Golarion is the primary world of the Pathfinder campaign setting, but it is not
alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their
residents connected by magical portals or ships of terrifying magic and technology.
Now take your game off-planet and explore these weird new worlds for yourself!
This book offers a detailed introduction to the science-fantasy worlds of
Golarion’s solar system, each complete with its own mysterious locations and
cultures. Discover how your swords and spells match up against the trench dwellers
of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the
mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the
freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the
same Pathfinder Roleplaying Game rules as Golarion itself.
Within this 64-page book, you’ll find:
Gazetteers of every planet and major moon in Golarion’s system, from the steamy
jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox
and divided Verces, where one side is always day and the other night. Plus, uncover
information on the residents of the sun, Golarion’s moon, the asteroid belt called the
Diaspora, the dark regions beyond mysterious Aucturn, and more!
Introductions to the major cultures inhabiting the system. Will you join
Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton,
study with the hyper-evolved Contemplatives of Ashok, petition the undead
Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
Easy new rules for adventuring on other planets, including discussions on gravity,
temperature, time, vacuum, and traveling between worlds.
Adventure hooks for every world, tailored for GMs currently playing on Golarion.
Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids
to the great oma space-whales and amorphous, blimplike Brethedans.
Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign
setting, but can easily be used in any fantasy game setting.
by James L. Sutter
ISBN-13: 978-1-60125-403-0
Other Resources: This product is also available on the following platforms:
I adore how much sci-fi is in Pathfinder, and the delicious sword-and-planet weirdness is my favorite flavor of that. I’m hoping 2e revisits this material as soon as possible - and with a greater eye towards PCs from these places!
Distant Worlds is a 64-page softcover campaign setting book for Pathfinder that's like no other: instead of detailing a particular region of Golarion, this book takes you into space! Well-known as one of the few campaign setting-line books to receive a second printing due to its popularity, the goal of Distant Worlds is to provide an introduction and overview to the planets that share a solar system with Golarion. The Inner Sea is great and planar travel has its appeal, but sometimes a story needs to travel to whole new worlds and encounter strange, alien civilizations: if you're inclined in such a direction, this is the book for you.
The front cover is certainly cool and eye-catching, and evokes the "sword and planet" genre that inspires much of what's inside the book. The artwork is reprinted as the inside back cover, while the inside front cover provides a map of the solar system, showing the order of planets from the sun.
The Introduction (two pages) makes clear that this isn't intended as a brand new campaign setting (much less a brand new game like Starfinder), but is instead a whole new set of locales that heroes from Golarion can travel to and adventure on. Thus, the focus is on what outsiders to these planets will experience, and how they'll survive the journey to get there. I especially like the couple of paragraphs on how the gods of Golarion aren't necessarily known deities on other planets, and that their portfolios may be encompassed by deities completely unheard of to the PCs.
The first and by far largest section (48 pages) of this book is a gazetteer of the bodies that make up Golarion's solar system. Each of the planets receives four pages of coverage made up of statistics (diameter, mass, gravity, atmosphere, and orbit), a general description, a few paragraphs on what adventuring there would be like, a half-page chart of key locations on the planet, a couple of pages of written description of those locations, and then a few brief adventure hooks that GMs can use to draw PCs to that planet. Given that entire worlds are being described in just four pages, readers need to have their expectations in the right place: this is an introduction, not an exhaustive treatment. I found the interior artwork very hit or miss: many of the aliens are very cool and evocative, but some of the other drawings are rather mediocre. Anyway, here's a quick run-down of what's covered:
* The Sun: This is actually just a one-page summary, but it's actually kind of cool--I never thought about setting adventures on the sun! In Pathfinder, there's actually stuff there, including magically-protected "bubble cities" that would make an awesome setting for an adventure.
* Aballon: A rocky world that is the closet planet to the sun, occupied by a vast society of machine intelligences created by mysterious (and now departed) First Ones. There's a really cool cultural divide among the intelligent machines between Those Who Wait (who believe that their creators will someday return and justify their existence) and Those Who Become (who believe that they should leave and seed another world, becoming First Ones themselves). Another location that stands out is Horsethroat, a small settlement of about 50 people from Golarion (and other worlds) who have arrived, quite accidentally, through a portal from their homeworld and are now trapped on Aballon. It's a natural starting point for PCs to begin their adventures amongst the stars (even if the "fall through a portal" adventure hook is overused in the book).
* Castrovel: Home to both the elven nation of Sovyrian (with major story ties to the fate of elves on Golarion) and the lashunta, a humanoid race with major and fixed divisions between the societal roles of the sexes. There's a plethora of awesome stuff on these four pages, including some fascinating hints about a mysterious portal network on the planet, some links of which have become dangerous. The ties between Castrovel and Golarion are so strong, it would be fantastic to see an AP that crosses between the two planets.
* Golarion's Moon: This section is only two pages long, but there are some interesting story elements here, as the moon was once colonized by ancient Azlanti, and there's a demon-infested area called the Moonscar (the subject of a Pathfinder module).
* Akiton: That massive four-armed creature on the book's cover is a Shobhad from the harsh, red desert planet of Akiton. This is a classic "sword and planet" setting, but features two races that we'll be seeing a lot more of in Starfinder: the ysoki (ratfolk) and Contemplatives of Ashok (floating giant brains!). I appreciate that the book's author, James Sutter, took care to insert details of continuity from previous Pathfinder sourcebooks, like noting that there's a strong link between the Contemplatives and an artifact found in the Mwangi Expanse on Golarion that was first detailed in Heart of the Jungle.
* Vercies: A tidal locked planet, with a Darkside and a Fullbright area sandwiching a narrow habitable zone along the equator. There's a great picture on page 22 of one of the three castes of the planetwide Vercite species. This is one of the more "high-tech" planets in the solar system and has a nice SF feel that sets it apart from Golarion's traditional fantasy setting.
* The Diaspora: Millions of asteroids, large and small, form the Diaspora. The asteroid belt has a cool history perhaps linked to the Starstone, and is home to a race called the Sarcesians. There's a ton of great adventure possibilities detailed in these four pages, with the Vacant Halls and the Wailing Stone serving as natural destinations for explorers.
* Eox: What if you built the Death Star on a planet, but the one time it was fired it caused untold destruction of your own world? That's sort of the backstory to Eox, a planet where the survivors of a doomsday weapon have turned to necromancy and undeath in order to survive on a blasted world. Eox is one of the most memorable parts of Distant Worlds, as the resident Bone Sages are cool and creepy at the same time. There's a location on the planet called the Halls of the Living which is mad-genius Sutter at his best.
* Triaxus: Interesting concept of a planet with a long (317 years!) orbit, so generations are either "summer-born" or "winter-born." There's a surprising amount of dragon stuff, which isn't really my cup of tea, but it's done well.
* Liavara: An enormous gas giant with several moons. The moons provide lots of variety and adventure possibilities, and I can't argue with the fantastic depiction of a giant creepy bug called The Forever Queen on p. 39 (just pay attention to the little guy at the bottom left to understand the scale!).
* Bretheda: Purple gas giant with natives that are . . . difficult for outsiders to understand. I found the planet's moons to be the most interesting, many of which are so intriguing I wish they would have had additional pages devoted to them.
* Apostae: This is the classic "world-ship" SF trope, and I'm stoked to see it here. My mind instantly jumped to an AP focussed on how to get to the mysterious "vault" at the center of the planet to understand the creators and purpose of Apostae. Interestingly, each resident of Apostae is biologically significantly different to every other one, so the PCs will likely stand out simply due to their (probably) shared humanoid-bipedal features!
* Aucturn: A cool, mysterious planet at the very edge of the solar system. Unlike all of the others, there are no magical portals to Aucturn, meaning it's a hard place to get to! The write-up shows some intriguing links to the Old Ones and the Dominion of the Black, but there's only two-pages of information on this one.
* Other Worlds: The part ends with a two-page overview of some miscellaneous topics: constellations, Cynosure (Golarion's north star), the Dark Tapestry (the haunted void between the stars), and the Ice Belt. I wasn't particularly impressed with the material here, and would rather have seen it used for something else.
Part Two, Stellar Adventures, is just four pages long but they're an extremely important four pages. It's here we get some insight into ways for PCs to travel to other planets, including portals, spells, and vessels. There are brief discussions on how to handle environmental problems (including vacuum, extremely high and low gravity and temperature, etc.). Last, there are two new spells ("Planetary Adaptation" and "Mass Planetary Adaptation") and a new magical item ("Pressure Suit"), all of which are indispensable. GMs planning a space-based campaign should note that this section sets some very broad rules, but leaves the vast majority of questions that are bound to come up to GM discretion. Again, this is an introductory sketch to an interplanetary campaign, not a full rules system.
Part Three, Aliens, is eight pages long. One of the best parts of this section is a list of the couple of dozen of established Pathfinder "monsters" that are explicitly extraterrestrial in origin or that could logically be found on particular other planets. The list is drawn from Bestiary 1, 2, and 3, so there are probably more recent monsters from volumes 4, 5, and 6 that could be used as well. Last, six new alien creatures are given stat blocks and descriptions: the insectile machine creatures called Aballonians, the dirigible-like Brethedans, the previously-mentioned giant brains called Contemplatives of Ashok, the Dragonkin of Triaxus, giant interplanetary "space whales" (capable of being used as transports) called Oma, and the four-armed giants from Akiton called Shobhad. Interesting, creative ideas executed well.
Distant Worlds is a campaign setting book that will either sit on a shelf gathering dust (if you play purely pre-published materials like APs, PFS scenarios, and modules) or serve as *the* book for a homebrew campaign in which the PCs find themselves on alien worlds. It's thus not a must have for most GMs, but if you have serious plans to integrate Golarion's solar system into your campaign, then it's indispensable. There are a ton of great ideas in the book, and even if it's not quite as spectacular as some of the buzz indicates, it represents a worthy expansion of Pathfinder's core campaign setting.
Not only does this book give some very unique interplanetary ideas, but is also very good to create earth based areas. That all comes with the fact, however, that this is an idea book like any gazatter.
This book runs through various inhospitable Terrain and the requirements to survive in them. With some clever alterations you can create very alien worlds with them. Those glaciers in real life that bleed red water because of heavy iron? Easily adapted to the Mars setting. Need a compelling volcano? The sun can help. Magic gas filling the area? Look to the gas giants.
Aside from the obvious and welcomed return of fantasy space this will be very much enjoyed by anyone who enjoys the most extreme fantasy setting. Again, this is a gazetteer so don't expect too much to be done for you, it just has the basics. Still the best example of a gazatter I've seen in ages.
As many of you have noted, this book provides many hooks, and basic background for these new worlds, but few new rules, items, and monsters. But think of the future Setting books this may spawn! I can easily see at least one book for each of the planets, plus a space-travel/vehicles book, magi-technology book, augmentations book (mystical&technological), etc.. I've already come up with an addition to the dragonkin, the True-blooded (dragonkin with the half-dragon template, with the damage, energy type, and DC of their breath weapon changing to that of their progenitor, along with their fire immunity being replaced with the respective type).
I'm an old school fan of SpellJammer although Spider Moon is growing on me, like a fungus really but I digress. I am a GM that wants to resurrect SpellJammer using Pathfinder rules and this was not enough. But I am aware of 2 more third party books coming down the pike to supplement what little is here so I'll take this book for what it is.
Now keep in mind I like the book as a whole but there were some teasers I found annoying in illustrations of being I would love to have stats for towards the end of the first section. It's a nice solar system model I may steal for my own campaign and there are some nice ideas in here, that I wish had been given more info. And in the intro would it have killed you to list some stories that feed into this, I mean, Heck Planet Stories has a good chunk of them, pimp yourselves!
The space travel is a little too light for my tastes but I had the same problem with the first section of being too short. The one new magic item inspired me to create my own. That said the image that starts the chapter off is just fun.
The last bit was all about Aliens and this too could have been expanded. Great stuff and suggestions of other monsters to add in that you may already have was nice. I love the space whales and living clouds best but there isn't a bad monster in here.
Ultimately this is your primer to fantasy space, if doubling the page count would have upped the price I would have paid the extra gladly. I'm looking forward to what Zombie Sky is putting out and I'm sorry I couldn't put in a bid for that one, but i expect it will supplement this nicely. Clockwork Gnome's book I did help get launched and with my pledge I'm getting a copy to use with this and I hope others will too. If you want interplanetary adventures this will get you started but as I have said, there could have been so much more in here.
This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)
And this book comes out BEFORE Advanced Races. So, any cool races they introduce in this book should be included and expanded upon in the Advance Race Guide. That makes me a happy panda.
Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
Unless the derro in the Darklands have been hiding a few, as was stated in Classic Horrors Revisited. Hey, how can you do spaceships and not have Little Green Maniacs -- sorry, I meant to say "Men" in them?
Oh my sweet nasty soul! Another book I'll have to buy even knowing I'll never run and most likely never play in. The cool-ness is just too great to resist.
Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D
He does that and I'll nuke White Castle from orbit. HQ is just down the road. Ma worked there for 10+ years. I will send in Vatican Assassins if deem necessary.
Mona must not tempt fate. This book must come to pass. ;-)
Just got back from 2 weeks vacation IN THE MIDDLE OF NO-WHERE WITH NO wi-fi!! COOL, I can certainly put my Sailing Ships In Space campaign idea on hold - thanx Paizo!!!
I'm hoping for travel distances and times, space dragons, giant hamsters, space hippos, srco etc etc :D
I hope paizo put a Nibiru type celestial body in there somewhere, then i can TOTALLY wipe out ALL life on Golarion and start again LOL
HOLY CRAP! Why do we have to wait tell Feb. I want this book now! lol I've been working on a campaign inwhich im about to start and this book would help me pull out so much crazier crap on my players. Paizo... why must you tease me!
The information about "the primeval Green Planet of Castrovel" so far released states that Castrovel has a lot of PSI on it. Will we be seeing some rules for PSI in there?
The information about "the primeval Green Planet of Castrovel" so far released states that Castrovel has a lot of PSI on it. Will we be seeing some rules for PSI in there?
Unfortunately, this is only a 64-page book covering an entire solar system, so there's no room to give rules for psionics. (Also, if we do a psionics supplement, it'll undoubtedly be robust enough to warrant its own book in the Pathfinder RPG line.) Of the crunch that appears in here, most is new items and monsters, though I'll admit that I did include some rules for common issues encountered in interplanetary adventures. (Whether or not the design team like my take on zero-g, however, has yet to be seen.)
That said, there's definitely psionics on Castrovel, and we continue to allude to that fact!
Info on the sun... is anyone else hoping it is sentient? "Burn with me!" :D
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Derek Vande Brake wrote:
Info on the sun... is anyone else hoping it is sentient? "Burn with me!" :D
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
The Great Beyond has details on Stars, namely that they are open portals to the Positive Energy Plane
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
The answer is that most planets have an extreme range of climates and ecology--I agree with you that it feels a little goofy to paint an entire planet (or even nation) in a single brushstroke. That said, this book is relatively small for the amount of material we're trying to cover, and thus I was constantly fighting the battle of trying to boil each location down to its essence. (I had a hard enough time feeling like I adequately detailed Kaer Maga in City of Strangers, and that was one city.) So when reading this book, please keep in mind that, even if I only mention a few locations or major races for a world, each planet is intended to be just as detailed and diverse a setting as Golarion itself--feel free to sketch in your own details where I've left blanks. :)
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
Unlikely—but we'll see!
You guys need to do a planetary Romance AP. OK OK too risky. Give us THREE MODULES. No SIX modules. Three on Akiton and three on castrovel.
I would love to to see a bigger hardcover version for this too but if does happen it would a some years from now. Besides they need to have hardcovers for the other continents of Golarion before we go into outerspace. With that being said I can't wait for this book even if the planets/moons I most interested only get a couple of pages that is still more they have so far.
I would love to to see a bigger hardcover version for this too but if does happen it would a some years from now. Besides they need to have hardcovers for the other continents of Golarion before we go into outerspace. With that being said I can't wait for this book even if the planets/moons I most interested only get a couple of pages that is still more they have so far.
I would rather see a hardcover of the Orient analog that is for sure, but a hardcover of the planets is serving a different Niche altogether. I think the Planets guide could be developed completely separately from anything going on in Golarion.
This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)
And this book comes out BEFORE Advanced Races. So, any cool races they introduce in this book should be included and expanded upon in the Advance Race Guide. That makes me a happy panda.
Unfortunately, the Rules Crunch team and the Golarion team are fairly separate, last I heard.
Add my vote for a Horrors of the Dark Tapestry book. How I will buying this book is somewhat of a question in my mind as is how I will end up using it, but whether or not to buy it is not a question. I love my SpellJammer too much for me not to get this.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:
Unfortunately, this is only a 64-page book covering an entire solar system, so there's no room to give rules for psionics. (Also, if we do a psionics supplement, it'll undoubtedly be robust enough to warrant its own book in the Pathfinder RPG line.)
The psionics on Castrovel are primarily used by its native race, the lashunta, if I remember correctly.
While it's definitely too much to ask for a 64-page book to cover psionics, do the lashunta have a monster entry (or entries, since the males and females are so different) in the book? Presumably, their take on "psionic powers" would be spell-like abilities that are simply called psionics (e.g. how mind flayers were presented in 3.X).
City of Strangers is one of the best RPG fluff books I've read in the last ten years. It was to small; with very little art compared to other Paizo products. Conservatively it should have had 40 more pages even without a single illustration. Sutter is a genius, let him romp!
So without fanboy gushing; PLEASE PLEASE PLEASE let this book get more page space! It'd be a travesty not to. We are going to have to wait years for more on this topic.
We NEED 96 pages!
I hope this is possible, I'll pay more I promise.
Thank you; this concludes the mad rantings of a desperate junkie.
I hope that all the major worlds get some stats for there primary races and some creaturs from each of then as well. Well of course I don't think there would be room for that much in the book though.
I hope that all the major worlds get some stats for there primary races and some creaturs from each of then as well. Well of course I don't think there would be room for that much in the book though.
If there is not enough space within the book, I think those would make excellent ideas for blog features. :D (hint, hint)
Any word as to whether the world to world travel will be through on planet dimensional portals (similar to one mentioned in Heart of the Jungle...), by something similar to spaceships, something different entirely, or some combination of these?
Note: Sorry for a repeat question if this has been previously stated and I missed it...
Any word as to whether the world to world travel will be through on planet dimensional portals (similar to one mentioned in Heart of the Jungle...), by something similar to spaceships, something different entirely, or some combination of these?
Add my vote for a Horrors of the Dark Tapestry book. How I will buying this book is somewhat of a question in my mind as is how I will end up using it, but whether or not to buy it is not a question. I love my SpellJammer too much for me not to get this.
Not a huge fan of Spelljammer, but Horrors of the Dark Tapestry is just too good a title to pass up!