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"Thanks Aldy, for taking care of the traps." Bree follows the group into the room with the bars. He jumps back when he sees the arms reach for Aldy. They disappear before he can react to help. "What was that?" he exclaims.

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"Nothing good, I'm afraid." Brand responds even as he observes Aldy with a critical eye.
"How are you feeling my friend?" he asks cautiously.....from a slight distance.

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Flint stays at the end of the hallway looking at Aldy nervously. "Uh, buddy? Was that a trap? Or a ghost? Y'all right?"

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Ganem searches time and space for information about the grasping hand...
Knowledge (arcana): 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (planes): 1d20 + 5 ⇒ (12) + 5 = 17

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And now I have this vision of Ganem bringing up a menu and then googling for what just happened....

GMG |

Aldy, you did not find a trap when you approached the gate. Do you want to search for one? To be clear: there is nothing weird going on at the moment, you were grabbed by incorporeal arms from the gate, took cold damage and then the arms disappeared
Ganem Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
Ganem identifies the effect as being similar to the chill touch spell

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Flint looks at Aldy warily. "Uh, are you alright, friend? Should we go around?"He looks at the other door and points.

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"There isn't anymore of that....right?" Brand asks

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Arkolo studies the gate carefully before muttering a brief incantation under his breath and looking at it some more.
Cast Detect Magic. Check for any more pseudo chill touchs.

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Flint makes sure Aldy checked the door next to him, door E and then opens it up. "Time to get out of this hallway. Creepy. "

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"I agree." Brand begins moving as he urges his companions with his actions alone.
"We might as well explore the rest of this desolated crypt."

GMG |

Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now. A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop.
A skeleton that wears a brown robe sits on the throne and speaks ”Who are you and why are you invading my realm?!”
Sense Motive checks and you can position yourselves at or in the entrance to the room please

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Sense Motive: 1d20 + 0 ⇒ (13) + 0 = 13
Bree looks over the skeleton for a moment before responding. "Your realm? I'm not sure what you mean by that. Who are you?"

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Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18
Flint steps in and shrugs his shoulders awkwardly. "Uh... We didn't see the sign. Sorry?"

GMG |

”I am Gorlock and have been assigned dominion over this level of the emerald spire! You can’t just barge in and expect that no-one lives there! Now answer my question, who are you?’
1d20 ⇒ 13

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Flint puts his hands on his hips and proudly proclaims, "I am Flint Jaycen, of the Jay clan! We are members of the Pathfinder Society, here to remove pests and collect our payment!"
I mean, that's one way to put it...

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Arkolo grunts a laugh at Flints response... ”what he said...”
Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

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"Why...." Brand begins.
"Are you all even answering this bag of bones......" he growls out as he glares at the skeleton, his body ready to charge if needed.

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Aldy doesn't say anything, instead sneaking around the back of the room to be in a good position should things go south.

GMG |

Aldy edges closer, attempting to get closer to the skeleton while the other humor the skeleton
"You must mean my undead state. How uncivil, but what can one expect from an elf?"
What once contained eyes turns to Aldy "But what kind of creature are you? I don't think I have laid my sight on one of your kind before. And don't think you can sneak up to me!"
Feel free to position yourself as you see fit, although I might place you back a bit if it comes to combat

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Uh... no sneaking here! Just trying to... um... properly appreciate the magnificence of your abode? I'm a wayang. Know what a tiefling is? I'm like that, except with the plane of shadow.

GMG |

"A wayang you say? Hmmm, and does that heritage give you any specific abilities?"

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Yepp, he's totally asking that for nice reasons. Not malicious at all...
Flint takes another step forward, butting into the conversation. "Gorlock, tell us about yourself. How did you come to rule this kingdom?"
Diplomacy, Aid: 1d20 - 3 ⇒ (10) - 3 = 7

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Bree stands near the back and listens to the conversation. He wracks his brain trying to dredge up some knowledge about this creature.
Knowledge(religion): 1d20 + 1 ⇒ (19) + 1 = 20
Knowledge(history): 1d20 + 1 ⇒ (16) + 1 = 17

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"Are you one with the skill to set that magic trap that we ran into back there? Brrr...chilly. If so, then I'm impressed by your power."

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Brand stands Speechless as his companions exchange banter with the creature...
There were times and there are times.....This was probably one of those times.

GMG |

1d20 ⇒ 7
"Good for you elf, now leave my realm" Gorloth answers Ganem, ignoring Flint.

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"And if we refuse?" Brand responds.

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Flint frowns. "Sorry, mate. We were contracted to go through the whole level. Perhaps you could show us around? " He looks doubtful. Ya, this isn't going to end well.

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Myself, I don't have much in the way of special powers, other than a natural ability to blend into my surroundings. Mainly it just makes me short.

GMG |

You get a circumstance modifier because you saw this coming, however that is offset by the modifier for distance
Bluff: 1d20 + 3 ⇒ (20) + 3 = 23
Arkolo 1d20 + 8 ⇒ (13) + 8 = 21
Aldy Rolda 1d20 + 0 ⇒ (2) + 0 = 2
Breelajah 1d20 + 0 ⇒ (5) + 0 = 5
Flint Jaycen 1d20 + 1 ⇒ (11) + 1 = 12
Ganem Ambergrog 1d20 + 0 ⇒ (5) + 0 = 5
Brand 1d20 + 6 ⇒ (4) + 6 = 10
Arkolo : 1d20 + 6 ⇒ (19) + 6 = 25
Aldy Rolda: 1d20 + 7 ⇒ (12) + 7 = 19
Brand: 1d20 + 3 ⇒ (5) + 3 = 8
Breelajah: 1d20 + 3 ⇒ (17) + 3 = 20
Flint Jaycen: 1d20 + 5 ⇒ (14) + 5 = 19
Ganem Ambergrog: 1d20 + 2 ⇒ (7) + 2 = 9
Monster: 1d20 + 6 ⇒ (2) + 6 = 8
"So it comes to this again, adventurers won't leave me in peace and try to destroy me. What a shame"
You notice the curtain moving aside a bit, see a skeletal hand sticking out from behind the curtain and Aldy feels that her mind is attacked!
Initiative
Bold can act
Arkolo
Aldy
Brand
Breelajah
Flint
Ganem
- - -
Skeleton

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Bree interleaves his fingers and stretches his arms out in front of him. The knuckles in his fingers crack. "Looks like we're back to a little physical activity." A grim smile spreads on his face and he starts to move to the side of the room. If possible he will try to get around to the side or back of the creature when it attacks. Bree avoids drawing his axe. The blade will be almost useless against the skeleton.
He feels the blood inside him beginning to boil.
double move

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Flint sighs. "I guess that makes you one of the dungeon pests, eh?" He twists his hand, summoning a small ball of mud from the ground. With a push, he tosses it at the skeleton.
Elemental Blast @ King Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
Damage, B: 1d6 + 6 ⇒ (6) + 6 = 12

GMG |

Aldy: 1d4 ⇒ 4
Breelajah moves forward while Flint tosses a rock at the skeleton. It hits the throne on which it sits. Aldy starts running away as quickly as possible.
Initiative
Bold can act
Arkolo
Brand
Ganem
- - -
Skeleton
- - -
Aldy - frightened 1/8
Breelajah
Flint
Aldy, you are running out for 4 rounds and then back for another 4, taking you out of the fight for 8 rounds. Instead of having you move each round I will exclude you from initiative order for this duration. That also means that the square in which Aldy's icon sits is actually empty.

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Ganem casts bless on the party.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

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Brand advances swiftly onto their foe, his weapon ready to reap havoc!
Double move.

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Arkolo advances on the skeleton bringing his bow to the ready. He mutters a quick prayer to Erastil as he waits for his moment.
Move action to move, swift to activate Judgement of Justice. Standard action to ready an attack.
Readied Attack vs Spellcasting (+PBS, JJ, CS & Bless): 1d20 + 7 + 1 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 + 1 = 29
Blunt Damage (+PBS): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

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I'll probably keep up to date in here, but since this game moves somewhat slow to begin with, please DM me if combat is over and you are waiting for me to search for traps or anything just in case I fall behind here.

GMG |

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
vs Brand
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Aldy, will do!
The pathfinders prepare for combat, the curtain is swept aside and you see three more skeletons. One of them has a bastard sword in its hands. It turns its gaze upon Brand and Breelahaj. Meanwhile the other skeletons don't idle and attack Brand and Arkolo. Only Arkolo is hit.
Initiative
Bless: +1 on attack rolls and saves vs fear
Arkolo 18/24hp
Brand
Ganem
Breelajah
Flint
- - -
Skeleton
- - -
Aldy - frightened 2/8

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Flint grunts. "More bonies. Figures. " He tosses a round stone at the purple skeleton.
Elemental Blast @ purple: 1d20 + 6 ⇒ (10) + 6 = 16
Damage, B: 1d6 + 6 ⇒ (2) + 6 = 8

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I'll assume I need to do the will save before I go into bloodrage.
will: 1d20 + 1 ⇒ (2) + 1 = 3
Bree watches as more skeletons emerge. While in the past he's faced skeletons without fear, this time they seem more sinister. A deep dread sinks into his bones and he's shaken. With effort he refocuses himself and sets the anger boiling inside him loose. Ugly claws grow from his hands as he advances with a roar towards the closest skeleton.
Bloodrage round 1/8
claws@green: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 5 ⇒ (3) + 5 = 8 bludgeoning
claws@green: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 5 ⇒ (2) + 5 = 7 bludgeoning

GMG |

Bree: 1d4 ⇒ 3
Bree: yep, the will save is not in your turn, so it comes before you enter bloodrage
Bree smashes a skeleton to bits and pieces while Flint tosses a rock at purple.
Initiative
Bless: +1 on attack rolls and saves vs fear
Arkolo 18/24hp
Flint
Ganem
- - -
Skeleton
- - -
Aldy - frightened 2/8
Brand
Breelajah - shaken 1/4
Flint, DC 15 will vs fear or shaken