
Justin Franklin |

Justin Franklin wrote:The Thassilonian Magic has a specialist Wizard and the 7 schools of sin magic.???.....I thought Sin magic was already associated with existing arcane schools.....
Are these alternate school abilities for Sin mages ?
Nope each one is associated with a specific school and has 2 opposition schools.

Justin Franklin |

Wait let me get this strait the "Razmirian priest" is a sorcerer archtype?
What do you mean for the tattooed sorcerer that every bloodline spell is to be of the chosen school?
If you look at the Varisian Tatoo feat it is tied to a specific school of magic. However not ever bloodline spell is from the same school so all of the sorcerers bloodline spells count as being from the chosen school.

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Wait let me get this strait the "Razmirian priest" is a sorcerer archtype?
What do you mean for the tattooed sorcerer that every bloodline spell is to be of the chosen school?
Razmiran does not have clerics, but they have Wizards/Sorcerers that pretend to be clerics, this Archetype helps with that.

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I've downloaded this this morning and can say that I am impressed. However, can we hold off on the Spoilers in these books??? These books are made for both players and GMs, but there is a huge spoiler in this book for Carrion Crown and other APs.
I love the products that you guys bring out, but if you can cut back on those sorts of things it would be appreciated.
I also think that the Shdowdancer is quite nice, but I also love the Vampire Hunter Inquisitor Archetype. I can see one of my players "adjusting" their Inquisitor character in the near future.
** spoiler omitted **
Actually, the primary audience for most of these 64 page books is GMs, and as such, they do sometimes have spoilers in them.

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nighttree wrote:Nope each one is associated with a specific school and has 2 opposition schools.Justin Franklin wrote:The Thassilonian Magic has a specialist Wizard and the 7 schools of sin magic.???.....I thought Sin magic was already associated with existing arcane schools.....
Are these alternate school abilities for Sin mages ?
Correct. Also, Sin Magic does not include Divination as its own separate school. And you don't have a choice as to what your opposition schools are.

nighttree |

Justin Franklin wrote:Correct. Also, Sin Magic does not include Divination as its own separate school. And you don't have a choice as to what your opposition schools are.
Nope each one is associated with a specific school and has 2 opposition schools.
I will be interested to see how this lines up with the ROTRL info, I was kind of hoping for a combining of two schools along the lines of the Runeforged weapons abilities, where it blended two schools to counter another school.

Justin Franklin |

Huh, I didn't know Paizo was in the habit of doing more special materials for weapons and armor outside of core; I'd love to see some mechanics for the six unexplained "skymetals".
One is detailed in second darkness and another was written up in Dungeons of Golarion

Justin Franklin |

James Jacobs wrote:Actually, the primary audience for most of these 64 page books is GMs, and as such, they do sometimes have spoilers in them.Is there any way for prospective players to know that based on the books' cover?
The Campaign Setting header?

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Personally I would like to see about 10 more pages of primal magic events myself I like stuff like that. My group likes to use stuff like that for normal magic.
Maybe that's something a 3pp could tackle if enough others like me would like to see more of them.

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1 person marked this as a favorite. |

James Jacobs wrote:Actually, the primary audience for most of these 64 page books is GMs, and as such, they do sometimes have spoilers in them.Is there any way for prospective players to know that based on the books' cover?
Just the fact that it doesn't say "Player's Companion" or something like that on the cover.
There are bigger spoilers than famous NPC levels in all of the books in this line, and if a GM's worried about that, he should let his players know.
But frankly, as a GM, I LOVE it when a player's so interested in the game that he goes out of his way to learn more about the setting. I'm willing to deal with that player having spoilers, personally... especially since most players I game with are able to separate player knowledge from character knowledge.

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All I've got to say (and this is after taking my wife out for her 40th birthday to a place with wicked margaritas) man it makes me feel all warm and fuzzy to see Caldwell-esque wizardesses on the front cover. Nothing goes better than flames and thongs!
Tequila makes me goofy,
Greg Volz
Natural Twenty Games

Enevhar Aldarion |

nighttree wrote:Anyone care to share any tidbits on the Cypher mage PrC ???Must not be a lot of people that have this PDF, it seems, as I have requested someone share what the spells do.
Well, right now only subscribers have it. It does not go on sale to those of us in the general public til Thursday. Wait til after GenCon and I am sure a lot more people will be able to tell you something.

Justin Franklin |

nighttree wrote:Anyone care to share any tidbits on the Cypher mage PrC ???Must not be a lot of people that have this PDF, it seems, as I have requested someone share what the spells do.
Well there are 40 spells in the book.

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Razz wrote:Must not be a lot of people that have this PDF, it seems, as I have requested someone share what the spells do.Well there are 40 spells in the book.
Come on people, its only 3 pages of the PDF that Razz needs to know. I'm sure if we all chip in we can get it done in no time.
Alchemists spells :-
level 2 - tattoo potion; drink a potion and have it turn into a spell tattoo
Level 3 - Orchid's drop; heal 2d10 points of damage whenever you drink a mutagen; and gain a +2 alchemical bonus on saves, lasts 1 hour per level
Both of those spells cost 500 gp a time to cast. The latter is alchemist only, so you won't be able to find it in a wizard's spellbook.

Spawn of Rovagug |

I'm not a subscriber to the campaign setting line yet ordered this book since I'm running RotRL currently, but I'm really curious what sort of treatment sin magic received: is it just a clarification and re-hashing of previous 3.5 materials, is their more flavor text describing the differences in the mystic paradigms and philosophies of drawing upon sin to fuel your magic, or are there any new mechanical differences?
I'm also curious about Varisian tattoo magic and any correlation between it and the rune magic that it (initially) appears to have been birthed by; what are the key differences between this new magic system and say, the Inscribe Rune feat? Anything alike?

Ambrus |

Regarding Thassilonian magic, I'd be more curious to see new information about sin magic's predecessor; the "virtue" magic pioneered by emperor Xin and from which later Runelords' better known sin magic originally devolved. It'd make an interesting counterpoint to sin magic and recall the empire's utopian beginnings. It would likely also be a more player-friendly alternative to the NPC-centric sin magic.

Razz |

Justin Franklin wrote:Razz wrote:Must not be a lot of people that have this PDF, it seems, as I have requested someone share what the spells do.Well there are 40 spells in the book.
Come on people, its only 3 pages of the PDF that Razz needs to know. I'm sure if we all chip in we can get it done in no time.
Alchemists spells :-
level 2 - tattoo potion; drink a potion and have it turn into a spell tattoo
Level 3 - Orchid's drop; heal 2d10 points of damage whenever you drink a mutagen; and gain a +2 alchemical bonus on saves, lasts 1 hour per level
Both of those spells cost 500 gp a time to cast. The latter is alchemist only, so you won't be able to find it in a wizard's spellbook.
Thank you, that's all I meant was just some ideas on what kind of spells I will be looking forward to in here. These help :D

Generic Villain |
Some Runelord spoilers...
It has been mentioned by Paizo folks that Karzoug, Runelord of Greed, was the middle Runelord power-wise. Karzoug was 20th level. Thus, there were three Runelords stronger than him and three weaker.
We now know that Alaznist (wrath), Sorshen (lust), and Xandergul (pride) were above 20th level, and thus were the Runelords that were stronger than Karzoug. This means that envy, sloth, and gluttony (whose names escape me) were below 20th level, and thus the weaker ones. It was also stated in one of the earliest PF articles that Xandergul was perhaps the greatest Runelord of his day.
Thus, here's the Runelord power scale as it currently stands, starting with the strongest and working down to the weakest.
1: Xandergul
2: Alaznist or Sorshen
3: Alaznist or Sorshen
4: Karzoug
5: Envy, Sloth, or Gluttony
6: Envy, Sloth, or Gluttony
7: Envy, Sloth, or Gluttony
Not yet complete, but it's getting closer.

Generic Villain |
I'm pretty sure I've posted this list before... but the for-real list is:** spoiler omitted **
Ah cool, thanks! I must have missed the list the first time you posted it.
Vampire hunter archetype?
Just good against vampires or undead in general? One of my players is playing an inquisitor in my upcoming Carrion Crown game.
The vampire hunter would be excellent for Carrion Crown. It's more of an undead-hunter really, with a few abilities that aid against creatures vulnerable to silver and sunlight. And while vampires certainly don't like silver/sunlight, other undead are also vulnerable to them.

Generic Villain |
Regarding Thassilonian magic, I'd be more curious to see new information about sin magic's predecessor; the "virtue" magic pioneered by emperor Xin and from which later Runelords' better known sin magic originally devolved. It'd make an interesting counterpoint to sin magic and recall the empire's utopian beginnings. It would likely also be a more player-friendly alternative to the NPC-centric sin magic.
There's nothing like that. However, Thasillonian Sin Magic does get a full writeup. Basically, it gives you another spell-per-day from your specialized school, but is even more restrictive regarding opposition schools.
I'm also curious about Varisian tattoo magic and any correlation between it and the rune magic that it (initially) appears to have been birthed by; what are the key differences between this new magic system and say, the Inscribe Rune feat? Anything alike?
Tattoo magic might have some thematic similarities to sin magic, but it's really treated as its own thing. You'll find an article on it here, along with a new item creation feat for tattoos. This part is completely new to the system as far as I can tell. Also, the tatooed sorcerer is about as tattoo-y as you can get.

Ambrus |

There's nothing like that. However, Thasillonian Sin Magic does get a full writeup.
Oh I was sure there wouldn't be; I was just saying what it was that I'd rather see. I find it odd that the first half of Thassilon's magical tradition has been completely ignored in favor of it's second half.

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Generic Villain wrote:Oh I was sure there wouldn't be; I was just saying what it was that I'd rather see. I find it odd that the first half of Thassilon's magical tradition has been completely ignored in favor of it's second half.
There's nothing like that. However, Thasillonian Sin Magic does get a full writeup.
The rune side of Thassilon's magic hasn't been ignored. We did a big article about it back in Pathfinder #5, actually. It's a big enough subject that it would have been TOO much to put into Inner Sea Magic. The sin magic stuff is simple and one page long, so that was easy to get in there.
Maybe someday if we do something more with Thassilon, though, we'll do more about their runes.

Spawn of Rovagug |
1 person marked this as a favorite. |

The rune side of Thassilon's magic hasn't been ignored. We did a big article about it back in Pathfinder #5, actually. It's a big enough subject that it would have been TOO much to put into Inner Sea Magic. The sin magic stuff is simple and one page long, so that was easy to get in there.Maybe someday if we do something more with Thassilon, though, we'll do more about their runes.
Yes Please! More on Thassilon and their magic, please! I've been looking for something to really make the magic of Thassilon something special for my RotRL campaign and while the article in Pathfinder #5 is great as a jumping off point, I was hoping for a bit more on the history of the tri-partite rune language, the goddess Lissala (and the Peacock Spirit), the Rune Law, Old Xin, and how rune magic was corrupted and/or perverted into being associated with sin.

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Ambrus wrote:Generic Villain wrote:Oh I was sure there wouldn't be; I was just saying what it was that I'd rather see. I find it odd that the first half of Thassilon's magical tradition has been completely ignored in favor of it's second half.
There's nothing like that. However, Thasillonian Sin Magic does get a full writeup.The rune side of Thassilon's magic hasn't been ignored. We did a big article about it back in Pathfinder #5, actually. It's a big enough subject that it would have been TOO much to put into Inner Sea Magic. The sin magic stuff is simple and one page long, so that was easy to get in there.
Maybe someday if we do something more with Thassilon, though, we'll do more about their runes.
I've been asking for it before, but the occasion demands I do that again ([/]repetita iuvant, atque scocciant[/i]): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.
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I've been asking for it before, but the occasion demands I do that again (repetita iuvant, atque scocciant): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.
I'd like that as well, particularly if it also covered Old-Mage Jatembe and the Ten Magic Warriors. I'm not sure it would be popular enough with everybody else to justify writing it, however.
In fact, that has got me wanting to run a campaign set in the Mwangi Expanse around the year -3500 AR.

nighttree |

Yes Please! More on Thassilon and their magic, please! I've been looking for something to really make the magic of Thassilon something special for my RotRL campaign and while the article in Pathfinder #5 is great as a jumping off point, I was hoping for a bit more on the history of the tri-partite rune language, the goddess Lissala (and the Peacock Spirit), the Rune Law, Old Xin, and how rune magic was corrupted and/or perverted into being associated with sin.
+1
This was kind of what I was hoping for in Inner sea magic.
Generic Villain |
I've been asking for it before, but the occasion demands I do that again ([/]repetita iuvant, atque scocciant[/i]): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.
I would highly recommend Lost Cities of Golarion and Dungeons of Golarion to you. Between them, every nation you mentioned receives coverage. I also think it's fair to say that Thassilon has had more pages devoted to it than many of Golarion's modern nations - Numeria, Thuvia, Isger, Galt, Nex, Geb, and the Realm of the Mammoth Lords off the top of my head.
I personally would much rather see these living countries thourougly detailed before, let's say, Shory. The historical stuff is great of course - I just think it's best in small doses.

Black Dow |

I've been asking for it before, but the occasion demands I do that again ([/]repetita iuvant, atque scocciant[/i]): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.
A Lost Empires sourcebook would be pretty cool, could combine not just magic, but background, combat, and "lost" archtypes or prestige classes etc.
I'd buy it for one!

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Well, I've read this one cover to cover now and I can definately recommend this for anyone with an interest in the mystical elements of Golarion.
Magic is by far my favorite element of RPG's, right up there with high-level play and terrific Paizo-brand storytelling, and the list of significant spellcasters in the Inner Sea region seriously increased my demand for an Epic Level Handbook for Pathfinder.
The short bits about the various spellcasters certainly piqued my interest, but I did notice that three of the Runelords (the three least powerful ones) were absent. Any official word on their relative power levels? I find it hard to picture them being lower than level 15 wizards.
Does anyone else find the illustration of Runelord Sorshen (page 17) to be kind of bland? I guess I always pictured her as a younger woman with red hair and very light skin, ala Lucy Westerna from Dracula.
Anyway, get cracking on that Epic Level Handbook Paizo!

Atavist |

Ah this book is great. I was really pleased with a number of things that haven't been mentioned (unless I missed them). I know a lot of 3.5 stuff has really neglected organizations, and Paizo has been doing a great job of fixing that, and the fame and mage guild stuff here is nice and solid. I was bowled over by the Oracle mystery and archetype, came out of left field (I was pessimistically thinking that there would be no mysteries added, when I heard they weren't getting anything in ultimate combat, which I know is about combat but wizards got some stuff). Anyways, it's a great book. I'm liking all the archetypes in here, actually, and even the jerks of Razmir bring some cool stuff to the table.

Heine Stick |

Ambrosia Slaad |

Yes Please! More on Thassilon and their magic, please!...
+1
This was kind of what I was hoping for in Inner sea magic.
I've been asking for it before, but the occasion demands I do that again (repetita iuvant, atque scocciant): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.
A Lost Empires sourcebook would be pretty cool, could combine not just magic, but background, combat, and "lost" archtypes or prestige classes etc.
I'd buy it for one!

nighttree |

Spawn of Rovagug wrote:Yes Please! More on Thassilon and their magic, please!...nighttree wrote:+1
This was kind of what I was hoping for in Inner sea magic.golem101 wrote:I've been asking for it before, but the occasion demands I do that again (repetita iuvant, atque scocciant): a sourcebook on lost empires. Thassilon, azlant, Shory, sarkoris, etc.
Some of us like historical campaigns. Please.Black Dow wrote:Can you wait until May 2012?A Lost Empires sourcebook would be pretty cool, could combine not just magic, but background, combat, and "lost" archtypes or prestige classes etc.
I'd buy it for one!
OK.....I just had the most disturbing sensation in my groin when I looked at that......
THANK YOU ;)