The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon.
This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.
ISBN 13: 978-1-60125-186-2
Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
After a long break from role-playing, this was my first experience with the new Pathfinder rules. I appreciated the way feats, skill checks and other game mechanics were explained in the text. It made my first DM session in years much, much easier.
I was also very pleasantly surprised by the story and the Crypt design. It was well-thought and nicely written. Modules have come a long way since 1979! I highly recommend this module for beginners or GMs looking for an excellent crawl to customize. Great work!
Wow! I have been away from playing Pen and paper RPGs for about 3 years now, much to my chagrin. Over the past year, I had toyed with the idea of picking up the Pathfinder RPG and finally did around Christmas time last year (2009). Crypt of the Everflame was the first module that I had bought for the system and I must say WOW! It was possibly the best 1st level module I have ever read. I felt like I was back in my formative teen years getting ready for the big game that upcoming weekend! It was clear and concise with enough detail that you wouldn't be stammering around for explanations to your players about the individuals they encountered. However, if was also flexible enough to allow you to make changes on the fly! Very well done! With the new Pathfinder RPG and modules like this coming out, I am ABSOLUTELY looking to getting back into the Pen and Paper genre! I highly recommend this module and am eagerly looking forward to the sequel (Masks of the Living god) and climactic conclusion in the third book (City of Golden Death) of the Price of Immortality arc! Keep up the good work Paizo! Im off to order some more modules...
When I kick off a new campaign, the kind that begins with a bunch of 1st level PCs scrambling for every copper piece they can strip off a dungeon, I make sure of some things.
Among the values that I consider most important to a campaign is it's feel. Playing a bunch of low level lackeys should be very different than playing the high level tough guys who are there to save the world. Accordingly, I strive to pronounce that feeling of "building your legend from the ground up" to my PCs in the first levels of play. I make many encounters that relay on naturally dangerous things, such as a poorly constructed bridge over a foaming, freezing cold river, or perhaps even getting caught in a thick forest while a storm is raging in the sky above.
This mentality is prominence in Crypt of the Everflame. The adventure is set to make the players feel as if they are in the shoes of young men and women, going for a memorable adventure to prove their worth, without actually taking any great risk to their life. When they came to realize that something real was going on, my players were actually terrified (well, the PCs were, and the players played it well). What begins as a nonlethal journey quickly becomes an awesome dungeon crawl with varied encounters and hazards.
I ran this module from pdf online, so I cannot speak on the physical quality of the product.
What I can attest to is the amount of fun (A LOT) both me and my players had. Nothing is very complicated in this campaign, yet it challenges the players to use their wits to bypass traps and enemies that a normal head-on collision would not have easily overcome. Great job in balancing simplicity with challenge, Paizo!
Also, I like the fact that the CR and total experience are listed next to every room. I am a huge believer in efficiency and that improves saved me a lot of time, time that I used to make the module more enjoyable for everyone.
I'm looking for some modules to run for a school RPG club. Can anyone tell me how Crypt of the Everflame is for content? Is there anything here that I shouldn't really let 13-year-old GM's read? (P.S. I teach in a fairly conservative community. Not extremists...but conservative.)
It is about as violent as your typical crypt-crawling rpg... so very violent.
It has a traumatised person who has been trapped near terrors for a while and is a bit shellshocked.
I don't recall any torture or stuff like that.
I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?
I downloaded the chronicle sheet to use this as an intro to PFS for my nephew and there seems to be some info missing. Is it supposed to only be 1 page?
I would settle for a rebadging of the cover with the newer Pathfinder Module logo - to make it look like it belongs with the newer modules. No need to reprint; just update the pdf.
Why not dredge up a post from just over 5 years ago...
Part 1: Journey to the Crypt Question/Spoiler Within:
On page 7 of the adventure under "Unfortunate Bandit" it says the bandit was killed by a gigantic serpent that lives in the Gray Lake.
It does not say what it is and I know the party couldn't handle the fight now, but I was just curious of what others might have used for the gigantic serpent.
We are making Pathfinder First Edition out of print materials available on Pathfinder Infinite via print-on-demand, as our capacity allows. This Adventure is available, use the button above.
Why not dredge up a post from just over 5 years ago...
** spoiler omitted **
Thanks!
I honestly didn't prepare anything for it. You could go with something relatively minor (a normal snake with the amphibious subtype) or have fun with a massive sea serpent that you don't actually stat out but just scare the players with.