Sea Dragon

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Organized Play Member. 60 posts (3,542 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 11 aliases.


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Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Haha! It seems Demons are the greatest foe of the Pathfinder society, as my tale of victory is also about defeating those fiends! And Flynn and Zaarah were along as well!

We were tasked by the society with persuading the Elves of Kyonin to aid the Mendevian Crusade. They had made promises, but had yet to fulfill them. General Tenasi of the elves was initially reluctant to give any aid - his homeland was beset on all sides and he was unable to spare any aid. After some negotiations, he told us of a group of demon slayers who had made a journey into the Tanglebriar, and had not been heard back from them. He promised that if we could recover his troops, he would be able to lend the aid we requested.

A mighty Elven wizard teleported us to their last known location - and the mission wasted no time before getting interesting! A truly enormous centipede crashed through the forest and attacked! Kramac wasted no time engaging the creature, savaging it with a brutal series of strikes. Kramac was surprised to find himself being peppered with arrows from behind! It was the Uprooters! Fortune was with us, except that the Uprooters thought we were demonic illusions!

One of our party, Quenly, was able to persuade them of our authenticity and they turned their bows on the centipede. However, a dozen of their archers paled in comparison to just Flynn! His arrows raked over the creature! Seeing a buffet of elves only a few feet away, the creature attempted to crush Kramac and his companions as it charged forward. Kramac stood fast and continued his assault. Legs were flying left and right, Kramac was covered in ichor, but at the end of it, the beast fell.

The Uprooters told us their leader was still missing and entreated us to find him. Kramac is never one to leave a man behind, so we set out immediately! It was a long hard journey through a twisted demonic forest. We faced many enemies - a pair of babau demons, who were easily dispatched after Zaarah put them to sleep. And a friend too, a Saytr who was holding out. Trying to save his forest. He was a noble creature, and Kramac hopes his cause is not lost.

Finally we came to a blasted swamp with demonic cocoons. It was the area the uprooters told us to look for. We were beset by a motley collection of leeches and other swamp creatures, which Flynn dispatched with great efficiency. Kramac began approaching the cocoons to free the occupants, but was accosted by a foul demon Hezrou that was hiding in the swamp! Kramac steeled himself for a vicious battle ahead. As he was about to engage the demon... when Zaarah made it fall asleep. And then Kramac chopped its head off. Huh... maybe Kramac should have picked a story with a more exciting ending. But we're too far into it now! With that, Kramac sliced open the remaining cocoons and rescued Lanverel!

There you have it! A thrilling tale of Kramac's Process, Flynn's accuracy, and how if you are planning on fighting Zaarah, you should get a good nights sleep beforehand!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Don't forget Kramac is half-xp for this one!

Edit: I should read the previous posts before just chiming up. Yup! Kramac is 12 now, and officially parked until Kiboko hits 12 for Eyes. I guess I need to start a new character - I'm thinking of starting a Half-Orc Magus that worships Pelor (inspired by the orc tribe Ingrge had a run in with recently) who runs around with a Staff of Radiance blasting undead eventually.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Fashionably late to the party, a short but powerfully build half-orc stalks through the door, decked out in gleaming full plate, with an odd looking sword at his side. Around his neck is a silver medallion of a flexed arm, recognizable to anyone who knows anything about religion as a holy symbol of Kurgess, the Strong Man, god of sport, competition and fair play.

Kiboko! It has been too long! Kramac hears they are sending us to the MWangi to battle the evil Aspis! Those poor wicked fools don't know the doom that awaits them! And Zaarah! Good to see you too! And how's you're sword?

From outside, you hear a sudden screeching. Kramac turns and shouts out the door,

No! Stay outside! You are too big! I don't care if the Mvumbu is in here, she is much better behaved than you!


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Reaver's Roar

Skivven, your new Chronicle shouls be up.


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Reaver's Roar

Solstice prods and inspects the reaver for signs of regeneration, and all she finds is a large dead monster. You have successfully cleared the Bastion, recovered the artifacts, and defeated the Reaver! You return to town victorious!

I'll get chronicles out to you tomorrow. Good job completely trouncing the reaver!


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Reaver's Roar

My -1, Kramac, is an inquisitor of Kurgess!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac unleashes a flurry of attacks, the flames on his weapon suddenly glowing with a bright white light!

Swift action to activate bane, then full attack

Flynn! You will die for that fiend!

Attack #1, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 ⇒ (18) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 = 43
Attack #1 Confirm, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 ⇒ (19) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 = 44
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (4) + 7 + 6 + (4) + 4 + (5, 6) + 2 + (6, 2) = 46
Extra Damage, Power Attack, Divine Favor, Bane (+2 only): 1d6 + 7 + 6 + 4 + 2 ⇒ (1) + 7 + 6 + 4 + 2 = 20

Yahtzee! Here we gooooo!

Attack #2, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 ⇒ (17) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 = 42
Attack #2 Confirm, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 ⇒ (14) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 = 39
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (1) + 7 + 6 + (3) + 4 + (5, 4) + 2 + (6, 4) = 42
Extra Damage, Power Attack, Divine Favor, Bane (+2 only): 1d6 + 7 + 6 + 4 + 2 ⇒ (3) + 7 + 6 + 4 + 2 = 22

Attack #3, Iterative, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism: 1d20 + 12 + 4 + 4 + 1 - 3 - 2 + 2 + 2 ⇒ (11) + 12 + 4 + 4 + 1 - 3 - 2 + 2 + 2 = 31
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (2) + 7 + 6 + (2) + 4 + (4, 2) + 2 + (6, 1) = 36

Yahtzee! Here we gooooo!

Still working on extra attacks from crits...

AoOs from first Crit:

AoO#1 from Crit 1, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism, paired opportunist: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 ⇒ (16) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 = 45
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (2) + 7 + 6 + (1) + 4 + (4, 1) + 2 + (2, 4) = 33

AoO#2 from Fortuitous Weapon, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism, paired opportunist: 1d20 + 12 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 ⇒ (14) + 12 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 = 38
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (3) + 7 + 6 + (4) + 4 + (1, 5) + 2 + (2, 1) = 35

Beaks AoO #1 from Kramac's first crit/outflank, Outflank, Paired Opportunist, Power Attack, Prone: 1d20 + 16 + 4 + 4 - 2 - 4 ⇒ (13) + 16 + 4 + 4 - 2 - 4 = 31
Damage: 2d6 + 12 + 6 ⇒ (3, 4) + 12 + 6 = 25

Beaks AoO #2 from Kramac's Fortuitous AoO, Outflank, Paired Opportunist, Power Attack, Prone: 1d20 + 16 + 4 + 4 - 2 - 4 ⇒ (8) + 16 + 4 + 4 - 2 - 4 = 26
Damage: 2d6 + 12 + 6 ⇒ (2, 2) + 12 + 6 = 22

AoOs from 2nd Crit:

AoO#3 from Crit 1, outflank, prayer, divine favor,bane, power attack, flurry, bane, heroism, paired opportunist: 1d20 + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 ⇒ (2) + 17 + 4 + 4 + 1 - 3 - 2 + 2 + 2 + 4 = 31
Damage, Power Attack, Sneak Attack, Divine Favor, Planar Focus, Bane: 1d6 + 7 + 6 + 1d6 + 4 + 2d6 + 2 + 2d6 ⇒ (2) + 7 + 6 + (5) + 4 + (4, 6) + 2 + (2, 1) = 39

Beaks AoO #3 from Kramac's 2nd Crit, Outflank, Paired Opportunist, Power Attack, Prone: 1d20 + 16 + 4 + 4 - 2 - 4 ⇒ (10) + 16 + 4 + 4 - 2 - 4 = 28
Damage: 2d6 + 12 + 6 ⇒ (2, 6) + 12 + 6 = 26

Kramac rains blows on the creature, slashing and stabbing with desperate fury and grief at seeing his friends fall. As he strikes, he utters a silent prayer that it will be enough...

Grand Lodge

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Animal Companion 10 (Bodyguard Archetype) | Current AC: 28 AC Base: 28 T 13 FF 25 | HP 83/83 | F +11 R +10 W +4 | CMD 28 | Hunter's Trick 1/4 | Animal Focus: Bear (+4 Con)

Caw-caw!

Post for GMs convenience.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Or maybe she is a loyal ally and lack of ill intent is a requirement. Especially helpful people in out search may be able to shift our intent one way or the other, depending on their preference.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Oh, Számok? The Számok from Magnimar. He was a big scholar of Chelish history. Oh, and he also helped craft several of Thrune's treaties with the nobles of hell. That Számok? Or a different one?

Anyways, I'm Ridley. I know lots of things about lots of things.


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Reaver's Roar

Hamish pretty much nailed it on the head. I'm not a fan of unclear rules, so I'll just describe how this particular chase-adjacent event works.

There are a number of obstacles that you face as you make your way towards the bastion - for each one, I'll take the highest check and apply any other actions as assists - then it gets recorded as either a success or a fail. Once you make it to the bastion, the number of successes you get will affect some things later on in the scenario.

If you want to use your haste spell, I'll say it gives the +6 bonus to everyone for the first four obstacles. Feel free to retcon the casting and save for later if you want. For Shonne, your expeditious retreat will work for the entirety of this encounter.

During a normal chase, I'd just post the chase card for everyone to track, but since we aren't really tracking everyone's location it seems unnecessary.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Blintz and a bong!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Apologies for the offtopic post - this is the easiest place for me to talk to both Flynn and Quenly (and maybe some of you want to hop in too)

Flynn and Quenly - would the two of you be itnerested in trying to sign up for Siege of Gallowspire with Kramac, Flynn, and Kiboko, assuming this mod is finished by then?

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Based on Zaarah's knowledge, haste is indeed warranted. Kramac is happy to help rescue the elves. Not just to complete his mission for the society, but because it is right. Kramac is happy to rescue the elves from demons even if you were not willing to help. Not all in the Pathfinder Society are merely treasure hunters.

Can we make purchases with Prestige Points here? If so, I'd like to buy a Scroll of Communal Align weapon with 2 castings for 2pp. Otherwise, I'll just pick up a single casting with gold. Kramac does not feel the need to pick up any antiplague or antitoxin - he's hearty enough on his own.

If we get into a fight with a big bad demon that has DR/Good, gather round me and I'll align everyone's weapon round one.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7
Quenly wrote:
You have a Heron now Kramac? This I have to see :)

Hah, yea. Turns out being able to fly at higher levels is pretty important. I know it is a little crunchy (and shows Kramac lacks the devotion of Kiboko to his animal companions), but being able to have a flying mount is pretty important.

I'm sure someone else has it as well, but for what its worth, Kramac does have Heroism for your channel the gift if you'd like.


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Tusk the Half-Orc wrote:
My daughter had this idea for a cheerful, chaotic good cleric of Groetus that I really like. The cleric happily goes on adventures, and is just SO EXCITED TO SEE HOW IT ALL TURNS OUT! ISN'T IT EXCITING? WE’RE GONNA GET TO SEE HOW EVERYTHING ENDS!

This reminds me a bit of a character concept that I had (and am actually playing). A CN Wizard focusing on summoning. Went to the Acadame in Korvosa. While there accidentally messed up a spell and ended up glimpsing into the void. He went quite insane, and now secretly worships Nylarthotep. He joined the Pathfinder Society to search for rituals and relics that can help him usher Nylarthotep into the world, and prevent the other old gods / threats to Golarian from getting here first.

He spends most of his time ranting about how we are all doomed.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Kn Religion: 1d20 + 20 + 2 + 2 ⇒ (15) + 20 + 2 + 2 = 39

Fort Save: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Fort Save: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

Bodaks guys! Don't look at their eyes!

I'll ask for their resistances, immunities, supernatural abilities, worst save, favorite food, hobbies they like to do on weekends, and their mother's name

Ridley tosses a grease bomb at the pair of creatures (Red as primary target, excluding all squares other than the one yellow is in).

Range Touch Attack: 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22
Damage (Fire): 4d6 + 6 + 1 ⇒ (3, 4, 1, 3) + 6 + 1 = 18

Both need a DC 19 reflex save vs. grease. Yellow takes 11 damage, DC 19 reflex for half.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

An tall, skinny out of breath man comes sprinting into the lodge. He is covered in soot and is missing half an eyebrow.

Hey guys! Dropped what I was doing and ran here as fast as I could. Um... maybe I should have set it down carefully. The explosion was... um, quite large...

Anyways! I'm Ridley. I assume you all got the summons from VC Ambrus too?


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Reaver's Roar

If it matters, I'll vouch for Otha as a good player and DM. He also keeps up a brisk pace of posting. We have played many games together.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Again your hubris is apparent! Yes, Hao Jin did leave the tapestry untended. But she also did a good job making it stable enough that no harm came to those she transported there simply by being in the tapestry! Those in the tapestry were able to thrive, grow, learn, fight, and make peace in largely the same ways they would have been able to on Golarian. I'm sure you think she should have acted in the same way as the immortal denizens of Axis and the Abyss and Hell and all the other planes treat those of the material plane - as toys, things to control and use for your own ends. Hao Jin decided that those in the tapestry could manage their own lives without her interference, and on that count she was correct! I have personally interacted with many inhabitants of the tapestry - they do not feel as neglected children, left to suffer. They consider it home - they have families and cultures and lives there. No guidance from Hao Jin was necessary.

Intimidate: 1d20 + 17 ⇒ (11) + 17 = 28

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Craft alchemy day job: 1d20 + 25 ⇒ (9) + 25 = 34

Thanks for running!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Intimidate: 1d20 + 17 ⇒ (19) + 17 = 36

Well if there is one thing Kramac has, it is stones.

Kraamc will address Tchekua primarily.

And how was Hao-Jin to know anything of cosmic calculus? Kramac thinks that the hubris of Hao-Jin is matched only by the ego of the Herald! On the material plane, we rarely encounter planar beings, much less ones willing to sit around and teach us 'cosmic calculus'! Do you expect us to sit around and wallow in a primitive state, waiting for the mighty inevitables to deign to grace us with their teachings? Kramac says no! Mortals are possessed with an indomitable spirit! To learn! To grow and better ourselves! To say that Hao-Jin should be imprisoned for the crime of attempting to create something magnificent and beautiful is wrong and Kramac will not stand for it!

Grand Lodge

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Flyndyngylyn wrote:
Kiboko wrote:
Kiboko would like to do Eyes with his longtime friend and associate Kramac - but is a little behind in levels. Currently 9.1, and in a pbp trilogy that will take him to 10.0 over the next 6-9 months.
If I recall correctly, I think Batpony was planning on running Kiboko, Kramac, and Flyn through Eyes, if that hasn't changed...but I think Kramac will hit level 12 before you or I...

Ah cool - I remember us talking about that but wasn't sure how on board everyone else was with the idea. I'll park Kramac at 12 until you guys are ready if everyone is on board to do Eyes of the Ten together in 6 months to a year from now :D

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will spend a few moments thinking on what he knows of the planes. If it is ok with Aquila, I will borrow your chronicle for a moment. Then he will cast heightened awareness, and psychically contact the Scarab Sages for advice on the topic (Using a boon where I can consult with a Scarab Sage for advice on a knowledge check, netting a +5 to the roll).

Kn Planes: 1d20 + 9 + 2 + 2 + 5 ⇒ (17) + 9 + 2 + 2 + 5 = 35

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

We did find your engrams. They gave us some insight into your life. You seem full of hubris. Intent to do what you will with little regard for the lasting effects. Brilliant as a mage, or so my companions seemed to indicate. But reckless. The cycle of life and death should not be harnessed as one uses a fire to boil water. It is beyond out understanding. Kramac hopes your time here has tempered your ambition.

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Good news! Solstice scar just finished! So I can play my alchemist Ridley in this. He just hit level 6.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Sense Motive: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27

Kramac understands why you are not willing to give up the engram - you are scared. Hao Jin's insight has allowed you to create and evolve in ways that were unexpected. It opened your eyes to the possibilities of what you could be. But now you can continue the evolution on your own. My god, Kurgess, says all beings should strive to better themselves - to be stronger, faster, smarter, greater. You can continue your journey without it. And if you cannot continue your journey without it, then what are you? You are not The Maker, Kolyarut who has transcended what he began as to become something more, something better. You are nothing but a glorified receptacle for the Engram, a horse for a fraction of a greater being that has overtaken who you are. Kramac challenges you - prove to yourself and the world, the engram is just the spark that ignited the fire within you!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kn Planes: 1d20 + 11 ⇒ (19) + 11 = 30

As the party approaches the gates, Kramac identifies the creatures standing guard.

They are like the police men of this realm - as long as we do not cause trouble, Kramac suspects they will let us pass.

Hearing Ruby's frustration with Zwei,

Do not worry Ruby! I'm sure as soon as he has need for your healing his desire to hide will evaporate quite thoroughly! Or if it doesn't, well Kramac suspects our companion will do a rather poor job hiding when he is lying on the ground in a pool of his own blood. Kramac just hopes you can make it to him before he bleeds out! But, Kramac suspects it will not come to that. Come! Let us continue our search for the famed Hao Jin!

Approaching the guardians,

We pledge to start no trouble within your walls - we merely seek a meeting.

Kramac will auto assist whoever has the highest Diplomacy bonus on their roll.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac follows up Jino's mighty blow with a flurry of attacks, still focusing the wrath of his god upon the vrock!

Attack #1, Menacing Outflank, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 3 + 2 - 2 - 2 + 1 ⇒ (20) + 13 + 6 + 3 + 2 - 2 - 2 + 1 = 41
Attack #1 Confirm, Menacing Outflank, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 3 + 2 - 2 - 2 + 1 ⇒ (19) + 13 + 6 + 3 + 2 - 2 - 2 + 1 = 40
Damage, Sneak Attack, Bane, Power Attack, Divine Favor: 1d6 + 5 + 1d6 + 2 + 2d6 + 4 + 3 ⇒ (4) + 5 + (3) + 2 + (1, 5) + 4 + 3 = 27
Extra Crit Damage, Bane, Power Attack, Divine Favor: 1d6 + 5 + 2 + 4 + 3 ⇒ (5) + 5 + 2 + 4 + 3 = 19

Yahtzee! This provokes AoOs from Jino, Kiboko, and Mvumbu as they all have outflank

AoO #1 From outflank / paired opportunist, Menacing Outflank, Paired Opportunist, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 ⇒ (19) + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 = 44
AoO #1 From outflank / paired opportunist confirmation roll, Menacing Outflank, Paired Opportunist, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 ⇒ (13) + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 = 38

Damage, Sneak Attack, Bane, Power Attack, Divine Favor: 1d6 + 5 + 1d6 + 2 + 2d6 + 4 + 3 ⇒ (6) + 5 + (6) + 2 + (1, 1) + 4 + 3 = 28
Extra Crit Damage, Bane, Power Attack, Divine Favor: 1d6 + 5 + 2 + 4 + 3 ⇒ (1) + 5 + 2 + 4 + 3 = 15

AoO #2 From 2nd crit due to outflank / paired opportunist, Menacing Outflank, Paired Opportunist, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 ⇒ (14) + 13 + 6 + 4 + 3 + 2 - 2 - 2 + 1 = 39
Damage, Sneak Attack, Bane, Power Attack, Divine Favor: 1d6 + 5 + 1d6 + 2 + 2d6 + 4 + 3 ⇒ (3) + 5 + (1) + 2 + (3, 2) + 4 + 3 = 23

Jino's AoO #1 from first crit, menacing outflank, paired opportunist, higher ground, power attack: 1d20 + 14 + 6 + 4 + 1 - 2 ⇒ (14) + 14 + 6 + 4 + 1 - 2 = 37
Damage: 2d6 + 12 + 6 ⇒ (2, 5) + 12 + 6 = 25

Jino's AoO #1 from second crit, menacing outflank, paired opportunist, higher ground, power attack: 1d20 + 14 + 6 + 4 + 1 - 2 ⇒ (8) + 14 + 6 + 4 + 1 - 2 = 31
Damage: 2d6 + 12 + 6 ⇒ (1, 5) + 12 + 6 = 24

Attack #2, Menacing Outflank, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 13 + 6 + 3 + 2 - 2 - 2 + 1 ⇒ (4) + 13 + 6 + 3 + 2 - 2 - 2 + 1 = 25
Damage, Sneak Attack, Bane, Power Attack, Divine Favor: 1d6 + 5 + 1d6 + 2 + 2d6 + 4 + 3 ⇒ (6) + 5 + (4) + 2 + (2, 3) + 4 + 3 = 29

Attack #3, Menacing Outflank, Divine Favor, Bane, Power Attack, Flurry, Higher Ground: 1d20 + 8 + 6 + 3 + 2 - 2 - 2 + 1 ⇒ (13) + 8 + 6 + 3 + 2 - 2 - 2 + 1 = 29
Damage, Sneak Attack, Bane, Power Attack, Divine Favor: 1d6 + 5 + 1d6 + 2 + 2d6 + 4 + 3 ⇒ (3) + 5 + (2) + 2 + (2, 1) + 4 + 3 = 22

Spittle flies from Kramac's mouth, as he appears a man posessed. He rains blow after blow into the vrocks deformed demonic beak, landing with sickening crunch after sickening crunch.

NOT TODAY WICKED CREATURE! YOU TAKE NONE OF KRAMAC'S FRIENDS WITH YOU TODAY!

After all is said and done, Kiboko and Mvumbu still have 2 AoOs they can make due to outflank (though I don't think either have combat reflexes, so probably just the one). Um... those were some hot dice there.


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Animal Companion 8 |Current AC: 31 AC Base: 28 T 12 FF 24 | HP 76/76 | F +11 R +8 W +3 | CMD 25 | Hunter's Trick 3/4

If kiboko takes an AOO, Jino will bodyguard it, giving him +2 to AC.

BODYGUARD: 1d20 + 13 ⇒ (9) + 13 = 22

Liberty's Edge

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M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Yea, thanks for picking this up! Looking forward to your Siege of the Diamond City game in a few weeks (I'm playing Kramac in that one).

The Exchange

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Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Hey guys! Lets turn this ritual to our side! Help me out here!

I'm going to go ahead and make the check, under the assumption that we won't be disrupted. If things will happen we should probably leave Savina or Sleeping Sword out of the ritual to protect us.

Kn Planes: 1d20 + 20 ⇒ (20) + 20 = 40

Welp... that outta do it...


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Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Jack is a powerful looking half-orc of short stature. He wears a breastplate and has a cutlass strapped at his waist. You can see several tattooed tentacles snake their way up his neck and curve across his face onto his cheeks and forehead. A holy symbol featuring a skull and crossbones hangs about his neck. Anyone who knows what it is can probably guess he probably keeps it hidden in more law-abiding parts of the world, but in the shackles he can allow his devotion to Besmara, god of Pirates and Sea Monsters be openly known.

Hahaha! Best assignment I've ever been given! The lodge has kept me for too long on the land in the so-called 'civilized' parts of the world. Good to be back home in the Shackles! Stick with Captain Jack and you'll make it through the festival just fine!

Jack surveys the room, listening to his companion's own introductions.

You, the sniveling one! Best steel your heart. A giant tame snake is the least of the horrors you'll see in the shackles. Have you ever heard of the Master of Gales? One o' the most powerful free Captains - keeps a Kraken for a pet! Now he's someone to be scared of! But fear not Wenton, Captain Jack will see his whole crew through this mission!

Adressing the undine,

Best cure for a hangover is a little hair of the dog!

With that Jack pulls a flask from his pocket and takes a long swig before letting our a hearty laugh.

Hahahaha! Now which way to the rum!?

Liberty's Edge

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M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Myself, I don't have much in the way of special powers, other than a natural ability to blend into my surroundings. Mainly it just makes me short.


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Reaver's Roar

Reporting my success now...


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Reaver's Roar

I'm going to assume that that is where I put the Tarrasque and play it that way.


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Reaver's Roar

My table didn't quite make it - I think the Dragon's full attack would have knocked out three party members (hopefully without killing any), but I think the remaining three and the animal companion would have finished it the next round. But instead, Yami's animated dragon showed up and finished off the last white dragon.


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Reaver's Roar

The Pathfinders have surrounded the dragon, who suddenly seems over matched.

Foolish mortals! You shall not defeat me! You shall all die!

The dragon's taunts ring hollow as it bursts into the air and begins rising rapidly towards a hole in the ceiling. As it makes for the passage and escape, you all begin hearing the sound of another pair of beating wings, though this one sounds different - unnatural. As the white dragon is about to make his escape, an even larger dragon, but skeletal - all the skin absent from its form, descends rapidly from above.

Horralydax, Descendent of Grathatonhakis, Master of the Tusk Mountains!? WHAT HAVE THEY DONE TO YOU!?

The skeletal dragon smashes into your foe, dragging it to the ground. and savaging the white dragon with tooth and claw. It is a very short fight for the already injured dragon, who soon lays still and motionless. The skeletal dragon stands, now covered with blood, and regards you with cold, empty eye sockets before rising through the air and departing from where it came.

The necromancer at the 10-11 table really wanted to reanimate the dragon they fought... so we decided to use it for some dramatic exposition. You almost had it - I think those of you still standing after the dragon's full attack probably would have been able to kill it next round.

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Shortly after entering the fangwood, the terrain becomes quite lush, overgrown and difficult to navigate. In order to make your way and avoid various barbs and poisonous plants, I need an Acrobatics, Climb, Handle Animal, Knowledge (nature), Survival or Wild empathy check from each of you. If anyone has another skill they'd like to use, go ahead and tell me how you are using it to help navigate the thick overgrowth and dangerous plants. Any PC with the woodland stride class feature (or a similar ability) receives a +4 bonus on any of these checks.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will empty out his pack, and pull out his coin purse. One by one, he will place a scepter in his pack along with some number of coins. He will request Juhnavi attempt to lift them with mage hand with different numbers of coins in the packs. He will note down the number of coins required to take the total package over 5 lbs to use as a gauge of their relative weight. Will that work well enough to determine the weight, at least relative to each other?

If so Kramac, will go ahead and line them up from lightest to heaviest on the trays.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Ah good! Old Man, come here. Hold these scepters. Tell me which is heaviest. Kramac and Kiboko are too strong. We probably could not tell which is the heaviest - our strength is too great to register such small changes. You look frail and weak though - perfectly suited to this task.

Kramac speaks in an upbeat, completely earnest voice, but is simultaneously giving Karsa a gigantic shit eating grin.


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I've got my Ranger built and ready to go. Will get an alias set up before we start.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

She's finally resorted to her touch attack! We've almost got her now!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

CMB Check: 1d20 + 12 ⇒ (19) + 12 = 31
CMB Check: 1d20 + 12 ⇒ (8) + 12 = 20
CMB Check: 1d20 + 12 ⇒ (2) + 12 = 14
I don't know if they need to be generic CMB checks, or if I can make a specific Combat Maneuver. If I can do a specific one, I'll make trip checks, netting me another +4 on each check

Kramac enters Dhiara's mindscape and observes the cycle of despair that the monk is trapped in. When the cycle starts anew, Kramac wastes no words on the monk, and instead springs into action. He charges as the minotaur approaches the girl. As he runs, a ghostly figment manifests from Kramac's own mind, a wolf running by his side. The half-orc slams into the Minotaur, knocking it off balance and forcing to miss the girl. As Kramac faces down the Minotaur bare handed, the wolf snaps out from behind, dragging the Minotaur to the ground. The two battle the Minotaur, meanwhile the girl begins to age rapidly. She progresses through adolescence, and into adulthood. While the titanic battle rages, images of the girl's wedding flash through the mindscape, the girl giving birth, raising children, and finally, where previously Dhiara saw the minotaur and the girl rotting and turning to dust, she sees an old woman on he deathbed, surrounded by her children and grandchildren, with a smile on her lips as she passes from this world into the next.

As the woman fades from the mindscape, Kramac turns, and is suddenly charging across a field on Jino. More ghostly figments appear around him as he enters battle. An elven archer, a raging half orc and his hippo companion, a singing tengu with a longsword in one hand and a banner in the other. Kramac cuts down a hobgoblin just in time to save a young dwarven soldier. The soldier, obviously not suited for combat, flees. Once again, time accelerates as Kramac and the figments battle the hobgoblins. Images of the dwarf flash by. She sees him crafting things of true beauty - statues and buildings of stone and metal. Images of the far future where scholars and archaeologists discover his creations, and are inspired by their beauty and craftsmanship to forge their own creations, on and on through time.

Finally, all of the figments fade as Kramac turns to face the horde of orcs alone, laughing as he charges proclaiming,

Haha! You wicked orcs shall spill no innocent blood today! You face an opponent the likes of which you have never seen in Kramac!

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Thats what I figured, but it wasn't 100% explicit so I figured I'd ask. I'm not above gaining an advantage through GM ruling, even if that ruling is different than what I'd say if I were the GM!

It is kind of funny- fast mount/dismount makes it a free action. With a high enough ride check, you could set up a line of horses around the world 5 feet apart, and teleport anywhere along the line in 1 round. :D

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Yea have a good time! Hopefully the bride isn't kidnapped by her twin sister and a bunch of barbarians and a bunch of demons don't crash the reception.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

In fact, Kramac will try just that. He will walk through, choose a random non number 14 vial, and toss it into the corner of the room from outside.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac leans on Jino, absentmindedly scratching the beast's head as he talks and keeps watch over his friends.

My fighting style? Nothing so formal as you learned, I'm sure. Mostly just bits of technique from here and there. I started out training to be a warrior for my tribe in the Mwangi. The rest, I learned over years from bar fights, broken noses, and comrades in-arms. I picked up this odd weapon on an expedition to Tian Xia and took a fancy to it. A few months back I learned to fight in a Dwarven phalanx when dispatched on a few missions to Brevoy and the Plane of Air with a group of Dwarves. Odd fellows - but effective, especially together. I always find having a partner to work with to be invaluable. Jino and I... we are a well oiled team... we know each other.

Maybe some day you will get to see me fight alongside Kiboko and the wise and beautiful Mvumbu. We have been on many missions together, and we are terrifying when working together.

Grand Lodge

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Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I like to play a game with supervillian every two or three levels, just so he will go over my character sheet and fix all of my mistakes. :D

Grand Lodge

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GM supervillan wrote:
Hi Kramac! I am considering running Salvation of the Sages here, having just played the scenario during OutPost. I have a meatspace convention this weekend though, so I'll decide after that.

That would be most excellent! I actually just finished Beacon Below, so I am in a very Sage-y place right now.


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Reaver's Roar

Kahwen slices the assassin while her back is turned, despite his strength continuing to be sapped. The rest of the party attacks her with a volley of arrows lightning, but all miss. Kalakang is sure that he could have hit her if not for the flurry of combat she is currently engaged in.

Knowledge Local DC 14:
This is a tiefling - they often have some energy resistances, and Taizen's storm clouds are unlikely to have any effect on her.

The assassin turns to Kahwen.

That hurt. Nobody makes me bleed my own blood.

She turns and slashes at the tengu, once again failing the bird.

attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Taizen -4
Kenza -12, needs stabilization check, dc17 fort save
Merrill
Kalangkang -4

Assassin

Jeskit -11 ,
Kahwen - needs a DC 17 fort save, - 14, 7 str damage (2 rounds left)

Pathfinders are up!