Sign in to create or edit a product review. Pathfinder Campaign Setting: The Worldwound (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF $15.99 Non-Mint Unavailable Tingled my Adventure Bone!Lass —In anticipation of an upcoming campaign of the Wrath of the Righteous in which I am a player I picked this book up as a bit of an aid in immersing myself into the setting. OMG! I can only hope my GM takes us to many of the places within! I love all of these adventure hooks and points of interest. Everything from stone forests to fallen crusades, this book hints at all. In reading it, the area has a wink and a nod to this having once been the Golarion Celtic analog so that makes me a wee bit sad that its been overtaken by the demons. Its a shame there is no comparable places in Golarion that take on that setting to allow players to design characters with an eye towards a Celtic archetype. However there are meant to be Sarkorian survivors and refugees, I suppose that's something. Pathfinder Adventure Path #82: Secrets of the Sphinx (Mummy’s Mask 4 of 6) (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF $19.99 Non-Mint Unavailable Very good mix of exploration and grindLass —I will start by saying I approach whats written in the AP books are a framework by which I add or subtract bits here and there and shift them around to fit the backgrounds of my player characters. I ran it for a group of 6 PCs online. As such, I'll approach this review with a pros and cons framework. Pros:
I enjoyed that the NPCs were well flushed out with clear motivations and ambitions I though the way the BBEG of the book was extremely well handled and does an excellent job of setting up things to come. It also was an area that allowed me to play around and add bits in for backstory. Cons: I am never a big fan of massive dungeons and that is exactly what the Sightless Sphinx is. It has several factions working against each other and to me felt a bit crowded. Perhaps if some bits of it had been moved to a desert mini dungeon I would have found that more to my liking. The maps are just too bland. There are rooms that describe blood stains yet you wouldn't get a sense of that from looking at the map. Beds are simply boxes upon the maps. Really disappointing as I would hope that with a good number of people playing either online or printing these out there would be more attention paid to making the maps reflect how interesting the environment is. Overall assessment: I really enjoyed this book. Some of the encounters were very tough, others easy which is a good combination. There is room for your characters to breathe and explore though the Sphinx, as fitting to the grammar of the AP setting is, was just a bit too long. Pathfinder Adventure Path #96: Shadow of the Storm Tyrant (Giantslayer 6 of 6)Paizo Inc.Print Edition Unavailable Add PDF $19.99
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Follows the Old School feel of the rest of the series.Lass —I run these adventure paths as a framework from which I cut and expand as I feel matches the needs of the game. I ran this online with a group of 5 players marginally optimized. My goal going into this final book of the AP was to run it as written which is a change from how I ran books 3, 4, and 5. However it didn’t work out that way at all as my players ended up bypassing a great deal of it. That being said, let me address this final chapter according to some of the pros and cons as I saw them and as they synergized with my particular style of GMing: Pros:
Cons:
I run these adventure paths as a framework from which I cut and expand as I feel matches the needs of the game. I ran this online with a group of 5 marginally optimized. This one is second to book 3 in terms of the amount of edits I had to implement. In fact this one I cut the entire first half of the book. For me, the idea of going through a medium sized dungeon at the end of book 4, this one being a massive dungeon, and the final book also being a massive dungeon felt like too much grinding. So I instead inserted some mass combat using the Ultimate Campaign rules set which seemed to work as a fun first half. That said, let me address some of the pros and cons: Pros:
Cons
I will start by saying I approach whats written in the AP books are a framework by which I add or subtract bits here and there and shift them around to fit the backgrounds of my player characters. I ran it for a group of 6 PCs online. As such, I'll approach this review with a pros and cons framework. PRO:
CONS:
So far Mummy's Mask has been a delight. This is one of the better modules of the series. Let me start by breaking this down into a pros and cons framework: Pros:
Cons
I quite enjoyed this scenario. It has some great flavor in regards to the underworld of Magnimar and how some of the Sczarni gangs hustle for position. It also had 2 very fun RP scenes, one more serious than the other. I also enjoyed that the in one of the combats, how well or bad it went could be influenced largely upon how clever the party was. The BBEG fight was very much a challenge and we ended up losing a party member… RIP Rajlyn! All said and done I found it clever, challenging and both light and gritty. Overall a wonderful combination. |