Pathfinder Society Scenario #5: Mists of Mwangi (OGL/PFRPG) PDF

3.90/5 (based on 46 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Written by Nicolas Logue

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Note: This scenario has been updated for use with the Pathfinder Roleplaying Game. Purchasers have access to both 3.5 and Pathfinder RPG editions, but as of January 10, 2011, only the Pathfinder RPG edition is legal for Pathfinder Society organized play.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

3.90/5 (based on 46 ratings)

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3/5

A good concept, but the module needs a bit more flesh on its bones and maybe a good twist.


One of my favorites

5/5

Great adventure, but if you are going to DM it, make sure to read the spoiler tread.


Devious and fun!

5/5

I played this scenario at Origins 2010 and had an absolute blast! There are some wonderful opportunities for great roleplaying, hilarity, and some truly tense and exciting combat, even at 1st level. It was my third PFS game ever. I hope to one day introduce players to PFS with this awesome scenario.


Your players will go ape over this scenario

2/5

Edit: I've revised my review. This new PFS version is now only 2 stars for subtier 1-2. For subtier 4-5, it's still 4 stars.

Mists has the potential for some good roleplaying moments but the amount of fun you have (ironically) directly depends on the party actually failing some initial skill checks and saving throws (to gain the template). In this case, perfection actually means a lot less fun, and the scenario plays out very differently.

Mists runs extremely fast. My table, which had 7 players (2 players had never roleplayed before!) finished it in 2.5 hours, with lots of roleplaying. I've run it two times since and it took 2.5 and 4 hours respectively.

It's unfortunate I've had to downgrade my review. It seems that Paizo fixed subtier 4-5 but broke subtier 1-2.


Updated for PFS - It Loses its Luster

3/5

This review has been updated to the PFS version of Mists of Mwangi instead of the OGL version.

Unfortunately, my review has dropped from a 4-star to a 3-star rating as a result of the update process. While it is still a solid adventure, in comparison with a lot of the newer low-tier modules from seasons 1 and 2, Mists of Mwangi did not translate as well as I had hoped.

Previously I said Mists had a fantastic backdrop; the set-piece of the Blakros Museum is fun and engaging and the flavor provided by this setting really helps make the module. I did though finally decide on a 4-star review originally because this background was so strong. Unfortunately, while that strong background still exists, a number of minor updates really made the module lose some of its charm.

The setting of Mists feels like a nice cross between "A Night at the Museum" and "Evil Dead" and works very well. Easily the shortest of the modules I've played so far, it would be very easy for a group of players to completely bypass the majority of the module with some good dice rolls (avoiding the first encounter altogether) and frankly, reading the door signs. The non-final encounters are varied, and fun for a low-level party. Before I called them lackluster, but now I think they've grown on me. They fit in the adventure well; unfortunately while most well rounded, one in particular falls flat at the low sub-tier with the updates - the one involving the Andoran faction mission specifically.

My main concern regards the final encounter in the adventure. Originally I called the last encounter too difficult. Certain players felt completely ineffectual and the fight dragged on. Oh how the pendulum has swung. The last fight is now an utter cakewalk. Even adding in difficult terrain due to a certain, fun, element in the room, the two bad guys are extremely easy fodder for a moderately well-equipped party (at level 1 it was a blowout, I'd hate to see level 2's play it). In fact, not only have the numbers of the "big-bad-guy" of the original been cut, but its powers are virtually unusable because the fight does not occur outdoors. Even the piddly damage it used to deal has been dropped to near non-existence (seriously, 1d2-4?), and playing hide-and-seek as the module suggests isn't fun because there aren't enough "cannon fodder" creatures to make the fight actually worth playing out. It was unfortunate too, because the ending could be appropriate and climactic, it just wasn't.

I feel bad downgrading my review of this module. I used to like it a lot, now - not nearly as much.


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So, is planning a game day to play this on October 4th a good idea or a bad idea? That is, how reliable is the release date for this?

Dark Archive

This actually sounds like a good Halloween adventure to me.

Paizo Employee Chief Technical Officer

Now available!

Scarab Sages

Vic Wertz wrote:
Now available!

umm... product is unavailable.

Paizo Employee Chief Technical Officer

Jonathan_Shade wrote:
Vic Wertz wrote:
Now available!
umm... product is unavailable.

Sigh. It may take a couple of minutes for all of the store applications to see it... I'll see if I can't kick it.

Scarab Sages

Vic Wertz wrote:
Jonathan_Shade wrote:
Vic Wertz wrote:
Now available!
umm... product is unavailable.

Sigh. It may take a couple of minutes for all of the store applications to see it... I'll see if I can't kick it.

Thank you for the help, Vic


I would like to see these Pathfinder Society Scenarios available free to Pathfinder Sunscribers. Especially Superscribers.

ASEO out


ASEO wrote:

I would like to see these Pathfinder Society Scenarios available free to Pathfinder Sunscribers. Especially Superscribers.

ASEO out

I wouldn't go that far. Paizo needs to pay for these to get made, after all, and they're quite cheap if you think of the page count and quality production values etc. Though I'm a fellow Charter Superscriber like yourself, I don't begrudge Paizo making a small profit on these. Even if you finished one in an evening's session, that's a small price to pay. Like renting a movie.

However, if we Charter Superscribers were to, say, receive a discount on them...I wouldn't complain ;-)

Nice avatar choice. You're either a Downer fan like myself, or a Drow fan (that works too). If the former, we need to put the pressure on Paizo to do something really important. Like print the 2nd volume of those Downer strips...

Paizo Employee Director of Brand Strategy

BenS wrote:
However, if we Charter Superscribers were to, say, receive a discount on them...I wouldn't complain ;-)

You get the same Pathfinder subscriber discount on these as on any other product, so they gave you what you wanted over a year ago! Yay Paizo!


BenS wrote:
ASEO wrote:

I would like to see these Pathfinder Society Scenarios available free to Pathfinder Sunscribers. Especially Superscribers.

ASEO out

I wouldn't go that far. Paizo needs to pay for these to get made, after all, and they're quite cheap if you think of the page count and quality production values etc. Though I'm a fellow Charter Superscriber like yourself, I don't begrudge Paizo making a small profit on these. Even if you finished one in an evening's session, that's a small price to pay. Like renting a movie.

However, if we Charter Superscribers were to, say, receive a discount on them...I wouldn't complain ;-)

Nice avatar choice. You're either a Downer fan like myself, or a Drow fan (that works too). If the former, we need to put the pressure on Paizo to do something really important. Like print the 2nd volume of those Downer strips...

Both, and I think there were like only 8 avatars available when I picked it out ;-)

ASEO out


ASEO wrote:

I would like to see these Pathfinder Society Scenarios available free to Pathfinder Sunscribers. Especially Superscribers.

ASEO out

We still have to pay the authors, cartographers, and artists (as well as the developers, editors, and graphic designers) responsible for the production of the scenarios. Given we're releasing 28 a year and that these take work to produce, there is no way we could just give them away for free.

Rather, we set a low price point to make them accessible.


Joshua J. Frost wrote:


We still have to pay the authors, cartographers, and artists (as well as the developers, editors, and graphic designers) responsible for the production of the scenarios. Given we're releasing 28 a year and that these take work to produce, there is no way we could just give them away for free.

Rather, we set a low price point to make them accessible.

I just thought it would be a nice feature for superscribers who are already investing on the Pathfinder game. but I can see how an extra $100 a year can make a difference in spending on both sides of the table.

Maybe at some point there can be a complied print edition of the previous years senarios. "Pathfinder Happinings Year X"

I'm much more willing to pay for print editions than I am soley e-copies.

ASEO out


Can anybody tell me wether this module is easy to convert to PFRPG? Especially the template.


I was under the impression all the Pathfinder scenarios were compatable with the PFRPG.

Paizo Employee Director of Brand Strategy

Aureus wrote:
Can anybody tell me wether this module is easy to convert to PFRPG? Especially the template.

It shouldn't be hard at all. In fact, I ran this as written for four Pathfinder characters at an unofficial game at GenCon and it was still so challenging that they didn't even finish it, fleeing from the museum with their near-dead comrades in tow. I wouldn't change anything, except maybe using PFRPG stats for any monsters that now exist in updated form (vargouille, snake, ghoul, etc.) Even the template doesn't need any work as far as I can tell.


Great news! Thank you!


So Pathfinder society scenaries aren't set up for use with the Pathfinder RPG? I've only played the once, last gencon...and we played Pathfinder. I'm so very very lost right now...

Paizo Employee Director of Brand Strategy

Fraust wrote:
So Pathfinder society scenaries aren't set up for use with the Pathfinder RPG? I've only played the once, last gencon...and we played Pathfinder. I'm so very very lost right now...

Before the final Pathfinder RPG rules were out, all PFS scenarios used standard 3.5 rules. So all 28 Season 0 scenarios need minor conversion to the current rules set, but they are mostly compatible since PFRPG is backwards compatible.


Fraust wrote:
So Pathfinder society scenaries aren't set up for use with the Pathfinder RPG? I've only played the once, last gencon...and we played Pathfinder. I'm so very very lost right now...

To be specifically clear:

Scenarios #1 through #28 were designed using 3.5. They are compatible with Pathfinder RPG and need nothing more than a CMB/CMD calculation for each stat block in order to be run under Pathfinder RPG (the current rules set for Pathfinder Society).

Scenarios #29 and up were designed using Pathfinder RPG.


Gotcha....I think I knew that, just got it in my head this was a new adventure (not looking at the numbers, just saw the name and got interested). Thanks for clearing it up guys.

Dark Archive

The template need a little conversion. I recommend you look at the template spreadsheet that someone has posted on the boards for easy appliance of the template, and convert that sheet. It's mainly the skills that needs working at, but also add CMB and CMD.


thank you for the tip. any idea where i can find this "template spreadsheet"? i haven't found it via the search function on these boards. :(

Dark Archive

Somewhere in this thread.


Thank you. :)

Paizo Employee Chief Technical Officer

Pathfinder Society Scenario #5: Mists of Mwangi has been updated for use with the Pathfinder Roleplaying Game. Purchasers have access to both 3.5 and Pathfinder RPG editions, but as of today, only the Pathfinder RPG edition is legal for Pathfinder Society organized play.

Anyone who has purchased the 3.5 edition may download the Pathfinder Roleplaying Game edition for free from your My Downloads page.

Grand Lodge

AWESOME!!!


Vic Wertz wrote:
Anyone who has purchased the 3.5 edition may download the Pathfinder Roleplaying Game edition for free from your My Downloads page.

Thanks very much for not asking me to buy this again for the PfRPG update, especially since I've never gotten around to running it since buying the 3.5 edition. :)

Paizo rocks!

Grand Lodge

Hello - I only have access to the 3.5 edition of this module on my assets page.

RPG Superstar 2008 Top 32

Sozin - I'm showing that you have access to both versions. However, they are likely not directly next to one another, since they were granted on differing days. Your browser's Find function may be helpful.

Grand Lodge

Yep, I am seeing it now. Thanks Ross!

Scarab Sages

I played in the updated version of this at Penguicon 2011. I liked the setting a lot, but there were some problems. If I could rate it, I would give it 3 stars.

We had a party of 4 characters (Clr1, Fig1, Wiz2, Fig1). We *barely* survived the first encounter.

Details about an encounter:
The fight in the hall of the honored dead is just too hard for 4 characters. The zombie that has an AC of 20 (!!) and a ghoul (3 attacks) and 1 skeleton. Jeez. And with the pregen cleric with no turn undead, we just had to do it the hard way.

The final encounter was good fun.

And yet...:
The caster in the corner required a perception check of 25 to see him. I managed it because I rolled a nat 20 and have a fairly crazy perception skill for a 2nd level character.

In the final analysis, I'd like to see this tweaked a little bit more to accommodate first level characters.

Sovereign Court

Sunday my friends joined me to go play a TBD game at PFS. A fellow player and PFS enthusiast RT had come to play but took pity on us and ran Mists of Mwangi for us. I played my dwarven wizard from Cheliax.

This was "Jumanji" and a dangerous "Night at the Museum" all rolled up into one. I really enjoyed this scenario, it was hard in places, and could be bit deadly in others if the entire party failed their rolls, but very rewarding.

Paranoid players are going to have to remember at tier 1-2 not to over think things. Other than some RIDICULOUS spot checks required to find an item, the rest just requires you to use a calm rational approach. Course that's that's easier said than done, with dark mists full of crazies and poo flinging primates!

I give this scenario a solid 4 out of 5 stars fun fun fun! Again thanks to RT (prolly stands for REAL TEXAN) for running this for us all.

Scarab Sages Contributor

This was the first scenario I ever ran as a character of my own. I decided to play it risky, and play the 4-5 subtier. Fortunately, I survived. But the final boss...pulled something unexpected that wasn't in the scenario. I was surprised that even though that was stated as a possibility, it didn't occur to the makers of this scenario to make the schematics for said situation.

Don't look if you haven't played it:
Da'Tunga got killed and zombified by the idols, basically. And the GM had to make up the stats and whatnot for Zom'Tunga.

If that could be rectified somehow, I'm sure others would appreciate it...though I doubt that this is a common occurance lol

All in all, it was a blast however. Gotta love dat curse.


Just finished playing this one at Tier 4-5 and am now running it (as a PbF) at Tier 1-2.

Spoiler Alert!:
The tactics of the Tik Taan idols at Tier 4-5 state that they "avoid melee combat if at all possible" and "use their spell-like and special abilities to support Da'Tunga." It goes on to say that "Any person slain during combat is immediately animated as a fast zombie." (emphasis mine)

I'm not sure if the "person" is an intentional qualifier of if one would merely be arguing semantics; but raising Da'Tunga as a fast zombie makes a difficult encounter nearly impossible.

Grand Lodge

Just downloaded the PF version of it. Didn't realize it'd been updated. Only ever had the 3.5 one.

I have a couple of questions though. Firstly, why does the tier 1-2 version not have the spear listed as treasure? Is it because it's actually jeweled treasure and not a real weapon like the tier 4-5 one? Also, why does the 3.5 version have it listed at 2000 gold but the PF version is only 750?


Ran this just recently and had a couple questions.

The mists provide cover and a stealth bonus in some rooms, does this same bonus and cover apply to all the other rooms where the mist is present? It seems to be the only way to make certain areas even a minor challenge, including the bathroom and final battle.

Final Battle:
In tier 1-2, if the mists reduce a characters Intelligence to 6 at the beginning of the scenario, and then the Tik Taan curses them further to reduce their intelligence to 2, the character now has animal intelligence, so would you have them behave as all the other animals and people trapped in the mists, dropping whatever they were holding and attacking the other characters? Or would they just mindlessly stand there and drool until the Tik Taan is defeated?

In the descriptor of the grand hall, "Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area."

Would this count as enough vegetation for the Tik Taan to use Entangle to fill the room?

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