Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)

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Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)
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Chapter 1: "The Wormwood Mutiny"
by Richard Pett

Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own.

This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:

  • “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.
  • Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider.
  • Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.
  • Death and plunder in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-404-7

The Wormwood Mutiny is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9055


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Average product rating:

4.00/5 (based on 22 ratings)

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First Timer

5/5

This is the first AP I've picked up. I won't run it for a few months as I finish up my home brewed campaign first but I did give it a read. This is how an adventure should be! It should be flat out fun to read, it should motivate GMs to run it, and players should be excited to play it. The Wormwood Mutiny does exactly that.

Besides some cool combat encounters, there are plenty of role playing opportunities. This will put tremendous pressure on the GM to perform for the numerous NPCs but there is a good deal of background information on major players in the adventure.

This is a very solid product and I'm looking forward to running the entire path for my group. Thank you Paizo!


Great but dealing with challenge

4/5

So far I am enjoying running this game. After a while my player started to like it to. They didn't really care for the start and I had one player die 3 time cause he just kept want to kill the Captain and couldn't take the hint from anyone not to. After we got through their complaints it started going smoothly. I'm looking forward to the rest.


A departure from the standard AP.

4/5

The Wormwood Mutiney is a welcome departure from the standard AP that Paizo is so well known for. To begin with this starter doesn't have the players automatically set up as "heroes" or as the masters of their own destiny. The players begin the adventure as press ganged sailors on a pirate ship very much at the mercy of some very unsavory NPCs. This creates an interesting situation where the PCs must learn to get along, make friends, not lose their cool and gear up slowly.
Without spoiling it, I feel obliged to make two observations.
#1. This is an incredibly RP intensive story. There are more than 20 NPCs that the players will, at some level, interact with. That means that there are 20 NPCs that a GM will need to juggle and play.
#2. The entire cast is made up of pirates or wannabe pirates. The encounters are quick and dirty and the events on the ship are such that players will need to be prepped in certain groups that some bad stuff is going to happen and that they might not be able to do ANYthing about it.
These two observations combined lead me to the conclusion that this is an AP that will be set up for a more mature and/or experienced audience. Far to many adventures allow PCs to run roughshod over the game world, this is not one of those adventures.

Mechanically the adventure is set up to do some remarkable things. First off it incorporates skills that many times are ignored or shortchanged. Profession skills like Sailor, Siege Engineer and Carpenter get some potential love as do Craft skills like Cooking.
There are some very simple gambling games built in to the story that can be pursued or not, depending on your group's preferences. There is also the ability to run a "black market" of stolen or controlled goods if that's the sort of thing your players might get into. Neither of these things are fleshed out crunch wise, but they really don't need to be.

Map wise, this adventure is very direct. A single flip mat, Pirate Ship and the Ship's Cabins will get you through most of the adventure. This is nice since I think this is something not done enough.

If I have a complaint about this adventure, it is that I do perceive the possibility that it could be run through very quickly. It's also potentially lethal for inexperienced players. On the upside it would be relatively east to restart after a TPK.

I'm not a huge fan of Pirates as an RPG theme, this module has however brightened my outlook. Mr. Pett is obviously well versed in piratical matters, and it shows in the depth of his work. This is not an adventure on a pirate ship, it's a Pirate Adventure with all of the little nuances that go with it. The plot manages to strike an excellent balance between the Railroad and the Sandbox while letting characters become not just pirates but residents of a pirate ship.

The end result is excellent.
I'd rate 4.5 stars if that were an option.


Normally Sand and Ships Don't Mix...

5/5

The Wormwood Mutiny is the ideal starter adventure for the GMs who wish they could write all their own material but the realities of a career and family prevent it. I like to take material that is presented and "make it my own", adjusting the material with my own flair that will appeal to my players. Translation: I love my adventures to be "sandbox". The Wormwood Mutiny does this is spades, providing an outstanding outline to follow and the "guts" of a vile pirate ship to mold into my own. Thank you! Everything that happens in-between being press-ganged, capturing a merchant ship, and having a successful mutiny should be uniquely different for each GM's play of the adventure and that's the way it should be. There are enough railroad tracks to follow if the GM needs it too (like the grindylow lair, a bit forced, but the GM/players need to get familiar with underwater situation sooner than later).

I am not a big "pirate" fan, but as I began to read the .pdf I couldn't stop, making this the first AP issue I read "cover-to-cover" before I had the real cover in my hands. Kudos gentlemen! My players are stoked as well and I could have two tables of this going before I know it.


Filling but bland

3/5

The most telling thing about this adventure for me is that when I read it through, only two encounters stood out to me and got me oohing and ahhing about them, thinking about how I would present it to the players. Neither of these encounters are actually in the adventure, as they were the Kelpie's Wake, which definitely won't show up, and the ooze ship, which you can have show up if you want.

This adventure is a satisfactory adventure, but there's really nothing unique about it other than "You're pirates! Isn't that cool?" It relies entirely on the fact that your players will be infatuated with the idea of being pirates (which they may be!) to make up for the fact that there's nothing really that interesting going on.

Unless your players truly love the opportunity to get revenge on Mr. Plugg* and plot that mutiny, there's really nothing fun in this adventure unless they make that fun for themselves, since the fact that they're pirates doesn't mean a whole lot for this part of the adventure path.

*And I imagine some groups will be apathetic about him, it's a fickle game manipulating the emotions of your group.

Don't get me wrong, it's a solid adventure, it's just nothing special. And when I'm paying 20 bucks, I expect something special.

Unless my players truly love this AP when we play through it, I probably won't be buying the rest.

~I've since played through the initial part of this adventure with the players.. And so far, they can't even remember who Plugg is, and they laugh at Scourge (who has so far managed an uninterrupted string of natural 1s whenever he tries to whip them.) On the other hand, they love Conchobhar and being pirates, rigging games and winning bet. All in all, after playing it, I still settle on three stars.


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Silver Crusade

That map-background is perfect for this AP. :D

Also, swingin' from ship to ship LIKE A BOSS.

RPG Superstar 2009 Top 32

5 people marked this as a favorite.

Now, we just need for this AP to have two great "Pirate" themed adventures, then abruptly switch to an Underdark campaign.


Lord Fyre wrote:
Now, we just need for this AP to have two great "Pirate" themed adventures, then abruptly switch to an Underdark campaign.

Uh, why do we need this? I'm assuming that it is some sarcastic reference to one of the other APs, though I'm not placing it immediately.

I'll be happy with a large pirate themed game, myself.


I think he is talking about the serpant's skull AP.

RPG Superstar 2009 Top 32

Dragon78 wrote:
I think he is talking about the serpant's skull AP.

Really?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Awesome cover. Is it April already?


That cover... So awesome and colorful.

Contributor

The artwork does just keep getting better and better, fantastic!

Ahaaaaaaaaaaaaaaaaaaaaar!


YESSSSSSSSSSS!!!!! Pirates and sea monsters!!

I have much fate in you guys that this will be the BEST Adventure Path this far, a huge task as most of the others are already extremly good!

I really hope you keep the current art-style non-touched, It would be a nightmare to see a totally new artstyle in the books as the current one was sooo good! (I didn't really liked the art-change in one adventure path, the one with the Springheel Jack in it... that artstyle was too gothic for my personal taste... I hope we don't see that back again!)

But anyway
Charybdis and Scylla, Sirens and Loreleis here we come!! (Don't forget to look-up the Symplegades from Greek mythology, those would be welcome in this sea-based adventure with much ships, blood and pirates.

Sovereign Court

Kain Darkwind wrote:
Lord Fyre wrote:
Now, we just need for this AP to have two great "Pirate" themed adventures, then abruptly switch to an Underdark campaign.

Uh, why do we need this? I'm assuming that it is some sarcastic reference to one of the other APs, though I'm not placing it immediately.

I'll be happy with a large pirate themed game, myself.

Second Darkness:

You begin taking over a gambling den in a lawless pirate town, then end up running around the world (and darklands) nobly saving everyone from a terrible conspiracy.


That looks awesome.


That cover is sweet.


GeraintElberion wrote:

** spoiler omitted **

Which actually was one of the most unsatisfying APs by paizo, ever.

bits and pieces salvaged from this rotten badly-sewn-togerther monstrosity crept up "in exilium" in other campaigns of mine, but that one.... *shiver*

Though I felt similarly after the change of focus in the "Serpent's Skull" AP after the islandish introduction.

As for this AP - will the .Pdf be out on time in mid-march ? or will taht be delayed due toe the chinese holiday as well. As a European subscriber, I am used to my "print" copy turning up several weeks after the online version (nice to have, though), so please, publish the pdf on shecudle, will you ?

Paizo Employee Chief Technical Officer

Heine Stick wrote:
Adventure path covers just keep getting better and better! I wouldn't mind knowing who the artist is...:D

Daryl Mandryk.

Paizo Employee Chief Technical Officer

vikingson wrote:
As for this AP - will the .Pdf be out on time in mid-march ? or will taht be delayed due toe the chinese holiday as well. As a European subscriber, I am used to my "print" copy turning up several weeks after the online version (nice to have, though), so please, publish the pdf on shecudle, will you ?

Subscribers get their PDFs when their corresponding print edition ships, and non-subscribers can purchase the PDF on the book's retail release date.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

New iPhone background!


whens the player book come out?? i wanna get to work on me pirate ye land lubbers!!!!!!


The player's guide usually come out when the first installment of the adventure path comes out.


Heine Stick wrote:
The player's guide usually come out when the first installment of the adventure path comes out.

thank ya much, i started my subscription at book 3 in JR. my friends and i are freakin out for this Pirate adventure......i may bust out a bard.

Liberty's Edge

I though the players guide's came out like a week early.


1 person marked this as a favorite.
Mike Silva wrote:
I though the players guide's came out like a week early.

I believe that is because it comes out when the Subscribers are shipped their copies, which is usually about a week before the official release date. :) The benefits of being a subscriber.

This will be my first time subscribed from the start of the Adventure Path though, so I may be wrong there.

RPG Superstar 2009 Top 32

2 people marked this as a favorite.
Peanuts wrote:
Mike Silva wrote:
I though the players guide's came out like a week early.

I believe that is because it comes out when the Subscribers are shipped their copies, which is usually about a week before the official release date. :) The benefits of being a subscriber.

This will be my first time subscribed from the start of the Adventure Path though, so I may be wrong there.

Avast! Ye be right!. Subscribers get t' PDF as soon as their cargo sails, which be usually a week early.

That ship still puts in at t' End o' March at t' soonest.


Here is my question in regards to this AP. I don't understand how it will fundamentally work (especially towards the end of the first installment). A pirate ship... has ONE captain. How can it be the basis for a party adventure.

Silver Crusade

Pathfinder Adventure Path Subscriber
Joshua Robertson wrote:
Here is my question in regards to this AP. I don't understand how it will fundamentally work (especially towards the end of the first installment). A pirate ship... has ONE captain. How can it be the basis for a party adventure.

Just like a kingdom having one king/queen was a basis for Kingmaker :)


Gorbacz wrote:
Joshua Robertson wrote:
Here is my question in regards to this AP. I don't understand how it will fundamentally work (especially towards the end of the first installment). A pirate ship... has ONE captain. How can it be the basis for a party adventure.
Just like a kingdom having one king/queen was a basis for Kingmaker :)

More detail please. I haven't read/played Kingmaker. I own it, being a charter subscriber but my gaming group gets together approximately once every two MONTHS due to all of us being to busy with work and other obligations. I've got all these AP's and havent been able to use ANY of them because we can't finish a campaign.

Lantern Lodge

In Kingmaker, one plays the role of King/Queen. Others play other roles, Spymaster, Magister, etc. Your kingdom gets a bonus on certain rolls by having people filling various positions. Here, in all likelihood, one will be the captain and others first mate, etc. I don't know if they'll carry forward similar mechanics.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DM_aka_Dudemeister wrote:
New iPhone background!

Speaking of, what are the chances of getting the Skull & Shackles logo as a background all it's self? :))


Pathfinder Adventure, Rulebook Subscriber

If you own a pdf with the logo somewhere in it you can use Some PDF Image Extract to... well... extract the image :) That's how I get neat unkeyed battle maps from my modules.

Liberty's Edge

vikingson wrote:
GeraintElberion wrote:

** spoiler omitted **

Which actually was one of the most unsatisfying APs by paizo, ever.

bits and pieces salvaged from this rotten badly-sewn-togerther monstrosity crept up "in exilium" in other campaigns of mine, but that one.... *shiver*

In mild defense, as I am also not a fan of the AP as a whole, Children of the Void was pretty great.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Is the late April ship date a delayed ship date for this product? I'm a bit confused, I know Jade Regent jumped a month but shouldn't this be in the March product stream?

Actually looking at all 6 of these it seems compressed, April, May, May, June, June, July?

Contributor

They are all compressed due to a perfect storm of unfortunate circumstances.


Galnörag wrote:

Is the late April ship date a delayed ship date for this product? I'm a bit confused, I know Jade Regent jumped a month but shouldn't this be in the March product stream?

Actually looking at all 6 of these it seems compressed, April, May, May, June, June, July?

As I've preordered Slumbering Tsar, the new Rappan Athuk, the Pathfinder minis (pawns and plastic), and the Rise of the Runelords hardcover, over the course of April - June my bank account is going to scream "Uncle!"


I just HAVE to ask...who/what is the rather imposing gentelman on the cover ?


I'd say that's either Mister Plugg, Master Scourge, Ambrose 'Fishguts' Kroop or Cut-Throat Grok.

Spoiler:
But actually, it has to be the kraken, right!?


He's a pirate.

Scarab Sages

Any idea how soon we'll see the Player's Guide released for this Adventure Path?

Contributor

Tarrintino wrote:
Any idea how soon we'll see the Player's Guide released for this Adventure Path?

We generally release the Player's Guide at the same time that the first volume of an Adventure Path becomes available, so I would look for it in mid to late April.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Oh, late April now. Last we heard it was "early April, possibly late March". That means almost a quarter of a year between the last delivery and this one, that's really quite a lot. Ah, well.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Lord Fyre wrote:
Now, we just need for this AP to have two great "Pirate" themed adventures, then abruptly switch to an Underdark campaign.

To be fair, they advertised Second Darkness from the beginning as a drow campaign. Which means of course it will go to the Darklands. Last I checked, there were indeed drow in every volume.

It just happened to start in a pirate town. I will admit letting the PCs get settled in before sending them on the road was probably a mistake. On the other hand, most epic adventure stories involve the heroes leaving their home for one reason or another. Part of that mythic cycle and all that.

I may be biased because Second Darkness was the first AP I read, but I happened to like it. I think it's way underrated. If Second Darkness is the worst Paizo can do, then it's silver being compared to gold.


Zaister wrote:
Oh, late April now. Last we heard it was "early April, possibly late March". That means almost a quarter of a year between the last delivery and this one, that's really quite a lot. Ah, well.

Here's the thing-- Paizo knows that Gencon is when they need to release a new AP. It excites people and creates word of mouth. So, we're going to be seeing Shattered Star in mid-August. This is pretty much a given.

It's like an accordion of AP volumes. Usually it's stretched out, but it's going to squash together soon. 6 of them are going to come out between "late-April" and August 16th. And the RotRL book is going to come out. And Shattered Star #1. 13 AP volumes worth of material in 5 months.

Just wait for it. It's going to be absurd.


Zaister wrote:
Oh, late April now. Last we heard it was "early April, possibly late March". That means almost a quarter of a year between the last delivery and this one, that's really quite a lot. Ah, well.

I am dissappoint...


Liz Courts wrote:
Tarrintino wrote:
Any idea how soon we'll see the Player's Guide released for this Adventure Path?
We generally release the Player's Guide at the same time that the first volume of an Adventure Path becomes available, so I would look for it in mid to late April.

crossing me fingerrrrrs for mid april.


i would be excited to see a Star-spawn of Cthulhu in the last book, lol......party wipe anyone?

any word on what lv this AP is supposed to take players too?


So we are not actually going to see this even in .pdf form for another month, or rather 40 days (typing this on March 16th) ? Due to printing constraints in China ?

Not even the "never in print" Player's Guide ? Don't even begin to see the logic in this, and having the AP delayed for up to approximately six weeks....(pdf is now listed as available April 25th...) nevermind than having the actual print copy stuck in the mail to Europe for another three weeks. Make that May ?

That's a major nuiscance, especially for those waiting to actually start that campaign. I don't really suppose that the authors did not finish their scripts months ago and I could care less for the PR at GenCon.

It pains me to say so, but.... that's lame.

Silver Crusade

Pathfinder Adventure Path Subscriber
deathbydice wrote:

I don't really suppose that the authors did not finish their scripts months ago and I could care less for the PR at GenCon.

You could care less, but Paizo's income which funds all the stuff doesn't. :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:
You could care less, but Paizo's income which funds all the stuff doesn't. :)

Nothing like a bit of gamer entitlement!


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

If I was Paizo management I would hopefully be thinking of one definition of insanity: Performing the same actions over and over but expecting different results. They (Paizo) were caught unprepared by a combination of weather and Chinese holidays. So be it; good companies will learn from this painful experience and prepare contingency plans for the next time.

If, come Dec 2012 - Feb 2013, Paizo (and by extension, us the customers) experience these same issues, my respect for Paizo's leadership would take a significant hit.

Or to look at things another way, the Chinese holiday will happen again, the same time every year. Extreme weather is not a matter of if, but when. Accounting for these occurences is not necessarily cheap in terms of time, scope and resources (re: money and people), also known as the holy triad of project management, but it has to be done.

DJF


Very much looking forward to this, to the point that I subscribed to get it!

Liberty's Edge

Or they can start looking for printers in countries that don't celebrate Chinese holidays.


Pathfinder Lost Omens Subscriber
HangarFlying wrote:
Or they can start looking for printers in countries that don't celebrate Chinese holidays.

I don't have a clue as to the cost of changing from a Chinese printer to one in a different country but I do hope that, going forward, the fact that Chinese holidays can impact Paizo's shipping schedule is accounted for.

DJF

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