Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
All the new races and traits and feats and racial magic items really helped me flesh out my campaign world. The addition of being able to make your own race made me sing soprano. Excellent, excellent book for those who want to play a race that's completely outta the ordinary. Part of the reason I got this book is because in the core rulebook it says something like this: "only for more experienced GMs, having players play odd races can be rewarding and fun, but you have to be careful" etc. but doesn't give you a glimpse of the races or explain how they might effect a campaign world a certain way. Using this book, you can experience what it would be like to play a rare (and really cool) race. Being an Oread is awesome and probably one of the most exciting and fun experiences in my gaming career.
The book is focused heavily around the PFRPG "host" campaign, with no clear instructions on how to extrapolate for other campaigns (we use the 3.0 Forgotten Realms setting). So in the end, most of this book is filler and not really very useful. Even the second printing tied the book more closely with the "home team" setting.
What little can be gleaned from the book is helpful, but it's not worth the hardcover price if your campaign is something other than the generic one sponsored by Pathfinder. I wonder why it is, that almost every "host" campaign seems like a patchwork quilt of several others, with most of the interesting stuff left out?
The Race Guide is how the Advanced Class Guide should have been set up- with clear rules and customization options to create your own class. Great book for players and GM's ready to venture out into some custom races.
I don't quite know what it is but this is one of my favorite Paizo products to date. Maybe it's the way the book is organized with each race with its own section. Maybe it's the swappable racial traits akin to class archetypes. Maybe it's the artwork, showing two to three examples of each race to demonstrate the variety within each species. Maybe it's the archetypes, favored class bonus options, notes on society and appearance, spells, feats. It just felt like icing on the cake to include a race builder at the end.
so you're supposed to start off easy, right? go by the book, go by the campaign setting they give you. just stick to the six core races, and don't go overboard trying to invent stuff, right? well, I didn't exactly do that. I created a whole world from scratch, messed with the core qualities of numerous races, core races or otherwise, and on top of that, invented a pantheon and mythos which is completely incompatible with Golarion's. this is the first game I will ever GM. to be frank, I'm in trouble.
with that context, this book is a godsend, and I'm glad to have the freedom and ease of use this guide gives me. having a game world populated with multiple monstrous races (most of them completely reimagined), I needed to have a way to make sure the stats reflected the people. it breaks immersion to have a race with traits that quite clearly do not make sense for them. something that always bothered me with the core material is how race was treated: I found it restricted, stereotypical. clearly, the Pathfinder race system needs a little diversity, especially if your campaign isn't actually set in Golarion.
one clear example of the usefulness of this guide for worldbuilding and racial diversity is the Gnome trait "hatred". see, the rules state that the Gnomes have a deep-seated hatred of goblinoid and reptilian races, but in my campaign, Gnomes and Goblins hail from different corners of the universe, and logically, shouldn't even be aware of the other's existence. it simply wouldn't make sense for me to have a gnome character that's trained against a race they've never seen before in their life. thank god this guide has other plausible gnome traits that I can replace that problematic one with one with. not even to mention how the Ifrits, Oreads, Sylphs, and Undines had filled a gaping hole in my mythos. (though I was dissappointed to find that the Kobolds were still utter weaklings)
in another spur of greatness, I can already tell that my players, by now fairly intoxicated on the freedom I've given them, are going to love these new options. I can already see one of them deciding they want to go with one of the very comprehensive and imaginative archetypes, or choosing catfolk or kitsune instead of elf or goblin. the best part is, this book is so easy to figure out, so I am perfectly able to give them this freedom without puzzling over the rules for a month (like I embarrassingly did with the core rulebook).
trust me. if you're the kind of Game Master that doesn't like playing by the rules, and likes to do your own thing lore wise (like create a complete departure from the default setting), then this book is almost a necessity for you. for anyone else who likes the idea of monstrous PCs, you'll love this one.
Maybe we will get a bladesinger for the elves or is that not OGL?
Anything and everything Forgotten Realms is not OGC.
Would make for a decent fan conversion Magus archetype, though.
Bladesingers are not FR, they were introduced in the Complete Book of Elves (2e). Besides, wardancers from Warhammer are not that dissimilar, I guess the cocnept is not that weird.
Dual weapon wielding drows aren't FR either, they were introduced in Unearther Arcana (1e) as well.
I am happy that the Catfolk, Dhampir, Asimar, Tiefling, and the elemental races got 6 pages but I do wish that the Vanara, Gripli and the races from the Tian Xia books got the 6 page treatment as well. But I still can't wait for this book.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I want a Gnome Sorceror archetype. Maybe a Gnome Bloodline or some such? I just want to inflict the bleaching on my enemies. Whether they're gnomes or not.
Dual weapon wielding drows aren't FR either, they were introduced in Unearther Arcana (1e) as well.
Yes, I think drow were the original dual-wielders. Remember that joke in the Gygax memorial panel about female drow cavaliers dual-wielding lances and riding unicorns?
Personally, I'm hoping for subraces, archetypes etc that play with the racial modifiers a bit. Athasian elves (not called that, obviously) without a penalty to constitution, urban dwarves that aren't socially challenged monk-wannabes, perhaps half-orcs that are truly bestial and not yet another +2 to stat of your choice race...
I have had to resort to summoning the help of the MRA (Monster Reformation Alliance) to rectify the grievious error of not including the mite in this product!
Maybe we will get a bladesinger for the elves or is that not OGL?
Anything and everything Forgotten Realms is not OGC.
Would make for a decent fan conversion Magus archetype, though.
You are mistaken about where they come from. They were introduced in 2nd editions Complete Elves handbook and were not campaign specific. FR just likes to gobble everything up and act as if it was their idea.
I am happy that the Catfolk, Dhampir, Asimar, Tiefling, and the elemental races got 6 pages but I do wish that the Vanara, Gripli and the races from the Tian Xia books got the 6 page treatment as well. But I still can't wait for this book.
Yeah, I was disappointed when I heard that the new Tian Xia races weren't going to get 6 pages too. Hopefully they still get some cool stuff and this product could be used to test the waters for an Advanced Race Guide II or something.
Considering you post in this thread weekly like clockwork to remind us how much you want this book, I don't think anyone believes that they're the only ones excited for it. :-P
If you a subscription, you get the PDF for free, wish I started my subscription much earlier so I would have been able look at the last two beastiaries early.
I hope this book gives either different stats or traits or something (ala Infernal Bastard for Tieflings)to bring all the non-core races at least somewhat more in line with the core races. I would let my players play whatever they want but then we would get a party with: Drow, Kobold, Orc, Sylph and Human. The Kobold complains he is UP, the Human compares himself to the Drow and says the Drow needs a nerf or he needs a buff, the Orc says "Raaage!" and cuts someone in half because he's power-gaming a Barbarian and the Sylph is lol-ing at the party.
I would just like to see all the races being close to balanced so people can play what they want without problems 9although within reason...I don't let my players have a full-party of rare races. 1 rare race and 2 uncommon races per party, max.
He just means there won't be much a power nudge for kobolds and their crippled stat block, via something infernal bastard-esq. I don't think they'll have many "blood of fiends" style stat block changes, but maybe some light things via traits, or alt race features. We might see a mild chromatic dragon set, of alt stat blocks, but that might be saved for a "Blood of fiends" style book. "Blood of Dragons" does have a ring to it.
I feel like kobolds are handicapped to non-melee, support roles. OP drow due to what, SR? they have to turn it off for spell healing no? Out of all the PC races,from gilmen to even vanilla Hobogoblins, kobolds has hideous stat blocks. Way to go pun pun. Heck they don't even appear in APs that much, they're so bad.
Yeah, I've seen that they (kobolds) get a full 6 page spread! I hope for many great options to be included -- ones that make it more viable as a PC race (like including the alternatives from Classic Monsters Revisted) :-)
Does anyone know if rules will be included in the ARG for having alternate versions of a race (as in "sub-races"), with say alternate bonuses to ability scores?
So far, Paizo has seemed reluctant to include the idea that there are many, many, (and still even more) version of a race like "Elf" -- what with High/Grey/Moon/Sun/Wood/Wild/Etc (Faerun had like 12 different flavors of elven subraces) all being slightly altered versions of the base "ELF" race. They have the "alternative racial traits" rules, which I love, but the way those rules are written up it is as if any elf may have an alternate racial trait.
In various campaigns I or my GM have just ruled that a particular "sub-race" always has specific traits, for instance, Woodcraft instead of Elven Magic, to reflect that sub-races' connection with the forest over magic. This has worked well enough, but I really wish Paizo would include specific rules for the idea of a sub-race, going so far as to allow base attribute bonuses to be altered between one sub-race and another (so my Wild Elf doesn't have to lose two points of Con, despite having grown up in the harsh forest of Whereeverland).
I know I could just alter them as I see fit, or use the race building rules to make an almost exact replica of the standard elf, just slightly different, but for official games and rule-lawyer GMs there is always a hangup unless it says it in the book. I tried scanning over and then searching this thread but I haven't found the answer yet.
And approximately a month after, I'll kick off my homebrew Jade Regent campaign. Totally inviting my players to dive into this book for their characters. Very, very excited!
question for Mr. Jacobs, or whoever the person is to ask as I'm sure Mr. Jacobs can get the right person to ask....
will this book contain the half- monster breeds?? such as half fiend, half celestial, and half draon as well as the half-dm headache?
I was just wondering with the release of the blood of fiends/angel/etc if those template were going to get an update if they were to appear in this book???
its no problem if they dont and all... just wanted to ask
question for Mr. Jacobs, or whoever the person is to ask as I'm sure Mr. Jacobs can get the right person to ask....
will this book contain the half- monster breeds?? such as half fiend, half celestial, and half draon as well as the half-dm headache?
I was just wondering with the release of the blood of fiends/angel/etc if those template were going to get an update if they were to appear in this book???
its no problem if they dont and all... just wanted to ask
I read in a few threads (including the Ask James Jacobs thread)
and the answer for more half-breed templates or modifications to them and if it would happen.
the answer is "No."
question for Mr. Jacobs, or whoever the person is to ask as I'm sure Mr. Jacobs can get the right person to ask....
will this book contain the half- monster breeds?? such as half fiend, half celestial, and half draon as well as the half-dm headache?
I was just wondering with the release of the blood of fiends/angel/etc if those template were going to get an update if they were to appear in this book???
its no problem if they dont and all... just wanted to ask
I read in a few threads (including the Ask James Jacobs thread)
and the answer for more half-breed templates or modifications to them and if it would happen.
the answer is "No."
how lng ago did he say this... times change and so do plans....
I don't know about anyone else, but I feel like Paizo's design team could post a blog on the Advanced Race Guide a day until release and it still wouldn't be enough to sate my craving for this book. : /
the 4e dragonborn are owned by wotc and are not covered by the ogl...
that said paizo could create a dragonborn of their own, but it just can nnot look like wotc's dragon man. which would mean they'd need wings and I mean functionaly wings