Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)

4.30/5 (based on 12 ratings)
Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)
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Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

  • Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
  • A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
  • Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
  • A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
  • Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Emerald Spire Essentials!
Don't miss out on the Emerald Spire Superdungeon Multi-Pack to get all the maps you need to run this deadly dungeon, and the Emerald Spire Superdungeon Campaign Cards for quick reference to quests, NPCs, and notable items!

Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing

ISBN-13: 978-1-60125-655-3

The Emerald Spire is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (859 KB zip/PDF).

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An amazing story to be told, in a complex and rich dungeon

5/5

We just finished this adventure, and what a ride. It is quite difficult, we lost a ton of characters, but almost everything felt fair.
I completely disagree with the "lack of RP" there are plenty of opportunities and tons of lore for the fans of Golarion. (The end level was... just amazing, what a reveal!)
Some levels are really mean, and it will frustrate players no doubt, but if they want to be challenged, and you like playing to the will of the dice gods, they will have a blast.
We loved the characters on Fort Inevitable and it is most fun when paired with Thornkeep. We ended up doing a lot of sidequests and meeting very interesting NPCs (Dremagne, Iliara Starcloak, Oritian, Abernard are some of my favorites) *When I say interesting NPCs, I mean that they have a lot of potential, not that they come fully fledge and with 3 pages of backstory as some GMs might expect from a written adventure. (I'm fond of the simpler NPC, so I can have fun making them my own)
I was going to give a rundown of the levels, but I feel it would had too many spoilers and I liked the feeling of surprise that we had with every new step we took towards the bottom.

Number of Sessions; 26 over 1 year 1 month.
Hours of Playing; 165+
Major NPC Deaths; 2
Character Deaths; 11 (Strix Medium, Aasimar Cavalier, Gnome Inquisitor (2 times), Undine Hellknight, Fetchling Wizard, Grippli Monk, Human Armiger, Half-Orc Oracle, Aasimar Warpriest, Suli/Elf Tecnomancer)
The final party that completed the Spire were; Grippli Monk, Aasimar Warpriest, Suli/Elf Tecnomancer, Human Gunslinger)

Spoilers:
Hardest Enemy; Lady of Thorns and Lady Estrekan of Almorain Blue
Hardest Level; 13 Throne of Azlant; for Abadar, Lady Estrekan and the Abraxas trap destroyed our group. We ended up with just 1 survivor. An incredible way to finish the Crowned Skull Quest
Best moment of the Campaign; Klanky (Controlled by our Tecnomancer) defeating the final boss of the Spire

I Completely recommend this adventure. Is not just a Superdungeon, it's an amazing story to be retold over and over.


Not for the faint of heart

5/5

I had blast playing this for PFS. We finally finished it. Some levels are crazy hard if the DM runs it correctly. You could be fighting 2-3 encounters at once.

We had a couple players refuse to come back and play. They couldn't handle the pressure. Another player packed his stuff up like every other session crying for mommy :). We made our diplomacy rolls and so he stayed.

I played a paladin. I loved it. Talk about being heroic. I probably saved a dozen player deaths during the sessions with paladins sacrifice.

I would make sure you have some strong players and a well-built group. I would say you need a tank, healer, and rogue. Don't be afraid to max the table out and enjoy the beat down.


My precious

5/5

One of the most "rail-free" modules for pfs - as gm you may put amazing roleplay opportunities there - there are enough backstory for npc`s (town and dungeon alike) to make them alive and have motivation. Combats are neat, exploration are neat, layouts are neat. My favorite module.


Good for earning XP and GP for PFS

3/5

A huge dungeon crawl with minimum roleplay. I can't say the fights are easy... however most PFS gruops of The Emerald Spire are power gamers that put all source on combat. Just not challenging enough.

If you prefer roleplay or investigaion, skip this. It's made for buttkickers that want to build high-level PFS characters(with more gear than average).

I would not recommend this, but for who enjoy "draw a dungeon, than kill them all, get the treasure", that's what you're looking for.


Fun dungeon crawl but needs better editing

4/5

I am running it for a group of players and everyone is having a blast. This module could have definitely been a five star rating if it weren't for all the errors such as wrong monster stats and conflicting tactics.


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Pathfinder Battles Case Subscriber
Erik Mona wrote:

The problem with a Huge Flip-Mat is… how do you fold it? How do you make it have the same dimensions as our books so that it can be sold through the same channels?

We could definitely do two standard-sized maps and intend that you lay them next to one another to create a really big map, but we haven't yet figured out a way to do a truly mega mat.

Erik,

Two flip-mats would work well enough, I’d be ok with that.

Although has Paizo thought about putting some of the maps on vinyl? Very much like how Gale Force Nine does for a lot of the D&D maps.

You can make them bigger than the flip-mats, and they can be sold to go along with the maps in the APs. Even though they would be specific towards the APs, just like any map, they could still be used for anything.

I believe Gale Force Nine sells a single rolled up vinyl map for around $20, I know I would pay the same (or even a little more) if you did something similar.

Dark Archive

Pathfinder Adventure Path Subscriber

Gah it keeps taunting me with it's in downloads link

Paizo Employee Chief Technical Officer

Repeating:

Vic Wertz wrote:
As this is the Product Discussion forum, please keep in mind that the topic is this product. Discussing how other products compare to this one is fine, but if you want to talk entirely about other products, please find a more appropriate subforum.

I have removed some discussion about products other than this one.

Dark Archive

Pathfinder Adventure Path Subscriber

So any chance of an update of when Kickstarter backers will be getting there Pdf's unlocked please?


I heard this module has a Technic League arcanist from Numeria running around its halls. Is this true?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ooooh ... I think I'd like to have this (and the accompanying flip-mats too). Hmm ... and they are both slated for availability around my birthday/birth month. :)

Hmm ... Happy Birthday to me ...

Liberty's Edge

Kevin Mack wrote:
So any chance of an update of when Kickstarter backers will be getting there Pdf's unlocked please?

Curious about that myself.

Normally if you have a subscription or are getting both hard copy & PDF, you get the PDFs when your package ships. Which would make sense for Emerald Spire as well.
But for those with early access from the Kickstarter, it doesn't make sense to make them wait until the 25th along with everyone else.

Dark Archive

Pathfinder Adventure Path Subscriber

So anychance still of kickstarter backers getting this before the end of thiis month or is it now looking like June at the earliest?

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

Am I to assume, because the green foil cover is going to KS backers with the print add-on, that there will be no Wayne Reynolds cover?

Paizo Employee Chief Technical Officer

Correct—the standard version is the Jesper Ejsing version you see on this page; the Kickstarter backer version is the foil cover. There's no Wayne Reynolds version.


Couple of questions:

1. Does Emerald Spire feature player handouts? (Apart from the flip-mat pack, that is.) This does tempt. Am considering hardcopy vs pdf. If there are many handouts to print, it might make more sense to at least have the pdf, though I'm still old school enough to prefer reading paper.

2. 16 levels to get PCs to level 13:
a) Are there sections of rooms with no descriptions? Some of the mega-dungeons I've seen had cool sprawling maps, sure, but with a ton of non-defined rooms. I can sketch a maze of rooms in a few minutes without worrying about populating them, too. I take this won't be the case but want to make sure.
b) Does the 16th dungeon level allow for potential modular add-ons for those wanting to nurture the campaign to beyond 13th level? (I guess that's an easy one: Nothing can stop the power of imaginative editting!)

Thanks!

Scarab Sages Modules Overlord

1 person marked this as a favorite.
Uri Meca wrote:
Couple of questions:

I love questions!

Uri Meca wrote:
1. Does Emerald Spire feature player handouts? (Apart from the flip-mat pack, that is.) This does tempt. Am considering hardcopy vs pdf. If there are many handouts to print, it might make more sense to at least have the pdf, though I'm still old school enough to prefer reading paper.

Not in large numbers in any case. None come to mind, but there might be a few I'm not thinking of offhand.

Uri Meca wrote:

2. 16 levels to get PCs to level 13:

a) Are there sections of rooms with no descriptions? Some of the mega-dungeons I've seen had cool sprawling maps, sure, but with a ton of non-defined rooms. I can sketch a maze of rooms in a few minutes without worrying about populating them, too. I take this won't be the case but want to make sure.

Again, there might be 1 or 2 over 16 levels, but basically no. Every space is described and ready for adventure!

Uri Meca wrote:
b) Does the 16th dungeon level allow for potential modular add-ons for those wanting to nurture the campaign to beyond 13th level? (I guess that's an easy one: Nothing can stop the power of imaginative editting!)

The themes and plots are specifically brought to a head and resolved... but some of them lend themselves to a vast scope. If someone wanted to build on that scope to expand the dungeons, there are tons of idea to use as jumping-off point.

Thanks!

The Exchange

Erik Mona wrote:

The module does have a big bad in the form of the Azlanti lich Nhur Athemon, who built the structure and still dwells in its depths. He's in my level, the Throne of Azlant. But there are two levels below _that_, each with their own foreshadowing. It's all tied together well, I think. Even though it was written by 16 people and you can see the differences in design philosophy between all of us, there's enough of a skeleton supporting the whole thing that there are lots of connections between levels.

Don't you mean there's enough of a Lich?

Anyway, this seems exciting to me. I'm not sure I understand entirely how the flipmats work, though - if they have the maps of entire levels on them, doesn't that mean that the players will see the outline of entire levels without having to explore them first? doesn't that detract the fun of dungeon crawling?

Scarab Sages Modules Overlord

That's how flip-maps always work. Outlines often don't tell you a lot.

That said if you want to keep things hidden just cut some sticky notes to cover parts of the map until revealed. I've done that to great success occasionally.

Silver Crusade

Pathfinder Adventure Path Subscriber

You can use paper, cloth, cats, tribbles, books, magazines, cardstock, ginger midgets and whatever other objects to create fog of war and block the areas which players can't see. Personally, I use a bunch of trained hairy tarantulas.

The Exchange

Gorbacz wrote:
Personally, I use a bunch of trained hairy tarantulas.

So what do you do when playing through a dungeon where the room all look like spiders?

Silver Crusade

Pathfinder Adventure Path Subscriber
Lord Snow wrote:
Gorbacz wrote:
Personally, I use a bunch of trained hairy tarantulas.
So what do you do when playing through a dungeon where the room all look like spiders?

The party packs a vermin-specialized druid, of course! :)

The Exchange

1 person marked this as a favorite.
Owen K. C. Stephens wrote:

Outlines often don't tell you a lot.

Except for stuff like, "alright guys, only one room left in this floor. Let's rest before going in because there's probably a boss fight there", or "Hmm, seems like this next room is smaller than the area of effect of a fire ball. OK, we open the door and immediately shoot a fireball in to the room" or a dozen other little annoying things that I KNOW smart players couldn't resist doing with this added information.

Silver Crusade

Pathfinder Adventure Path Subscriber
Lord Snow wrote:
Owen K. C. Stephens wrote:

Outlines often don't tell you a lot.

Except for stuff like, "alright guys, only one room left in this floor. Let's rest before going in because there's probably a boss fight there", or "Hmm, seems like this next room is smaller than the area of effect of a fire ball. OK, we open the door and immediately shoot a fireball in to the room" or a dozen other little annoying things that I KNOW smart players couldn't resist doing with this added information.

Honestly, every game I was in that used pre-made battlemaps of dungeons had some sort of fog of war, usually done using plain jane copy/printer paper. Black cloth is kinda fancy and requires some wrangling, but is all the more "in character".


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Black cloth is a good idea, cheers.

I've used A5/A6 sized post-it notes to good effect, although its a little uglier than black cloth would be. It still has the problem of revealing how much is left to explore on the current level, but I haven't found people using that to metagame. In our case it's more about whether we call it a night or explore one more room.


The gentleman that is currently DMing our JR campaign right now draws all the maps out ahead of time and just sets them down on the table when we get there. He doesn't bother covering up anything. To be honest, we haven't had any metagaming problems with it thus far. Our group is pretty good at staying in character, so using tactics that wouldn't make sense except through metagaming just don't occur. I think you'd find that it's not as much of a worry as you might think it is.

The only thing that I wonder about in this revealing method is secret doors and rooms! That's the one metagaming aspect that I've found very difficult to shut off! "Wait! There's one more room over here that we've not explored, and there appears to be no way into it . . . Let's start looking around for some secret doors here."


Modules Overlord, referring to the potential for undefined map chunks, wrote:
...there might be 1 or 2 over 16 levels, but basically no. Every space is described and ready for adventure!
and also wrote:
The themes and plots are specifically brought to a head and resolved... but some of them lend themselves to a vast scope. If someone wanted to build on that scope to expand the dungeons, there are tons of idea to use as jumping-off point.

Sounds good! This just may end up in my cart... Thanks for the quick answers to my questions in this and other threads. :-)

Liberty's Edge

Starfinder Superscriber
Gorbacz wrote:
You can use... tribbles... to create fog of war and block the areas which players can't see.

This has the added Evil-GM advantage of cooing your players into a false sense of wellbeing and security. :)

Liberty's Edge

Starfinder Superscriber
Steve Geddes wrote:
I've used A5/A6 sized post-it notes to good effect, although its a little uglier than black cloth would be. It still has the problem of revealing how much is left to explore on the current level, but I haven't found people using that to metagame. In our case it's more about whether we call it a night or explore one more room.

One PFS GM I played with last year at PaizoCon uses paper cut into 2-3 inch radius circles.

At the end of the game, then, he has the players write something on the circles, for the entertainment of future PFS players.


Pathfinder Adventure Path Subscriber

Or buy the flipmats twice. Cut your extra copies into room-sized pieces, and lay them out like a jigsaw as the players explore. You get the fog-of-war effect without having to fuss about with a million sticky-notes, AND you get the thrill of ruthlessly taking a pair of scissors to an $80 gaming purchase. :)

Silver Crusade

Was there ever a discussion on making this a box set? Book, flipmats, and pawns included?

Paizo Employee Creative Director

We've discussed doing box sets before for some products. I don't recall off the top of my head if this one was one of them... I don't believe it was. In any event... the logistics for creating a box set remain beyond what we can do now... especially considering how much it would cost the customer to buy a box set...

It would be well over a hundred bucks.

Liberty's Edge

Starfinder Superscriber

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

I have to admit, WRT Emerald Spire, I would really love to get the flip map pack, but the $80 is kinda scary.... If I ever get to the point where I know I'll be running Emerald Spire with a physical (i.e. not online) group that I believe will go a significant distance through it, then I'll do it. Right now, though, it would be on spec. (I am getting the book, though.)


2 people marked this as a favorite.
rknop wrote:

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

Ditto here, as a boxed set often tends to end up attracting tax on the full price over here in the UK, while books are tax-free. The maps by themselves are under the import threshold so they usually go straight through customs without any additional charges.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Matt Thomason wrote:
rknop wrote:

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

Ditto here, as a boxed set often tends to end up attracting tax on the full price over here in the UK, while books are tax-free. The maps by themselves are under the import threshold so they usually go straight through customs without any additional charges.

This. Boxed sets tend to be treated as non-books by customs and end up forcing me to visit the local customs office and go through a harrowing procedure of proving that it was me who ordered this package, that the package is not dangerous, that the package was paid for, that the price is indicated on an invoice and after all that 2 weeks later I get it finally delivered home, for a total of 6-8 weeks in transit.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Gorbacz wrote:
Matt Thomason wrote:
rknop wrote:

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

Ditto here, as a boxed set often tends to end up attracting tax on the full price over here in the UK, while books are tax-free. The maps by themselves are under the import threshold so they usually go straight through customs without any additional charges.
This. Boxed sets tend to be treated as non-books by customs and end up forcing me to visit the local customs office and go through a harrowing procedure of proving that it was me who ordered this package, that the package is not dangerous, that the package was paid for, that the price is indicated on an invoice and after all that 2 weeks later I get it finally delivered home, for a total of 6-8 weeks in transit.

And that really cuts into your "savage travelers" and "eat small children" time. Right, Mr. Bag-o-Teeth?

;)


Sorry to disturb you guys but I need a bit of help. Yesterday I was give a pathfinder society number and was told to register it on this website. Does anyone know how?

Liberty's Edge

rknop wrote:

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

I wonder if Paizo could do an "unoffical" boxed set sometime, such as just selling the box separately so you can assemble things yourself.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
WilliamMarshall wrote:
Sorry to disturb you guys but I need a bit of help. Yesterday I was give a pathfinder society number and was told to register it on this website. Does anyone know how?

Click this link and then click where it says "Join the Pathfinder Society and create your character now!

"

Sovereign Court

Jester David wrote:
rknop wrote:

I like how Paizo does "unofficial" or "a la carte" box sets. Usually, when an AP (or, nowadays, a module) comes out, there's a few other books that support it. E.g., when Dragon's Demand came out, we also had the Dragonslayer's Handbook and Dragons Unleashed. Likewise, when an AP comes out, you usually a Player Companion and a Campaign Setting book that ties pretty directly to the AP, and some map packs and flip mats that, while not directly out of the AP, are useful for the AP.

I wonder if Paizo could do an "unoffical" boxed set sometime, such as just selling the box separately so you can assemble things yourself.

I recently bought the Munchkin Boxes of Holding: they arrive flat pack.

However, they're pretty bulky and might not be up to Paizo's aesthetic standards.

Liberty's Edge

Starfinder Superscriber

Interesting. Except for back in the late 70's and early 80's (Gamma World, Top Secret, first editions of both), the only box sets I've picked up are Planescape Boxed sets. (I got those late enough to be used.) I got all five of those (Core, "Planes Of...", and Hellbound.) I ended up taking all the books out of the boxes and storing them on the shelves with other books, storing the maps in a hanging file folder, and throwing the boxes in the attic. When I moved, and space was at a premium, I got rid of the boxes....

Different folks want different things from their boxed sets, I guess!


Is it wrong I am most excited by the maps? I always feel my abilities as an on the fly cartographer is greatly lacking.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
David Neilson wrote:
Is it wrong I am most excited by the maps? I always feel my abilities as an on the fly cartographer is greatly lacking.

I've started pre-drawing maps/rooms I need on 1" grid paper.

-Skeld

Grand Lodge

Skeld wrote:
David Neilson wrote:
Is it wrong I am most excited by the maps? I always feel my abilities as an on the fly cartographer is greatly lacking.

I've started pre-drawing maps/rooms I need on 1" grid paper.

-Skeld

Skeld,

Do you mean you are pre-drawing the maps for Emerald Spire? If so, how did you get access so early?

I was on the kickstarter and still have not received the PDF; supposedly we were going to get the pdf as soon as it is available.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Terek wrote:
Skeld wrote:
David Neilson wrote:
Is it wrong I am most excited by the maps? I always feel my abilities as an on the fly cartographer is greatly lacking.

I've started pre-drawing maps/rooms I need on 1" grid paper.

-Skeld

Skeld,

Do you mean you are pre-drawing the maps for Emerald Spire? If so, how did you get access so early?

I was on the kickstarter and still have not received the PDF; supposedly we were going to get the pdf as soon as it is available.

Ha! No, sorry. The ones I'm doing are for The Dragon's Demand, actually.

-Skeld


David Neilson wrote:
Is it wrong I am most excited by the maps? I always feel my abilities as an on the fly cartographer is greatly lacking.

It's not.

I frequently play adventure paths on Roll20.net and finding, editing and uploading appropriate maps are invariably what takes the most time for me. The opportunity to upload ready-made PDF maps covering the entire campaign and not have to worry about scaling, aligning, googling user-made maps, or creating the map from scratch is a colossal weight of my mind.

Scarab Sages

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Will there be Paizo Game Space or other VTT support, or will I need to spend time copying graphics from the PDFs to make that work?

Silver Crusade

Hobbun wrote:
Erik Mona wrote:

The problem with a Huge Flip-Mat is… how do you fold it? How do you make it have the same dimensions as our books so that it can be sold through the same channels?

We could definitely do two standard-sized maps and intend that you lay them next to one another to create a really big map, but we haven't yet figured out a way to do a truly mega mat.

Erik,

Two flip-mats would work well enough, I’d be ok with that.

Although has Paizo thought about putting some of the maps on vinyl? Very much like how Gale Force Nine does for a lot of the D&D maps.

You can make them bigger than the flip-mats, and they can be sold to go along with the maps in the APs. Even though they would be specific towards the APs, just like any map, they could still be used for anything.

I believe Gale Force Nine sells a single rolled up vinyl map for around $20, I know I would pay the same (or even a little more) if you did something similar.

I'd like to second this comment. I love Pathfinder adventure paths and the Golarion setting. I'm constantly frustrated that Paizo has so many map-packs and flip-mats yet none which correspond with their adventure paths (Sandpoint Cathedral square being the only exception I know of).

I'm constantly having to use color-copiers at work and deleting room numbers and GM information on those mats. If the APs are selling well wouldn't it only make sense that supplemental map-packs would sell well, also?

Believe me, I'd be buying them. I'm honstly surprised that this isn't being done.

Paizo Employee Chief Technical Officer

Please see this post to find out why we don't do full-size battle mats for our AP volumes.

Plus, you can now see that 16 maps that each cover a space of 120x150 comes with a cost of $80—and some of the individual maps in our APs would need to be 4 times the size of one of those.


Odd question perhaps, but: Are all the flip-mat maps included in the Emerald Spire scaled to five foot squares?

Webstore Gninja Minion

Kudaku wrote:
Odd question perhaps, but: Are all the flip-mat maps included the Emerald Spire scaled to five foot squares?

All of our Flip-Mats are scaled 1" to 5 ft.


Liz Courts wrote:
Kudaku wrote:
Odd question perhaps, but: Are all the flip-mat maps included in the Emerald Spire scaled to five foot squares?
All of our Flip-Mats are scaled 1" to 5 ft.

Great, thanks!

Contributor

When are backers to be expecting access to the pdf?


Pathfinder Battles Case Subscriber
Vic Wertz wrote:

Please see this post to find out why we don't do full-size battle mats for our AP volumes.

Plus, you can now see that 16 maps that each cover a space of 120x150 comes with a cost of $80—and some of the individual maps in our APs would need to be 4 times the size of one of those.

That's disappointing to hear.

I guess it came from someone who was not aware a lot of your APs the maps were so large.

Could you at least do it with the smaller maps in the APs? I know I would have loved to see the

Spoiler:
Glassworks Foundry in RotRL
have a map, and that one doesn't seem terribly large. At least no larger than any of the D&D Gale Force Nine maps that sell for $20.

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