For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:
Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
Dozens of new treasures, maps, side-plots, and more!
The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.
Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing
We just finished this adventure, and what a ride. It is quite difficult, we lost a ton of characters, but almost everything felt fair.
I completely disagree with the "lack of RP" there are plenty of opportunities and tons of lore for the fans of Golarion. (The end level was... just amazing, what a reveal!)
Some levels are really mean, and it will frustrate players no doubt, but if they want to be challenged, and you like playing to the will of the dice gods, they will have a blast.
We loved the characters on Fort Inevitable and it is most fun when paired with Thornkeep. We ended up doing a lot of sidequests and meeting very interesting NPCs (Dremagne, Iliara Starcloak, Oritian, Abernard are some of my favorites) *When I say interesting NPCs, I mean that they have a lot of potential, not that they come fully fledge and with 3 pages of backstory as some GMs might expect from a written adventure. (I'm fond of the simpler NPC, so I can have fun making them my own)
I was going to give a rundown of the levels, but I feel it would had too many spoilers and I liked the feeling of surprise that we had with every new step we took towards the bottom.
Number of Sessions; 26 over 1 year 1 month.
Hours of Playing; 165+
Major NPC Deaths; 2
Character Deaths; 11 (Strix Medium, Aasimar Cavalier, Gnome Inquisitor (2 times), Undine Hellknight, Fetchling Wizard, Grippli Monk, Human Armiger, Half-Orc Oracle, Aasimar Warpriest, Suli/Elf Tecnomancer)
The final party that completed the Spire were; Grippli Monk, Aasimar Warpriest, Suli/Elf Tecnomancer, Human Gunslinger)
Spoilers:
Hardest Enemy; Lady of Thorns and Lady Estrekan of Almorain Blue
Hardest Level; 13 Throne of Azlant; for Abadar, Lady Estrekan and the Abraxas trap destroyed our group. We ended up with just 1 survivor. An incredible way to finish the Crowned Skull Quest
Best moment of the Campaign; Klanky (Controlled by our Tecnomancer) defeating the final boss of the Spire
I Completely recommend this adventure. Is not just a Superdungeon, it's an amazing story to be retold over and over.
I had blast playing this for PFS. We finally finished it. Some levels are crazy hard if the DM runs it correctly. You could be fighting 2-3 encounters at once.
We had a couple players refuse to come back and play. They couldn't handle the pressure. Another player packed his stuff up like every other session crying for mommy :). We made our diplomacy rolls and so he stayed.
I played a paladin. I loved it. Talk about being heroic. I probably saved a dozen player deaths during the sessions with paladins sacrifice.
I would make sure you have some strong players and a well-built group. I would say you need a tank, healer, and rogue. Don't be afraid to max the table out and enjoy the beat down.
One of the most "rail-free" modules for pfs - as gm you may put amazing roleplay opportunities there - there are enough backstory for npc`s (town and dungeon alike) to make them alive and have motivation. Combats are neat, exploration are neat, layouts are neat. My favorite module.
A huge dungeon crawl with minimum roleplay. I can't say the fights are easy... however most PFS gruops of The Emerald Spire are power gamers that put all source on combat. Just not challenging enough.
If you prefer roleplay or investigaion, skip this. It's made for buttkickers that want to build high-level PFS characters(with more gear than average).
I would not recommend this, but for who enjoy "draw a dungeon, than kill them all, get the treasure", that's what you're looking for.
I am running it for a group of players and everyone is having a blast. This module could have definitely been a five star rating if it weren't for all the errors such as wrong monster stats and conflicting tactics.
Hmm, interesting. I searched my entire downloads page and I still can't find it. And still, my pledge manager says it will be delivered. Interestingly enough, I have the CRB download and Guide to the River Kingdoms, just not the Emerald Spire stuff or the PFS boon.
Hmm, interesting. I searched my entire downloads page and I still can't find it. And still, my pledge manager says it will be delivered. Interestingly enough, I have the CRB download and Guide to the River Kingdoms, just not the Emerald Spire stuff or the PFS boon.
Try a Ctrl-F search for "Emerald" or "Spire".
If it's still not there contact customer service.
Sara Marie
Customer Service Dire Care Bear Manager
If you are supposed to get teh Emerald Spire PDF as part of the KS reward and did not, you can email customer service and we can look into it. Please be aware we have a significant backlog at the moment and it may take us a bit to get to requests.
Currently doing my part to help proofread your player's guide. :D
Only thing it really needs now is a section on class recommendations.
I appreciate it. Putting a credit for "Ashram" in the book.
Although, since I don't need to match the formatting standards of a US publisher, I'm likely going to keep all the (superfluous) Canadian English "U"s.
I considered doing a class guide but there's so many classes (and archetypes) now and there's always so many more coming, it feels like fighting the tide.
I might eventually do a Recommended Archetypes section but I feel that's less necessary.
Any word on when the PFS Chronicles will be available? I have some guys waiting to run it, but I don't want to do it before I can give them chronicles when they complete the first part.
Has this shipped to everyone who got this through the kickstarter yet? I've got my notice it's in my downloads, but my physical copy still hasn't shipped yet, as far as I can tell.
Can anyone offer an informed comment on how soon this material will be available for use with the Pathfinder Society Organized Play?
As noted in several Pathfinder Society threads, I'm trying to get these out in a timely fashion, with pre-Gen Con being the goal for the first eight and soon after Gen Con being the projection for the other eight. That said, an earlier release might happen depending on how scenario development goes for Gen Con (which must take higher priority).
I have to say, this is one of the nicest Paizo products I've ever bought, and if the same template was followed, I'd buy such an offering every year without question. Hope I can scrape together the cash to buy the maps.
Also, I didn't expect much in terms of setting, thinking this would just be a straight dungeon crawl, but getting Fort Inevitable was a bit of a bonus - its a small, detailed location that could easily be set within ANY adventuring scenario and offers plenty of RP-potential.
We're starting this weekend with an all-Dwarven group. Any interest in a player journal?
should get this today! I have turned my daughters onto tabletop RPG's, they in turn have turned on a couple of their friends, so now we have a loyal weekly group playing Pathfinder. They are 2nd level and about to go on an adventure they will talk about for the rest of their lives! How cool is that!
Just got my copy in the mail today - beauty of a book. Its a rare honor to be among such titans of fantasy roleplaying. My name looks out of place among such starred and storied personages, but I enjoyed working on this immensely!
Hastur's minions featured on level 11. I'm surprised that Wolfgang didn't put in any "yellow" phenomena or creepy Carcosa references. Maybe some GM who's running this will add an NPC who claims they need some legendary spellbook to defeat Yarrix, but when they open it, it's actually The King In Yellow. Roll a Will save! :)
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
Axial, thank you for noticing!
There wasn't really a lot of room to expand that theme, but with the time and space bendiness, I thought an easter egg would perhaps be appreciated. I like your suggestion to work in a legendary spellbook.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Got my Kickstarter deluxe copy today, very nice, this looks awesome. The only thing that's a bit of a shame—similar to the Art of Waynwe Reynolds book—is that the deluxe version is missing to original cover.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Is this a 3rd party product? I wanted to craft myself a few cyclops helms, but the PFSRD has it listed as being from a 3rd-party product, which our group doesn't allow.
I've no idea about how the PFSRD makes those decisions, but it was part of the Paizo Modules subscription, and several of the writers are Paizo-staffers. The only thing (other than its size) out of the ordinary is that it also has the Goblinworks logo on the cover. It's clearly a first party product.
Is this a 3rd party product? I wanted to craft myself a few cyclops helms, but the PFSRD has it listed as being from a 3rd-party product, which our group doesn't allow.
It's published by Paizo and Goblinworks together, with authors like Lisa Stevens and Erik Mona. Your group is going to have to decide if being an official Pathfinder Module, published by Paizo in cooperation with another company, and being set in Golarion proper is good enough for your group, or if any involvement by a not-Paizo group makes it a 3pp product in their opinion.
From the first page:
"Pathfinder Module: The Emerald Spire Superdungeon is a joint publication of Goblinworks, Inc. and Paizo Inc. Pathfinder Online is a trademark of Paizo Inc, used under license. Goblinworks is a trademark of Goblinworks, Inc.
As far as the Creative Director is concerned, Emerald Spire is 100% Golarion canon, and I'm frankly kind of boggled that the PFSRD lists it as a 3rd party product... the ONLY reason I can think of for this would be some weird arcane legal reason,.
Whether or not any one group allows it in their game is not a choice I can make, though.
Is this a 3rd party product? I wanted to craft myself a few cyclops helms, but the PFSRD has it listed as being from a 3rd-party product, which our group doesn't allow.
That sure does look like an error on the part of d20PFSRD.com.
The items is listed in the "Vehicles" section under Jon Brazer Enterprises. It's neither a vehicle nor a JBE product... unless there is also an item of the same name by JBE and the two entries somehow got merged.
But that would be an error to report to the PFSRD people.