That's a good question. I'm pretty sure it would stack with spirited charge. Why would it include the increase from Spirited Charge if you don't pick up Spirited Charge?
A Gendarme has to have Spirited Charge once it is 20th level (they get 7 bonus feats to pick from a list of 7 feats). The language stating that it already includes the increase from spirited charge and attacking with a lance means it doesn't stack because then you'd be adding spirited charge in twice.
It's already been included in the 3x (4x with lance) damage.
then this is pretty bad ability compared to a normal cavalier supreme charge
At 20th level, a gendarme represents the epitome of Mounted Combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage (quadruple if using a lance); this damage includes all increases from the Spirited Charge feat and from the use of a lance. In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals maximum damage for the weapon wielded. Additional damage from weapon properties, magic effects, precision-based bonuses, or other increases are rolled normally.
This ability replaces supreme charge.
is this saying that it already factors in the spirited charge or it stacks with spirited charge?
Yes, they stack. Pathfinder has rules for stacking multipliers. Basically, for all multipliers after the first one, you subtract 1 from the multiplier and add it to the base one. No matter what order you do it in, it will come out the same, as long as all multipliers are greater than 1, as they should be....
Example: Multipliers of 1.5x, 2x, and 3x all apply to your damage roll.
At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier's base attack bonus.
Spirited Charge (Combat)
Your mounted charge attacks deal a tremendous amount of damage.
is it ok to cry?? i have waited so long (pretty much since i started playin PF) to play an AP in Numeria. pretty sure im going human (kellid) titan mauler barbarian for this.
No probs. I'm working on handouts for the remaining three modules as well (My PCs are half way through Wake of the Watcher). I'll post em here once I have more.
using ur item sheets really added a lv of excitement for my players in book 1. we r starting book 2 in 2 weeks so i will be printing out those as well. how are you comming on the later books? look foreward to them
i was invited by the GM, and was wondering what yall would prefer. in mind i am thinkin a halfling bard, or or if i can (GM willing) maybe a halfling ninja? would that be ok with the current crew?
If you try to add a case bundle and the rune giant, it doesn't think that you've added a standard case so won't let you complete the order. I was just checking to see the shipping costs, but I'm concerned that as the bundle is what subscribers are going to give it might cause problems when the orders go through...
This bug is being fixed right now. Buying a case bundle or getting one through a subscription qualifies you to buy a Rune Giant.
will a brick or the reg minis qualify us for the rune giant??
yeah, but besides that, not sure who else is very helpful. they have a fighter, sorcerer, inquisitor (who i just remembered about.....could use CLW), ranger, and the paladin.....so maybe they r not too bad off.....but i will prolly allow the holy water damage
I allowed it, I'm not sure if its in the rules or not though, I figured without it the party had no chance.
i need to read the Haunt rules, to see if their sorcerer will be of any use. a friend ran it for a group i was in, he alowed the monk to soak his wraps on his hand in the holy water to be able to deal damage. of course this group im running it for is much more skilled than the group i played it in
my crew will be getting to Harrowstone soonish......they have a paladin with them. my question is "would holy water harm the haunts inside the prison??" if not they may be doomed....
something that may stray from the "evil" is he has a violent hatred for slavers....but being he grew up as one and was also made to witness many vile things, like the murder of his parents, bot sure if his coldness could count either way. but i agree with the fact that he can kill any thing living with out batting an eye, can give a evil alignment. i just dont want the GM im playing under to view me playing a LN guy wrong cuz his inability to care for any he kills for any reason.
i agree. he said he will want nothing to do with me if he find out i kill kids and such.......guess if i do he will just never need to find out. it may never come up either. :))
i am a cleric of Cayden Cailean, my buddy a "paladin" of cayden (caviler), we were fighting some demonic creature. i used tough of good on the "paladin" and said "cayden says to smite him", so he threw his shield and double handed his sword and cleaved his head in twain (crit strike!!!) not big in actual combat, but in theatrics.....maaaaaaaaaan
Why is he doing this? And would he ever disobey, under any circumstances (such as being asked to murder children)? The answers to these questions go a long way towards answering which Alignment he should be.
never disobey, he was originally a slave on a pirates ship and was freed by the leaders late father. he was never able to pay back the man who set him free, so he made an oath to protect the mans son no matter what the cost.. hes cold and calculating. only care is leaders life, even over his own. children are just another target to him. i also believe a death order will never come from the leaders mouth, but more from his "first mate" who is the one who bosses around the crew, like the xo Saul Tigh to the captain Adama in Battlestar Galactia. so i believe that the hits would be from the XO's mouth.
ok, so we will be starting a new campaign soon. im playing a Tengu ranger, who is the leader of the group's "sword" he points a finger, they r dead. no questions asked, no tears shed for men, women or children. would this classify as LE or LN?? or any of them. if you need more info on personality/ background story. i be happy to add
evil is as annoying to me as some peoples ideas of paladins. my friend thought that if anything had evil in the align he had to destroy it right away, no questions asked. not reasoning either. i tried to explain to him that all paladins dont have to be that zealous. but same token, most people ( that i have played with) put evil in their align and automatically act like demonic devils. so as a DM i banned evil. its all according to ur players. look at captain hook. he was evil. but he did it in a more stylish way. a fun evil CAN be done. just depends on whos playing it
ross, would u recommend any other races due to proximity of the start of the quest. any player races in the bestiaries?
Why do you emphasize "proximity to quest-start"? The plot-hook specifically mentions that the PCs could have traveled from extremely far away. This isn't like Curse of the Crimson Throne, Council of Thieves, or Kingmaker where the PCs are supposed to be locals. Proximity is explictly called out to be irrelevant by the Player's Guide.
And, to explicitly answer your question about bestiaries: I would not allow any of them, with the possible exception of Aasimar.
The mood of Carrion Crown is a xenophobic Gothic Horror (read the chapter on Ravengro in book 1, or the mob-justice parts of book 2 for clear examples of this). You are of course allowed to do whatever you want with your homegame, but in my opinion, you ruin the module if you allow "weird" player characters.
u have a strong point sir. i will just go with races in the players guide
They're human ethnicities. You can find details in the Inner Sea Primer or the Inner Sea World Guide.
Taldans make up the population of most of the big nations of Avistan (or, at least, the nations that like to think of themselves as important). Taldor, Cheliax, Andoran, and the like.
The Sczarni are the Varisian mafia, basically. (And Varisians are the natives are Varisia - basically Roma/Wanderers/Gypsies.)
Kellids are barbarians, in the mold of Conan.
ross, would u recommend any other races due to proximity of the start of the quest. any player races in the bestiaries?
Play a summoner, whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a summoner cohort whose eidolon will eventually take Leadership and gain a really loud and opinionated monk with vow of poverty who refuses to adventure with anyone who doesn't also take a vow of poverty.
holy crud........i did not know that was possible. thats an amazing idea
I think those were it. Playing a full blood orc may be difficult given their history in the area. We have a Paladin from Lastwall in our group who has a hatred of orcs so that would have been difficult. The other two would be interesting but none of our players seemed interested in them so we ended up with one Elf, three Humans, and one Halfling. A good mix.
Good luck with CC! It has been enjoyable so far.
i had a friend try to run it in another group. we made it to book 3 and quit. not sure if he ran it properly. im giving it a shot for my new crew. i hope to do better than my other buddy. of course it was his first anything in PF. and he chose to DM. lol
I didnt see Orc added, just Changeling and Dhampir
in the players CC players guide, page 6 under "other races"
Changeling: When hags trick members of other races
into child-bearing unions, changelings are the result.
Always female and often sporting different colored eyes,
changelings are usually raised by unwitting parents
of their father’s race, most unaware of the unnatural
circumstances of their daughters’ birth. Details on this
new race can be found in Pathfinder Adventure Path #43.
Dhampir: Resulting from the unlikely union of a
vampire and a living human, dhampirs are graced with
long life, an elegant appearance, and unnatural ref lexes,
but are cursed with an aversion to bright light and an
aff inity to negative energy. In Ustalav, dhampirs are
more common than nearly anywhere else in the Inner
Sea region, but they are nevertheless seen and treated as
monsters. Dhampir stats can be found on page 89 of the
Bestiary 2.
Orc: While half-orcs are a standard option for PCs,
Ustalav’s proximity to Belkzen opens up full-blooded
orcs as legitimate possibilities for player characters. Of
the non-standard races presented in this section, orcs face
perhaps the largest and most widespread social stigma in
Ustalav and will present serious obstacles for a player of
this race, in both rural and urban environments
ok. last group didnt work out. so i joined a new crew and im running Carrion Crown....i know the players manual adds dhampir, orc and changeling......any others? i promis this is the one i will run. i just really like this these threads. and am assuming responses from at least 2 people who ususaly help me
well i made a thread and no one answered it, then i saw this thread and another one. this not what its for?? if not im sorry.
I think you're fine. If you think that adding Bestiary 3 familiars would help PFS. Then this is the place for that comment, or at least one of the places.
i would defiantly like for the familiars in book 3 to be legal. since i didnt see it on the legal list i assume its not. unless its an accidental over-site. i just want a Faerie Dragon as a familiar. if not Pesudodragon is fine. lol
I'm guessing that as the B3 was just recently released that the legal list hasn't been updated yet with the information. I would give Paizo a bit more time to update if you're willing to be patient and wait for the familar that you really want
makes sense. i forgot that that book hasn't been out very long. thank u
well i made a thread and no one answered it, then i saw this thread and another one. this not what its for?? if not im sorry.
I think you're fine. If you think that adding Bestiary 3 familiars would help PFS. Then this is the place for that comment, or at least one of the places.
i would defiantly like for the familiars in book 3 to be legal. since i didnt see it on the legal list i assume its not. unless its an accidental over-site. i just want a Faerie Dragon as a familiar. if not Pesudodragon is fine. lol
I see that familiars from bestiaries 1 & 2 are allowed.....but not 3......was this an accidental over site?? I'm looking to have a Faerie Dragon. Any creators please chime in for me.
I see that familiars from bestiaries 1 & 2 are allowed.....but not 3......was this an accidental over site?? I'm looking to have a Faerie Dragon. Any creators please chime in for me.
Knowledge Skills
Architecture 6
Area Knowledge: Seattle 6
Bars and Clubs 4
English N
Firearms 10
Gaming 4
Music 4
Security Companies 6
Security Design 6
Security Tactics 6
Shadow Community 6
Underworld 4
Description:
Cynthia always had a slight frame. She is thin and short but, no small thanks to modern technology, surprisingly strong for her size. Her greatest traits is lightning fast reflexes and a talent to propel things to high velocities - either herself trough quick jumps and dashes, objects unfortunate enough to be targeted by her explosive talents or her car around a tight corner in the downtowns. Her weaknesses is her slight build disallowing her from packing a punch in close quarters as well as receiving them. Etiquette and other face-to-face interaction isn't a strong side either. She is well aware of how easily she get agitated by arguing and prefers to stay out of important negotiations, save perhaps offering snarky comments on private com-nets.
Background:
Growing up
Born SINless Cynthia always had to trust herself over the system to bring food and shelter to herself and her family. She watched her parents struggle with low-end jobs to provide even the meagrest of supplies to the family and she swore she wouldn't live in poverty when she had the chance! From an early age she learned that cooperation was the way to survive on the fringe of society - stand together and fall divided and ect. That was always what her father liked to say anyways. He had a keen interest in philosophy that she really couldn't understand. Why spend so much time thinking about something instead of just doing it? Action, in her mind, always spoke louder then words ! (Another of her fathers philosophers sayings? Maybe something did rub off after all ...)
And a girl of action she was! When not spending her time doing chores she would spend her time playing around with her friends. They were a mischievous bunch - playing tricks on anyone whom had the misfortune of crossing their path. Or playing sports. Even if their neighbours would claim otherwise - most of their actual spare time was spent playing soccer and tag, and not raising hell (but the occasional broken window did certainly not help their reputation). Cynthia found that goalkeeping was her thing. Even hampered by her slight frame her quick reflexes and elven agility would let her block most shots and the match would often finish with her proud but bruised.
As she grew closer to adulthood another interest surfaced. The city proper became an object of obsession for her - it was always visible in the distance, taunting her with its wealth and opportunities but always out of reach for a SiNless nobody like herself. She tried several times to sneak away from her home and visit - but the guards at the checkpoints just laughed and turned her away. But soon enough she realized there where other ways in. Ways unbarred by gates or guards - dark alleys, stinking drainpipes and sewers and - her favourite way - high above the ground on the rooftops. A quick jump here, a little climbing there, and one could easily make the trip! It was probably a safer environment for a girl of her age (any age really) then the other two aswell. There she found herself spending more and more nights perching atop some huge building - looking down at the lights and traffic of the city, dreaming. It was her favourite moments - filled with tranquillity and hope. Maybe those philosophers of father's were on to something after all!
Trouble!
As she and her friend matured their tricks and games evolved took a more dangerous turn. Their childish playfulnesses turned into an adolescents frustration at their situation. Instead of prank calling or drawing crude phalluses on peoples cars they instead started to trash city property and throw rocks at police cars. In their minds - they did all they could to fight of 'the man' and try to get society to take notice ! Obviously, this was not the proudest moments of her life, but she picked up valuable skills for her later occupation. She learned how to blend the perfect Molotov, how to rig it to ignite at set times or just when they had gotten to safety. She learned how to break into cars and houses - granted, not in a subtle way. She learned how to hide and how loud the cops sirens had to be before they needed to run - she learned how the sharp sting of a taser or the blunt impact of a baton felt when one didn't run fast enough.
She doesn't really know how she managed to keep all this from her parents. Maybe they were to overworked to notice the bruises and soot. Maybe they though it was just harmless signs of child's play. Perhaps they always knew - and just didn't care, only happy that someone fought back against the society that shunned them. Time went on - the groups activities spiralled down the rabbit hole towards more balance acts of Neo-Anarchism and Eco-Terrorism. During this time several of her friends went in and out of jail - only fueling their hatred. Luckily for her - her quick foot and lightning reflexes usually got her out of the worst messes. And perhaps her life would have continued down this path - her dreams drowned in fury and helplessness. But something happened. At the time - it was terror, but now she is only thankful. She developed terrible mood swings between darkest depression and lunatic mania. Her parents exhausted their meagre savings and dragged her to psycologists and doctors. The diagnosis was clear - but harsh. She had Bi-Polar disorder and would need expensive medication or gene-therapy. Her poor parents couldn't really afford either - but by working double or even triple shifts they could scrape together enough for some off-brand pills to ease the symptoms.
For the first time in years she felt like she could see and think clearly. Her parents were working themselves to death for her sake - and she was just throwing it away on stupid vandalism? There was no future in that! No way to get out of this ... swamp of s&+~tyness and poverty. She realized what she had to do - she had to stand on her own legs - pull her own weight - like she done when she was younger. Except it was alot more weight this time around - her medication wasn't cheap and she didn't fancy living without her. Quickly she started digging around - even if nothing of physical value had come from her destructive time, the contacts she had acquired and the skillset had some use.
She started to spend less and less time with her companions and more time with the unsavoury contacts they had. She looked for work wherever she could find it - the shady businessman that sold fertilizer for explosives earlier needed a favour here, the local devil rat population might need some culling. All in all, she had soon made enough sweet nuyen to move out and take care of herself. But still, the city called to her - and the crappy apartment in the suburbs didn't quite match her dream. So she dug deeper in Settles shadows and finally manages to land herself a spot in a run. The team was mostly new recruits - only a few had more then a handful runs under their belt - and she was the greenest of them all. She was relegated to some legwork and, on the night of the run, a combined role of lookout and driver for the secondary getaway car. Anyways, the run went of without a hitch - and the rest is history.
Shadowrunning
As a Shadowrunner Cynthia quickly advanced past simple lookout roles and into more daring B&E and demolition work, where her background once more showed itself. It didn't take long for her to realize that watching things explode was more then some childish joy from her younger days - it was the reason she lived and breathed. And it was not always possible to get right up next to whatever that needed a good kaboom, thus the path of progression was obvious. She bought her first RPG from an old Russian running a military surplus store for gun-nuts and never looked back. A grenade or two quickly became several rocketlaunchers and other hardware - far to hot to have laying about in her apartment (now located on the top floor in Seattle proper). To remedy this she rented a storage container in a high security compound with the 'no questions asked' optional plan. A Swiss bank account for equipment if you will, but with a worse view.
Her life continued on this route for several years - doing mostly shorter smaller runs - until about a month ago. Then she was contacted by someone willing to pay good nuyen for her expertise and was drafted into this new team of runners...
Latest episode
[brief description of our previous run?]
Sheet:
== Info ==
Street Name: 'Redline'
Name: Cynthia Redfield
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 25
Height 174 cm Weight 62 kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 7 (60 kg/40 kg)
Memory: 8
Nuyen: 3300
== Qualities ==
Biocompatability (Cyberware)
Bi-Polar
Drug Tolerant
Exceptional Attribute (REA)
Genetic Heritage
In Debt (25,000¥)
Low-Light Vision
Mania/Phobia (Uncommon, Moderate) (Keraunofobi)
Prejudiced (Specific, Biased) (Officers of the Law)
== Lifestyles ==
Appartment in the barrens 1 months
Comforts: Low
Entertainment: Low
Necessities: Low
Neighborhood: Low
Security: Low
Qualities: Alternate Energy [1LP]
Green Plan [-1LP]
Under A Rock [-3LP]
Attic appartment 1 months
Comforts: Middle
Entertainment: Middle
Necessities: Middle
Neighborhood: Low
Security: Middle
Qualities: Rough Neighborhood [-1LP]
Storage container in secure compound 1 months
Comforts: Street
Entertainment: Street
Necessities: Street
Neighborhood: Low
Security: High
Qualities: Not a Home [-2LP]
Trigger-Happy Landlord [-1LP]