous weather patterns. Fantastically fun (and cruel) hazards like "Bowel Worms" and "Demonplague" are detailed here as well. If you want to tell a "Man vs. Environment" story, just crossing the Worldwound is a feat in itself. The remainder of the chapter gives overviews of ten different "adventure sites." Each receives about a page of coverage; for example, there's an entire village of werewolves called Moonscream Glade, and a mysterious hovering structure called simply "Hanging Tower." My favourite is Pulura's Fall, a temple to an empyreal lord that has managed to stave off the demonic forces that have besieged it for over a century. It's an evocative and inspiring tale. Do keep in mind that these entries are broad descriptions only, and a GM would have a lot of work to do (in terms of coming up with stat blocks and layouts) to actually use them in a game. They're aids to creativity, but definitely not "pull-and-play" encounters.

The third and final chapter is perhaps the longest bestiary I've seen in a book in this line: 25 pages. There are random encounter tables for each of the regions, and the lowest CR on any of them is 10! A good sign, as the book explicitly says earlier, that PCs shouldn't be coming to the Worldwound until they have several levels under their belts. As for the new monsters introduced (16 of them), simply put they're as good as it gets. If you think you've seen it all, you're wrong! There's some incredibly creativity (and horror) put on display in this chapter and I would cackle with glee (or sigh with pity) to put PCs up against them. The artwork here is really strong--maybe not the absolute best Paizo has offered, but still quite effective at conveying how hideous these creatures are. Whoever was responsible for this bestiary should pat themselves on the back and be given a raise.

I don't have any groups adventuring in the Worldwound at present, so I wasn't sure what to expect from reading this one. I hope, as a PC, that I never have to go there! But that's good. A fictional world needs places that scares PCs (and the players running them), and not every area needs to be suitable for 1st level characters. If your players have become jaded, the Worldwound will be an eye-opening experience. They may never forgive you!


Tingled my Adventure Bone!

5/5

In anticipation of an upcoming campaign of the Wrath of the Righteous in which I am a player I picked this book up as a bit of an aid in immersing myself into the setting.

OMG!

I can only hope my GM takes us to many of the places within! I love all of these adventure hooks and points of interest. Everything from stone forests to fallen crusades, this book hints at all.

In reading it, the area has a wink and a nod to this having once been the Golarion Celtic analog so that makes me a wee bit sad that its been overtaken by the demons. Its a shame there is no comparable places in Golarion that take on that setting to allow players to design characters with an eye towards a Celtic archetype. However there are meant to be Sarkorian survivors and refugees, I suppose that's something.


Very evocative

5/5

Read my full review on Of Dice and Pen.

The Worldwound is really quite an impressive book. The desolation and despair of the setting come across remarkably well, while at the same time, the little glimmers of hope that dot the region (a few hold-outs for the forces of good) keep the book from becoming too depressing in its subject matter. In many ways, travelling to the Worldwound is like travelling to the Abyss without leaving Golarion, so it presents a very, very different setting to what is just next door. Even the sky and the weather behave in different ways. It’s not an area of the world I’ve paid a lot of attention to in my gaming up to now, but after reading this book, I just may pay it a little more in the future.


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Dragon78 wrote:
So what monsters did we get in this one? Descriptions? Type? CR?

Well... (and I hope this isn't too much detail)

Spoiler:
Monsters:

Abrikandilu, or wrecker demons, CR 3 deformed hunchbacks with horns, a forked ratlike tail, and two thumbs. They love destroying beauty, and at the same time loathe mirrors, their bites causing hideous ugly wounds that damage a person's self-esteem as well as their flesh.

Derakni, or locust demons, CR 10 creatures the size of a horse with the lower body of a locust, a scorpion's tail, and the upper body of a fanged humanoid-looking creature. The droning of their wings as they fly past inspires madness.

Gallu, or warmonger demons, CR 19 eight foot tall humanoid-like beings with the head of a hairless wolf, horns, the wings of a bat, the tail of a lion, hooved feet, and with spiky armor riveted onto their bone-white flesh. They are capable of assuming humanoid form, and despite their love of engineering martial strife, can be very patient when seeking to infiltrate societies, acquire positions of power, and influence governments to go to war. They also often serve as commanders in demonic armies.

Gibrileths, or filth demons, CR 11 things composed almost entirely of quivering tumors filled with acidic fluids, a nest of spindly, atrophied arms growing from the top of their body, three eyes, and a pair of batlike wings. They love spreading disease, any weapon they wield automatically becoming a vector for it, and they also are happy to rip off their cancerous, acid-oozing tumors and hurl them at people. They consider diseased, partially liquefied flesh a delicacy.

Kithangian, or beast demons, CR 9 monstrosities that...basically, imagine a horse standing on its hind legs, except that instead of front legs, it has scorpion claws with humanoid faces on the inside, a pair of scorpion stingers coming from its shoulders, and it also looks to have been decapitated, with red eyes glimmering from within the flesh. They hate animals, can transform into animals, and as Doc noted, they are pretty much stated to go around raping animals, impregnating them with half-fiend litters that usually kill the mother. It should also be noted that they have baleful polymorph as a 1/day spell-like ability in addition to their hold animal and unnatural lust at-will spell-like abilities, which means that they can turn YOU into an animal. To rape. And that's not even getting into their claw-faces tongue-violating your flesh when they grapple you and warping your sense of self. AHHHH.

Lilitu, or temptation demons, CR 17 demonesses that have goat hooves, goat horns, and a serpentine tail, which doesn't sound so bad until you realize that her goat horns are coming out of where her eyeballs should be because she doesn't have any. Less directly destructive than most demons, like succubi lilitu prefer to infiltrate mortal society and lead mortals into sin. While they have mind control abilities, they prefer to trick and deceive people into committing sins of their own volition, and otherwise increase the number of mortals bound for the Abyss after their deaths.

Oolioddroo, or moth demon, CR 13 demons that resemble an emaciated woman with a mothlike face with four dragonfly wings and shadows surounding them. They have a very long tongue that they can use to implant eggs into your brain, whereafter it can track your location,, communicate telepathically with you, read your mind, modify your memory, or use suggestion on you, all from any distance as long as you're both on the same plane, and its tongue can also suck out your thoughts or memories. They usually do this while you are asleep, creating sleeper agents who don't remember any of the likely heinous things they've done.

Dwiergeth, CR 13 aberrations that...okay, imagine some sort of spiky tumorous mass with a pair of snake heads and legs that look like insect legs crossed with thorny vines and feet that look like the arms of an octopus. Also its innards actually inhabit another dimension and if it swallows you you could get lost in its EXTRADIMENSIONAL INTESTINES.

Grimslake, CR 6 aberrations...imagine a maggot the size of a horse except it has chitinous plates down its back with razor-sharp ridges and spines and a tail with tendrils that try to drill into your bones and suck out your marrow. They prefer corpses but don't hesitate to take on living victims, and the sounds of your agonized screams are music to its...lack of visible ears. And then it uses your corpse to lay eggs in.

Riftcreeper, CR 15 ooze, fifty feet of unnatural, acidic protoplasm with lots of tendrils. They are intelligent but lack interest in conversing with food, ie, you.

Uranaag, CR 8 construct, looks like a spiked cage on steroids with lots of arms with blades, saws, etc., basically a living trap that loves to ambush people and cut them to bits.

Warmonger Wasp, CR 7 construct, something along the lines of a retriever, made of protoplasmic flesh and partially organic, partially metallic, basically wasps the size of horses with scythe-arms, poison, and exploding bolts of electricity. Despite not being an outsider, you can conjure them with planar ally or planar binding if you take soe precautions.

Warped One, CR 8 outsider, the result of nonsinful souls or even still-living humanoids warped by the Abyss into a demon-like entity, chaotic forces twisting and mutating them in endless agony, looking like two to four demonic-looking humanoids awkwardly fused together, a tangle of limbs and gnashing teeth. Totally insane, they should only be used if you like rolling lots of dice, for they randomly develop different mutations every round and can mutate any living creature within thirty feet of it that fails a save every round, though if you save, you're safe for twenty-four hours.

Templates:

Demonic Vermin, CR +1 template that can be applied to any vermin, turning them into a magical beast with human-level intelligence and a list of various abilities it might have, and the encouragement to make up your own. Created by exposure to the Abyssal energies of the Worldwound.

Plagued Beast, CR +1 template that can be added to any living corporeal being with an Int score of 1 or 2, turning them into a disease-spreading undead being. Created when animals and other unintelligent beasts are killed by the demonplague, which they also spread.

Siabrae, CR +2 template that can be applied to any creature with at least 11 levels of druid, turning it an undead stone skeleton with massive stone antlers and polished white orbs for eyes. They gain the earth subtype, a burrow speed, earth glide, and a nasty petrification attack...amongst other things.

Lots of nasty stuff, in short!

The hazards are also impressively terrifying...midnight morels in particular being rich in horror fuel, though bowel worms are up there too. The baby screams are a nice touch! I also like how each area has a different Survival DC for getting along in the different areas, ranging from DC 18 to DC 30, and even once you find or drink the food, there's still a chance (different odds in each region) that you'll wind up eating or drinking something that gets you infected by a disease or parasite that purify food and drink won't protect you from. And then there's Abyssal storms...

Lots of other fun stuff, too, I liked the entire tribe of barbarians that are all possessed by shadow demons, and that the fungus queens made a reappearance. Though I also consider you evil teases for listing someone with the half-succubus template, to be found in Demons Revisited...dangit. One more month! I did like the nice laundry list of various demons and other such horrors with class levels, ranging from banshee bards to advanced fiendish treant blight druids, and plenty more. Even a daemon! The map of the Wounded Lands really did a nice job of driving in how BIG the Worldwound itself is...

Overall, nice job with all the horror fuel and showing how f*&@ed up The Worldwound is.

Edit: Dangit, Heine Stick beat me to the monster list. Oh well!


That list sounds awesome!! Especially the Oolidrroo, Abrikandilu and Riftcreeper are awesome.

But another Succubus monster really? We have like 10 already? :-p

Also I wished the Locust demon lost his Scorpion tail, too much monsters have scorpion features I think a half locust and half human isn't done before...


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Luthorne wrote:
Overall, nice job with all the horror fuel and showing how f+$*ed up The Worldwound is.

This cannot be emphasized enough. The ooliodroo is a great example. Those eyes...

But yeah, so much delightfully demonic horror in this book. It might just be my new top-1 book in the Campaign Setting line.


Thanks for the info guys.


James Jacobs wrote:
Shalafi2412 wrote:
Thanks for sharing this. Are the traps that they adventurers found in the Worldwound that were really nasty and mean statted in the book?

Yup.

There's actually a fair amount of stuff from Worldwound Gambit in there.

Grazie altra volte!


Arent the lilitu already in the Book of the Damned II?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shalafi2412 wrote:
Arent the lilitu already in the Book of the Damned II?

Nope. You might be thinking of the 3.5 D&D Fiendish Codex I, though. Those lilitu were CR 12, these are CR 17, and quite a bit different in design.

Paizo Employee Creative Director

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The "lilitu" is a creature/concept from real-world myth (see here for what Wikipedia has to say on the subject).

I was the one who designed the D&D version of the lilitu in D&D's Fiendish Codex I, and I did a lot of work on developing the Pathfinder version. Since both versions are based on the same real-world inspiration, they do have some similarities, but with the Pathfinder version, I wanted to make the lilitu more powerful so as to further separate her from the somewhat similar succubus. The Pathfinder version looks pretty different as well from the D&D one, and occupies a different niche in the demon race.

You can certainly still use both in your Pathfinder game, but we can only use the CR 17 Pathfinder version, since the version I designed for D&D is not open content.

Contributor

Shalafi2412 wrote:
Was the WorldWord Gambit used for this as a reference>

It's an awesome book, and it was the first thing I read through when doing research for this book. Every page with environmental descriptions, plants, animals, monsters, etc got flagged for note taking.

It, the old Sarkoris details in Lost Kingdoms, and various other places had awesome things to pick up on for this book. :)


Yeah, Book of the Damned II brought in the vermlek, brimorak, seraptis, and vavakia. No lilitu. I was kind of surprised, though, I kind of thought that if lilitu made an appearance in Pathfinder that they might be devils with a specific association with Ardad Lili, given her own connections with the myths of Lilith...but, guess not. And judging by the wikipedia link, the connection may not be that solid anyways...that or James Jacobs beat F. Wesley Schneider in the underground no-holds wrestling match they held over whether the lilitu should be a demon or devil, just like they do with every supernatural terror that both want to lay claim to for demonkind and devilkind respectively. Maybe we'll see some lilin devils in the future?

I do think lilitu hold something of a different role than succubi in some ways, holding some overlap with the glabrezu in their ability to grant mortal wishes, and their husk-related abilities certainly grant some innnnnnteresting possibilities...and they're certainly for a higher power level than your average succubus.

I was also looking through the events leading to the creation of the first siabraes, it's pretty interesting. Not to mention a vrolikai with class levels is a pretty scary concept, much less a vrolikai with class levels bent on finding a way to devour the entire soul of Golarion itself! Of course, if this notion is true, one wonders if druids of Castrovel or Akiton or other planets are somewhat different than druids native to Golarion. Or whether the Worldwound has somewhat tainted at least a portion of this hypothetical planetary oversoul, allowing for the existence of siabraes to begin with.

And it was also interesting to me to see that a druid teaching someone else the druidic language apparently, if that line is to be believed, loses their powers...temporarily? Until they undergo an atonement? It's stated that it's forbidden to teach that language in the druid class, but not what the penalties were for doing so...that combined with discussion about how Shaorhaz is also potentially tainting druidic magic itself certainly stimulates some thought about how druidic magic operates in Golarion and where it really comes from. And, of course, what those twisted siabraes are up to in the Circle of Hierophants...

It's also interesting to see that we have a few mythic characters showing up, which I didn't notice at first...thought they were prestige classes glancing over. Areelu Vorlesh, Auzmezar, and Xanthir Vang...and a host of other big time non-mythic terrors to boot. Could wish we'd gotten some more details on some of them, but it's understandable considering all the countless nefarious evils present. A setting where monsters have definitely taken over and now rule...and mighty monsters they are indeed!


I'm very impressed with this book; it has definitely increased my anticipation for Wrath of the Righteous.

Out of curiosity, do all lilitu's horns grow from where their eyes would be? That's how the illustration looks to me, but there's nothing mentioned about it in the text.


I think it's an artistic license, but cool enough to be just how it should be.

Paizo Employee Creative Director

Luthorne wrote:

And it was also interesting to me to see that a druid teaching someone else the druidic language apparently, if that line is to be believed, loses their powers...temporarily? Until they undergo an atonement? It's stated that it's forbidden to teach that language in the druid class, but not what the penalties were for doing so...that combined with discussion about how Shaorhaz is also potentially tainting druidic magic itself certainly stimulates some thought about how druidic magic operates in Golarion and where it really comes from. And, of course, what those twisted siabraes are up to in the Circle of Hierophants...

It's also interesting to see that we have a few mythic characters showing up, which I didn't notice at first...thought they were prestige classes glancing over. Areelu Vorlesh, Auzmezar, and Xanthir Vang...and a host of other big time non-mythic terrors to boot. Could wish we'd gotten some more details on some of them, but it's understandable considering all the countless nefarious evils present. A setting where monsters have definitely taken over and now rule...and mighty monsters they are indeed!

The rules are silent on exactly what happens to a druid if they teach someone druidic, so treating it as a cleric who loses her way and loses her faith seems like a good comparison. You can regain your faith and then with an atonement spell or enough acts of penance you can regain your cleric power.

As for those mythic characters... this isn't the type of book where we stat folks up, regardless of level. THAT SAID... in the Wrath of the Righteous Adventure Path and in Demons Revisited...

Spoiler:
...we'll be providing stats for a lot of them.

Paizo Employee Creative Director

RogueMonkeyChief wrote:

I'm very impressed with this book; it has definitely increased my anticipation for Wrath of the Righteous.

Out of curiosity, do all lilitu's horns grow from where their eyes would be? That's how the illustration looks to me, but there's nothing mentioned about it in the text.

No... alas, that piece of art came in with only hours to spare before we sent the book to the printer. Very frustrating.

Lilitus have horns growing from their head, not where their eyes should be. The whole point of the lilitu is that she doesn't have eyes, and having horns grow out of them kinda makes the horns look like stalked eyes a little, which is not the intent.

We'll have new art of a lilitu during Wrath of the Righteous that illustrates them correctly.


James Jacobs wrote:
Luthorne wrote:

And it was also interesting to me to see that a druid teaching someone else the druidic language apparently, if that line is to be believed, loses their powers...temporarily? Until they undergo an atonement? It's stated that it's forbidden to teach that language in the druid class, but not what the penalties were for doing so...that combined with discussion about how Shaorhaz is also potentially tainting druidic magic itself certainly stimulates some thought about how druidic magic operates in Golarion and where it really comes from. And, of course, what those twisted siabraes are up to in the Circle of Hierophants...

It's also interesting to see that we have a few mythic characters showing up, which I didn't notice at first...thought they were prestige classes glancing over. Areelu Vorlesh, Auzmezar, and Xanthir Vang...and a host of other big time non-mythic terrors to boot. Could wish we'd gotten some more details on some of them, but it's understandable considering all the countless nefarious evils present. A setting where monsters have definitely taken over and now rule...and mighty monsters they are indeed!

The rules are silent on exactly what happens to a druid if they teach someone druidic, so treating it as a cleric who loses her way and loses her faith seems like a good comparison. You can regain your faith and then with an atonement spell or enough acts of penance you can regain your cleric power.

As for those mythic characters... this isn't the type of book where we stat folks up, regardless of level. THAT SAID... in the Wrath of the Righteous Adventure Path and in Demons Revisited... ** spoiler omitted **

Yeah, I saw that Shaorhaz is going to be statted out in Demons Revisited (something else I am looking forward to), though honestly I was thinking just more of what their bigger roles are in things and what they're like. We got lots on Areelu Vorlesh, given her prominent role in creating the Worldwound, but with Auzmezar, all we really know is that he's the hierophant of the siabrae, and that Xanthir Vang is a blackfire adept who is or will become a valuable agent of Deskari. That said, the very scarcity of information does tend to suggest they may well play an important role in the Adventure Path, since the book says it's purposefully not going to give extra detail to places that are covered in Wrath of the Righteous, and if the same applies to NPCs...

...and now I'm curious about what mythic succubi will be like. And mythic glabrezu. So much fun stuff on the horizon...

Edit: Man, I hope we get a mythic worm-that-walks. That would be awesome.


that setting is awesome and batting a four armed snake beast is awesome!
but its still nightmarish and i love it.

Paizo Employee Creative Director

Luthorne wrote:

Yeah, I saw that Shaorhaz is going to be statted out in Demons Revisited (something else I am looking forward to), though honestly I was thinking just more of what their bigger roles are in things and what they're like. We got lots on Areelu Vorlesh, given her prominent role in creating the Worldwound, but with Auzmezar, all we really know is that he's the hierophant of the siabrae, and that Xanthir Vang is a blackfire adept who is or will become a valuable agent of Deskari. That said, the very scarcity of information does tend to suggest they may well play an important role in the Adventure Path, since the book says it's purposefully not going to give extra detail to places that are covered in Wrath of the Righteous, and if the same applies to NPCs...

...and now I'm curious about what mythic succubi will be like. And mythic glabrezu. So much fun stuff on the horizon...

Edit: Man, I hope we get a mythic worm-that-walks. That would be awesome.

While Auzmezar has no role to play in Wrath of the Righteous, and thus won't be statted up...

Spoiler:
...Xanthir Vang is one of the main bad guys of the AP. He's the "boss" of the 3rd adventure.

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What a wretched, wretched place...

OMG, I can't wait to someday run something here!


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GM Lilith wrote:

What a wretched, wretched place...

OMG, I can't wait to someday run something here!

I can certainly think of better places to spend your vacation.

Disclaimer: May bring you to within a 2-hour-radius of Richard Pett.


Just noticed something ...

In the timeline on the rear inside cover it lists that the god Aroden defeated Deskari's avatar at the Lake of Mists and Veils in 4433 AR. If this is correct, this is a big update from what the timeline was in the older books. Originally, according to the "Campaign Setting" p. 148, this happened before Aroden's apotheosis (i.e. before 1 AR). As far as I can tell, this would be Aroden's first documented direct intervention since he defeated Tar-Baphon in 896 AR. As far as I understood, I thought that Aroden withdrew from helping humanity directly after defeating the wizard-king. After all, he didn't personally interfere in the Shining Crusade in the 38th and 39th century AR. Any insight?


Just saw something else ...

The same timeline lists Queen Galfrey as taking the throne in Mendev in 4601 AR. Even if she was made queen when she was a baby, this means that she's 113 years old! Given that she's human (at least according to the "Faction Guide") is this a typo or has she been sucking on sun orchid elixir milk shakes for much of her life?

Paizo Employee Creative Director

PFWiki Scribe wrote:

Just saw something else ...

The same timeline lists Queen Galfrey as taking the throne in Mendev in 4601 AR. Even if she was made queen when she was a baby, this means that she's 113 years old! Given that she's human (at least according to the "Faction Guide") is this a typo or has she been sucking on sun orchid elixir milk shakes for much of her life?

The church has indeed been supplying her with the Sun Orchid Elixir, rather than change leaders in the middle of a long war they keep hoping won't last much longer, they decided to keep her around, basically.

In fact, I'm right now working on her NPC gallery section for the fourth Wrath of the Righteous adventure, which talks a bit about that, and on how it's starting to wear at her psychologically being the leader of a 100 year long war.

Paizo Employee Creative Director

PFWiki Scribe wrote:

Just noticed something ...

In the timeline on the rear inside cover it lists that the god Aroden defeated Deskari's avatar at the Lake of Mists and Veils in 4433 AR. If this is correct, this is a big update from what the timeline was in the older books. Originally, according to the "Campaign Setting" p. 148, this happened before Aroden's apotheosis (i.e. before 1 AR). As far as I can tell, this would be Aroden's first documented direct intervention since he defeated Tar-Baphon in 896 AR. As far as I understood, I thought that Aroden withdrew from helping humanity directly after defeating the wizard-king. After all, he didn't personally interfere in the Shining Crusade in the 38th and 39th century AR. Any insight?

This is indeed a change from the original campaign setting, due to the fact that we needed to move this fight against Deskari forward a bit to mesh with the rest of the region's history, as expanded upon in Lost Kingdoms and other sources.

He did indeed withdraw from the world after his defeat of Tar-Baphon, but he also came back now and then to handle a few key situations—such as laying the smackdown on Deskari. Who is a more powerful foe than Tar-Baphon, if only by a few CR points.


James Jacobs wrote:
PFWiki Scribe wrote:

Just saw something else ...

The same timeline lists Queen Galfrey as taking the throne in Mendev in 4601 AR. Even if she was made queen when she was a baby, this means that she's 113 years old! Given that she's human (at least according to the "Faction Guide") is this a typo or has she been sucking on sun orchid elixir milk shakes for much of her life?

The church has indeed been supplying her with the Sun Orchid Elixir, rather than change leaders in the middle of a long war they keep hoping won't last much longer, they decided to keep her around, basically.

In fact, I'm right now working on her NPC gallery section for the fourth Wrath of the Righteous adventure, which talks a bit about that, and on how it's starting to wear at her psychologically being the leader of a 100 year long war.

Hey, I guessed it!


James Jacobs wrote:
PFWiki Scribe wrote:

Just noticed something ...

In the timeline on the rear inside cover it lists that the god Aroden defeated Deskari's avatar at the Lake of Mists and Veils in 4433 AR. If this is correct, this is a big update from what the timeline was in the older books. Originally, according to the "Campaign Setting" p. 148, this happened before Aroden's apotheosis (i.e. before 1 AR). As far as I can tell, this would be Aroden's first documented direct intervention since he defeated Tar-Baphon in 896 AR. As far as I understood, I thought that Aroden withdrew from helping humanity directly after defeating the wizard-king. After all, he didn't personally interfere in the Shining Crusade in the 38th and 39th century AR. Any insight?

This is indeed a change from the original campaign setting, due to the fact that we needed to move this fight against Deskari forward a bit to mesh with the rest of the region's history, as expanded upon in Lost Kingdoms and other sources.

He did indeed withdraw from the world after his defeat of Tar-Baphon, but he also came back now and then to handle a few key situations—such as laying the smackdown on Deskari. Who is a more powerful foe than Tar-Baphon, if only by a few CR points.

Was Aroden still a demigod then, or can full gods actually throw avatars into action in the material world?

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
Was Aroden still a demigod then, or can full gods actually throw avatars into action in the material world?

He was likely still a demigod, but the gods can indeed manifest in person on the Material Plane. It's just that they usually don't.


How many demons have stats in this product? At what CR's?
Any demon lords?

Paizo Employee Creative Director

macros wrote:

How many demons have stats in this product? At what CR's?

Any demon lords?

Abrikandilu (CR 3)

Derakni (CR 10)
Gallu (CR 19)
Gibrileth (CR 11)
Kithangian (CR 9)
Lilitu (CR 17)
Oolioddroo (CR 13)

No demon lord stats.

Bonus "ALMOST BUT NOT QUITE" demon monsters:

Demonic Vermin (+1 CR template)
Urannag (CR 8)
Warmonger Wasp (CR 7)
Warped One (CR 8)


So do we get much information on Sarkoris, their Druids/Circle of Hierophants, or the Threshold ???

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
macros wrote:

How many demons have stats in this product? At what CR's?

Any demon lords?

I would note that there will be 9 Demon Lords stated up in the next few months; 1 in each of the volumes of Wrath of the Righteous and 3 in Bestiary 4

Shadow Lodge

James Jacobs wrote:
RogueMonkeyChief wrote:

I'm very impressed with this book; it has definitely increased my anticipation for Wrath of the Righteous.

Out of curiosity, do all lilitu's horns grow from where their eyes would be? That's how the illustration looks to me, but there's nothing mentioned about it in the text.

No... alas, that piece of art came in with only hours to spare before we sent the book to the printer. Very frustrating.

Lilitus have horns growing from their head, not where their eyes should be. The whole point of the lilitu is that she doesn't have eyes, and having horns grow out of them kinda makes the horns look like stalked eyes a little, which is not the intent.

We'll have new art of a lilitu during Wrath of the Righteous that illustrates them correctly.

I don't know, I actually really like the horns coming out of her eyes there and feel it communicates that their horns not eye stalks. That being said though her pose makes it difficult to get a good dead on look at her face which would be my one complaint.

Paizo Employee Creative Director

doc the grey wrote:
James Jacobs wrote:
RogueMonkeyChief wrote:

I'm very impressed with this book; it has definitely increased my anticipation for Wrath of the Righteous.

Out of curiosity, do all lilitu's horns grow from where their eyes would be? That's how the illustration looks to me, but there's nothing mentioned about it in the text.

No... alas, that piece of art came in with only hours to spare before we sent the book to the printer. Very frustrating.

Lilitus have horns growing from their head, not where their eyes should be. The whole point of the lilitu is that she doesn't have eyes, and having horns grow out of them kinda makes the horns look like stalked eyes a little, which is not the intent.

We'll have new art of a lilitu during Wrath of the Righteous that illustrates them correctly.

I don't know, I actually really like the horns coming out of her eyes there and feel it communicates that their horns not eye stalks. That being said though her pose makes it difficult to get a good dead on look at her face which would be my one complaint.

Just goes to show art is subjective, I guess! :-)

I just know that I requested the horns to be growing from her head, classic demon style, and that the horns from the eyes was something that we didn't have time to change since the art came in at the last minute, which is frustrating.

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:
James Jacobs wrote:
RogueMonkeyChief wrote:

I'm very impressed with this book; it has definitely increased my anticipation for Wrath of the Righteous.

Out of curiosity, do all lilitu's horns grow from where their eyes would be? That's how the illustration looks to me, but there's nothing mentioned about it in the text.

No... alas, that piece of art came in with only hours to spare before we sent the book to the printer. Very frustrating.

Lilitus have horns growing from their head, not where their eyes should be. The whole point of the lilitu is that she doesn't have eyes, and having horns grow out of them kinda makes the horns look like stalked eyes a little, which is not the intent.

We'll have new art of a lilitu during Wrath of the Righteous that illustrates them correctly.

I don't know, I actually really like the horns coming out of her eyes there and feel it communicates that their horns not eye stalks. That being said though her pose makes it difficult to get a good dead on look at her face which would be my one complaint.

Just goes to show art is subjective, I guess! :-)

I just know that I requested the horns to be growing from her head, classic demon style, and that the horns from the eyes was something that we didn't have time to change since the art came in at the last minute, which is frustrating.

It's cool, they are still one of my favorite demons to come out of that bestiary which has arguably some of the best outsiders I've seen come out of a piazo product in the last couple of months. I will say though I agree with people that the write up makes them sound like something like a devil with the whole sinning corruption angle thing. That being said though I think it just makes their interactions with devils way more compelling then the normal fare. Also I can't wait to see what Wes does as a response to this for a devil for Ardad Lili ^-^.


I'd like to say I really liked both the Lilitu and especially the Oolioddroo. In the hands of somebody good at sowing corruption and strife their potential at doing so is beyond nasty.

Shadow Lodge

Drock11 wrote:
I'd like to say I really liked both the Lilitu and especially the Oolioddroo. In the hands of somebody good at sowing corruption and strife their potential at doing so is beyond nasty.

Yeah the moth woman is nasty as all hell. Though I have to say the half-horse half scorpion thing is like a ball of nightmare fuel to any team with animals in their party.


Try try again ;)

So do we get much information on Sarkoris, their Druids/Circle of Hierophants, or the Threshold ???

Contributor

nighttree wrote:

Try try again ;)

So do we get much information on Sarkoris, their Druids/Circle of Hierophants, or the Threshold ???

The book very much picks up on a current-day exploration of what remains (or doesn't) from old Sarkoris, referencing the Sarkoris material from Lost Kingdoms quite a bit where relevant.

Yes on all three of your topics.

Paizo Employee Creative Director

nighttree wrote:

Try try again ;)

So do we get much information on Sarkoris, their Druids/Circle of Hierophants, or the Threshold ???

Yes; there's a fair bit of information on Sarkoris and the druids/Circle of Hierophants. Not much information on Threshold, though...

Wrath of the Righteous spoiler:

Spoiler:
Because Threshold is a setting in the 6th Wrath of the Righteous adventure, where it's gonna be detailed in full.


James Jacobs wrote:


Yes; there's a fair bit of information on Sarkoris and the druids/Circle of Hierophants. Not much information on Threshold, though...

Wrath of the Righteous spoiler: ** spoiler omitted **

Thanks guy's.

my main interest at the moment is correctly flavoring the Druid build I am working on, as he's supposed to a Sarkoris style Druid ;)

Paizo Employee Creative Director

nighttree wrote:
James Jacobs wrote:


Yes; there's a fair bit of information on Sarkoris and the druids/Circle of Hierophants. Not much information on Threshold, though...

Wrath of the Righteous spoiler: ** spoiler omitted **

Thanks guy's.

my main interest at the moment is correctly flavoring the Druid build I am working on, as he's supposed to a Sarkoris style Druid ;)

Ah.

Well, there's not a lot for PC druid builds or stuff in "The Worldwound" at all. But in the 3rd Wrath of the Righteous volume we'll be publishing a 6 page article about the Green Faith!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
In the 3rd Wrath of the Righteous volume we'll be publishing a 6 page article about the Green Faith!

Woo Hoo! Given that I am also interested in the Green Faith, that is awesome news!


Irnk, Dead-Eye's Prodigal wrote:
James Jacobs wrote:
In the 3rd Wrath of the Righteous volume we'll be publishing a 6 page article about the Green Faith!
Woo Hoo! Given that I am also interested in the Green Faith, that is awesome news!

EXCELLENT.....I'm really looking foreword to that ;)


I can hardly wait to get my copy. Thanks to everyone who has been sharing information!


I am SO buying the PDF when it goes on sale tomorrow...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Outstanding book, there's gonna be a 5-star review once I digest my hardcopy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hrm, my physical copy will go out with the next suscriber shipment, i.e. mid-August. Man, what a month that will be (together with September, where be able I'll get the RotRL card game and the physical copy of Mythic Adventures).

I hate waiting. Where's my next GRRM and Jim Butcher book?!?

Silver Crusade

I have a request for information... I think the answer will be "No", but am having to be very picky about which books I pick up on my current budget and hope others can help me out.

Does Pathfinder Campaign Setting: The Worldwound have any material suitable for use by Player Characters that is 'crunch/mechanics' in nature? At this time I have no urgent need for story material; my active characters are already fully detailed in that regard. I also don't GM much, and it's my understanding most Pathfinder Campaign Setting books primarily aim at those two audiences (story/fluff and GM materials).

That's probably a silly question, but I have heard of a PCS book here and there having interesting crunch items for player characters so I wanted to double check while I narrow down which books I buy. This is a case of "Am I buying 1, 2, 3, or 4 books on a limited budget at this time?", so narrowing down things that aren't immediately relevant helps me; I'll get those later.

Thanks for any help you can offer!

Scarab Sages

Pathfinder Lost Omens Subscriber

The answer is in fact "no". All the books in the "Campaign Setting" line are almost exclusively for GMs and contain info about people, places, plots, hazards, etc, about the subject area, and very little crunch that is useful for players. What you are probably looking for is something from the "Player Companion" line. If you are looking for player-focused information on the Worldwound, I'd check out the Demon Hunter's Handbook, which should be out mid-August.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

All the crunch I can recall off-hand in this book is strictly GM-only.

Silver Crusade

Sounds good. Thank you, Irnk and Branding Opportunity! I'll pick this up at a later date in that case.

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