Pathfinder Roleplaying Game Bestiary (OGL)

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Pathfinder Roleplaying Game Bestiary (OGL)
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Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Bestiary is available as:

Hardcover ISBN: 978-1-60125-183-1

Errata
Last Updated - 9/12/2011

Note: This product is part of the Pathfinder Rulebook Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Without Opponents, Combat Sure Wouldn't Be Much Fun!

5/5

Bestiaries are Pathfinder's version of the D&D Monster Manuals: reference books containing descriptions and stat-blocks for hundreds of new creatures for PCs to battle, bother, or befriend. They're not designed to be read cover to cover, but that's exactly what I did for this review. The Bestiary weighs in at 327 pages and contains (according to the back-cover) over 350 different monsters arranged in alphabetical order.

The book starts with a two-page Introduction, and it's actually worth reading because it explains what the (28!) different categories of information in a creature's stat block mean. It also introduces the the "Monster Icons" scheme, wherein each monster receives three different icons to visually denote its creature type, terrain, and climate. I like the idea of the icons, but I find them too small and similar to be useful, and I'm not interested in flipping back to page 5 too figure out what they mean. I'm happy just reading the corresponding entries in the stat block.

For monsters, we start with Aasimar on page 7 and run through until Zombie on page 289. This is what the book is all about, but it's a challenging thing to review as my notes are full of bits of scattered remarks about dozens of different monsters. As I can't figure out a coherent way to synthesize them, I'm going to take the unusual tack of just including them as a sort of impressionistic picture of what's in the book. Skim to the bottom for more of the review.

"A"

--aboleths are a lot tougher than CR might indicate!

--Not officially Golarion, but flavour in entries generally compatible

--backdoor cosmology with angels stuff

--really good write-up of Solar Angels

--Army Ant Swarms are pretty nasty!

--like archons--I've never really seen them used outside of summoning, when no RP is involved

--azatas: CG celestials

Bs

--cool how barghests become greater!

--bebiliths: wow, awesome art for an awesome creature!

--bugbear artwork is weird, but fascinating bit on "The Nature of Goblinoid Evil"

Cs

--creepy Choker

--good mixture of animals and various types of monsters

--a lot of classic ones, but some new ones (like chuul) as well

--like history of cyclops and flash of insight power

Ds

--dark folk and dark stalkers?!?! humanoid subtype with language--never heard of them...

--demons! Good, engaging, clear explanation

--don't argue with a balor demon!

--great stories for demons--quasit familiars taking master's souls!

--devils! emphasis on hierarchy

--a good variety of tough foes, with lots of HP and resistances

--great writeup of lemure devils

--fantastic artwork all the way through!

--Devourers are pretty nasty for their CR!

--too many dinosaurs!

--dragons! stat blocks are so long, there's very little description

--driders and drow: underused

E

--elementals

F

--familiar (no idea that was here!)

--froghemoth--really?

G

--gelatinous cubes are really dangerous!

--genies

--love Shaitan genie art

--ghosts: emphasis on story-based customization, 2 page spread

--Giants!

--fun gibbering mouthers artwork

--goblins

--golems

Hs

--half- templates

--occasionally the titles aren't the most intuitive: "Herd animal, bison" for example

--need full stats for combat-trained horses

Is

--intellect devourer--WTF!

Ks

--kytons are cool/creepy

Ls

--lamia artwork is regrettable

--lich: gotta have 'em!

--linnorms are nasty, especially curses and poison!

--lycanthrope template

Ms

--medusas, minotaurs, mimics--all the classics!

--mummy rot sure is nasty!

Ns

-- nagas look dumb

--neothelids are intriguing! need more

--nymphs have cool boons

Os

--Oni need better explanation

Ps

--good amount of player detail for pegasi

Rs

--rakhasa: a lot of potential in the right campaign

--retrievers are scary

--rust monsters!

Ss

--sea hag artwork is great! (and evil eye comatose ability!)

--shadows can be quite more lethal than CR

--touch ACs are so low because of artificial natural armor bonuses, making Alchemists and Gunslingers especially powerful

--shoggoths arent very scary for CR19

--skum have surprisingly interesting write-up

--giant slugs too goofy

Ts

--tarrasque: bad pic, underwhelming

--troglodyte pic is great!

Us

Vs

--vampires: elaborate template

--vargouille's kiss is nasty

Ws

Xs

--xills are awesome!

Zs

--zombie pic is hilarious

Hm, that was embarrassing. Sorry!

After the monster entries are a series of appendices, and these definitely add value to the book.

Appendix 1 is Monster Creation, and it offers a very thorough and clear guide to monster creation. There are a *lot* of moving parts to creating balanced monsters in Pathfinder, so this will take some time until you get the hang of it. Appendix 2 is Monster Advancement, and this is another important part of the book because it shows GMs how to adjust creatures in the book to make them more or less powerful by adding simple templates (like "Giant" or "Young") and by adding racial hit dice or class levels. Appendix 3 is the section of the book I use more than any other, and it's indispensable: Universal Monster Rules. In order to save space and avoid repetition in stat blocks, common monster abilities are fleshed out here: everything from Darkvision to Damage Reduction to Incorporeal and more. Only very, very experienced GMs should try to run creatures just from the stat blocks without remembering to double-check what their monster abilities do, precisely, in the Universal Monster Rules. The same appendix also contains creature Types and Subtypes, which are like packages of basic information that all creatures of a particular category, such as demons or animals, share. Again, this is to save space in stat blocks. Appendix 4 is very short, and provides some advice on Monsters as PCs. I've never used it. Appendix 5 is Monster Feats, though some PCs may actually legitimately use some of them like Craft Construct. If you notice that a monster has a feat you can't find in the Core Rulebook, that's probably because it's listed here. Appendices 6 and 7 list Monster Cohorts (for the Leadership feat) and Animal Companions (for druids and rangers), respectively. Appendices 8-12 are indexes that help a GM who is looking for monsters of a particular type, CR, terrain, etc. Really useful information that most people who just use online databases probably never realized was available. Finally, Appendix 14 contains Encounter Tables broken up by terrain. These include average CRs for an each table, but I still think it'd be foolish to actually roll on them: in a Hill/Mountain, region, for example, your PCs could run into CR 3 orcs or CR 12 fire giants. A party that is challenged by the former would be curb-stomped by the latter. Good random encounter table design needs to have a narrow range of CRs before they become feasible.

I'm not a huge monster guy like some people, but I definitely enjoyed reading the Bestiary and I learned a lot about the core monsters of the setting. I know there are five later books that expand the selection far more, but much of what I see in APs and PFS still draws from this book. Along with the Core Rulebook, it's safe to say that the Bestiary was one of the releases that helped to solidify Paizo's reputation as a company that publishes the highest calibre of RPG books in terms of writing quality, artwork, design, and layout. It's not indispensable since there are multiple websites that present the same information, but for ease of use (and the joy of skimming), the Bestiary is one of those books that every GM should have.


It all starts here babee

5/5

One only two books you require to jump in and play Pathfinder, it is the essential meat in the gaming stew. As important and the core rulebook is, it is nothing with out this work.

Expanded and tweaked off the OGL 3.x material, its cleaner, better organized and tweaked for the Pathfinder rules. Every hero needs a foe, every damsel in distress needs a captor, and every GM needs a source of badies to keep the group on their toes. You will find it all here, between these pages is years of destruction and mayhem.

No matter if you playing Pathfinders own setting, one of your own design and creation, or another publishers material, this is the must have companion to your CRB.


They need more monsters

5/5

not as useful as the advanced raced guide for the monsters you could play as it does have a lot. i own this and well do my best to keep it hidden from my players. they keep trying to make them fight dragons... they are lvl 5


great reference book

5/5

This book has all the monsters you would need on a starting campaine


The standard by which all monster products will be judged by.

5/5

By now, there are several Bestiaries out in print, but when this book first came out you arguably needed to own it to play the Pathfinder Roleplaying Game. Was it worth the purchase? Decide for yourself!

Crunch
When we talk about a book's crunch, we're looking at its game rules, mechanics, and similar stats. As a monster book, the Bestiary is 99% crunch, and for Paizo's first real Bestiary, it is absolutely fantastic. There isn't a whole lot you can really say about monster stat blocks; they work perfectly and there aren't any monsters that feel ridiculous for their challenge rating (CR). The book also includes several new races that are appropriate for player characters; in this book, we have aasimars, the tieflings, and drow, as well as the applicable but seldom appropriate deurgar, drow noble, and svirfneblin. The book stays true to the rules of its predecessors; when you look at a drow, you recognize it as a drow from previous games. Because of the significant power up that the core races received these classically "OP" races aren't very far out of line with your traditional player characrers, and as a result we don't see the Level Adjustment system in Pathfinder. If you're unfamiliar with the term, in older editions of Dungeons and Dragons, some races were deemed so powerful that you had to actually forgo class levels in order to be a member of the race. For example, if you wanted to play a drow, you had a LA of +1, meaning that your race counted as 1 class level when determining your party's level. This either meant you were more powerful than your friends or (and more commonly) your GM had you start at a lower level to compensate. And believe me, it is not fun to be a sorcerer of an LA race because of how far behind your party is! The racial benefits seldom made up for the loss of character levels and it was a pretty terrible mechanic all around, so good riddance.

Although the book's theme is classic monsters, Paizo manages to add its own spin on fantasy games by including weird and amazing monsters. A perfect example is the froghemoth, which is basically a giant aberrant frog-monster. As a huge Lovecraft fan, I was ecstatic to see monsters like the shoggoth creep up in Pathfinder as well. For a first Bestiary, the spread of monsters is well-chosen and you could definitely run a game with only this book if you really wanted to.

What probably amounts to the best change of all, in my opinion, is the changes to the rules for building your own monsters. These rules are difficult to comprehend and enact in other games, but the Paizo team does an excellent job of laying out step-by-step every detail in crafting your own monsters by including handy charts and tables. For a game that knew it wasn't launching with much material and that it wanted to be backwards-compatible with older products, it was a very wise choice to streamline monster-making as much as they did and its probably the best reason to keep a copy of Bestiary I in your library alongside future monster tomes. 5 /5 Stars.

Flavor
When we talk about a product's flavor, we're talking about its fiction content, its style, and its overall feel. This section is always very opinionated, because even though I whole-heartily enjoy Lovecraft and his works, there are those who don't like their minds thrust into insanity and the mere sight of a shoggoth or whatnot. When you read the Bestiary, the one thing that becomes very clear is that there simply is not much room for flavor. Most monsters get a paragraph and a half of descriptive text and a beautiful picture, but that's about it. Honestly, however, that's all this product needs. The monsters that are detailed are classic monsters, so the information provided about them tends to be enough that classic gamers can recognize the creature for what it is and new players can get a sense of wonder and learn enough about the monster to be on the same page with the veterans. The art is fabulous in this book and supplements the descriptions perfectly, even when the monster concept is weird text-wise a beautiful illustration helps to sell it to you personally.

The elephant in the room is that Pathfinder wants to have its own identity as much as it wants to follow in the footsteps of its predecessors. This means that every so often the Paizo team completely re-imagines and redefines the traits of a specific monster. Usually this happens to a relatively unknown or under used monster (we'll talk more about this in Bestiary III), but there is one monster in particular that is relatively well-known and got the Paizo makeover in a big way. That monster, which has become Paizo's mascot of sorts, is the goblin. To give a little bit of background, traditionally goblins have admittedly lacked character; they were little more than evil halflings in most settings. Paizo's very first adventure path, Rise of the Runelords, shook this up by drastically changing the image of the goblin; they were now psychotic savages who were obsessed with fire and scared of dogs and horses. They sang Children of the Corn style songs about death and murder and often filled a role as comic relief in many of the adventures they have been featured in while simultaneously managing to inspire fear and terror in many a party. In my experience, you either love or you hate the new look of goblins. Many classic gamers that I've played with deplore the "new" goblin if only for the art design; big heads, small bodies. Honestly, however, it doesn't bother me much; my gaming generation includes Warcraft's techno-suicidal goblins and Warhammer's hordes of insane, suicidal goblins; next to those, Paizo's take on the goblin fits in rather nicely.

For being limited to several paragraphs of text per monster, the Bestiary gives you everything you'd expect and more flavor-wised. Its a book of monsters that feel threatening and believable; there's nothing too dumb or too far out there unless you're a hard-core medieval traditionalist. 5 /5 Stars.

Texture
When we talk about a book's texture, we're talking about its grammar and layout, among other things. As someone who has actually sat down to try and write a bestiary, let's be clear that if there's one thing I get, its that stat blocks are HARD. They're hard to format, they're hard to standardize, they're even hard to spell check because of the sheer amount of text that a book like the Bestiary has. All of its complex jargon, half of it made of surreal naming conventions. With all this mind, if there's one place that the Bestiary is amazing, its the texture. There is almost no errors of any kind in this document. Perfect grammar. Perfect spelling conventions. Perfect formatting. Everything is perfect.

As you can see in the picture I included, the Bestiary breaks from traditional monster books in that it limits one monster page, with only a few exceptions (mostly animals and familiars). There is extreme attention to detail in the text placement, and its very impressive that the book manages to be as descriptive as it is with as little space as it has; almost every monster is illustrated, after all, so not only are you juggling stat blocks, but you're also juggling them with text descriptions and illustrations. This book is a marvel of editing and layout and nothing less. 5 /5 Stars.

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 5 / 5
Texture: 5 / 5
Final Score: 5 / 5

This book does everything right. It is the shining star by which all monster-based products should be judged. For a first attempt, Paizo smashes their monster book out of the park, past all expectations. It makes me excited to start looking at the future Bestiary products.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Society Subscriber
c425 wrote:

Question!!

the pdf download for the pathfinder "phb" (beta).... do hardcopies exist? I can't find one to buy but the author hints at their existence when he says "Currently, you can download the Beta Playtest version of the entire rule set for free as a PDF or you can buy a full-color softcover edition of the rules to throw around the game table."
But where is that softcover?

Is the core rule book due in august 09 the actual evolution of the beta playtest phb... into the real phb?

There is no hardcopy left. Maybe you are lucky and can find one in some online shop, but Paizo has no one left.

The core rulebook will be the evolution of the beta playtest.


Just a thought, but shouldn't there be another "A" in that Beastiary?

Or did I just fail a language skill check?

Silver Crusade

Pathfinder Adventure Path Subscriber

Erm, no ? The correct word is BESTIARY. :)


Should I cancel my pre orders since I am going to GenCon Indy 2009? I'm sure I can get it there faster than I'll get it in the mail.

Liberty's Edge

So how about a listing of what we can expect or would that violate any Non-Disclosure Agreements or some such?


I notice the release date has been changed to September. An additional two months to wait. Alas. :(


Good catch, Navior. I was still thinking it was July. Wonder what's the story here...

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mairkurion {tm} wrote:
Good catch, Navior. I was still thinking it was July. Wonder what's the story here...

Unfortunate, but at least we're getting a preview in June...


Mairkurion, if I had to make a swag (Scientific Wild A** Guess) I would say that they are concentrating on getting the Pathfinder RPG out in time for GenCon and that is where all of their combined effort is focused. There just aren't enough hours in the day to do it all.

Just my 2 cp.


Well that's just great! What am I going to get for my birthday now?

EDIT in non-childish mode: That sounds like a likely guess, Silverhair. And of course I want them to do anything short of signing a contract with Asmodeus to make the lanuch of PfRPG a success. Re the link Delabarre, interesting connection that I didn't make since I hadn't noticed the date shift. Last year, I settled for the pdf...looks like this year I'll have to hie myself off to ye olde game shoppe.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mairkurion {tm} wrote:
Well that's just great! What am I going to get for my birthday now?

A nice pair of warm socks.


In July?
May I suggest gift givers start a fund and get me the WAR gift set...? ; )

Paizo Employee Creative Director

Kevida wrote:
So how about a listing of what we can expect or would that violate any Non-Disclosure Agreements or some such?

We aren't quite ready to list what monsters are in here. We will eventually, though... and chances are good that a pretty good hint to this book's contents will be in the Free RPG day Bonus Bestiary we're doing...

Paizo Employee Creative Director

Mairkurion {tm} wrote:
Good catch, Navior. I was still thinking it was July. Wonder what's the story here...

THE STORY

There's several reasons we're releasing the Bestiary in September. Here are four big ones.

1) You can play Pathfinder RPG using monsters from 3.5 sources. You can't play Pathfinder RPG without Pathfinder RPG. Therefore, the core rules are more important to get out on time, so we're concentrating on getting that out first. By putting the Bestiary in September, we give ourselves a LOT more time to make the RPG itself awesome and on time.

2) Printing books is expensive, and we have to print the Pathfinder RPG early to make sure it's available for Gen Con. A July release of the Bestiary would overlap our printing cycle with the RPG in a way that a September one does not.

3) There's new art in the RPG... but not NEARLY as much new art as there will be in the Bestiary. Art takes time to create and is expensive to order. By pushing back the Bestiary to September, we get ourselves a few more months to get great art without killing our artists with work.

4) The Bestiary needs the RPG, not vice versa. We can create the RPG in a bubble, but we can't create the Bestiary without finished RPG rules. If we were going to release the Bestiary before the RPG, we'd create an awkward artificial "bubble" in which we couldn't start doing final development until the RPG was done, and then we'd have to scramble to get it done in time to ship it so it would arrive before the RPG. By delaying its release to September, we get ourselves more time to finish the Bestiary using COMPLETE RPG rules, rather than mostly complete RPG rules.

All that said... we're hoping it's an EARLY September release.

And for the August adventure releases, we'll probably be doing some sort of preview or something so that those who run Bastards of Erebus or Crypt of the Everflame will at least have full stats for the monsters in those adventures... stay tuned in the months to come for more info!

Liberty's Edge

Pathfinder Companion, Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Making the monster stats for those adventures free web enchancements would save on page count. Depending on how you guys lay out the bestiary it might just be as simple as extracting just the pages and slapping on a quick mockup cover. :)


Thanks for giving the scoop, Mr. Jacobs. It's not just that it's satisfying to understand...it's that the appetite is whetted.

Liberty's Edge

James Jacobs wrote:
Kevida wrote:
So how about a listing of what we can expect or would that violate any Non-Disclosure Agreements or some such?
We aren't quite ready to list what monsters are in here. We will eventually, though... and chances are good that a pretty good hint to this book's contents will be in the Free RPG day Bonus Bestiary we're doing...

Fair enough....Thank you for your up-front answer! :-)


James Jacobs wrote:

There's several reasons we're releasing the Bestiary in September. Here are four big ones.

Those are definitely some very good reasons. Thanks for the explanation!

Dark Archive

Navior wrote:
James Jacobs wrote:

There's several reasons we're releasing the Bestiary in September. Here are four big ones.

Those are definitely some very good reasons. Thanks for the explanation!

Ditto. I, too, thought the bestiary was to be released in July as well.

The Exchange RPG Superstar 2009 Top 4

I really like the troll redesign. Please thank Mr. Reynolds for me the next time he's about.

Contributor

On behalf of my brother, you're welcome.

Sovereign Court

Pathfinder Adventure Path Subscriber

Woo! Nice cover!


GOBLINS!


I really feel bad for the marilith...
All right, working with a troll is manageable... but with goblins ?
The poor lady must be harassed by multiple little hands running over her scaled serpentine body... :P
And no matter how many he slaughters out of rage, they keep coming...

Paizo Employee Chief Operations Officer

Shisumo wrote:
...July?

We had to push back the release date to September because we needed more to finish up the RPG rules before we could update the monsters.

Dark Archive

*drool*

Dark Archive

I hope that Pathfinder revamps the "complete" series of books too.

Dark Archive

Willis Leavitt wrote:
I hope that Pathfinder revamps the "complete" series of books too.

Paizo posted elsewhere on the forums asking for suggestions on future rulebooks. (Beyond the Corebooks?).


TheTwitching King wrote:
I really like the troll redesign.

That's a Troll!? Holy Cow!


A troll, some goblins and a marilith!?


vagrant-poet wrote:
A troll, some goblins and a marilith!?

Oh my!

Sorry, I couldn't resist :P

Dark Archive

This cover is ... AWESOME.
What a troll!
That's going to be so great...


That can't be a troll. No keyboard, and no dragon poop.

I assume Wayne Reynolds and Sean Reynolds are not brothers, and that that aside was an April fools joke.


I love the new cover


sweet gods now that's a troll

RPG Superstar 2008 Top 32

The troll looks great, and is honestly more trollish than the ones in the MM. I am vaguely worried over the fact that it doesn't really look like a Monsters Revisited troll, though (Which were like the MM trolls with leaves.)

Silver Crusade

Pathfinder Adventure Path Subscriber

Call Wayne Reynolds, ask him to draw a troll, add marzipan, (????), collect profit.

That's the Paizo Model Of Business (tm).

Paizo Employee Creative Director

Ross Byers wrote:
The troll looks great, and is honestly more trollish than the ones in the MM. I am vaguely worried over the fact that it doesn't really look like a Monsters Revisited troll, though (Which were like the MM trolls with leaves.)

(Hint Mode: There's more than one type of troll in the Bestiary...)

Also... I'm not particularly fond of the leafy troll from Classic Monsters. I much prefer the troll from Pathfinder #3 for the "classic" troll look.


My two cp:
I think the leafy troll was a great idea. Unfortunately, it was probably the worst illustration in the CMR, making it seem like a bad idea. (I hope it's one of those types hinted about, revamped.)

Edit: Bracing for the obvious and unavoidable crack.


Crack.


anyone have any idea how many pages?


amazon puts it at 320


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Society Subscriber
James Jacobs wrote:
Ross Byers wrote:
The troll looks great, and is honestly more trollish than the ones in the MM. I am vaguely worried over the fact that it doesn't really look like a Monsters Revisited troll, though (Which were like the MM trolls with leaves.)

(Hint Mode: There's more than one type of troll in the Bestiary...)

Also... I'm not particularly fond of the leafy troll from Classic Monsters. I much prefer the troll from Pathfinder #3 for the "classic" troll look.

A long long time ago ... (oh OK, it was only November), Vic Wertz (whose "new" avatar is not nearly as good as the old one) said that plans on including this in the subs had not been decided. Is there any news on this, or being that release is still 5 months away, is his comment still "official".

And I, but probably not my players are SO waiting for this product.


seekerofshadowlight wrote:
amazon puts it at 320

I guess it's more. They already said that each critter will get his two pages. And there are more than 160 critters in there. Even with the inevitable exceptions (like elementals being counted as different critters but sharing pages) I think this ting will be closer to 400, maybe even beyond.


Why does the Marilith have clothes on? Why?

It's a D&D tradition that the Marilith runs around topless but always manages to conceal the naughty bits with conveniently placed weapons/arms/dead adventurers. This mockery of tradition cannot be accepted!


well as someone pointed out she could use the support to stay off back problems

Sovereign Court

Disciple of Sakura wrote:


It's a D&D tradition that the Marilith runs around topless but always manages to conceal the naughty bits with conveniently placed weapons/arms/dead adventurers. This mockery of tradition cannot be accepted!

I will sign your petition.

Paizo Employee Creative Director

KaeYoss wrote:
seekerofshadowlight wrote:
amazon puts it at 320
I guess it's more. They already said that each critter will get his two pages. And there are more than 160 critters in there. Even with the inevitable exceptions (like elementals being counted as different critters but sharing pages) I think this ting will be closer to 400, maybe even beyond.

I'm not sure where we said each critter gets two pages. The ones in Pathfinder Adventure Path certainly do, but we've got more room there. The vast majority of hte monsters in the Bestiary will be one page monsters. Some will be on two pages. Some will be two to a page. The book itself is currently aimed at being 320 pages, though, and there are a LOT of monsters in there. Close to 300.

Paizo Employee Creative Director

Disciple of Sakura wrote:

Why does the Marilith have clothes on? Why?

It's a D&D tradition that the Marilith runs around topless but always manages to conceal the naughty bits with conveniently placed weapons/arms/dead adventurers. This mockery of tradition cannot be accepted!

We wanted to be able to sell the book in USA bookstores, and in the USA, a lot of people have a deep, overwhelming fear of the nipple. Stories of nipple sightings are front page news, after all!

Dark Archive

James Jacobs wrote:
Stories of nipple sightings are front page news, after all!

Gawdz help us when the Octomom breastfeeds for the first time in public :(

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