Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)

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Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)
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Ninja versus Vikings!

Chapter 2: "Night of Frozen Shadows"
by Greg A. Vaughan

A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all this time their mysterious prey has lain hidden away, but no longer. With their quarry revealed, death stalks the streets of a city of hardy warriors and viking raiders. Having traveled from distant lands to this notorious city, the heroes prepare to take their first steps on an expedition into some of the world’s most ferocious wilderness. Yet nothing is ever easy in dangerous Kalsgard, and soon they find themselves targeted by mysterious assassins. Can the heroes defend themselves and their friends from the blades of supernatural killers? Or will they meet their ends amid the ice and snow?

This volume of Pathfinder Adventure Path includes:

  • “Night of Frozen Shadows,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
  • A trek through the crowded and deadly streets of Kalsgard, frigid capital of the Lands of the Linnorm Kings, by Matthew Goodall.
  • Insights into the ways and worship of the goddess Shelyn, deity of beauty, love, and music, by Sean K Reynolds.
  • Murder and mystery in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-366-8

Night of Frozen Shadows is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Winter Nights

3/5

Overall, I thought this was an ok adventure to run with my group, but it fell a little short in comparison to the previous adventure. I thought that there were too many instances where the party was outnumbered, but no where near outmatched. Now, it could simply be my inexperience as a GM, but I thought there could have been a lot more to this adventure aside from throwing waves of level 2 NPCs at my PCs.

Overall, I felt like there was something else that could have been done with this adventure, but wasn't. Not that this wasn't a bad adventure, I just feel like it's lacking something.


Shouldn't the caravan be moving?

3/5

I'm not impressed with how many hours of play time the caravan sits in Kalsgard. The first half provides lots of opportunity for roleplaying, but the last half sees a mostly combat.


Difficult to GM Organized Opponents as Disorganized

2/5

Spoilers Below:

First, I liked the first module in this series (that one would be 4-5 stars). There were a few encounters in the swamp that I skipped, because I didn't see their relevance to the story, but otherwise the adventure was good. The opposition in Brinewall Castle was disorganized and so it made sense how they responded in a disorganized fashion.

In Night of the Frozen Shadow, the opposition is supposed to be highly organized and highly motivated to kill the player's characters, yet they don't act that way. Logically they should marshal all their forces and wipe out the player characters. The module doesn't give a reason why they mostly sit back and let the player's characters whittle them down bit by bit, while otherwise ignoring them. Granted, I am not looking for a one sided slaughter of the PCs, but there is no reason given for why the opposition acts the way they do.

The investigation portion is linear. My group seriously goofed up one thing, so there were no clues on how they should proceed as there were no alternative leads for them to pursue.

I have found this volume of the AP to be frustrating to run as a GM who likes the opposition to behave according to their abilities and motivations.


Caravan Power!

4/5

Okay I know there seems to be a lot of confusion about the Caravan - and many assertions that there was not enough focus on it in this installment. I couldn't disagree more. The simple fact is they provide the DM with all the tools to make the caravan travel dynamic and emphasized - OR - completely omit it. This is because some groups simply will not enjoy it and other will eat it up.

Now to the review - Overall I would love to give this a 4.5 if I could - but I can't so It gets a 4. The NPCs encountered are well detailed and presented in masterclass fashion. This adventure focuses on the caravan (or not depending on the group) and has some of the most RP opportunities I have seen since Kingmaker.

The expose on Shelyn is well done and very informative. A truly solid installment.


Good on it's own, not that well fitting into the AP

3/5

Second episode of Jade Regent, the players and their caravan reach the Viking, sorry, Ulfen lands and apart from much-expected frothing-at-mouth blonde haired barbarians, they encounter Ninjas! And Tengu! And Tengu Ninjas too!

This adventure has one major problem: it's a Greg A. Vaughan adventure. Normally, that's great news as Greg is a dungeon crafter extraordinnare and is sure to deliver a deadly, memorable dungeon romp full of truly devious encounters. Of course, Greg does just that! Unfortunately...

...the AP is supposed to be a road movie, with players and their caravan on the move and travelling across the top of the world into lands unknown. This adventures gives us nothing of that, it's a static urban investigation followed by a major crawling episode. While it's all fine, it doesn't quite mesh with neither the caravan rules or extensive NPCs presented in the Player's Guide, and as a result feels out of place.

Support articles are, as usual, above and beyond. Again, the adventure itself would get easily 4 stars if not for the rather awkward way it feels in this Advenutre Path. Luckily, the next adventure makes up for any shortcomings here.


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look forward to playing warrior/rogue grappling knife-fighter from Isger in this adventure path. Think I'll go make him right now........


CMD gets way too high and rises very quickly. Remember the revealed info that the core rules were changed to lessen the usage of tactical feats like trip and grapple? That build would be weak in core, but strong in 3.5.

Razmiran samurai mercenary, to show the Tian how crazy-eyes is done.


oh....forgot bout that.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
3.5 Loyalist wrote:

CMD gets way too high and rises very quickly. Remember the revealed info that the core rules were changed to lessen the usage of tactical feats like trip and grapple? That build would be weak in core, but strong in 3.5.

Razmiran samurai mercenary, to show the Tian how crazy-eyes is done.

No, I don't remember that. Where was it revealed and by whom?


It took a bit of forum digging:

"Chris Mortika (RPG Superstar 2010 Top 16), Tue, Apr 26, 2011, 03:59 PM
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Arodnap avatar

Some people, including some Paizo staffers, felt that the maneuver rules in3rd Edition / 3.5 are too klunky and non-intuitive. With the Pathfinder ruleset, they endeavored to make a system that is cleaner and quicker to play.

To my mind, PF RPG doesn't handle extreme cases as well. In 3.5, someone attempting a maneuver like trip or grapple needs to make two rolls: an touch attack and a maneuver roll, and a target's size modifies each of these. This simulates that (a) it's easy to grab a cow, but hard to wrestle it, while (b) it's hard to get ahold of a squirrel, but once you do get your hands around it, you can do pretty much whatever you want with it. Under Pathfinder, maneuvers against big foes are just generally tougher than against little foes; this works faster, and works fine 90% of the time.

And the final version works pretty much head-and-shoulders better than the Beta test version, where maneuvers were much dicier. Even a PC who dedicated herself to being a trip-monkey would have a hard time tripping foes in her CR weight class. The design consideration, as I remember it, was that some Paizo staffers had grown tired of seeing people trip and disarm and do all sorts of wa-hoo things instead of just,you now, sticking sharp weapons in their foes. Under the published rules, its easier for someone to be competent in a maneuver or two, but the system still discourages folks from trying such schenanigans without proper training."

Don't forget, it is against bab, misc mods, str and dex. And the feats that used to give you +4 now give you +2. Some combat feats got harder to pull off (check the bestiary and the very high cmds) but power attack got stronger. A design choice to make it more about the quick damage.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

According to my Book of Exalted Deeds, a falchion should not be allowed for a character with Vow of Poverty, no matter how old, rusty or dented it is. Do you even apply any penalties for being old, rusty and dented? Anyway, Vow of Poverty allows for non-magical, non-masterwork simple weapons only.


"Vow of Poverty allows for non-magical, non-masterwork simple weapons only."

The falchion is non-magical and non-masterwork. I don't apply it to simple weapons only, because the crusaders who historically took vows of poverty used a range of martial weapons (most commonly longswords) including even crossbows.

He got the falchion straightened and serviced recently (blacksmith was not happy with the way he was treating his weapon) and joined a Keleshite Jihad into Geb. For those two states to be on good terms never made any sense to me.


Looking forward to the monsters of the cold, and viking npcs.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
3.5 Loyalist wrote:

"Vow of Poverty allows for non-magical, non-masterwork simple weapons only."

The falchion is non-magical and non-masterwork. I don't apply it to simple weapons only, because the crusaders who historically took vows of poverty used a range of martial weapons (most commonly longswords) including even crossbows.

To be fair, those crusader didn't get all those supernatural benefits from their vows. The restriction on simple weapons is there for a reason, and that's game balance. If one could actually talk about balance when that feat is concerned.


Yes, I allowed the usable weapons to be dictated by proficiency and not the vow, indeed because of balance. The feat is most useful for monks, and the damage of monks goes from 1d6 to 1d8 to 1d10 to 2d6 to 2d8 and finally 2d10. The falchion wielding ninja has a base of 2d4 for normal attacks when using the falchion and stays there. So he jumps ahead a little, but a monk with the same vow and his level will be on 2d6 and have more attacks.

I also pulled its bonuses back because my game isn't high magic. The feat can indeed be over-powered depending on the setting, but ol' Haru has got less bonuses than magic item junkies that brought characters in in recent memory. Course the problem is, the ninja has seen the bounty of Mwangi and demonic temples, monster hoards, pirate plunder, Lengite magics and has been unable to use any magic or masterwork items from these sources.


I predict the monsters will do cold damage.
:P

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Oooo pretty.

Who is it on the cover there?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Silver Crusade

Pathfinder Adventure Path Subscriber

SHALELU!

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Oh yeah...

Silly me!

Dark Archive

Pathfinder Adventure Path Subscriber
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.

Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

Paizo Employee Creative Director

Kevin Mack wrote:
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

We showed off the art that's going on the cover of the first two Jade Regent installments, but not the actual covers.

The cover for the first one is up already. The cover for the second one hasn't been built yet; we'll be doing so within the next couple of weeks though, at which point it can go live as well.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Kevin Mack wrote:
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

Yes, please!

Dark Archive

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Kevin Mack wrote:
Zaister wrote:
Enlight_Bystand wrote:

Oooo pretty.

Who is it on the cover there?

The cover currently displayed is still the mockup. The final cover will feature Shalelu Andosana.
Speaking of which wasent the cover shown at Paizocon? Really hoping to see it soon.

We showed off the art that's going on the cover of the first two Jade Regent installments, but not the actual covers.

The cover for the first one is up already. The cover for the second one hasn't been built yet; we'll be doing so within the next couple of weeks though, at which point it can go live as well.

Well as a humble suggestion perhaps having the two characters from the covers being mentioned In the Golarion day blogs maybe?

Dark Archive

as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Paizo Employee Creative Director

Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

Dark Archive

James Jacobs wrote:
Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

i appreciate your forthright response, i so love asian themes and wish that the npc experiment wasnt done in concert with the only oriental experiment

Paizo Employee Creative Director

Another Screen Name wrote:
i appreciate your forthright response, i so love asian themes and wish that the npc experiment wasnt done in concert with the only oriental experiment

I'd still suggest you check the AP out, because chances are quite good that we've got elements in there that WOULD allow a PC to end up taking the Jade Throne, either as Ameiko's consort or on their own. AKA: A friendship with Ameiko isn't required to play through the Jade Regent AP—if your group is more interested in taking over Minkai, the AP CAN be played in that way.

Every significant NPC supports rivalries in addition to friendships, in other words. And if those significant NPCs meet with "accidents" along the way... the AP can still play out as long as the PCs themselves are interested in trying to defend (or take over) Minkai. It's not the way I imagined the original storyline playing out, and it's not the way the AP expects things to play out... but it is supported by the AP indirectly.

All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

Liberty's Edge

James Jacobs wrote:
Another Screen Name wrote:
as much as i personally like ameiko kajitsu's story and reappearance after rotrl, i dont think my players will enjoy travelling across golarion to make an npc the empress

Fortunately, we have a lot of other Adventure Paths to choose from if your players aren't interested in this story line.

It's true though... there's two big experiments going on in this AP.

1) Will folks enjoy an Adventure Path with Asian themes and mythology?

2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs? For this second one, feedback from previous adventure paths makes me think that most players WILL be interested—but if you have a group of players who have a hard time seeing the world as bigger than their characters, Jade Regent might not be the AP you're looking for. Fortunately, the one AFTER Jade Regent is all about greed and power and other things like that, where NPCs can be made, frequently, to walk the plank.

I wanted both 1 and 2...just not together. I was really hoping an asian AP would dive right into the deep end and allow for players to be Tian ninja and samurai characters.

Dark Archive

All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

you are correct, sir --- and i did miss the love aspect ---- i'll have to resubscribe in time to recieve the ap

Sovereign Court

James Jacobs wrote:
2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs?

Personally, I'm really looking forward to this. My favorite kind of interaction in RPGs is one of friendship and camaraderie between PCs and NPCs. I find that this way, the PCs feel more in tune with the rest of the world. For me, it will be a welcome change of having interactions that are mostly "heroic PC helping friendly but weak NPC's in need of saving" and "heroic PC versus evil NPC's in need of killing".

Paizo Employee Creative Director

Coridan wrote:
I wanted both 1 and 2...just not together. I was really hoping an asian AP would dive right into the deep end and allow for players to be Tian ninja and samurai characters.

If what we do with Jade Regent and Tian Xia is super popular, the chances of us taking the risk of setting an entire AP in Tian Xia increase dramatically.

But we're not there yet. And there's a thousand reasons why doing a Tian Xia adventure path only partially in Tian Xia and thus giving folks a chance to see how the Inner Sea relates to that region works is a good idea.

You can still play ninja or samurai in this AP, in any case. The Jade Regent Player's Guide will provide advice on how.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Well, let me reiterate how much I appreciate getting an asian themed AP and also getting one focused on NPC's, which will fly very well with at least one of my gaming groups.

Now, if we'd only get that gorgeous artwork of Ameiko in high resolution... :p


Well I hope the AP does that well then.


Moonbeam wrote:
James Jacobs wrote:
2) Will folks enjoy an Adventure Path with NPCs that are as important to the story as the PCs?
Personally, I'm really looking forward to this. My favorite kind of interaction in RPGs is one of friendship and camaraderie between PCs and NPCs. I find that this way, the PCs feel more in tune with the rest of the world. For me, it will be a welcome change of having interactions that are mostly "heroic PC helping friendly but weak NPC's in need of saving" and "heroic PC versus evil NPC's in need of killing".

Yes as a player it is far better for your character to know the npcs, be their friends/ally/comrade, than just to be in service to a cause or a patron (as is so often done). In some recent games, it has almost led to a Suikoden situation, where my Kelesh ninja has met and adventured with so many groups that the npcs who are potentially in the party are many, and some are tied to specific regions/interests. It is good to be a ninja with a high diplomacy. There is a more natural and immersive feel that comes from that.

As for Ameiko, there are many ways players could be drawn into her quest or what they aim to achieve: love, loyalty, profit, exploration, knowledge, power. I am thinking of a melee char who is headed there to test their martial arts. Knight versus Samurai, Qadiran barbarian versus ninja, Swashbuckler against the greatest swordsmen. Samurai Champloo can provide a lot of flavour as an adjoining resource, or any samurai stories.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.


Does anyone know what Oni are featured in this Adventure Path's bestiary?

Dark Archive

Pathfinder Adventure Path Subscriber

Soooo about that cover.........

Paizo Employee Chief Technical Officer

Kevin Mack wrote:
Soooo about that cover.........

I know, I know! Soon!

Dark Archive

Vic Wertz wrote:
Kevin Mack wrote:
Soooo about that cover.........
I know, I know! Soon!

I was starting to think the book would come out before the cover image was updated. That would have been funny, in a HA... HA... ala the kid from Simpson's kinda way. :)

Paizo Employee Creative Director

logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

That's more of a Rob question, since he developed that adventure...

Silver Crusade

Dark_Mistress wrote:
Vic Wertz wrote:
Kevin Mack wrote:
Soooo about that cover.........
I know, I know! Soon!
I was starting to think the book would come out before the cover image was updated. That would have been funny, in a HA... HA... ala the kid from Simpson's kinda way. :)

The last time this happened, at least for my subscriptions at the time, was for the Inner Sea Primer. The book arrived to my door without my seeing the final image, as it was posted up late.

In any case, I'm real excited to see this book cover too. And the next.

Paizo Employee Creative Director, Starfinder

logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.


James Jacobs wrote:
All that said, of course... if we (us at Paizo, the adventure authors, and the GMs) do our job right, the NPCs will win the hearts and loyalty of even the most self-centered PC, yeah? :-)

On that note, with my group, the answer is yes. They love the NPCs, and are very interested in learning more about them. I for one would like to see more of this socialization stuff supported in future APs, as it has helped to encourage good and even eager interaction and roleplaying so far. And I mean this between both the PC + PC interaction as well as the PC + NPC interaction. Its hard to think this is the same group I played with that kidnapped halfling drug dealers off the streets of Daggermark and stuck them in their packs just for kicks and giggles when the DM was trying to run a serious encounter.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Rob McCreary wrote:
logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.

What alignment, specifically? Or is it left to the DM to customize for the party?

Dark Archive

I see Shalelu got a ear and boob reduction since her last pic. :)

Contributor

Dark_Mistress wrote:
I see Shalelu got a ear and boob reduction since her last pic. :)

Hah! Now we can finally share the awesome art we've been seeing for months...Cover and description updated!


Sweet


Nice new cover but too bad about the boob and ear reductions.


Now that is what Shalelu should look like! That picture is way better than the one in Brinewall Legacy and the Player's Guide. Hooray for the boob reduction!

Paizo Employee Creative Director, Starfinder

logic_poet wrote:
Rob McCreary wrote:
logic_poet wrote:

Can we get a little hint or a preview about Suishen? I'd guess that it would be like Tempest from Legacy of Fire, but it also sounds like it could be an NPC with a write-up like the four in Brinewall keep.

I could totally see it being a LN katana, since the main NPCs have all been pretty heavily weighted towards CG.

Suishen gets a write-up in the magic items section, not the NPC section, since it is a magic item, but there are some notes on its personality. Suishen is indeed a katana, and will be able to gain new powers depending on the PCs' actions throughout the AP.
What alignment, specifically? Or is it left to the DM to customize for the party?

Spoiler:
Suishen is NG, but may be wielded by any Amatatsu scion (such as Ameiko or the PCs, after having been made scions by the Amatatsu seal) without penalty. So it's already been customized for any party!
Silver Crusade

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Pathfinder Adventure Path Subscriber

NINJAS vs. SAMURAI vs. VIKINGS vs. FLAMING BOAT vs. BLONDE ELVEN CHICKS WITH LONGBOWS *faints*


Pathfinder Adventure Subscriber

Why do I suddenly crave a picture of a dragon-ship with the dragon figurehead actually spewing fire out of its mouth all of a sudden?


Kajehase wrote:
Why do I suddenly crave a picture of a dragon-ship with the dragon figurehead actually spewing fire out of its mouth all of a sudden?

Hmm...

Sovereign Court

That cover is immense.

If I knew nothing of Pathfinder and saw that in a bookshop, I'd pick it up and start looking.

I know it's the classic AP format but it just comes together perfectly on this one.

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