Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)

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Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)
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Ninja versus Vikings!

Chapter 2: "Night of Frozen Shadows"
by Greg A. Vaughan

A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all this time their mysterious prey has lain hidden away, but no longer. With their quarry revealed, death stalks the streets of a city of hardy warriors and viking raiders. Having traveled from distant lands to this notorious city, the heroes prepare to take their first steps on an expedition into some of the world’s most ferocious wilderness. Yet nothing is ever easy in dangerous Kalsgard, and soon they find themselves targeted by mysterious assassins. Can the heroes defend themselves and their friends from the blades of supernatural killers? Or will they meet their ends amid the ice and snow?

This volume of Pathfinder Adventure Path includes:

  • “Night of Frozen Shadows,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
  • A trek through the crowded and deadly streets of Kalsgard, frigid capital of the Lands of the Linnorm Kings, by Matthew Goodall.
  • Insights into the ways and worship of the goddess Shelyn, deity of beauty, love, and music, by Sean K Reynolds.
  • Murder and mystery in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-366-8

Night of Frozen Shadows is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Good First Half, Meh Second Half

3/5

Like a lot of modules, this one has somewhat inconsistent quality. The section where the PCs are investigating Kalsgard is pretty fun. They're trying to secure a guide and solve a mystery while all the while trying to elude the notice of a shadowy ninja organization. The Notoriety system is a cool idea, where the PCs will slowly attract the notice of the ninjas. Notoriety is gained slowly at the beginning, and much, much more quickly later, with increasingly severe consequences. The idea is cool, but the execution can be lacking a bit and it might fall flat at your table. The first issue is that Notoriety might be gained so slowly that your table completes the investigation before anything bad or interesting happens. This would be a shame, because the Notoriety scenarios are pretty cool, and I think do a good job of making it feel like the PCs are under siege by forces that they cannot effectively strike back at. Even if your players do manage to gain Notoriety, it feels unlikely that there's enough time for the effects listed in the book to come to fruition, unless your players are really inefficient. The reason is that the investigation, as written, really doesn't take that long in-game. So chances are, the PCs will gain some Notoriety, but will avoid the stuff that happens when the Notoriety gets really high. The problem is, a lot of the really cool stuff happens at really high Notoriety.

The Kalsgard investigation is pretty entertaining. I liked how it took players on a tour through Ulfen culture. It really did feel like it did a lot with a very interesting setting. You do have to pay attention to the investigation and do a lot of work to make sure that there aren't dead ends, or red herrings, or to make sure the players don't skip steps and do it out of order, which is very easy for them to do. It's a a sandbox scenario, but without quite enough content to make the sandbox work as well as it should.

Luckily, Kalsgard is a great setting if you'd like to add stuff, and I would highly recommend adding stuff. Delaying the investigation beats lets the Notoriety pile up, and helps avoid the players solving the whole thing in 2-3 in-game days.

The final dungeon is just ok. It isn't as good as Brinewall from the first module. A lot of the encounters feel repetitive, and if the PCs leave to rest, they'll restock with more repetitive encounters. This makes sense from a story perspective, but in game terms it's not a lot of fun and I handwaved the reinforcement mechanics away. It's not a bad dungeon or anything; rather, it just feels average. When one considers the lore of the dungeon, it feels like there could have been a lot more going on inside.

The actual module is hard to rate. My players had a blast with the module, but it was mostly due to stuff that was added. However, the sandbox nature of the adventure and the coolness of the locale make homebrewing some sections easy. As with all APs modules, some work needs to be done to make the story smoother, but it's not very difficult to do so. So I'll say that the first half is a fun playground to add whatever you want, and the final dungeon needs some love to make it pop more.


Non-sensical, dreadful writing; must skip

1/5

This might be the most lazily, poorly written module I've ever read. Both you and your players will hate this. You won't lose anything by making your own Jade Regent part 2, as next to nothing happens, and you already know the macguffin you'll end up with. I'll keep it short:

* Every location and encounter had as much thought and detail as someone saying "how cool are ninjas?". No effort put into making this interesting/engaging at all.
* No motivations or backgrounds for any NPC/villain. Zero. Names and stat blocks only. Enjoy homebrewing that into a convoluted plot.
* Railroading the PCs, in the worst possible way - that is, the writer thinks it's not. His go to method of trying to make it an open world, is to limit anything the PCs can learn, and keep them confused. Not interested, mind you, just confused. This could be forgivable, if it weren't for the huge leaps in logic that the players are supposed to make.
* Opportunities for RP and investigation are extremely limited. Most only exist because you're in Kalsgard. Guess what? You can be in Kalsgard and not do this module!

Summary: you will hate this, but not as much as your players.


A solid follow up, runs well in PbP

4/5

Like many GMs, I run the bulk of my games in a Play-by-Post format, and my gaming group and I have never physically met. We are, however, attempting to become the first group to ever successfully complete a Paizo Adventure Path in PbP over on Myth-Weavers.com, and Night of Frozen Shadows was our second stop on that journey.

Part One of Jade Regent, The Brinewall Legacy, was probably my personal favorite module ever. Paizo really brought its A-game on that adventure, and it flowed effortlessly from a simple kill the goblins mission to the beginnings of a globe-trotting, epic campaign to save a people and restore the honor of an exiled noble family. It was always going to be a tough act to follow.

In Night of Frozen Shadows, we have a follow up that goes for a different feel than its predecessor. Where Brinewall was tightly scripted and a bit of a railroad, Frozen Shadows takes more of a sandbox route. It was also an investigation heavy module, wherein the players seek out clues and attempt to recover an artifact important to the noble family they find themselves in service to.

Along the way are plenty of opportunities for in-depth role-playing, and some great set piece battles.

Did I mention that in this module there are ninjas and vikings at the same time? I should probably mention that. The battle where the ninja initially show themselves was a very memorable one.

Difficulty wise, I found most of the encounters in this module underpowered vs. my melee heavy group, but increasing the difficulty of these encounters was usually no tougher than adding a few more bad guys.

The end battle, however, proved to be very tough and the BBEG of the module nearly caused a TPK. We played it straight, but it was a nail biter and the PCs just barely made it out alive.

In all, though I made more modifications to this module than the last, I find that Paizo's adventures support that kind of thing, and their flexibility is a feature in my mind, not a bug.

Likewise, I thought the change of pace from the first module was also a good thing. The city of Kalsgard that served as a setting for the bulk of this module was well fleshed out in this installment and my group had fun exploring it.

The only modifications I had to make for PbP were the cutting and / or consolidating of encounters in the end dungeon, but that is pretty standard (and something I’d recommend for my fellow PbP GMs.)

In all, I'd give Night of Frozen Shadows 4.5 stars if I could, but since I already maxed out my vote for The Brinewall Legacy, and this module wasn't quite as much to my liking, I'm going to go with four. It was a solid second installment for what is shaping up to be a great campaign.


Not the best in the series

2/5

I really didn't like this module. To me it felt like a drag as my players were really anticipating getting to Tian Xia and had to waste their low-mid levels here with Vikings. I love vikings! I want a Viking AP but here they feel like a burden rather than the highlight something like that should be.

Pros
- Being in Karlsgaard opens opportunities to RP
- If your into the caravan rules (which Im not) you get to go into the bookkeeping of buying and selling stuff
- Tengu Ninjas
- The theme of corruption fleshes out more

Cons
- Several silly and annoying encounters - one of which is a TPK in the waiting.
- Another big ol' castle




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look forward to playing warrior/rogue grappling knife-fighter from Isger in this adventure path. Think I'll go make him right now........


CMD gets way too high and rises very quickly. Remember the revealed info that the core rules were changed to lessen the usage of tactical feats like trip and grapple? That build would be weak in core, but strong in 3.5.

Razmiran samurai mercenary, to show the Tian how crazy-eyes is done.


oh....forgot bout that.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
3.5 Loyalist wrote:

CMD gets way too high and rises very quickly. Remember the revealed info that the core rules were changed to lessen the usage of tactical feats like trip and grapple? That build would be weak in core, but strong in 3.5.

Razmiran samurai mercenary, to show the Tian how crazy-eyes is done.

No, I don't remember that. Where was it revealed and by whom?


It took a bit of forum digging:

"Chris Mortika (RPG Superstar 2010 Top 16), Tue, Apr 26, 2011, 03:59 PM
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Arodnap avatar

Some people, including some Paizo staffers, felt that the maneuver rules in3rd Edition / 3.5 are too klunky and non-intuitive. With the Pathfinder ruleset, they endeavored to make a system that is cleaner and quicker to play.

To my mind, PF RPG doesn't handle extreme cases as well. In 3.5, someone attempting a maneuver like trip or grapple needs to make two rolls: an touch attack and a maneuver roll, and a target's size modifies each of these. This simulates that (a) it's easy to grab a cow, but hard to wrestle it, while (b) it's hard to get ahold of a squirrel, but once you do get your hands around it, you can do pretty much whatever you want with it. Under Pathfinder, maneuvers against big foes are just generally tougher than against little foes; this works faster, and works fine 90% of the time.

And the final version works pretty much head-and-shoulders better than the Beta test version, where maneuvers were much dicier. Even a PC who dedicated herself to being a trip-monkey would have a hard time tripping foes in her CR weight class. The design consideration, as I remember it, was that some Paizo staffers had grown tired of seeing people trip and disarm and do all sorts of wa-hoo things instead of just,you now, sticking sharp weapons in their foes. Under the published rules, its easier for someone to be competent in a maneuver or two, but the system still discourages folks from trying such schenanigans without proper training."

Don't forget, it is against bab, misc mods, str and dex. And the feats that used to give you +4 now give you +2. Some combat feats got harder to pull off (check the bestiary and the very high cmds) but power attack got stronger. A design choice to make it more about the quick damage.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

According to my Book of Exalted Deeds, a falchion should not be allowed for a character with Vow of Poverty, no matter how old, rusty or dented it is. Do you even apply any penalties for being old, rusty and dented? Anyway, Vow of Poverty allows for non-magical, non-masterwork simple weapons only.


"Vow of Poverty allows for non-magical, non-masterwork simple weapons only."

The falchion is non-magical and non-masterwork. I don't apply it to simple weapons only, because the crusaders who historically took vows of poverty used a range of martial weapons (most commonly longswords) including even crossbows.

He got the falchion straightened and serviced recently (blacksmith was not happy with the way he was treating his weapon) and joined a Keleshite Jihad into Geb. For those two states to be on good terms never made any sense to me.


Looking forward to the monsters of the cold, and viking npcs.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
3.5 Loyalist wrote:

"Vow of Poverty allows for non-magical, non-masterwork simple weapons only."

The falchion is non-magical and non-masterwork. I don't apply it to simple weapons only, because the crusaders who historically took vows of poverty used a range of martial weapons (most commonly longswords) including even crossbows.

To be fair, those crusader didn't get all those supernatural benefits from their vows. The restriction on simple weapons is there for a reason, and that's game balance. If one could actually talk about balance when that feat is concerned.


Yes, I allowed the usable weapons to be dictated by proficiency and not the vow, indeed because of balance. The feat is most useful for monks, and the damage of monks goes from 1d6 to 1d8 to 1d10 to 2d6 to 2d8 and finally 2d10. The falchion wielding ninja has a base of 2d4 for normal attacks when using the falchion and stays there. So he jumps ahead a little, but a monk with the same vow and his level will be on 2d6 and have more attacks.

I also pulled its bonuses back because my game isn't high magic. The feat can indeed be over-powered depending on the setting, but ol' Haru has got less bonuses than magic item junkies that brought characters in in recent memory. Course the problem is, the ninja has seen the bounty of Mwangi and demonic temples, monster hoards, pirate plunder, Lengite magics and has been unable to use any magic or masterwork items from these sources.


I predict the monsters will do cold damage.
:P

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Oooo pretty.

Who is it on the cover there?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Silver Crusade

Pathfinder Adventure Path Subscriber

SHALELU!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Oh yeah...

Silly me!

Dark Archive

Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

Paizo Employee Creative Director

Kevin Mack wrote:
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

We showed off the art that's going on the cover of the first two Jade Regent installments, but not the actual covers.

The cover for the first one is up already. The cover for the second one hasn't been built yet; we'll be doing so within the next couple of weeks though, at which point it can go live as well.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kevin Mack wrote:
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

Yes, please!

Dark Archive

James Jacobs wrote:
Kevin Mack wrote:
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

We showed off the art that's going on the cover of the first two Jade Regent installments, but not the actual covers.

The cover for the first one is up already. The cover for the second one hasn't been built yet; we'll be doing so within the next couple of weeks though, at which point it can go live as well.

Well as a humble suggestion perhaps having the two characters from the covers being mentioned In the Golarion day blogs maybe?

Dark Archive

as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Paizo Employee Creative Director

Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

Dark Archive

James Jacobs wrote:
Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

i appreciate your forthright response, i so love asian themes and wish that the npc experiment wasnt done in concert with the only oriental experiment

Paizo Employee Creative Director

Another Screen Name wrote:
i appreciate your forthright response, i so love asian themes and wish that the npc experiment wasnt done in concert with the only oriental experiment

I'd still suggest you check the AP out, because chances are quite good that we've got elements in there that WOULD allow a PC to end up taking the Jade Throne, either as Ameiko's consort or on their own. AKA: A friendship with Ameiko isn't required to play through the Jade Regent AP—if your group is more interested in taking over Minkai, the AP CAN be played in that way.

Every significant NPC supports rivalries in addition to friendships, in other words. And if those significant NPCs meet with "accidents" along the way... the AP can still play out as long as the PCs themselves are interested in trying to defend (or take over) Minkai. It's not the way I imagined the original storyline playing out, and it's not the way the AP expects things to play out... but it is supported by the AP indirectly.

All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

Liberty's Edge

James Jacobs wrote:
Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

I wanted both 1 and 2...just not together. I was really hoping an asian AP would dive right into the deep end and allow for players to be Tian ninja and samurai characters.

Dark Archive

All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

you are correct, sir --- and i did miss the love aspect ---- i'll have to resubscribe in time to recieve the ap

Sovereign Court

James Jacobs wrote:
2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs?

Personally, I'm really looking forward to this. My favorite kind of interaction in RPGs is one of friendship and camaraderie between PCs and NPCs. I find that this way, the PCs feel more in tune with the rest of the world. For me, it will be a welcome change of having interactions that are mostly "heroic PC helping friendly but weak NPC's in need of saving" and "heroic PC versus evil NPC's in need of killing".

Paizo Employee Creative Director

Coridan wrote:
I wanted both 1 and 2...just not together. I was really hoping an asian AP would dive right into the deep end and allow for players to be Tian ninja and samurai characters.

If what we do with Jade Regent and Tian Xia is super popular, the chances of us taking the risk of setting an entire AP in Tian Xia increase dramatically.

But we're not there yet. And there's a thousand reasons why doing a Tian Xia adventure path only partially in Tian Xia and thus giving folks a chance to see how the Inner Sea relates to that region works is a good idea.

You can still play ninja or samurai in this AP, in any case. The Jade Regent Player's Guide will provide advice on how.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, let me reiterate how much I appreciate getting an asian themed AP and also getting one focused on NPC's, which will fly very well with at least one of my gaming groups.

Now, if we'd only get that gorgeous artwork of Ameiko in high resolution... :p


Well I hope the AP does that well then.


Moonbeam wrote:
James Jacobs wrote:
2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs?
Personally, I'm really looking forward to this. My favorite kind of interaction in RPGs is one of friendship and camaraderie between PCs and NPCs. I find that this way, the PCs feel more in tune with the rest of the world. For me, it will be a welcome change of having interactions that are mostly "heroic PC helping friendly but weak NPC's in need of saving" and "heroic PC versus evil NPC's in need of killing".

Yes as a player it is far better for your character to know the npcs, be their friends/ally/comrade, than just to be in service to a cause or a patron (as is so often done). In some recent games, it has almost led to a Suikoden situation, where my Kelesh ninja has met and adventured with so many groups that the npcs who are potentially in the party are many, and some are tied to specific regions/interests. It is good to be a ninja with a high diplomacy. There is a more natural and immersive feel that comes from that.

As for Ameiko, there are many ways players could be drawn into her quest or what they aim to achieve: love, loyalty, profit, exploration, knowledge, power. I am thinking of a melee char who is headed there to test their martial arts. Knight versus Samurai, Qadiran barbarian versus ninja, Swashbuckler against the greatest swordsmen. Samurai Champloo can provide a lot of flavour as an adjoining resource, or any samurai stories.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.


Does anyone know what Oni are featured in this Adventure Path's bestiary?

Dark Archive

Soooo about that cover.........

Paizo Employee Chief Technical Officer

Kevin Mack wrote:
Soooo about that cover.........

I know, I know! Soon!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
Kevin Mack wrote:
Soooo about that cover.........
I know, I know! Soon!

I was starting to think the book would come out before the cover image was updated. That would have been funny, in a HA... HA... ala the kid from Simpson's kinda way. :)

Paizo Employee Creative Director

logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

That's more of a Rob question, since he developed that adventure...

Silver Crusade

Dark_Mistress wrote:
Vic Wertz wrote:
Kevin Mack wrote:
Soooo about that cover.........
I know, I know! Soon!
I was starting to think the book would come out before the cover image was updated. That would have been funny, in a HA... HA... ala the kid from Simpson's kinda way. :)

The last time this happened, at least for my subscriptions at the time, was for the Inner Sea Primer. The book arrived to my door without my seeing the final image, as it was posted up late.

In any case, I'm real excited to see this book cover too. And the next.

Sovereign Court

logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.


James Jacobs wrote:
All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

On that note, with my group, the answer is yes. They love the NPCs, and are very interested in learning more about them. I for one would like to see more of this socialization stuff supported in future APs, as it has helped to encourage good and even eager interaction and roleplaying so far. And I mean this between both the PC + PC interaction as well as the PC + NPC interaction. Its hard to think this is the same group I played with that kidnapped halfling drug dealers off the streets of Daggermark and stuck them in their packs just for kicks and giggles when the DM was trying to run a serious encounter.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Rob McCreary wrote:
logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.

What alignment, specifically? Or is it left to the DM to customize for the party?

Dark Archive

Pathfinder Roleplaying Game Superscriber

I see Shalelu got a ear and boob reduction since her last pic. :)

Contributor

Dark_Mistress wrote:
I see Shalelu got a ear and boob reduction since her last pic. :)

Hah! Now we can finally share the awesome art we've been seeing for months...Cover and description updated!


Sweet


Nice new cover but too bad about the boob and ear reductions.


Now that is what Shalelu should look like! That picture is way better than the one in Brinewall Legacy and the Player's Guide. Hooray for the boob reduction!

Sovereign Court

logic_poet wrote:
Rob McCreary wrote:
logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.
What alignment, specifically? Or is it left to the DM to customize for the party?

Spoiler:
Suishen is NG, but may be wielded by any Amatatsu scion (such as Ameiko or the PCs, after having been made scions by the Amatatsu seal) without penalty. So it's already been customized for any party!
Silver Crusade

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NINJAS vs. SAMURAI vs. VIKINGS vs. FLAMING BOAT vs. BLONDE ELVEN CHICKS WITH LONGBOWS *faints*


Why do I suddenly crave a picture of a dragon-ship with the dragon figurehead actually spewing fire out of its mouth all of a sudden?


Kajehase wrote:
Why do I suddenly crave a picture of a dragon-ship with the dragon figurehead actually spewing fire out of its mouth all of a sudden?

Hmm...

Sovereign Court

That cover is immense.

If I knew nothing of Pathfinder and saw that in a bookshop, I'd pick it up and start looking.

I know it's the classic AP format but it just comes together perfectly on this one.

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