
Jim Groves Contributor, RPG Superstar 2010 Top 4 |

I know we're all caught up in the Brandon Hodge / Rasputin Gravity Well, but if you can tear yourself away from the Singularity...
...this looks like a damn good book!
Full stat block, tactics, maps, treasure hoards, traps, haunts.. each entry is like a playable adventure seed out of the box featuring an interesting dragon. With a full list of other interesting dragons from all over the world.
Nice campaign starters right here.

Dragon78 |

For those who are interested...
1)Aashaq(great wyrm red cleric of Dahak lv7))
2The Brazen clutch(wyrmling brass)
3)Deyrubrujan(great wyrm blue)
4)Eranex(fey creature adult silver)
5)Fahrauth(great wyrm umbral)
6)Garaudhylix(great wyrm gold)
7)Maghara(youn adult copper ghost)
8)Moschabbatt(ancient magma)
9)Rezlarabren(adult brine)
10)Seryzilian(great wyrm black)
11)Sjohvor(great wyrm white)
12)Sonthonax(juvenile bronze)
13)Toishihebi(mature adult forest)
14)Tuan Huy(juvenile sovereign)
15)Zedoran(great wyrm green)

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Kevin Mack wrote:Iconics in the chapter openings for this one and if so who?Different layout for this one! No banner pictures, instead there's a portrait of each dragon in the usual space, leaving more room for text.
It's packed pretty tight as is!
This is a new format we tried out. Basically 15 4-page sections. It was certainly tight at times to get everything to fit, especially so each of the four pages started with its own section. I think the work paid off, but I'm interested to see what our readers think of that format. Ya gotta keep trying new things.

donato Contributor |

Mikaze wrote:This is a new format we tried out. Basically 15 4-page sections. It was certainly tight at times to get everything to fit, especially so each of the four pages started with its own section. I think the work paid off, but I'm interested to see what our readers think of that format. Ya gotta keep trying new things.Kevin Mack wrote:Iconics in the chapter openings for this one and if so who?Different layout for this one! No banner pictures, instead there's a portrait of each dragon in the usual space, leaving more room for text.
It's packed pretty tight as is!
For the subject matter, I think it works great. Considering, as others have mentioned, each dragon is in essence its own encounter, it makes the presentation a lot better. While I do miss the artwork for each section, such as that in the Revisited line, I completely welcome the change if it means squeezing in a few more entries.
However, if this means that we will get lots of smaller articles for the sake of quantity, I would be somewhat dissapointed. One of my favorite books is Dungeons of Golarion. While you could definitely make that book using the same format, squeezing in 15 dungeons with barebones information, it would lose out on a lot. Having all the extra space to work with means you can definitely give each entry its time to shine, even if the material provided just scratches the surface.
What it breaks down to is the fact that some subjects require at least four pages and some require eight or more. Paizo has to make the call on how much focus each thing requires. As long as we get an appropriate minimum of information, I welcome the change in format for those subjects that it works for.

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Mikaze wrote:This is a new format we tried out. Basically 15 4-page sections. It was certainly tight at times to get everything to fit, especially so each of the four pages started with its own section. I think the work paid off, but I'm interested to see what our readers think of that format. Ya gotta keep trying new things.Kevin Mack wrote:Iconics in the chapter openings for this one and if so who?Different layout for this one! No banner pictures, instead there's a portrait of each dragon in the usual space, leaving more room for text.
It's packed pretty tight as is!
I prefer having the chapter opener with the Iconic art to be honest (ike what is apparently coming up In Demons revisited.)

Dragon78 |

I like the fact that the chapter openers are just each dragon, no iconic needed. There is some great art in this book and the treasure hoard info for each is very useful. The book also mentions like 15+ other famous dragons only one is a crystal(elemental plane of earth) and no cloud ones but they have way too many umbral in the list for me.

Sincubus |

That is called the soccer-syndrome, the famous, over-popular and overused get MANY variants but the less known are forgotten like always so they keep on getting less and less famous... Many monsters suffer from this.
Its just like with sports, soccer takes all the attention so other sports damp away into nothingness.

Irnk, Dead-Eye's Prodigal |

Who wrote each dragon entry?
We know Deyrubrujan was from Mr. Daigle.
That's...
annoying,I just checked & the individual entries do not show who wrote them, nor does the Table of Contents.
Ok, that right there is something I do not like about this new format Mr. Daigle, in answer to your earlier question.
It's the first thing I've found I dislike about this book, but I do dislike it.

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That's actually not something we do every time. Trust me, as a former freelancer, I would have loved for each time I wrote a section of a book it got noted. Sometimes we'll put who wrote what into the introduction, but if it doesn't show up there, then we don't. I'm speaking about the Campaign Setting line, here. Player Companion line never gets that kind of treatment, but the Adventure Paths have that in the table of contents.
After writing those few sentences, I decided to test for myself and see which Campaign Setting books actually had that information, so I just grabbed four randomly from my shelf that are by multiple authors and have at least 6 chapters. I nabbed Dungeons of Golarion, Paths of Prestige, Mystery Monsters Revisited, and Lost Kingdoms. Dungeons doesn't call out which author did what. Neither does Paths. Mystery Monsters talks about the sections/authors in the introduction. Lost Kingdoms doesn't. While putting them back on the shelf I pulled Fey Revisited and it does talk about which author wrote which section in the introduction.
So, I guess I could have put that information in the introduction (which would have taken up about a column). I'm sure going forward we'll continue to do so when the space and place are right for it. Sorry I didn't do that this time around.
Edit: I suppose I should put the author list here. :)
Brass—Joseph Carriker
Blue—Adam Daigle
Silver—Patrick Renie
Umbral—Ray Vallese
Gold—Amanda Hamon
Copper—Steve Kenson
Magma—Tork Shaw
Brine—Amanda Hamon
Black—Wes Schneider
White—Savannah Broadway
Bronze—Jerome Virnich
Forest—Tito Leati
Sovereign—Jerome Virnich
Green—Steve Kenson

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I really like the Dragons unleashed except for one thing. It seems to me that the Great Wyrm dragons and the dragons of one or two age catagories lower are suffering from the great Golarian recession. Their hoards are small IMO. Perhaps the Golarian IRS has visited all all the Old dragons and collected taxes.

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Dragons have triple treasure for their respective CRs. Based on Table 1–7 of the Pathfinder RPG Bestiary, which provides XP and GP values per CR, each of the hoard is right on target for the medium advancement track. If you're using the fast advancement track or you want a higher treasure output in your game, it's fairly easy to add more treasure to a given hoard. A hoard can be even more memorable to players if they find just the right piece of gear for their PCs, so think about adding to or customizing the hoards to meet the needs of your campaign.

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I like the write up on the the dragon that gold plated his lesser coins to make them look more valuable. I can picture the dragon employing a number of dawarven minions plating the coins in his hoard and embossing them with his head on the front of the coin and a picture of the city he got them from with the year on the back of the coin. A Wyrms vanity knows o bounds.

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Can anyone give me a list of the CRs of the dragons in this book? It sounds intriguing, but I'm running a high level campaign, and I'd like to know if they're powerful enough for me to easily use or adapt. Thanks!
There are certainly more high-CR dragons than low. There's also a good range of types and regions of lairs, so it should be pretty easy to find something that fits your campaign.
Brass—CR 3
Blue—CR 21
Silver—CR 16
Umbral—CR 22
Gold—CR 23
Copper—CR 13
Magma—CR 17
Brine—CR 11
Black—CR 19
White—CR 18
Bronze—CR 10
Forest—CR 15
Sovereign—CR 12
Green—CR 20

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Umbral dragons seem quite popular. For a non 'big 10' dragon, they have a fair bit of representation in the 'other dragons' section (five, same as popular dragons like the red, way more than primal dragons like cloud (0) and crystal (1)), and in the write up of Aashaq as well.
Interesting stuff. I'm particularly fond of the CR 3 dragon encounter! Nice to see something for the starter crowd (although the dragons themselves are less likely to be the encounter...).

Uzziel the Angel |

Uzziel the Angel wrote:Can anyone give me a list of the CRs of the dragons in this book? It sounds intriguing, but I'm running a high level campaign, and I'd like to know if they're powerful enough for me to easily use or adapt. Thanks!There are certainly more high-CR dragons than low. There's also a good range of types and regions of lairs, so it should be pretty easy to find something that fits your campaign.
** spoiler omitted **
Thank, Adam! The party members have reached 32nd and 33rd level, so they're a bit advanced for the dragons in the book. I put it on my Amazon.com Wish List with a medium rating and might check it out later. It's good to know in advance. Thanks very much! :-)

Swashbuckles |

I've really enjoyed reading this book, and will probably be working the bronze Sonthonax into my current campaign, it fits what I had in mind already incredibly well. One question, though:
Thanks in advance for any insight!

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I've really enjoyed reading this book, and will probably be working the bronze Sonthonax into my current campaign, it fits what I had in mind already incredibly well. One question, though:
** spoiler omitted **
Thanks in advance for any insight!
Glad you've liked it!
As for your spoiler...
There also might be some internal personal things going on with that decision. Sometimes extreme order can be as inscrutable as chaos.

Thanael |

Collating the spoilers:
1) Aashaq, great wyrm red cleric 7 of Dahak, CR 25, by Tork Shaw
2) The Brazen clutch, wyrmling brass, CR 3, by Joseph Carriker
3) Deyrubrujan, great wyrm blue, CR 21 by Adam Daigle
4) Eranex, fey creature adult silver, CR 16, by Patrick Renie
5) Fahrauth, great wyrm umbral, CR 22, by Ray Vallese
6) Garaudhylix, great wyrm gold, CR 23, by Amanda Hamon
7) Maghara, youn adult copper ghost, CR 13, by Steve Kenson
8) Moschabbatt, ancient magma, CR 17, by Tork Shaw
9) Rezlarabren, adult brine, CR 11, by Amanda Hamon
10) Seryzilian, great wyrm black, CR 19, by Wes Schneider
11) Sjohvor, great wyrm white, CR 18, Savannah Broadway
12) Sonthonax, juvenile bronze, CR 10, by Jerome Virnich
13) Toishihebi, mature adult forest, CR 15, by Tito Leati
14) Tuan Huy, juvenile sovereign, CR 12 by Jerome Virnich
15) Zedoran, great wyrm green, CR 20, by Steve Kenson
And a link to the wiki entry for this book.
Can we get some geographic locations on these?
Also congrats Savannah on a published RPG credit!

Swashbuckles |

Thanks for the quick reply!

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Can we get some geographic locations on these?
2) The Brazen clutch, (Katapesh), wyrmling brass, CR 3, by Joseph Carriker
3) Deyrubrujan, (Thuvia), great wyrm blue, CR 21 by Adam Daigle
4) Eranex, (River Kingdoms), fey creature adult silver, CR 16, by Patrick Renie
5) Fahrauth, (Nidal border), great wyrm umbral, CR 22, by Ray Vallese
6) Garaudhylix, (Nex), great wyrm gold, CR 23, by Amanda Hamon
7) Maghara, (Rahadoum), young adult copper ghost, CR 13, by Steve Kenson
8) Moschabbatt, (Five Kings Mountains), ancient magma, CR 17, by Tork Shaw
9) Rezlarabren, (Steaming Sea), adult brine, CR 11, by Amanda Hamon
10) Seryzilian, (Ustalav), great wyrm black, CR 19, by Wes Schneider
11) Sjohvor, (Iobaria), great wyrm white, CR 18, Savannah Broadway
12) Sonthonax, (Andoran), juvenile bronze, CR 10, by Jerome Virnich
13) Toishihebi, (Minkai), mature adult forest, CR 15, by Tito Leati
14) Tuan Huy, (Minata Archipeligo), juvenile sovereign, CR 12 by Jerome Virnich
15) Zedoran, (Lastwall), great wyrm green, CR 20, by Steve Kenson

Nukruh |

I picked this up the other day and I am in the process of reading through it. So far I have spotted a good number of sentence errors while having only read through Brazen Clutch, which will be the main mention in this post. According to the recent PaizoCon Behind the Scenes panel, at least up to 4 people supposedly read through content. Perhaps this product was worked on after the additional people started looking through it. For me it should only take one person seeing these errors to have them corrected, or perhaps my standards are higher than others. Going forward I hope to see less of these issues but they still keep popping up enough to bother me to this day.
I do not want to go back and read through Aashaq but I do recall my brain exploding at how at least one sentence was structured incorrectly. I will not delve into comma usage since that is a beast in itself. These are purely based on what I like to call the smooth reading jarring effect.
I will leave it up to the reader to notice the issues with the text. I had to type these out and made sure to reproduce the content as written. I know it is usually frowned upon to reproduce such content publicly but to do otherwise goes against the point I am trying to convey without forcing the reader to reference the product directly.
Page 8, paragraph 2: In time, however, the spark of intelligence kindled in wyrmlings’ deep eyes, and they calmed.
Page 8, paragraph 5: The mastermind behind most of the clutch’s plans, she every moment watching and listening to the guards and visitors.
Page 10, entry 7, paragraph 1: The surface is covered with nearly a 3 feet of sand, into which have been set a few pieces of granite outcropping and a large, many-branched dead tree, both of which provide terrain for the brass wyrmlings.
Page 11, paragraph 1: They keep their treasure tucked under the sand in their enclosure, and are frequently worried that their treasures will be taken from them by the Fatima and the guards.
I have a hard time calling these simple mistakes in editing when they are so jarring to read through without noticing. Still willing to work for minimum wage to read through advance copies for errors.

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I picked this up the other day and I am in the process of reading through it. So far I have spotted a good number of sentence errors while having only read through Brazen Clutch, which will be the main mention in this post. According to the recent PaizoCon Behind the Scenes panel, at least up to 4 people supposedly read through content. Perhaps this product was worked on after the additional people started looking through it. For me it should only take one person seeing these errors to have them corrected, or perhaps my standards are higher than others. Going forward I hope to see less of these issues but they still keep popping up enough to bother me to this day.
** spoiler omitted **...
As a lover of language, let's see if we will all agree on the correct form.
Page 8, paragraph 2: In time, however, the spark of intelligence kindled in wyrmlings’ deep eyes, and they calmed.
In time, however, the spark of intelligence kindled in the wyrmlings' deep eyes and they calmed.
I've no time for the oxford comma: it disrupts too many bracketing commas with subordinate clauses. It is messy.Page 8, paragraph 5: The mastermind behind most of the clutch’s plans, she every moment watching and listening to the guards and visitors.
The mastermind behind most of the clutch’s plans, she spends every moment watching and listening to the guards and visitors.
Page 10, entry 7, paragraph 1: The surface is covered with nearly a 3 feet of sand, into which have been set a few pieces of granite outcropping and a large, many-branched dead tree, both of which provide terrain for the brass wyrmlings.
The surface is covered with nearly three feet of sand, into which have been set a few pieces of granite outcropping and a large, many-branched dead tree, both of which provide terrain for the brass wyrmlings.
It is worth noting that you should write numbers of twelve or less (some say twenty or less) in full. Only larger numbers should use digits.Page 11, paragraph 1: They keep their treasure tucked under the sand in their enclosure, and are frequently worried that their treasures will be taken from them by the Fatima and the guards.
They keep their treasure tucked under the sand in their enclosure and are frequently worried that it will be taken from them by the Fatima and the guards.

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Just picked up this book. After flipping through it, I came up with a brilliant idea to have dragon hunting campaign. Of course, I'll have to make all the dragons evil to do this, but with how much content is already in the book, I won't have to make up much of the campaign to get them to start fighting the dragon bosses.