Pathfinder Roleplaying Game Bestiary (OGL)

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Pathfinder Roleplaying Game Bestiary (OGL)
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Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables
  • ... and much, much more!

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The Pathfinder Roleplaying Game Bestiary is available as:

Hardcover ISBN: 978-1-60125-183-1

Errata
Last Updated - 9/12/2011

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
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Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Without Opponents, Combat Sure Wouldn't Be Much Fun!

5/5

Bestiaries are Pathfinder's version of the D&D Monster Manuals: reference books containing descriptions and stat-blocks for hundreds of new creatures for PCs to battle, bother, or befriend. They're not designed to be read cover to cover, but that's exactly what I did for this review. The Bestiary weighs in at 327 pages and contains (according to the back-cover) over 350 different monsters arranged in alphabetical order.

The book starts with a two-page Introduction, and it's actually worth reading because it explains what the (28!) different categories of information in a creature's stat block mean. It also introduces the the "Monster Icons" scheme, wherein each monster receives three different icons to visually denote its creature type, terrain, and climate. I like the idea of the icons, but I find them too small and similar to be useful, and I'm not interested in flipping back to page 5 too figure out what they mean. I'm happy just reading the corresponding entries in the stat block.

For monsters, we start with Aasimar on page 7 and run through until Zombie on page 289. This is what the book is all about, but it's a challenging thing to review as my notes are full of bits of scattered remarks about dozens of different monsters. As I can't figure out a coherent way to synthesize them, I'm going to take the unusual tack of just including them as a sort of impressionistic picture of what's in the book. Skim to the bottom for more of the review.

"A"

--aboleths are a lot tougher than CR might indicate!

--Not officially Golarion, but flavour in entries generally compatible

--backdoor cosmology with angels stuff

--really good write-up of Solar Angels

--Army Ant Swarms are pretty nasty!

--like archons--I've never really seen them used outside of summoning, when no RP is involved

--azatas: CG celestials

Bs

--cool how barghests become greater!

--bebiliths: wow, awesome art for an awesome creature!

--bugbear artwork is weird, but fascinating bit on "The Nature of Goblinoid Evil"

Cs

--creepy Choker

--good mixture of animals and various types of monsters

--a lot of classic ones, but some new ones (like chuul) as well

--like history of cyclops and flash of insight power

Ds

--dark folk and dark stalkers?!?! humanoid subtype with language--never heard of them...

--demons! Good, engaging, clear explanation

--don't argue with a balor demon!

--great stories for demons--quasit familiars taking master's souls!

--devils! emphasis on hierarchy

--a good variety of tough foes, with lots of HP and resistances

--great writeup of lemure devils

--fantastic artwork all the way through!

--Devourers are pretty nasty for their CR!

--too many dinosaurs!

--dragons! stat blocks are so long, there's very little description

--driders and drow: underused

E

--elementals

F

--familiar (no idea that was here!)

--froghemoth--really?

G

--gelatinous cubes are really dangerous!

--genies

--love Shaitan genie art

--ghosts: emphasis on story-based customization, 2 page spread

--Giants!

--fun gibbering mouthers artwork

--goblins

--golems

Hs

--half- templates

--occasionally the titles aren't the most intuitive: "Herd animal, bison" for example

--need full stats for combat-trained horses

Is

--intellect devourer--WTF!

Ks

--kytons are cool/creepy

Ls

--lamia artwork is regrettable

--lich: gotta have 'em!

--linnorms are nasty, especially curses and poison!

--lycanthrope template

Ms

--medusas, minotaurs, mimics--all the classics!

--mummy rot sure is nasty!

Ns

-- nagas look dumb

--neothelids are intriguing! need more

--nymphs have cool boons

Os

--Oni need better explanation

Ps

--good amount of player detail for pegasi

Rs

--rakhasa: a lot of potential in the right campaign

--retrievers are scary

--rust monsters!

Ss

--sea hag artwork is great! (and evil eye comatose ability!)

--shadows can be quite more lethal than CR

--touch ACs are so low because of artificial natural armor bonuses, making Alchemists and Gunslingers especially powerful

--shoggoths arent very scary for CR19

--skum have surprisingly interesting write-up

--giant slugs too goofy

Ts

--tarrasque: bad pic, underwhelming

--troglodyte pic is great!

Us

Vs

--vampires: elaborate template

--vargouille's kiss is nasty

Ws

Xs

--xills are awesome!

Zs

--zombie pic is hilarious

Hm, that was embarrassing. Sorry!

After the monster entries are a series of appendices, and these definitely add value to the book.

Appendix 1 is Monster Creation, and it offers a very thorough and clear guide to monster creation. There are a *lot* of moving parts to creating balanced monsters in Pathfinder, so this will take some time until you get the hang of it. Appendix 2 is Monster Advancement, and this is another important part of the book because it shows GMs how to adjust creatures in the book to make them more or less powerful by adding simple templates (like "Giant" or "Young") and by adding racial hit dice or class levels. Appendix 3 is the section of the book I use more than any other, and it's indispensable: Universal Monster Rules. In order to save space and avoid repetition in stat blocks, common monster abilities are fleshed out here: everything from Darkvision to Damage Reduction to Incorporeal and more. Only very, very experienced GMs should try to run creatures just from the stat blocks without remembering to double-check what their monster abilities do, precisely, in the Universal Monster Rules. The same appendix also contains creature Types and Subtypes, which are like packages of basic information that all creatures of a particular category, such as demons or animals, share. Again, this is to save space in stat blocks. Appendix 4 is very short, and provides some advice on Monsters as PCs. I've never used it. Appendix 5 is Monster Feats, though some PCs may actually legitimately use some of them like Craft Construct. If you notice that a monster has a feat you can't find in the Core Rulebook, that's probably because it's listed here. Appendices 6 and 7 list Monster Cohorts (for the Leadership feat) and Animal Companions (for druids and rangers), respectively. Appendices 8-12 are indexes that help a GM who is looking for monsters of a particular type, CR, terrain, etc. Really useful information that most people who just use online databases probably never realized was available. Finally, Appendix 14 contains Encounter Tables broken up by terrain. These include average CRs for an each table, but I still think it'd be foolish to actually roll on them: in a Hill/Mountain, region, for example, your PCs could run into CR 3 orcs or CR 12 fire giants. A party that is challenged by the former would be curb-stomped by the latter. Good random encounter table design needs to have a narrow range of CRs before they become feasible.

I'm not a huge monster guy like some people, but I definitely enjoyed reading the Bestiary and I learned a lot about the core monsters of the setting. I know there are five later books that expand the selection far more, but much of what I see in APs and PFS still draws from this book. Along with the Core Rulebook, it's safe to say that the Bestiary was one of the releases that helped to solidify Paizo's reputation as a company that publishes the highest calibre of RPG books in terms of writing quality, artwork, design, and layout. It's not indispensable since there are multiple websites that present the same information, but for ease of use (and the joy of skimming), the Bestiary is one of those books that every GM should have.


It all starts here babee

5/5

One only two books you require to jump in and play Pathfinder, it is the essential meat in the gaming stew. As important and the core rulebook is, it is nothing with out this work.

Expanded and tweaked off the OGL 3.x material, its cleaner, better organized and tweaked for the Pathfinder rules. Every hero needs a foe, every damsel in distress needs a captor, and every GM needs a source of badies to keep the group on their toes. You will find it all here, between these pages is years of destruction and mayhem.

No matter if you playing Pathfinders own setting, one of your own design and creation, or another publishers material, this is the must have companion to your CRB.


They need more monsters

5/5

not as useful as the advanced raced guide for the monsters you could play as it does have a lot. i own this and well do my best to keep it hidden from my players. they keep trying to make them fight dragons... they are lvl 5


great reference book

5/5

This book has all the monsters you would need on a starting campaine


The standard by which all monster products will be judged by.

5/5

By now, there are several Bestiaries out in print, but when this book first came out you arguably needed to own it to play the Pathfinder Roleplaying Game. Was it worth the purchase? Decide for yourself!

Crunch
When we talk about a book's crunch, we're looking at its game rules, mechanics, and similar stats. As a monster book, the Bestiary is 99% crunch, and for Paizo's first real Bestiary, it is absolutely fantastic. There isn't a whole lot you can really say about monster stat blocks; they work perfectly and there aren't any monsters that feel ridiculous for their challenge rating (CR). The book also includes several new races that are appropriate for player characters; in this book, we have aasimars, the tieflings, and drow, as well as the applicable but seldom appropriate deurgar, drow noble, and svirfneblin. The book stays true to the rules of its predecessors; when you look at a drow, you recognize it as a drow from previous games. Because of the significant power up that the core races received these classically "OP" races aren't very far out of line with your traditional player characrers, and as a result we don't see the Level Adjustment system in Pathfinder. If you're unfamiliar with the term, in older editions of Dungeons and Dragons, some races were deemed so powerful that you had to actually forgo class levels in order to be a member of the race. For example, if you wanted to play a drow, you had a LA of +1, meaning that your race counted as 1 class level when determining your party's level. This either meant you were more powerful than your friends or (and more commonly) your GM had you start at a lower level to compensate. And believe me, it is not fun to be a sorcerer of an LA race because of how far behind your party is! The racial benefits seldom made up for the loss of character levels and it was a pretty terrible mechanic all around, so good riddance.

Although the book's theme is classic monsters, Paizo manages to add its own spin on fantasy games by including weird and amazing monsters. A perfect example is the froghemoth, which is basically a giant aberrant frog-monster. As a huge Lovecraft fan, I was ecstatic to see monsters like the shoggoth creep up in Pathfinder as well. For a first Bestiary, the spread of monsters is well-chosen and you could definitely run a game with only this book if you really wanted to.

What probably amounts to the best change of all, in my opinion, is the changes to the rules for building your own monsters. These rules are difficult to comprehend and enact in other games, but the Paizo team does an excellent job of laying out step-by-step every detail in crafting your own monsters by including handy charts and tables. For a game that knew it wasn't launching with much material and that it wanted to be backwards-compatible with older products, it was a very wise choice to streamline monster-making as much as they did and its probably the best reason to keep a copy of Bestiary I in your library alongside future monster tomes. 5 /5 Stars.

Flavor
When we talk about a product's flavor, we're talking about its fiction content, its style, and its overall feel. This section is always very opinionated, because even though I whole-heartily enjoy Lovecraft and his works, there are those who don't like their minds thrust into insanity and the mere sight of a shoggoth or whatnot. When you read the Bestiary, the one thing that becomes very clear is that there simply is not much room for flavor. Most monsters get a paragraph and a half of descriptive text and a beautiful picture, but that's about it. Honestly, however, that's all this product needs. The monsters that are detailed are classic monsters, so the information provided about them tends to be enough that classic gamers can recognize the creature for what it is and new players can get a sense of wonder and learn enough about the monster to be on the same page with the veterans. The art is fabulous in this book and supplements the descriptions perfectly, even when the monster concept is weird text-wise a beautiful illustration helps to sell it to you personally.

The elephant in the room is that Pathfinder wants to have its own identity as much as it wants to follow in the footsteps of its predecessors. This means that every so often the Paizo team completely re-imagines and redefines the traits of a specific monster. Usually this happens to a relatively unknown or under used monster (we'll talk more about this in Bestiary III), but there is one monster in particular that is relatively well-known and got the Paizo makeover in a big way. That monster, which has become Paizo's mascot of sorts, is the goblin. To give a little bit of background, traditionally goblins have admittedly lacked character; they were little more than evil halflings in most settings. Paizo's very first adventure path, Rise of the Runelords, shook this up by drastically changing the image of the goblin; they were now psychotic savages who were obsessed with fire and scared of dogs and horses. They sang Children of the Corn style songs about death and murder and often filled a role as comic relief in many of the adventures they have been featured in while simultaneously managing to inspire fear and terror in many a party. In my experience, you either love or you hate the new look of goblins. Many classic gamers that I've played with deplore the "new" goblin if only for the art design; big heads, small bodies. Honestly, however, it doesn't bother me much; my gaming generation includes Warcraft's techno-suicidal goblins and Warhammer's hordes of insane, suicidal goblins; next to those, Paizo's take on the goblin fits in rather nicely.

For being limited to several paragraphs of text per monster, the Bestiary gives you everything you'd expect and more flavor-wised. Its a book of monsters that feel threatening and believable; there's nothing too dumb or too far out there unless you're a hard-core medieval traditionalist. 5 /5 Stars.

Texture
When we talk about a book's texture, we're talking about its grammar and layout, among other things. As someone who has actually sat down to try and write a bestiary, let's be clear that if there's one thing I get, its that stat blocks are HARD. They're hard to format, they're hard to standardize, they're even hard to spell check because of the sheer amount of text that a book like the Bestiary has. All of its complex jargon, half of it made of surreal naming conventions. With all this mind, if there's one place that the Bestiary is amazing, its the texture. There is almost no errors of any kind in this document. Perfect grammar. Perfect spelling conventions. Perfect formatting. Everything is perfect.

As you can see in the picture I included, the Bestiary breaks from traditional monster books in that it limits one monster page, with only a few exceptions (mostly animals and familiars). There is extreme attention to detail in the text placement, and its very impressive that the book manages to be as descriptive as it is with as little space as it has; almost every monster is illustrated, after all, so not only are you juggling stat blocks, but you're also juggling them with text descriptions and illustrations. This book is a marvel of editing and layout and nothing less. 5 /5 Stars.

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 5 / 5
Texture: 5 / 5
Final Score: 5 / 5

This book does everything right. It is the shining star by which all monster-based products should be judged. For a first attempt, Paizo smashes their monster book out of the park, past all expectations. It makes me excited to start looking at the future Bestiary products.


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Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Will the Bestiary cover the rules for ECL, will we ever see rules for ECL?

Paizo Employee Creative Director

Galnörag wrote:
Will the Bestiary cover the rules for ECL, will we ever see rules for ECL?

The Bestiary's first and foremost a monster book. There's a bit of rules and guidelines in a few appendixes for monstrous cohorts, additional animal companions, and a little bit about playing monster races for PCs... but it's not much more than advice for the most part. ECL and LA are not part of Pathifnder, since a system that allows players to play monsters isn't something that can be done with a simple set of modifiers. We may do a "Savage Species" style book some day that talks about playing monsters, but that'll be a separate book from the Bestiary line.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder LO Special Edition, PF Special Edition Subscriber

Please, please do a savage species type book - need only be the size of the pathfinder chronicles and could be themed like the revisted series.

Paizo Employee Creative Director

Cat-thulhu wrote:
Please, please do a savage species type book - need only be the size of the pathfinder chronicles and could be themed like the revisted series.

There's no way we could do this in a 64-page book unless we focused on only like 4-6 different creatures, and that would only annoy the vast majority of the folks who want a book like this since the main attraction isn't that there's just 5 more races to play but that you can, in theory, use those rules to play ANY race. Rebuilding the game so that it's balanced for a party of an elf, a minotaur, an otyugh, an awakened land-walking shark, and a lillend isn't something that a 64 page book can do justice to.

This book will more or less HAVE to be a big hardcover rulebook, and since we have a limited number of those on a schedule each year (and since there are other topics like Epic play or psionics that have even more fans waiting for their rules), it'll likely be some time before we have a chance to think about doing a Savage Species style book. Unless we receive a huge amount of feedback and requests for such a book, of course... (although that feedback and those requests would have to be pretty impressive to compete with psionics and epic and a few other topics...).


If I have missed the post in this thread, I apologize. Has there been any specific mention as to how much the PDF version will cost when released? I was wondering whether something special would be done akin to the price point that was done for the core rulebook when it was released back in August.

Liberty's Edge

James Jacobs wrote:
Cat-thulhu wrote:
Please, please do a savage species type book - need only be the size of the pathfinder chronicles and could be themed like the revisted series.

There's no way we could do this in a 64-page book unless we focused on only like 4-6 different creatures, and that would only annoy the vast majority of the folks who want a book like this since the main attraction isn't that there's just 5 more races to play but that you can, in theory, use those rules to play ANY race. Rebuilding the game so that it's balanced for a party of an elf, a minotaur, an otyugh, an awakened land-walking shark, and a lillend isn't something that a 64 page book can do justice to.

This book will more or less HAVE to be a big hardcover rulebook, and since we have a limited number of those on a schedule each year (and since there are other topics like Epic play or psionics that have even more fans waiting for their rules), it'll likely be some time before we have a chance to think about doing a Savage Species style book. Unless we receive a huge amount of feedback and requests for such a book, of course... (although that feedback and those requests would have to be pretty impressive to compete with psionics and epic and a few other topics...).

While I agree that a small book couldn't handle every possible monster type etc...

A book I would love to see in the Chronicles line would be a book aimed at running a party of savage races in Golarion, or just advice in running them in general. Limited in scope to the savage humanoids (many of the ones presented in Classic Monster's revisited, I would imagine) and with a strong focus on the flavor of the campaign and playing those races in a campaign all their own... it seems to be perfectly fitted for a Chronicles release.

IMHO, of course.

Paizo Employee Creative Director

Perram wrote:

While I agree that a small book couldn't handle every possible monster type etc...

A book I would love to see in the Chronicles line would be a book aimed at running a party of savage races in Golarion, or just advice in running them in general. Limited in scope to the savage humanoids (many of the ones presented in Classic Monster's revisited, I would imagine) and with a strong focus on the flavor of the campaign and playing those races in a campaign all their own... it seems to be perfectly fitted for a Chronicles release.

IMHO, of course.

Well... that opens an entire new can of worms, to be honest.

For a hardcover rulebook, this would be a world-neutral supplement.

If it were in the Chronicles line, it would have to be set in Golarion, since that's what the Chronicles line does. And Golarion was VERY MUCH designed to be humanocentric, to the extent that even the demihuman races like elves and dwarves are downplayed in their roles in the world from many other settings. A book that describes how to play non-human or monstrous PCs would be extremely "off-model" for Golarion—certainly none of our adventures or supplements we've been producing up until this point have bothered worrying about what it would be like if the PCs were all monsters.

Now, that doesn't mean that folks haven't done just that for their home games... but those are home games. Golarion needs to remain a stable core from which every home game evolves, and changing the perception from a humanocentric world to an "anything goes" philosophy for choosing PC races is not particularly something I want to do with Golarion.


James Jacobs wrote:
Perram wrote:

While I agree that a small book couldn't handle every possible monster type etc...

A book I would love to see in the Chronicles line would be a book aimed at running a party of savage races in Golarion, or just advice in running them in general. Limited in scope to the savage humanoids (many of the ones presented in Classic Monster's revisited, I would imagine) and with a strong focus on the flavor of the campaign and playing those races in a campaign all their own... it seems to be perfectly fitted for a Chronicles release.

IMHO, of course.

Well... that opens an entire new can of worms, to be honest.

For a hardcover rulebook, this would be a world-neutral supplement.

If it were in the Chronicles line, it would have to be set in Golarion, since that's what the Chronicles line does. And Golarion was VERY MUCH designed to be humanocentric, to the extent that even the demihuman races like elves and dwarves are downplayed in their roles in the world from many other settings. A book that describes how to play non-human or monstrous PCs would be extremely "off-model" for Golarion—certainly none of our adventures or supplements we've been producing up until this point have bothered worrying about what it would be like if the PCs were all monsters.

Now, that doesn't mean that folks haven't done just that for their home games... but those are home games. Golarion needs to remain a stable core from which every home game evolves, and changing the perception from a humanocentric world to an "anything goes" philosophy for choosing PC races is not particularly something I want to do with Golarion.

Well yeah, but what he was asking for isn't necessarily anything goes, or a change in the core perceptions of Golarion. Rather, I feel he was asking for (and personally I'd love to see it as well) a Golarion Chronicles book for making that off-shoot, edge of society, type game. Don't promote it as a norm, promote it as something Golarion doesn't really accept or tolerate easily or often.

Dark Archive

James Jacobs wrote:
Cat-thulhu wrote:
Please, please do a savage species type book - need only be the size of the pathfinder chronicles and could be themed like the revisted series.

There's no way we could do this in a 64-page book unless we focused on only like 4-6 different creatures, and that would only annoy the vast majority of the folks who want a book like this since the main attraction isn't that there's just 5 more races to play but that you can, in theory, use those rules to play ANY race. Rebuilding the game so that it's balanced for a party of an elf, a minotaur, an otyugh, an awakened land-walking shark, and a lillend isn't something that a 64 page book can do justice to.

This book will more or less HAVE to be a big hardcover rulebook, and since we have a limited number of those on a schedule each year (and since there are other topics like Epic play or psionics that have even more fans waiting for their rules), it'll likely be some time before we have a chance to think about doing a Savage Species style book. Unless we receive a huge amount of feedback and requests for such a book, of course... (although that feedback and those requests would have to be pretty impressive to compete with psionics and epic and a few other topics...).

What about a 64 page book that would just show how to do it? Perhaps breaking down one or two races? It could be themed as mentioned to Chronicle style to cover perhaps the more popular monsters in a certain region where playing them might be possible. That would then meet some of the demand, but also be an effect way to judge demand. Would something like that be feasible? Maybe even just done as an article for an issue of Pathfinder?

Paizo Employee Director of Brand Strategy

Simply lowering the page count of a Savage Species book wouldn't remove the need to create and balance a large and complex set of new rules for the game. I hope that when Paizo breaches this subject they do a full book that does the topic justice. They can jam a square peg into a round hole in order to get something out sooner, but I'd rather wait and get the perfect book for the niche they'd be trying to fill.

Paizo Employee Creative Director

dm4hire wrote:
What about a 64 page book that would just show how to do it? Perhaps breaking down one or two races? It could be themed as mentioned to Chronicle style to cover perhaps the more popular monsters in a certain region where playing them might be possible. That would then meet some of the demand, but also be an effect way to judge demand. Would something like that be feasible? Maybe even just done as an article for an issue of Pathfinder?

Again... I don't think that 64 pages is enough to cover this. "How to do it" is the bulk of the subject, after all. And again, if it were in the Chronicles line, it would STILL need to be Golarion themed, and I don't want to do a "Here's how to play unusual monsters as PCs book" in this line at all. It's not what Golarion's about.

The only place a book like this can work, really, is in the core rules line, where it'll both have enough space to do the job right instead of only half-assed, and where the rules can be world-neutral so that they can not only serve for ANY game, but don't seem to be saying "This is all cool in Golarion."

Scarab Sages

Adding my vote for a "player creatures" book, but I can wait for you to have the chance to do it right. 8^)

Paizo Employee Chief Technical Officer

Urizen wrote:
If I have missed the post in this thread, I apologize. Has there been any specific mention as to how much the PDF version will cost when released? I was wondering whether something special would be done akin to the price point that was done for the core rulebook when it was released back in August.

We have not announced the PDF price yet. Ask again in about a week.


I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."
/glee :D

Dark Archive

Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

*blinkies*

*clicks refresh on her email frantically*


Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

That would be about mid October, which is what they've been projecting.

Congrats! :D

Can't wait for mine too. Save me some time converting.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

Yeah, got mine too. In the same order are the two chronicles too (Princes of the Damned and Seeker of Secrets).

Speaking of those two, if the Bestiary was slated for Mid-October and the two Chronicles were slated for early October are those two products sitting in the warehouse right now ready to go?

Liberty's Edge

REFRESH!

REFRESH!

REFRESH!

Oh so soon....

October 2009
1x Ultimate Toolbox
1x Pathfinder Roleplaying Game Bestiary (OGL) Hardcover
1x GameMastery Map Pack: Waterfront
1x GameMastery Map Pack: Extradimensional Spaces
1x Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG)
1x Pathfinder Chronicles: Princes of Darkness—Book of the Damned Volume 1 (PFRPG) Print Edition
1x Dr. Wizard's Patented Elevation Indicator Huge Extender

This is what is coming in this order!!!! (Rubbing Hand vigorously)

Might be adding some Miniatures....


Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

I didn't get an e-mail :(

*sigh*

Liberty's Edge

My subscrition order just got placed. WooHoo!!

:::does a happy dance:::

Liberty's Edge

Cat-thulhu wrote:
Please, please do a savage species type book - need only be the size of the pathfinder chronicles and could be themed like the revisted series.

[thread jack]

On a totally unrelated note, Cat-thulhu, are you the same Kthulhu from the Kenzer and Co. boards who used an avatar that was a cross between Cthulhlu and Hello Kitty? If so then yes I am the same Kevida that used R. Lee Ermey as mine! [/threadjack]


Pathfinder Roleplaying Game Superscriber

Huh, when should they be sending e-mails for the PFRPG Bestiary? Because if it is now or soonish I did not get a e-mail. I will keep looking!

RPG Superstar 2011 Top 32

MRblahface wrote:
Huh, when should they be sending e-mails for the PFRPG Bestiary? Because if it is now or soonish I did not get a e-mail. I will keep looking!

It can take a few days or more before all the emails get out. I often posit that they have a randomizer on the email, so that different folks get their message first on different shipments, just to keep us all guessing :)

The Exchange

Illithar wrote:
Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

I didn't get an e-mail :(

*sigh*

Nor did I...

Patience, my friend....

Dark Archive

Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

(Har har, I still have enough time to send some devils to intercept this shipment!)

Dark Archive

Can I haz my beastiary nowz??

Sovereign Court

Is it shipping now!...ok how about... NOW!
I can't wait! :)


Jason Sonia wrote:
Can I haz my beastiary nowz??

hehehe

Dark Archive

Jason Sonia wrote:
Can I haz my beastiary nowz??

Ooh, a true Chelaxian fiendish housecat... :)


Seldriss wrote:

I just received an e-mail from Paizoland, saying my Bestiary will be shipped "in the next week or so."

/glee :D

Lucky @@$!@!@^^&%#@#@$... ;)

I suspect (hope) that mine's being held for the monthly shipment - now all we need to do is get those Pathfinder Chronicles books in and we're set to go.

AJC

Paizo Employee Chief Technical Officer

Jason Sonia wrote:
Can I haz my beastiary nowz??

At least he spelled Paizo right...


Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
Jason Sonia wrote:
Can I haz my beastiary nowz??
At least he spelled Paizo right...

Well that's how cats talk, they talk in LOLspeak. :)

Scarab Sages

My order history is now showing the Bestiary due in November! Huh? I thought it was supposed to be October!

Paizo Employee Chief Technical Officer

Aberzombie wrote:
My order history is now showing the Bestiary due in November! Huh? I thought it was supposed to be October!

We'll ship preorders and subscriber copies in October—the retail release date is early November.


Woo! Got my email! *tease* :p

Liberty's Edge

EDIT: Delete the post...I found my answer.

Dark Archive

Vic Wertz wrote:
Jason Sonia wrote:
Can I haz my beastiary nowz??
At least he spelled Paizo right...

Fortunately, I speak excellent English. Can't speak highly for the lolcatz command of the language, however. ;)


Vic Wertz wrote:
Aberzombie wrote:
My order history is now showing the Bestiary due in November! Huh? I thought it was supposed to be October!
We'll ship preorders and subscriber copies in October—the retail release date is early November.

November!? Oh, I'm dyin' again...


Came home to find my email awaiting me in my inbox...happy dance!!

AJC


There's no rules for ECL, LA, and such, and that's fine by me - those rules always did bother me. But there's plenty of "LA +0" races that can be played without balance issues, right? (Such as Tengu, Planetouched, Kobolds, etc.)

Scarab Sages

Vic Wertz wrote:
Aberzombie wrote:
My order history is now showing the Bestiary due in November! Huh? I thought it was supposed to be October!
We'll ship preorders and subscriber copies in October—the retail release date is early November.

But I thought I did pre-order. Isn't ordering in May 2009 a pre-order?


Got my email yesterday evening. Does 'Happy,Happy,Joy, Joy' dance.


It's November 18th for my pre-order on Amazon. Not that surprised me though as I still haven't got my pre-ordered core book yet. Says it supposed to ship tomorrow though but I'll believe that when I see it.

Paizo Employee CEO

voska66 wrote:

It's November 18th for my pre-order on Amazon. Not that surprised me though as I still haven't got my pre-ordered core book yet. Says it supposed to ship tomorrow though but I'll believe that when I see it.

Since we will just be getting the Bestiary into our own warehouse today, if Amazon can ship yours out tomorrow, they have some type of time manipulation machine and I want in!

-Lisa

Paizo Employee CEO

Aberzombie wrote:
Vic Wertz wrote:
Aberzombie wrote:
My order history is now showing the Bestiary due in November! Huh? I thought it was supposed to be October!
We'll ship preorders and subscriber copies in October—the retail release date is early November.
But I thought I did pre-order. Isn't ordering in May 2009 a pre-order?

If you have a preorder through paizo.com, we will more than likely be shipping your Bestiary out next week unless you gave us other instructions, such as waiting to ship it with the next Adventure Path volume, which won't be here until early November.

-Lisa


No, Lisa, they finally changed the date to later. :'(

Paizo Employee Director of Brand Strategy

Lisa Stevens wrote:

Since we will just be getting the Bestiary into our own warehouse today, if Amazon can ship yours out tomorrow, they have some type of time manipulation machine and I want in!

-Lisa

Warehouse gets Bestiary ... today. Subscribers start to see shipment emails (and pdfs) ... tomorrow?


Lisa Stevens wrote:
voska66 wrote:

It's November 18th for my pre-order on Amazon. Not that surprised me though as I still haven't got my pre-ordered core book yet. Says it supposed to ship tomorrow though but I'll believe that when I see it.

Since we will just be getting the Bestiary into our own warehouse today, if Amazon can ship yours out tomorrow, they have some type of time manipulation machine and I want in!

-Lisa

Yipppeeeee

We are almost there

Grand Lodge

My Second Darkness session hopes this to be true.

yoda8myhead wrote:
Lisa Stevens wrote:

Since we will just be getting the Bestiary into our own warehouse today, if Amazon can ship yours out tomorrow, they have some type of time manipulation machine and I want in!

-Lisa

Warehouse gets Bestiary ... today. Subscribers start to see shipment emails (and pdfs) ... tomorrow?

Liberty's Edge

Got my notice.....wow it is to easy to keep adding to the subscription order....$278 being charged...oh well got some good stuff coming!!!

Sean

Do not get me wrong not complainning about the ability to add. Just didn't really notice that I kept ordering stuff and adding. Of course the display boxes of Hero's Hoard and Relic of war added a lot to the order.

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