GM Bozzinator |
Destrachan
Neutral Evil Large Abberation
Destructive Harmonics (Su) A destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot-radius burst centered on itself as a standard action. It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect, but can only create one of these effects with each use of this ability.
Destruction: All creatures within the area of effect of the destructive harmonics take 8d6 points of sonic damage—a Reflex save halves this damage. If the destrachan wishes, this damage can instead deal nonlethal damage rather than sonic damage. Alternatively, the destrachan can target a single crystal, metal, stone, or wooden object within 80 feet with this attack—that object takes 8d6 points of damage. This damage is not halved when applied to the object’s hit points, but is reduced by the object’s hardness. A magical or attended object can attempt a Reflex save to halve the damage.
Pain: Rather than deal damage, the destrachan can cause intense pain and overwhelming sound to affect all creatures within the area. Targets in the area must succeed on a Fortitude save to avoid being stunned for 1 round and deafened for 1d6 rounds.
**Round 1**
Bold Can Act
Atlan
Aoinse
Eustice
Kelpy
Red
Blue
Yellow
Orange
Green
Fang
Mary Kay
Eustice Befufftlefumpter |
Eustice relates the knowledge to his allies. Eustice reaches out with his various appendages and tentacles, touching each of his allies he casts Protection from Evil, Communal on everyone, including himself.
"Maybe the Destrachan isn't their friend... but best assume the worst."
GM Bozzinator |
Eustice casts a spell on all of his compatriots. Kelpy moves closer trying to draw attention to himself.
Aoinse says, Thank you Eustice that was very kind. She will move up to the fountain and look down the way at the creatures. She will say They do not seem scared of that creature because they are standing close to it and looking in our direction. I would prepare for the worst.
**Round 1**
Bold Can Act
Atlan
Aoinse
Eustice
Kelpy
Red
Blue
Yellow
Orange
Green
Fang
Mary Kay
GM Bozzinator |
Atlan moves up and gets ready.
Red will move up close to Aoinse but is not able to strike.
Blue will move up closer but is not able to do anything further due to difficult terrain.
Yellow will move up closer but not able to do anything more.
Orange will move up and then target the column by Kelpy and Atlan with its destructive harmonics.
Damage to Column: 8d6 ⇒ (1, 2, 2, 6, 3, 4, 3, 4) = 25
Collapse Damage: 4d6 ⇒ (2, 4, 2, 2) = 10
The damage to the column causes it to collapse and Kelpy and Atlan take damage. They are also shunted to the nearest available space because all of the squares around the column are now difficult terrain. Any squares that have debris or pink x's in them are difficult terrain. If they have debris and pink x's are difficult terrain that costs 4 squares of movement to go through instead of the normal 2 for difficult terrain.
For Kelpy I will give him the option of choosing going either north or south with the shunting since it would be equal distance
GM Bozzinator |
Kelpy will be shunted north separating himself a bit from the group but he doesn't mind because he is Kelping!
Green will move up and then Attack at Kelpy with a longsword
Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Miss
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Almost catching Kelpy off guard but he is able to successfully regain his composure to deflect the attack.
**Round 1 into 2**
Bold Can Act
Atlan *HP 68/78
Aoinse
Eustice
Kelpy *HP 63/73
Red
Blue
Yellow
Orange
Green
Fang
Mary Kay
Evan “Fang” Grissom |
Fang steps around the corner and spots the little seaweed beyond the broken column. Launching himself into the air and forward, he summons his whip and cracks the sparking line at green.
positioned my token in the wall to make it easier for kelpy, but fang is directly over his head.
Melee vs Touch: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Elec: 4d6 + 3 ⇒ (4, 4, 3, 6) + 3 = 20
Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (4, 2, 5, 1) + 3 = 15
Melee vs Touch: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Elec: 4d6 + 3 ⇒ (3, 2, 4, 4) + 3 = 16
Melee vs Touch: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Elec: 4d6 + 3 ⇒ (4, 2, 3, 2) + 3 = 14
Melee vs Touch: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Elec: 4d6 + 3 ⇒ (3, 6, 3, 4) + 3 = 19
Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (1, 5, 4, 6) + 3 = 19
Mary Kay Ponzi |
Mary Kay moves up to the leaking water and throws a fireball in the mass of creatures.
SR if needed: 1d20 + 8 ⇒ (13) + 8 = 21
Fireball DC 20 Reflex: 8d6 ⇒ (3, 3, 3, 5, 5, 2, 3, 3) = 27
Arcane Bolt 9 | Sorcerer 5/4/1/3 | Extend Rod 2 | Pierce Rod 3
GM Bozzinator |
Fang shoots up in the air and catches Green off guard and lands a good hit. Mary moves up to the fountain and lets loose a small bead of red from her finger that quickly moves to the center of the room and explodes.
Orange Reflex Save: 1d20 + 7 ⇒ (10) + 7 = 17
Yellow Reflex Save: 1d20 + 4 ⇒ (11) + 4 = 15
Green Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10
Blue Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20
Mary catches multiple pillars in the blast and 4 pillars collapse.
Pillar 1 Damage: 4d6 ⇒ (1, 4, 2, 3) = 10
Pillar 2 Damage: 4d6 ⇒ (1, 5, 6, 6) = 18
Pillar 4 Damage: 4d6 ⇒ (4, 2, 3, 3) = 12
One pillar his Orange and moves him a bit. Another pillar hits Yellow and he collapses being buried by the other pillar. Green which was killed by the fireball gets buried by the rubble of the pillar collapsing.
**Round 2**
Bold Can Act
Atlan *HP 68/78
Aoinse
Eustice
Kelpy *HP 63/73
Red
Blue
Yellow -27
Orange -37
Green -20
Fang
Mary Kay
Put the information of how the pink x's effect the terrain on slide 1
Kelpy |
Kelpy moves carefully around the broken pillars to be adjacent to blue.
Then he attempts to Antagonize the big guy, wondering if it will even understand his speech.
"I say, you are the ugliest giant sound powered lizard thing I have ever gazed upon!"
Intimidation: 1d20 + 10 ⇒ (11) + 10 = 21
DC = 10+ HD + Wis mod
Eustice Befufftlefumpter |
Eustice moves a little closer and casts Barbed Chains on Red and Blue.
1 and 2 chains on Red and 3 on Blue if he can see over the fallen pillar. If not, all three on Red.
Barbed chain 1: 1d20 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Slashing: 1d6 ⇒ 2
Barbed chain 2: 1d20 + 5 + 6 ⇒ (20) + 5 + 6 = 31
Slashing: 1d6 ⇒ 1
Barbed chain 3: 1d20 + 5 + 6 ⇒ (15) + 5 + 6 = 26
Slashing: 1d6 ⇒ 4
DC 16 will or shaken 1d4 ⇒ 4 rounds.
GM Bozzinator |
Kelpy moves up and yells at the big creature but the creature looks in his direction like he heard but is unable to keep his attention as he scans the room. Eustice makes a motion with his hands as chains come out of the ground 1 chain hitting Red while dodging the other and then Blue getting hit by one.
Red Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Blue Will Save: 1d20 + 6 ⇒ (6) + 6 = 12
Atlan will move up to get closer to the action
Aoinse will take a step forward and attack Red
Slam: 1d20 + 9 ⇒ (6) + 9 = 15 Miss
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Red is going to take a swing at Aoinse and then take a step back.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19Hit
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Blue is going to take a swing at Kelpy and then take a step.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15Miss
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Orange will move up and attack at Kelpy
Bite: 1d20 + 12 ⇒ (3) + 12 = 15Miss
Piercing Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
**Round 2 into 3**
Bold Can Act
Atlan *HP 68/78
Aoinse -11
Eustice
Kelpy *HP 63/73
Red -3
Blue -4 *Shaken
Yellow -27
Orange -37
Green -20
Fang
Mary Kay
Evan “Fang” Grissom |
With the big beastie in range, Fang draws in power and unfurls his whip, lashing out just once before floating slightly closer to the fray.
Melee vs AC: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 1, 3, 2) + 4 + 7 = 19
Total of 28 bludgeoning
all damage is increased by 50% (Empowered)
Melee vs AC: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 5, 5, 5) + 4 + 7 = 31
Melee vs AC: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 4, 6, 5) + 4 + 7 = 29
Melee vs AC: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 2, 5, 3) + 4 + 7 = 26
Melee vs AC: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 3, 1, 4) + 4 + 7 = 22
Melee vs AC: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 6, 5, 6) + 4 + 7 = 33
Evan “Fang” Grissom |
Kelpy |
Kelpy steps in towards orange, muttering something about scallywags, then attacks the behemoth.
Longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Eustice Befufftlefumpter |
Eustice steps closer to the clockwork guide.
"Keep up the good work." he says, then casts Cure light Wounds.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
GM Bozzinator |
Fang moves closer to the big creature and gets a big it on it. Kelpy follows suit and moves closer and swings twice, making contact with the first hit. Eustice will step up to Aoinse and give her words of encouragement and as he pats her on the shoulder a light glow of light envelopes her.
Aoinse will look at Eustice and say, Thank you very much for you help and encouragement. Then she will move up a bit and attack.
Slam: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Aoinse lands a big hit on the creature.
**Round 2 into 3**
Bold Can Act
Atlan *HP 68/78
Aoinse -11
Eustice
Kelpy *HP 63/73
Red -13
Blue -4 *Shaken for 4 Rounds
Yellow -27
Orange -71
Green -20
Fang
Mary Kay
Atlan Moredew |
Atlan will charge Red and attack
Attack: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Piercing Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Sneak Attack: 4d6 ⇒ (5, 6, 2, 3) = 16
Bleed: 1d6 ⇒ 1
GM Bozzinator |
Atlan charges past Eustice and Mary in a flash, but before it can reach the creature Red will swing out at Atlan.
AoO on Atlan: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Atlan is moving too fast and Red misses but it recieves a big hit with it barely able to stay on its feet.
**Round 2 into 3**
Bold Can Act
Atlan *HP 68/78
Aoinse -11
Eustice
Kelpy *HP 63/73
Red -44 *1d6 Bleed*
Blue -4 *Shaken for 4 Rounds
Yellow -27
Orange -71
Green -20
Fang
Mary Kay
Mary Kay Ponzi |
Mary Kay unleashes a swarm of force on the sonic creature.
Magic Missile: 4d4 + 4 ⇒ (3, 4, 1, 1) + 4 = 13
Arcane Bolt 9 | Sorcerer 4/4/1/3 | Extend Rod 2 | Pierce Rod 3
GM Bozzinator |
Mary lets forth Magic Missiles that strike true but the creature still lives on but not looking very well.
Red is going to attack Atlan.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Miss
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Blue is going to move around into a flanking position with the creature.
Attack: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23 Miss
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Sneak attack: 2d6 ⇒ (5, 1) = 6
Orange is then going to full attack Kelpy
Bite: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Miss
Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Claw 1: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Miss
Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Miss
Damage 2: 1d8 + 4 ⇒ (3) + 4 = 7
Red gets distracted by all of the blood and is unable to connect with Atlan. Kelpy even though surrounded stays calm and is able to deflect the attacks from both creatures.
**Round 3 into 4**
Bold Can Act
Atlan *HP 68/78
Aoinse -11
Eustice
Kelpy *HP 63/73
Red -45 *Bleed*
Blue -4 *Shaken for 3 Rounds
Yellow -27
Orange -84
Green -20
Fang
Mary Kay
Evan “Fang” Grissom |
with the way Blue moved, he should draw an aoo from me at reach. First one in the spoiler was a 30 vs ac for a total of 46 bludgeoning
Bloodlust starting to kick in, Fang summons his whip and makes a pair of strikes at the big one.
Melee vs AC: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 4, 4, 1) + 4 + 7 = 23
Melee vs AC: 1d20 + 10 + 2 - 5 ⇒ (4) + 10 + 2 - 5 = 11
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 1, 6, 2) + 4 + 7 = 23
Melee vs AC: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Bludgeoning: 4d6 + 4 + 7 ⇒ (6, 5, 3, 6) + 4 + 7 = 31
Melee vs AC: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 4, 1, 2) + 4 + 7 = 20
Melee vs AC: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 2, 5, 4) + 4 + 7 = 23
Melee vs AC: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 2, 6, 6) + 4 + 7 = 27
Melee vs AC: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 2, 3, 6) + 4 + 7 = 25
Kelpy |
Kelpy will full attack orange in return.
Longsword: 1d20 + 10 ⇒ (2) + 10 = 12
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8
GM Bozzinator |
Fang finishes off Blue before he could move into position then with a quick snap on his wrist lands a bit hit on Orange and that oje falls as well.
Kelpy would be able to do his actions another way. Same with Eustice if that course of actions would of change ehat he would do.
**Round 3 into 4**
Bold Can Act
Atlan *HP 68/78
Aoinse -11
Eustice[/b]
Kelpy *HP 63/73
Red -45 *Bleed*
Blue -4
Yellow -27
Orange -84
Green -20
Fang
Mary Kay
Eustice Befufftlefumpter |
Eustice will step towards Red and try to strike with his long Spear.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Piercing: 1d8 + 1 ⇒ (2) + 1 = 3
GM Bozzinator |
With the distraction from Kelpy Aoinse is able to finish off the creature. With that the room falls silent and the immediate threats have subsided.
Atlan *HP 68/78
Aoinse -11
Eustice
Kelpy *HP 63/73
Fang
Mary Kay
Searching thr room you have to search through the rubble a bit but you find 4 Masterwork Longswords.
Eustice Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Kelpy Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Fang Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Mary Kay Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Atlan Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Atlan notices a secret door that doesn't look trapped. He opens the door and finds an storage room.
This small storage room, crammed full of jars and scientific equipment, smells of salt and slime.
The storage room contains a fully stocked alchemist’s lab as well as the following alchemical items: three vials of antitoxin, one vial of alchemical glue, three vials of armor ointment, 5 doses of bloodblock, and four sunrods. There are also 15 full jars of aboleth mucus extract in the room
Eustice Befufftlefumpter |
Eustice takes some time to duss over Anoise and casts Mending on her until she is fully repaired.
Mending: 1d4 ⇒ 2
Mending: 1d4 ⇒ 4
Mending: 1d4 ⇒ 3
Mending: 1d4 ⇒ 3
"We should check that door to the north east." he suggests.
Then he taps Kelpy and Atlan with a Cure light Wounds Wand until they too are repaired.
CLW Atlan: 3d8 + 3 ⇒ (3, 4, 7) + 3 = 17
CLW Kelpy: 3d8 + 3 ⇒ (1, 4, 8) + 3 = 16
GM Bozzinator |
Slide 1 Updated
After picking up all of the items from the hidden room you all move north and find the door is unlocked and cautiously open the door.
Finely crafted but timeworn marble furniture adorns this spacious office.
When you walk in the room and look around Mary and Eustice can tell that this was an office of a High Priest. There is not much left in this room but there is a strongbox in the corner of the room at the end of the table. You check and it is locked but you are unable to find the key in the office.
Disable Device to Unlock or Strength Check to try to break the lock
Mary Kay Ponzi |
Mary Kay whistles in appreciation as the locks pop open. "Nicely done!"
Spellcraft: 1d20 + 20 ⇒ (7) + 20 = 27 rod
Spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36 slippers
GM Bozzinator |
Eustice is unable to ascertain any information on the rod. You grab the Slippers and the unidentified Rod then head out. You go to the next area and see a hallway to the south that leads into the water and then a room to the north. You move towards the room to the north and look in.
Battered steel chests lie scattered across the floor of this vault, their contents strewn throughout the room. The thick stone walls are reinforced with steel bars and look nearly impenetrable, but the door to the vault has been torn off the hinges.
Aoinse says, This room was where priests stored coins and other valuables given as offerings to the church of Amaznen. Relics and items used during religious services and festivals were also stored here.
Eustice Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Kelpy Perception: 1d20 ⇒ 11
Fang Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Mary Kay Perception: 1d20 ⇒ 6
Atlan Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Eustice Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Kelpy Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Fang Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Mary Kay Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Atlan Perception: 1d20 + 10 ⇒ (15) + 10 = 25
You all see coins and other contents all over the room.
You notice that in the room the coins and the other valuables look unnatrually lustrous. You believe that this could be the dealing of a Haunt.
Evan “Fang” Grissom |
”That ain’t lookin’ right.”
Fang points out the potentially nefarious nature of the treasures in the room.
Evan “Fang” Grissom |
”Too shiny. Bit of a feelin, ya know? Like the ghosties and whatzit.”
Fang shrugs.
Mary Kay Ponzi |
Mary Kay skips around in her new slippers. "So much nicer than that old cloak. Never could cast while in that other form."
Knowledge(Religion or Local): 1d20 + 18 ⇒ (5) + 18 = 23
She finally notices Fang's comment and lets her gaze run over the room. "That Spirit Purge sure would come in handy around now."