Pathfinder Roleplaying Game Bestiary (OGL)

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Pathfinder Roleplaying Game Bestiary (OGL)
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Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables
  • ... and much, much more!

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The Pathfinder Roleplaying Game Bestiary is available as:

Hardcover ISBN: 978-1-60125-183-1

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Last Updated - 9/12/2011

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Without Opponents, Combat Sure Wouldn't Be Much Fun!

5/5

Bestiaries are Pathfinder's version of the D&D Monster Manuals: reference books containing descriptions and stat-blocks for hundreds of new creatures for PCs to battle, bother, or befriend. They're not designed to be read cover to cover, but that's exactly what I did for this review. The Bestiary weighs in at 327 pages and contains (according to the back-cover) over 350 different monsters arranged in alphabetical order.

The book starts with a two-page Introduction, and it's actually worth reading because it explains what the (28!) different categories of information in a creature's stat block mean. It also introduces the the "Monster Icons" scheme, wherein each monster receives three different icons to visually denote its creature type, terrain, and climate. I like the idea of the icons, but I find them too small and similar to be useful, and I'm not interested in flipping back to page 5 too figure out what they mean. I'm happy just reading the corresponding entries in the stat block.

For monsters, we start with Aasimar on page 7 and run through until Zombie on page 289. This is what the book is all about, but it's a challenging thing to review as my notes are full of bits of scattered remarks about dozens of different monsters. As I can't figure out a coherent way to synthesize them, I'm going to take the unusual tack of just including them as a sort of impressionistic picture of what's in the book. Skim to the bottom for more of the review.

"A"

--aboleths are a lot tougher than CR might indicate!

--Not officially Golarion, but flavour in entries generally compatible

--backdoor cosmology with angels stuff

--really good write-up of Solar Angels

--Army Ant Swarms are pretty nasty!

--like archons--I've never really seen them used outside of summoning, when no RP is involved

--azatas: CG celestials

Bs

--cool how barghests become greater!

--bebiliths: wow, awesome art for an awesome creature!

--bugbear artwork is weird, but fascinating bit on "The Nature of Goblinoid Evil"

Cs

--creepy Choker

--good mixture of animals and various types of monsters

--a lot of classic ones, but some new ones (like chuul) as well

--like history of cyclops and flash of insight power

Ds

--dark folk and dark stalkers?!?! humanoid subtype with language--never heard of them...

--demons! Good, engaging, clear explanation

--don't argue with a balor demon!

--great stories for demons--quasit familiars taking master's souls!

--devils! emphasis on hierarchy

--a good variety of tough foes, with lots of HP and resistances

--great writeup of lemure devils

--fantastic artwork all the way through!

--Devourers are pretty nasty for their CR!

--too many dinosaurs!

--dragons! stat blocks are so long, there's very little description

--driders and drow: underused

E

--elementals

F

--familiar (no idea that was here!)

--froghemoth--really?

G

--gelatinous cubes are really dangerous!

--genies

--love Shaitan genie art

--ghosts: emphasis on story-based customization, 2 page spread

--Giants!

--fun gibbering mouthers artwork

--goblins

--golems

Hs

--half- templates

--occasionally the titles aren't the most intuitive: "Herd animal, bison" for example

--need full stats for combat-trained horses

Is

--intellect devourer--WTF!

Ks

--kytons are cool/creepy

Ls

--lamia artwork is regrettable

--lich: gotta have 'em!

--linnorms are nasty, especially curses and poison!

--lycanthrope template

Ms

--medusas, minotaurs, mimics--all the classics!

--mummy rot sure is nasty!

Ns

-- nagas look dumb

--neothelids are intriguing! need more

--nymphs have cool boons

Os

--Oni need better explanation

Ps

--good amount of player detail for pegasi

Rs

--rakhasa: a lot of potential in the right campaign

--retrievers are scary

--rust monsters!

Ss

--sea hag artwork is great! (and evil eye comatose ability!)

--shadows can be quite more lethal than CR

--touch ACs are so low because of artificial natural armor bonuses, making Alchemists and Gunslingers especially powerful

--shoggoths arent very scary for CR19

--skum have surprisingly interesting write-up

--giant slugs too goofy

Ts

--tarrasque: bad pic, underwhelming

--troglodyte pic is great!

Us

Vs

--vampires: elaborate template

--vargouille's kiss is nasty

Ws

Xs

--xills are awesome!

Zs

--zombie pic is hilarious

Hm, that was embarrassing. Sorry!

After the monster entries are a series of appendices, and these definitely add value to the book.

Appendix 1 is Monster Creation, and it offers a very thorough and clear guide to monster creation. There are a *lot* of moving parts to creating balanced monsters in Pathfinder, so this will take some time until you get the hang of it. Appendix 2 is Monster Advancement, and this is another important part of the book because it shows GMs how to adjust creatures in the book to make them more or less powerful by adding simple templates (like "Giant" or "Young") and by adding racial hit dice or class levels. Appendix 3 is the section of the book I use more than any other, and it's indispensable: Universal Monster Rules. In order to save space and avoid repetition in stat blocks, common monster abilities are fleshed out here: everything from Darkvision to Damage Reduction to Incorporeal and more. Only very, very experienced GMs should try to run creatures just from the stat blocks without remembering to double-check what their monster abilities do, precisely, in the Universal Monster Rules. The same appendix also contains creature Types and Subtypes, which are like packages of basic information that all creatures of a particular category, such as demons or animals, share. Again, this is to save space in stat blocks. Appendix 4 is very short, and provides some advice on Monsters as PCs. I've never used it. Appendix 5 is Monster Feats, though some PCs may actually legitimately use some of them like Craft Construct. If you notice that a monster has a feat you can't find in the Core Rulebook, that's probably because it's listed here. Appendices 6 and 7 list Monster Cohorts (for the Leadership feat) and Animal Companions (for druids and rangers), respectively. Appendices 8-12 are indexes that help a GM who is looking for monsters of a particular type, CR, terrain, etc. Really useful information that most people who just use online databases probably never realized was available. Finally, Appendix 14 contains Encounter Tables broken up by terrain. These include average CRs for an each table, but I still think it'd be foolish to actually roll on them: in a Hill/Mountain, region, for example, your PCs could run into CR 3 orcs or CR 12 fire giants. A party that is challenged by the former would be curb-stomped by the latter. Good random encounter table design needs to have a narrow range of CRs before they become feasible.

I'm not a huge monster guy like some people, but I definitely enjoyed reading the Bestiary and I learned a lot about the core monsters of the setting. I know there are five later books that expand the selection far more, but much of what I see in APs and PFS still draws from this book. Along with the Core Rulebook, it's safe to say that the Bestiary was one of the releases that helped to solidify Paizo's reputation as a company that publishes the highest calibre of RPG books in terms of writing quality, artwork, design, and layout. It's not indispensable since there are multiple websites that present the same information, but for ease of use (and the joy of skimming), the Bestiary is one of those books that every GM should have.


It all starts here babee

5/5

One only two books you require to jump in and play Pathfinder, it is the essential meat in the gaming stew. As important and the core rulebook is, it is nothing with out this work.

Expanded and tweaked off the OGL 3.x material, its cleaner, better organized and tweaked for the Pathfinder rules. Every hero needs a foe, every damsel in distress needs a captor, and every GM needs a source of badies to keep the group on their toes. You will find it all here, between these pages is years of destruction and mayhem.

No matter if you playing Pathfinders own setting, one of your own design and creation, or another publishers material, this is the must have companion to your CRB.


They need more monsters

5/5

not as useful as the advanced raced guide for the monsters you could play as it does have a lot. i own this and well do my best to keep it hidden from my players. they keep trying to make them fight dragons... they are lvl 5


great reference book

5/5

This book has all the monsters you would need on a starting campaine


The standard by which all monster products will be judged by.

5/5

By now, there are several Bestiaries out in print, but when this book first came out you arguably needed to own it to play the Pathfinder Roleplaying Game. Was it worth the purchase? Decide for yourself!

Crunch
When we talk about a book's crunch, we're looking at its game rules, mechanics, and similar stats. As a monster book, the Bestiary is 99% crunch, and for Paizo's first real Bestiary, it is absolutely fantastic. There isn't a whole lot you can really say about monster stat blocks; they work perfectly and there aren't any monsters that feel ridiculous for their challenge rating (CR). The book also includes several new races that are appropriate for player characters; in this book, we have aasimars, the tieflings, and drow, as well as the applicable but seldom appropriate deurgar, drow noble, and svirfneblin. The book stays true to the rules of its predecessors; when you look at a drow, you recognize it as a drow from previous games. Because of the significant power up that the core races received these classically "OP" races aren't very far out of line with your traditional player characrers, and as a result we don't see the Level Adjustment system in Pathfinder. If you're unfamiliar with the term, in older editions of Dungeons and Dragons, some races were deemed so powerful that you had to actually forgo class levels in order to be a member of the race. For example, if you wanted to play a drow, you had a LA of +1, meaning that your race counted as 1 class level when determining your party's level. This either meant you were more powerful than your friends or (and more commonly) your GM had you start at a lower level to compensate. And believe me, it is not fun to be a sorcerer of an LA race because of how far behind your party is! The racial benefits seldom made up for the loss of character levels and it was a pretty terrible mechanic all around, so good riddance.

Although the book's theme is classic monsters, Paizo manages to add its own spin on fantasy games by including weird and amazing monsters. A perfect example is the froghemoth, which is basically a giant aberrant frog-monster. As a huge Lovecraft fan, I was ecstatic to see monsters like the shoggoth creep up in Pathfinder as well. For a first Bestiary, the spread of monsters is well-chosen and you could definitely run a game with only this book if you really wanted to.

What probably amounts to the best change of all, in my opinion, is the changes to the rules for building your own monsters. These rules are difficult to comprehend and enact in other games, but the Paizo team does an excellent job of laying out step-by-step every detail in crafting your own monsters by including handy charts and tables. For a game that knew it wasn't launching with much material and that it wanted to be backwards-compatible with older products, it was a very wise choice to streamline monster-making as much as they did and its probably the best reason to keep a copy of Bestiary I in your library alongside future monster tomes. 5 /5 Stars.

Flavor
When we talk about a product's flavor, we're talking about its fiction content, its style, and its overall feel. This section is always very opinionated, because even though I whole-heartily enjoy Lovecraft and his works, there are those who don't like their minds thrust into insanity and the mere sight of a shoggoth or whatnot. When you read the Bestiary, the one thing that becomes very clear is that there simply is not much room for flavor. Most monsters get a paragraph and a half of descriptive text and a beautiful picture, but that's about it. Honestly, however, that's all this product needs. The monsters that are detailed are classic monsters, so the information provided about them tends to be enough that classic gamers can recognize the creature for what it is and new players can get a sense of wonder and learn enough about the monster to be on the same page with the veterans. The art is fabulous in this book and supplements the descriptions perfectly, even when the monster concept is weird text-wise a beautiful illustration helps to sell it to you personally.

The elephant in the room is that Pathfinder wants to have its own identity as much as it wants to follow in the footsteps of its predecessors. This means that every so often the Paizo team completely re-imagines and redefines the traits of a specific monster. Usually this happens to a relatively unknown or under used monster (we'll talk more about this in Bestiary III), but there is one monster in particular that is relatively well-known and got the Paizo makeover in a big way. That monster, which has become Paizo's mascot of sorts, is the goblin. To give a little bit of background, traditionally goblins have admittedly lacked character; they were little more than evil halflings in most settings. Paizo's very first adventure path, Rise of the Runelords, shook this up by drastically changing the image of the goblin; they were now psychotic savages who were obsessed with fire and scared of dogs and horses. They sang Children of the Corn style songs about death and murder and often filled a role as comic relief in many of the adventures they have been featured in while simultaneously managing to inspire fear and terror in many a party. In my experience, you either love or you hate the new look of goblins. Many classic gamers that I've played with deplore the "new" goblin if only for the art design; big heads, small bodies. Honestly, however, it doesn't bother me much; my gaming generation includes Warcraft's techno-suicidal goblins and Warhammer's hordes of insane, suicidal goblins; next to those, Paizo's take on the goblin fits in rather nicely.

For being limited to several paragraphs of text per monster, the Bestiary gives you everything you'd expect and more flavor-wised. Its a book of monsters that feel threatening and believable; there's nothing too dumb or too far out there unless you're a hard-core medieval traditionalist. 5 /5 Stars.

Texture
When we talk about a book's texture, we're talking about its grammar and layout, among other things. As someone who has actually sat down to try and write a bestiary, let's be clear that if there's one thing I get, its that stat blocks are HARD. They're hard to format, they're hard to standardize, they're even hard to spell check because of the sheer amount of text that a book like the Bestiary has. All of its complex jargon, half of it made of surreal naming conventions. With all this mind, if there's one place that the Bestiary is amazing, its the texture. There is almost no errors of any kind in this document. Perfect grammar. Perfect spelling conventions. Perfect formatting. Everything is perfect.

As you can see in the picture I included, the Bestiary breaks from traditional monster books in that it limits one monster page, with only a few exceptions (mostly animals and familiars). There is extreme attention to detail in the text placement, and its very impressive that the book manages to be as descriptive as it is with as little space as it has; almost every monster is illustrated, after all, so not only are you juggling stat blocks, but you're also juggling them with text descriptions and illustrations. This book is a marvel of editing and layout and nothing less. 5 /5 Stars.

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 5 / 5
Texture: 5 / 5
Final Score: 5 / 5

This book does everything right. It is the shining star by which all monster-based products should be judged. For a first attempt, Paizo smashes their monster book out of the park, past all expectations. It makes me excited to start looking at the future Bestiary products.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Sean K Reynolds wrote:
We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on. No sense reinventing the wheel and forcing us and you to relearn where everything goes.

CMD you say. Aha.


Zaister wrote:
Sean K Reynolds wrote:
We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on. No sense reinventing the wheel and forcing us and you to relearn where everything goes.
CMD you say. Aha.

Weird...I made a similar observation and it was deleted!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
hogarth wrote:
Zaister wrote:
Sean K Reynolds wrote:
We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on. No sense reinventing the wheel and forcing us and you to relearn where everything goes.
CMD you say. Aha.
Weird...I made a similar observation and it was deleted!

Hmm? Do you mean this one?


Lanx wrote:
hogarth wrote:
Zaister wrote:
Sean K Reynolds wrote:
We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on. No sense reinventing the wheel and forcing us and you to relearn where everything goes.
CMD you say. Aha.
Weird...I made a similar observation and it was deleted!
Hmm? Do you mean this one?

O.K., maybe I'm just having crazy browser caching problems or something...never mind.


I had a post that did something weird in another thread as well.
But back to CMD -- wah?!


CMD is probably a prefigured 15 + CMB + other modifiers (feats, racial bonuses, etc.) for quick GM use.

For example, a creature with a CMB of +5 and the Defensive Combat Training feat might have a CMD entry of:

CMD 20 (24 vs. bullrush, grapple, trip)


Thraxus wrote:
CMD is probably a prefigured 15 + CMB + other modifiers (feats, racial bonuses, etc.) for quick GM use.

I wouldn't be surprised if they clarified which bonuses apply to CMB/CMD, though (e.g. anything that boosts your touch AC also boosts your CMD, for instance). Just idle speculation, though.


I met Jason at last years GenCon, and we talked a little bit about CMBs.. and monster design.

At that time (and granted that was a LONG time ago), he alluded to Monster Only feats.. and streamlining monsters so that they no longer were encumbered with skills that weren't as relevant to their actual encounter value. Which is a concept that 4E uses, why load up a monster with skills that don't have encounter value.

From the comments that James Jacobs has made, monsters won't be too radically different from 3.5, but I'd love to hear about the ways in which they are different..

One comment Jason shared at Gencon was the delimmia of entangling / grappling monsters. I can't actually quote him, but he pointed out that in 3.5 they're often either way too good at it and resistance is futile.. or they're not good enough. He wanted to tweak that a little, and we might not see that until the Bestiary.

With the Bonus Bestiary not that far away, I imagine there are some finalized ideas concerning this that were only being conceptualized last August.

I'd love to hear how it all shook it out. Perhaps this would be a good Blog Entry soon?

Sczarni RPG Superstar 2014 Top 16

James Jacobs wrote:
The monsters will be presented in alphabetical order, and that includes animals and vermin. Beyond that, I hope to be able to include an index of monsters, a list of monsters by CR, a list of monsters by creature type, and a list of monsters by terrain/climate. I'd also love to include some wandering monster tables; that actually might be a fun way to list the monsters by terrain/climate, actually. How much ROOM we'll have to do all this... I'm not sure yet. If we have to cut something, we'll probably cut the terrain/climate lists first, then the CR list, and so on.

I would just like to cry out in favor of having a really good index. The state of indices in RPG books is woefully inadequate (especially the later 3.5 WotC books, which mostly didn't even have them). I would *much* rather sacrifice a couple of monsters to the Bestiary II in order to get more lists of monsters. In particular, I find the CR list to be absolutely essential when trying to write my own adventures.


Well, unless it is all done and dusted by now, a few wishes ...

- Please keep the tieflings (if they are in there) as they were in the 3,5E MM. No "must-have horns and tails" as in 4E please.

- If possible, offer variants of e.g. the half-fiends, since a default glabrezu-related half-fiend will surely look different to a succubus related one, won't they?

- Keep the erinyes as they were in 3,5E (or even better the Planescape Monstrous Manual, with polymorph self (or a succubus-like change shape), plane-shift, limited numbers et al). No mixing up with the succubi please.

- Keep the mariliths as they were in the good old days too, i.e. again with polymorph self (or the like). You can hardly get better guild-leaders and evil-doers from "outer space" of their CR ranking than them,IMHO.

Speaking of the polymorphing and change-shaping, please make sure that the ability description clears up what the changed outsider retains and what s/he does not. (That is, ability stats, special abilities et al. 3,5E was not that clear on that, or "nerfed" some of the polymorphed folk quite a bit.)

Dark Archive

From Paizo Twitter:

It's been a while since I've posted to Twitter. Sorry, folks! The Bestiary is in final edits right now, so things are humming at Paizo! (EM)


Actually I was hoping for a revision of feats for monsters. For characters feat progression is 1/2, instead of 1/3. Giving monsters more flavor feats could have been an option. The examples in "Pathfinder Roleplaying Game: Bonus Bestiary" does not indicate such an effort so I am a little dissappointed.

Paizo Employee Creative Director

Selcuk Gozubuyuk wrote:
Actually I was hoping for a revision of feats for monsters. For characters feat progression is 1/2, instead of 1/3. Giving monsters more flavor feats could have been an option. The examples in "Pathfinder Roleplaying Game: Bonus Bestiary" does not indicate such an effort so I am a little dissappointed.

Monsters in the final game gain feats at the same rate as PCs in PFRPG. Since they gain feats at all odd numbered levels, though, this wouldn't be obvious until a creature hits 5 HD, at which point they should have 3 feats.

Paizo Employee Creative Director

Zanan wrote:

Well, unless it is all done and dusted by now, a few wishes ...

- Please keep the tieflings (if they are in there) as they were in the 3,5E MM. No "must-have horns and tails" as in 4E please.

- If possible, offer variants of e.g. the half-fiends, since a default glabrezu-related half-fiend will surely look different to a succubus related one, won't they?

Make sure to check out Pathfinder #25. There's a big article about tieflings in there, including rules for tieflings of variant heritages (a devil tiefling is different than a demon tiefling is different than a rakshasa tiefling, etc.), as well as lots of discussion about variant tiefling appearances.

That said, many tieflings will have horns and tails; that's sort of been the way things go for tieflings since long before 4th edition, and it's generally the "typical" tiefling look. And some of them will look relatively similar to the 4E look simply because the 4E look is more omnipresent at this time, and since we use a lot of artists that WotC uses. That said, our tieflings will mostly look pretty different from one another, generally.

RPG Superstar 2011 Top 32

James Jacobs wrote:

Make sure to check out Pathfinder #25. There's a big article about tieflings in there, including rules for tieflings of variant heritages (a devil tiefling is different than a demon tiefling is different than a rakshasa tiefling, etc.), as well as lots of discussion about variant tiefling appearances.

That said, many tieflings will have horns and tails; that's sort of been the way things go for tieflings since long before 4th edition, and it's generally the "typical" tiefling look. And some of them will look relatively similar to the 4E look simply because the 4E look is more omnipresent at this time, and since we use a lot of artists that WotC uses. That said, our tieflings will mostly look pretty different from one another, generally.

(Emphasis above added by me)

NOW you do this ::laughing:: A Rakshasa tiefling is exactly what I was working on for a character in Second Darkness, but neither my DM nor I was thrilled with the base Tiefling abilites making a good fit ... so we made a bloodline from the rules in Unearthed Arcana that has been working. But I'll definitely have to take a look at these new lovely rules and talk to my DM to see what she wants to do and if she wants me to readjust the character :)

I know we've said it before, but PAIZO RULES!!

Paizo Employee Creative Director

Cool! There's actaully 10 different fiendish heritages for tieflings in Pathfinder #25. They're not super detailed (and if memory serves, are basically not much more than changes to the ability score modifiers, but there MIGHT be a little more to them), but the 100 different variant tiefling abilities should cover what anyone needs to make weird custom tieflings.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Selcuk Gozubuyuk wrote:
Actually I was hoping for a revision of feats for monsters. For characters feat progression is 1/2, instead of 1/3. Giving monsters more flavor feats could have been an option. The examples in "Pathfinder Roleplaying Game: Bonus Bestiary" does not indicate such an effort so I am a little dissappointed.

Actually the opposite is true. Take a look, for example, at the dragonne. Its feats are listed as Blind-Fight, Combat Reflexes, Flyby Attack, Improved Inititive, and Power Attack, for a total of five feats. It hat 9 hit dice, which implies one feat plus one for each two hit dice beyond the first, just as with PCs (HD 1, 3, 5, 7, 9). In 3.5 a 9 hit dice monster would have only four feats (HD 1, 3, 6, 9).


Zaister wrote:
Selcuk Gozubuyuk wrote:
Actually I was hoping for a revision of feats for monsters. For characters feat progression is 1/2, instead of 1/3. Giving monsters more flavor feats could have been an option. The examples in "Pathfinder Roleplaying Game: Bonus Bestiary" does not indicate such an effort so I am a little dissappointed.
Actually the opposite is true. Take a look, for example, at the dragonne. Its feats are listed as Blind-Fight, Combat Reflexes, Flyby Attack, Improved Inititive, and Power Attack, for a total of five feats. It hat 9 hit dice, which implies one feat plus one for each two hit dice beyond the first, just as with PCs (HD 1, 3, 5, 7, 9). In 3.5 a 9 hit dice monster would have only four feats (HD 1, 3, 6, 9).

I believe Selcuk was talking about presenting new monster specific feats like one could find in one of the Monsters Revisited books.

Paizo Employee Creative Director

Blazej wrote:
Zaister wrote:
Selcuk Gozubuyuk wrote:
Actually I was hoping for a revision of feats for monsters. For characters feat progression is 1/2, instead of 1/3. Giving monsters more flavor feats could have been an option. The examples in "Pathfinder Roleplaying Game: Bonus Bestiary" does not indicate such an effort so I am a little dissappointed.
Actually the opposite is true. Take a look, for example, at the dragonne. Its feats are listed as Blind-Fight, Combat Reflexes, Flyby Attack, Improved Inititive, and Power Attack, for a total of five feats. It hat 9 hit dice, which implies one feat plus one for each two hit dice beyond the first, just as with PCs (HD 1, 3, 5, 7, 9). In 3.5 a 9 hit dice monster would have only four feats (HD 1, 3, 6, 9).
I believe Selcuk was talking about presenting new monster specific feats like one could find in one of the Monsters Revisited books.

Ah. Stuff like Improved Natural Attack and Hover and Awesome Blow. Yup; those'll be in the Bestiary book.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I was going to my bookshelf to grab PF #25 and look up the article when I realized that this volume isn't even out yet ... what a sad day!


I look at the cover, and am amused... That is one messed up Encounter - a marilith, troll, and a handful of goblins. Either the PCs are messing themselves over the marilith, or laughing at the pathetic goblins.

It's a gorgeous illustration, but it's a weird assortment.

Silver Crusade

Disciple of Sakura wrote:

I look at the cover, and am amused... That is one messed up Encounter - a marilith, troll, and a handful of goblins. Either the PCs are messing themselves over the marilith, or laughing at the pathetic goblins.

It's a gorgeous illustration, but it's a weird assortment.

Don't underestimate Glerp, high priest of the demon lord Abraxas, or his troll monk bodyguard and the marilith Abraxas sent to watch his boy's back!!

Sovereign Court

James Jacobs wrote:
...And some of them will look relatively similar to the 4E look simply because the 4E look is more omnipresent at this time, and since we use a lot of artists that WotC uses. That said, our tieflings will mostly look pretty different from one another, generally.

James, it seems odd to address you without first thanking you for all you have done, and all you continue to do. Paizo products are the finest quality through and through.

That said, should an opportunity to modify tiefling art specifcations for an artist arise, please do what can be done to avoid butt headed tieflings. (Less Bib Fortuna and more Glasya, please.) As my players do patronize places such as the Golden Goblin, and houses of ill repute, and would prefer that their consorts remain classically Riddleportesque.

Many thanks again,
For all you do,
-Pax-

Silver Crusade

James Jacobs wrote:
but the 100 different variant tiefling abilities should cover what anyone needs to make weird custom tieflings.

Okay, THAT RIGHT THERE! That right there is what I've missed for tieflings since 3.x rolled around! I've been aching for something like that old Planar Heroes article from Dragon to come around for third edition for a long time!

And it should provide a good launching pad for people to adapt and make variant lists for the other planetouched races, like the aasimar!

Paizo Employee Creative Director

Disciple of Sakura wrote:

I look at the cover, and am amused... That is one messed up Encounter - a marilith, troll, and a handful of goblins. Either the PCs are messing themselves over the marilith, or laughing at the pathetic goblins.

It's a gorgeous illustration, but it's a weird assortment.

It's not meant to be a picture of an encounter, of course... it's meant to be a cool cover.

Paizo Employee Creative Director

Pax Veritas wrote:

James, it seems odd to address you without first thanking you for all you have done, and all you continue to do. Paizo products are the finest quality through and through.

That said, should an opportunity to modify tiefling art specifcations for an artist arise, please do what can be done to avoid butt headed tieflings. (Less Bib Fortuna and more Glasya, please.) As my players do patronize places such as the Golden Goblin, and houses of ill repute, and would prefer that their consorts remain classically Riddleportesque.

We'll do what we can, but sometimes art comes in very late and there's no time to fix it. I'm pretty happy with the tiefling art we've got so far across all products, and some of them DO look similar to 4th edition's tieflings, and some of them DO look similar to Warcraft's draenai. And that said, some of them look like Lavender Lil.


James Jacobs wrote:
Disciple of Sakura wrote:

I look at the cover, and am amused... That is one messed up Encounter - a marilith, troll, and a handful of goblins. Either the PCs are messing themselves over the marilith, or laughing at the pathetic goblins.

It's a gorgeous illustration, but it's a weird assortment.

It's not meant to be a picture of an encounter, of course... it's meant to be a cool cover.

However, it does sound like one of the sample encounters from the 4E Monster Manual . . .

Contributor

Disciple of Sakura wrote:

I look at the cover, and am amused... That is one messed up Encounter - a marilith, troll, and a handful of goblins. Either the PCs are messing themselves over the marilith, or laughing at the pathetic goblins.

Really? How do you know those goblins aren't all 10th-level fighters?

Silver Crusade

Pathfinder Adventure Path Subscriber
Hank Woon wrote:


Really? How do you know those goblins aren't all 10th-level fighters?

Or the Marilith and the Troll are just silent images cast by a goblin wizard :)


Hank Woon wrote:
Really? How do you know those goblins aren't all 10th-level fighters?

They certainly could be, but that'd be against the spirit of the Golarion Goblin, as expressed in Classic Monsters Revisited. Just sayin'. It's an awesome cover. I just find the collection of monsters vaguely amusing, assuming that it is one encounter....

Paizo Employee Chief Technical Officer

Disciple of Sakura wrote:
Hank Woon wrote:
Really? How do you know those goblins aren't all 10th-level fighters?
They certainly could be, but that'd be against the spirit of the Golarion Goblin, as expressed in Classic Monsters Revisited. Just sayin'. It's an awesome cover. I just find the collection of monsters vaguely amusing, assuming that it is one encounter....

The monsters don't know that, because most of them have not read the rules yet.

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Zanan wrote:

Well, unless it is all done and dusted by now, a few wishes ...

- Please keep the tieflings (if they are in there) as they were in the 3,5E MM. No "must-have horns and tails" as in 4E please.

- If possible, offer variants of e.g. the half-fiends, since a default glabrezu-related half-fiend will surely look different to a succubus related one, won't they?

Make sure to check out Pathfinder #25. There's a big article about tieflings in there, including rules for tieflings of variant heritages (a devil tiefling is different than a demon tiefling is different than a rakshasa tiefling, etc.), as well as lots of discussion about variant tiefling appearances.

That said, many tieflings will have horns and tails; that's sort of been the way things go for tieflings since long before 4th edition, and it's generally the "typical" tiefling look. And some of them will look relatively similar to the 4E look simply because the 4E look is more omnipresent at this time, and since we use a lot of artists that WotC uses. That said, our tieflings will mostly look pretty different from one another, generally.

Very cool to hear about tieflings. I hope paizo does a planer book ala GR's Races of Renown Aasamir and Tieflings. One thing I always wanted was a book that not only did each of those as different looks but powers depending by what they come from.

I mean yeah great you mention devil and demon ones look different ect, and I know the space was limited in the PF AP. But if you do one of those books and I hope you do, I do hope you break them up more. I mean a tiefling of a succubus heritage should have different abilities and look that one from a Vrock as a example.

Yeah I know that is more likely wishful thinking but sometimes you guys have given me my wishful thinking. :D


Must...have...


Vic Wertz wrote:


The monsters don't know that, because most of them have not read the rules yet.

^_^ Indeed.

Silver Crusade

Hey wait:

Will the Bestiary itself have bits like the Nixie had on how to re-envision certain monsters to be closer to their mythological roots? For some creatures, at least?

Because the Erinyes would be awesome to easily convert to the Furies right out of the box.

Paizo Employee Creative Director

Mikaze wrote:

Hey wait:

Will the Bestiary itself have bits like the Nixie had on how to re-envision certain monsters to be closer to their mythological roots? For some creatures, at least?

Because the Erinyes would be awesome to easily convert to the Furies right out of the box.

Those bits will be in the Bestiary here and there, but they generally won't be called out as such in the same way the Nixie's was. They'll be more integrated into the monster's flavor... as in the case of the Erinyes being the Furies.

Sovereign Court

James Jacobs wrote:
Mikaze wrote:

Hey wait:

Will the Bestiary itself have bits like the Nixie had on how to re-envision certain monsters to be closer to their mythological roots? For some creatures, at least?

Because the Erinyes would be awesome to easily convert to the Furies right out of the box.

Those bits will be in the Bestiary here and there, but they generally won't be called out as such in the same way the Nixie's was. They'll be more integrated into the monster's flavor... as in the case of the Erinyes being the Furies.

I'd love to see a monster entry that read: "Erinyes (Eumenides)..."


To buy, or not to buy...

Since I decided to switch to 4E, BUT keep Golarion as my home world, I would like to know (better yet, see) if that bestiary would be a good addon for my collection.

Is it all stats and tactics, or is it explicative text mostly? Could this bestiary be interesting for a 4E GM, or should I stick with the "Monster Revised" books?

Can I hope for a couple of pages as preview, or just (awesome) pictures?

- Zorg

Contributor

Zorg wrote:

To buy, or not to buy...

Since I decided to switch to 4E, BUT keep Golarion as my home world, I would like to know (better yet, see) if that bestiary would be a good addon for my collection.

Is it all stats and tactics, or is it explicative text mostly? Could this bestiary be interesting for a 4E GM, or should I stick with the "Monster Revised" books?

Can I hope for a couple of pages as preview, or just (awesome) pictures?

- Zorg

You check out the Bonus Bestiary yet?

Paizo Employee Creative Director

Zorg wrote:

To buy, or not to buy...

Since I decided to switch to 4E, BUT keep Golarion as my home world, I would like to know (better yet, see) if that bestiary would be a good addon for my collection.

Is it all stats and tactics, or is it explicative text mostly? Could this bestiary be interesting for a 4E GM, or should I stick with the "Monster Revised" books?

Can I hope for a couple of pages as preview, or just (awesome) pictures?

- Zorg

The majority of the monsters are on a one-page format. The Bonus Bestiary Hank mentions above is a great preview of the format (although the actual format in the book is more refined and pretty).

So, for the majority of the monsters, you'll get a page that's about 1/3 illustration, 1/3 stats, and 1/3 flavor text. The ratios are fluid; simple monsters have more flavor text, and complex ones more stats, but for the most part the Bestiary should work pretty well for a 4E GM who's looking for some more art and some more flavor text to enhance his game.

That, and there are quite a few monsters in the Bestiary that aren't in 4E yet that I'm aware of...

The Exchange Kobold Press

I feel confident that the dragons rate more than a single page each. Right? Right?


Wolfgang Baur wrote:
I feel confident that the dragons rate more than a single page each. Right? Right?

And Silver Dragons should get a FIVE page spread! Us poor Silver Dragons deserve such focus on ourselves!

~GRINS~

Paizo Employee Creative Director

Wolfgang Baur wrote:
I feel confident that the dragons rate more than a single page each. Right? Right?

Ayup!

Each dragon gets 2 pages. And there's an extra 2 pages that talks about how dragons work with their complicated age category stuff.

There's full stat blocks for a young, adult, and old dragon of each type, in any case, so that should more or less cover the "out of the book" needs for handy stats.


James Jacobs wrote:
Wolfgang Baur wrote:
I feel confident that the dragons rate more than a single page each. Right? Right?

Ayup!

Each dragon gets 2 pages. And there's an extra 2 pages that talks about how dragons work with their complicated age category stuff.

There's full stat blocks for a young, adult, and old dragon of each type, in any case, so that should more or less cover the "out of the book" needs for handy stats.

Cool! ~looks at the Black and Red Dragons, then beats them down and takes a page from each to be applied to the Silver Dragon spread~

Liberty's Edge

James Jacobs wrote:

There's full stat blocks for a young, adult, and old dragon of each type, in any case, so that should more or less cover the "out of the book" needs for handy stats.

Now that's very handy!

Sovereign Court

Any chance that there will be a pronunciation guide for the not-so-obvious names, such as tiefling, erinyes, hamatula, vargouille, etc.?

Paizo Employee Creative Director

Zootcat wrote:
Any chance that there will be a pronunciation guide for the not-so-obvious names, such as tiefling, erinyes, hamatula, vargouille, etc.?

Probably not, alas.


James Jacobs wrote:


The majority of the monsters are on a one-page format. The Bonus Bestiary Hank mentions above is a great preview of the format (although the actual format in the book is more refined and pretty).

So, for the majority of the monsters, you'll get a page that's about 1/3 illustration, 1/3 stats, and 1/3 flavor text. The ratios are fluid; simple monsters have more flavor text, and complex ones more stats, but for the most part the Bestiary should work pretty well for a 4E GM who's looking for some more art and some more flavor text to enhance his game.

That, and there are quite a few monsters in the Bestiary that aren't in 4E yet that I'm aware of...

There's a lot of monsters that are missing from 4E.

I looked at the Bonus Bestiary and it looks like I'll get myself a PDF version of the Bestiary after all.

Thanks for that preview.

- Zorg

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
Zootcat wrote:
Any chance that there will be a pronunciation guide for the not-so-obvious names, such as tiefling, erinyes, hamatula, vargouille, etc.?
Probably not, alas.

Good idea for a blog post or web enhancement, no?

Paizo Employee CEO

Zorg wrote:

There's a lot of monsters that are missing from 4E.

I looked at the Bonus Bestiary and it looks like I'll get myself a PDF version of the Bestiary after all.

Thanks for that preview.

- Zorg

One thing I think needs to be clarified is that the monsters in the Bonus Bestiary will NOT be in the Bestiary that we print for September. They were monsters that just missed the cut, so we put out the Bonus Bestiary as a way of getting them in print. The front page of the Bonus Bestiary is confusing, making it seem like the monsters in the Bonus Bestiary will be in the hardback when it is printed, but that is not the case. The Bonus Bestiary will be the only place to get those monsters for probably a year or so!

Just trying to clarify.

-Lisa

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