GM Erich's Siege of the Diamond City (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The battle rages for a scant few moments before several more pathfinders arrive and the Aspis threat at the docks is easily quelled. The crowd cheers and boards the Sea Templar. The Captain flexes his muscles to you and laughs heartily. "To the Society!"

Arriving at breakneck speed, Venture-Captain Jorsal approaches on horseback at a gallop. The captain is visibly worn from the siege, but he still gives a quick smile and a polite bow of his head as he brings his mount to a quick stop, mere feet away.

“The demonic threat within the walls is relatively contained,” he announces, “but we’ve received word of additional demonic reinforcements coming from the Worldwound. We need every able-bodied man and woman on the walls to repel this attack; however, word has reached me that several patrols of crusaders outside of Nerosyan are making their way back to the city. We need some of our more experienced agents outside the walls to defend the crusaders as they return."

He steadies his horse from turning from all the excitement and cheers. “No doubt the demons plan to run down these reinforcements before they can get back within the safety of the walls. We need these crusaders to supplement our own number on the walls, and I can think of none better suited to aid them. Make with all haste to the Woundward gates!”

You find yourself healed up but all the seeker aids and pathfinder supplies have been used up. If you took oils of align weapon and other tangible treasure from the previous battles, they are still in your possession. Feel free to cast prep spells on the way out there or to purchase any supplies or items you need within the city walls.

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END OF ACT TWO
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As your group arrive at the gates, the sun just beginning to set in the west, an injured commander of the crusade hobbles over to you. "Thank the gods. The battle lines outside the city have become frayed. Demons do not fight like civilized soldiers. We had instructed our men to make tactical withdrawls back to the gate if they became too injured to continue, but the chaos of the battle have stranded them in no mans land. Too far from us to be retrieved, but too close to the fighting to be safe. We need you to move out to them, protect them from stray demonic attacks, and heal them up enough for them to make it here or even to get back into the fight. The more troops you can save from this slaughter, the more support they can send to defend Nerosyan."

Moving out a quarter mile from the gates, you can see the main battle lines between crusaders and demons. Just to the north off the map, hundreds of crusaders throw themselves at the demonic hordes, and the demons strike back with equal fury. The battlefield is awash with layers of bodies, crusader and demon alike, but the sounds of several downed and dying crusaders fill your ears over the din of battle. A single demon races across the battlefield to engage you. It apprears to be a Babau, although slightly thicker and angrier than the ones you fought previously this day.

You can (at this time) identify three downed crusaders <<IN BLUE>> to heal up. They can be healed by spell or wand or by spending a full round action to attempt a DC 20 Heal check if next to them. The more you heal up -- the more successes you will generate. As a standard action on your turn, you can attempt a perception check to find even more downed crusaders on the battlefield.

demon roulette: 1d6 ⇒ 41d8 ⇒ 2

Initiative!:

Cygnus Init: 1d20 + 4 ⇒ (8) + 4 = 12
Flyndyngylyn Init: 1d20 + 6 ⇒ (2) + 6 = 8
Kelumur Init: 1d20 + 8 ⇒ (19) + 8 = 27
Kiboko Init: 1d20 + 2 ⇒ (4) + 2 = 6
Kivuli Init: 1d20 + 5 ⇒ (6) + 5 = 11
Kramac Init: 1d20 + 4 ⇒ (15) + 4 = 19
Mvumbu Init: 1d20 + 1 ⇒ (18) + 1 = 19
Red Init: 1d20 + 7 ⇒ (19) + 7 = 26

Round 1 - Bold can act
Kelumur
Red Demon - just moving this turn per arrows
Kramac
Jino
Mvumbu
Cygnus
Kivuli
Flyndyngylyn
Kiboko

Cliffs and rocks are 10 feet high.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn will move 5' NW and fire down a hail of cold iron arrows on the approaching demon...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy

Damage: Strength, Magic, Deadly Aim, Favored Enemy

Longbow (Manyshot): 1d20 + 14 + 2 + 1 - 2 - 2 + 2 ⇒ (7) + 14 + 2 + 1 - 2 - 2 + 2 = 22

Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 + 2 ⇒ (4) + 2 + 2 + 4 + 2 + 2 = 16

Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 ⇒ (7) + 2 + 2 + 4 + 2 = 17

Longbow (Iterative): 1d20 + 9 + 2 + 1 - 2 - 2 + 2 ⇒ (2) + 9 + 2 + 1 - 2 - 2 + 2 = 12

Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 ⇒ (3) + 2 + 2 + 4 + 2 = 13

Longbow (Flurry of Blows): 1d20 + 14 + 2 + 1 - 2 - 2 + 2 ⇒ (18) + 14 + 2 + 1 - 2 - 2 + 2 = 33

Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 + 2 ⇒ (5) + 2 + 2 + 4 + 2 + 2 = 17

Scarab Sages

M Elf active spells- Mage Armor 8hrs, See Invisible 80 minutes, shield 8 minutes; Conditions- Wizard(Evoker) 8 |HP 52/57| AC 19, FF 15, T 14, CMD 18 | Fort +6 Reflex +8 Will +8 | init +4; Perception +12; conc +16; Spell Pen +14 | Force Missile 2/7 | 1st 3/7, 2nd 2/6, 3rd 3/5, 4th 3/4 | Low-light, spd 30

Cygnus moves and starts to look for more wounded.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'
GM Erich wrote:
The more you heal up -- the more successes you will generate.

For point of clarification, is it total hit points healed, or numbers of crusaders healed that leads to success?

Perception: 1d20 + 17 ⇒ (18) + 17 = 35

Activating his wayfinder again, the wayang moves forward to seek out other wounded soldiers.

Stealth + Invisibility: 1d20 + 23 + 20 ⇒ (3) + 23 + 20 = 46

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

"I'm afraid tending to the injured is not my area of expertise, but I'll provide cover and scout ahead." Kelumur tells the group and immediately dashes off to the front lines.

Double move

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"Kiboko can tend to this man, if man he truly be..."

Kiboko rushes to the aid of the nearest fallen crusader, drawing a wand as he goes. Once he reaches the crusader, he applies a charge of his wand.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

really a crusader? perception check: 1d20 + 13 ⇒ (11) + 13 = 24 only use the wand if there's no sign that the crusader is really a demon/undead.

Kiboko ensures that Mvumbu can defend his position. swift action to change Mvumbu's animal focus to Stag (+5 speed).

May I use the second pathfinder's resource to refresh a spell slot? I assumed we'd get to do that right after the docks fight.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Mvumbu's post got eaten (chomped?)

Mvumbu accompanies Kiboko, ready to defend him...

ready action, chomp adjacent enemy:
chomp!: 1d20 + 10 ⇒ (2) + 10 = 12damage: 3d8 + 9 ⇒ (1, 7, 2) + 9 = 19 Add +6 to attack if Kiboko is also adjacent, for menacing pack flanking outflank.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Before heading out, Kramac will cast a divine favor into his runic tattoo. It is a boon that allows me to cast a self or personal spell into the tattoo, then cast it later as a swift action.

Kramac follows suit with Kiboko, riding to the nearest downed crusader and tapping him with his wand.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Number of crusaders healed is the metric. It will take, on average, two charges from a wand to get them into reasonable shape to fight or flee. I will place the current hp healed on each crusader next to them.

@Kiboko (and others) feel free to recharge your spell per the pathfinder's supplies after the last encounter. Also, to the best of your knowledge, these are true crusaders.

@Kivuli the perception check is a standard (per the scenario, not pathfinder rules, I know) and so is activating the wayfinder power, I'll assume you would rather be invisible at this point.

Kelumur races out to face the demon, who answers the challenge eagerly. Kramac and Kiboko swipe the downed crusaders with wands and improve their situation significantly. Both men stare up as if expecting some more healing before they feel confident enough to move. Cygnus and Kivuli move out to find more injured. Cygnus is able to spot one moaning in a fetal position behind a bush. Flyn takes a chunk out of the demon's flesh with his final shot as it stalks toward his friend. Suddenly, another demon appears over the rocks to the west. Flying above the field of battle, its great bat-like wings stretching from its scaly hide, it laughs menacingly at those below.

DC 18 Knowledge Planes:
This is a dreaded Nabasu demon, famous for stealing the life force of foes with its death-stealing gaze. For each 5 you exceed the check, feel free to ask more questions.

demon roulette: 1d6 ⇒ 61d8 ⇒ 8
purple demon init: 1d20 + 7 ⇒ (18) + 7 = 25

Round 2 - Bold can act
Kelumur
Red Demon 17 damage
Purple Demon <flying 20 feet above the rock>
Kramac
Jino
Mvumbu
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

No worries on the Perception. I would have selected the Invisibility.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

With the demon up close, and without tactical advantage, Kelumur attemtps to create one. He attempts to swipe the demons eyes.

Improved Greater Dirty Trick (Blind) vs CMD: 1d20 + 16 ⇒ (8) + 16 = 24

If successful, Kelumur will take a move action to go around his back to hopefully give some flanking opportunities.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Kelemur attempts to blind the demon but it swivels its head at the proper time and returns the favor by lashing a out at the rogue with its longspear and bite. The flying demon growls a hideous command.

DC 21 Will save for Kelumur, Kramac, and Kiboko or be paralyzed this round.

longspear: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 9 ⇒ (7) + 9 = 16
longspear: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 9 ⇒ (1) + 9 = 10
bite: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 3 ⇒ (3) + 3 = 6

Round 2 - Bold can act
Kelumur 16 damage <Need will save>
Red Demon 17 damage
Purple Demon <flying 30 feet above the plateau>
Kramac <Need will save>
Jino
Mvumbu
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko <Need will save>

Scarab Sages

M Elf active spells- Mage Armor 8hrs, See Invisible 80 minutes, shield 8 minutes; Conditions- Wizard(Evoker) 8 |HP 52/57| AC 19, FF 15, T 14, CMD 18 | Fort +6 Reflex +8 Will +8 | init +4; Perception +12; conc +16; Spell Pen +14 | Force Missile 2/7 | 1st 3/7, 2nd 2/6, 3rd 3/5, 4th 3/4 | Low-light, spd 30

Knowledge Planes: 1d20 + 13 ⇒ (1) + 13 = 14 Distracted by the urgency of the rescue operation, Cygnus does not recall what type of new demon just showed up.

Cygnus sends out a force missile at the newcomer. SR: 1d20 + 14 ⇒ (6) + 14 = 20force damage: 1d4 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Will: 1d20 + 3 ⇒ (14) + 3 = 17
Gm reroll: 1d20 + 3 + 3 ⇒ (14) + 3 + 3 = 20

Kelumur falls prey against the compulsion.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

will vs paralysis: 1d20 + 7 ⇒ (15) + 7 = 22

Resisting the demonic magic, Kiboko calls out "Flyn! The newcomer is the greater threat! Shoot it down!"

Kiboko continues to heal the fallen crusader: cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

He draws his cold iron morningstar in his free hand, and sends Mvumbu to help Kelumur. Swift action to change her Animal Focus to Snake.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Mvumbu charges at the babau threatening Kelumur!

chomp! vs babau, charge, power attack: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21damage: 3d8 + 9 + 6 ⇒ (2, 7, 8) + 9 + 6 = 32

reflex vs slime: 1d20 + 7 ⇒ (7) + 7 = 14

AC is 26 vs AoO triggered by movement, then 24 for rest of the round due to charging.

Kelumur, if you flank with Mvumbu you'll get an extra +2 to hit from her menacing amulet.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Seeing how these demons appear to be stronger, I'll use Perfect Strike on my next 4 attack posts (can only use 4 times a day), all on the first shot (as it's my Manyshot attack)...

Flyn, hearing Kiboko and agreeing he is better suited to strike at the flying demon, will leave the landbound one to his friends and fire a wave of cold iron arrows at the purple beast above...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy, Perfect Strike

Damage: Strength, Magic, Deadly Aim, Favored Enemy

Longbow (Manyshot) - Confirm Critical: 1d20 + 14 + 2 + 1 - 2 - 2 + 2 + 2 ⇒ (15) + 14 + 2 + 1 - 2 - 2 + 2 + 2 = 32 (Per Perfect Strike, this becomes the confirmation roll)
Longbow (Manyshot) - Perfect Strike: 1d20 + 14 + 2 + 1 - 2 - 2 + 2 ⇒ (20) + 14 + 2 + 1 - 2 - 2 + 2 = 35
Magic/Cold Iron/Critical Damage: 3d8 + 6 + 6 + 12 + 6 ⇒ (5, 2, 3) + 6 + 6 + 12 + 6 = 40 (Only 15 if not confirmed)
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 ⇒ (2) + 2 + 2 + 4 + 2 = 12

Longbow (Iterative): 1d20 + 9 + 2 + 1 - 2 - 2 + 2 ⇒ (8) + 9 + 2 + 1 - 2 - 2 + 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 ⇒ (4) + 2 + 2 + 4 + 2 = 14

Longbow (Flurry of Blows): 1d20 + 14 + 2 + 1 - 2 - 2 + 2 ⇒ (15) + 14 + 2 + 1 - 2 - 2 + 2 = 30
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 4 + 2 + 2 ⇒ (6) + 2 + 2 + 4 + 2 + 2 = 18

...and he then moves 5' west towards the wounded crusader...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Will Save: 1d20 + 10 ⇒ (15) + 10 = 25

Hahaha! You demons cannot control Kramac's mind!

Kramac taps the crusader again.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

If this finishes healing the Crusader, Kramac will continue with Jino to engage the Babau. If the Crusader is still down, Kramac will dismount with a move action before commanding Jino to attack.


Animal Companion 8 |Current AC: 31 AC Base: 28 T 12 FF 24 | HP 76/76 | F +11 R +8 W +3 | CMD 25 | Hunter's Trick 3/4

Hwaoaarrrggg!

Jino will advance around Mvumbu and gore the Babau.

Attack Roll, outflank, menacing, power attack: 1d20 + 13 + 4 + 2 - 2 ⇒ (4) + 13 + 4 + 2 - 2 = 21
Damage: 2d6 + 10 + 6 ⇒ (4, 4) + 10 + 6 = 24

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Kivuli slides up next to Kiboko and taps the injured soldier with a wand. The invisible rogue whispers, "This one should be fine now. Let us go find other defenders."

UMD: 1d20 + 15 ⇒ (16) + 15 = 31
Wand of Infernal Healing

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Kelemur freezes as he tries his next move, his body hardening like a rock. The demon's eyes widen as it readies for the inevitable coup de grace. Kramac heals the crusader again then spurs Jino to the demon. As the crusader rises to join the fray once again, he moves over to Flyn. "Here, I figure you could use this." He gives Flyn a single demon bane arrow +1

The babau barely skirts the charging rhino as well as the rampaging hippo that soon follows. It does find a soft spot in Mvumbu's hide. Spotting the flying threat, Cygnus nicks him with his magic and Flyn follows with several well placed arrows. Kivuli and Kiboko combine to raise another crusader. He hands Kiboko an oil of align weapon. "Many thanks, kind souls."

Another demon stalks in from the south.

Need another DC 21 will save from Kelumur (as full round action) or be paralyzed again.

Two crusaders saved, two remain --- but remember you can use a standard action to find even more. The more you save, the more successes achieved.
crusader boon: 1d4 ⇒ 2
crusader boon: 1d4 ⇒ 3

longspear AOO v Jino: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 9 ⇒ (4) + 9 = 13
longspear AOO v Mvumbu: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 9 ⇒ (6) + 9 = 15

demon roulette: 1d6 + 2 ⇒ (2) + 2 = 41d8 ⇒ 4
orange demon init: 1d20 + 7 ⇒ (5) + 7 = 12

Round 3 - Bold can act
Kelumur 16 damage <Need will save>
Red Demon 17 damage
Purple Demon 77 damage <flying 30 feet above the plateau>
Kramac
Jino
Mvumbu 15 damage
Orange demon
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

will: 1d20 + 3 ⇒ (10) + 3 = 13

Kelumur’s dark past has left his mind broken, making it difficult for him to focus during the demons wailing.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Kelumur watches frozen in horror as the beast strikes around him, knowing that the animals have likely prevented him from being mercilessly skewered.

The flying demon has seen enough of Flyn's burning arrows and blinks away in search of easier targets than you.

will save Kelemur: 1d20 + 3 ⇒ (12) + 3 = 15 Ninja'd!
longspear vs Mvumbu: 1d20 + 14 ⇒ (9) + 14 = 231d8 + 9 ⇒ (5) + 9 = 14
longspear vs Mvumbu: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 9 ⇒ (4) + 9 = 13

Round 3/4 - Bold can act
Red Demon 17 damage
Kramac
Jino
Mvumbu 28 damage
Orange demon (will just move on his turn per arrows)
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko
-------------------------
Kelumur 16 damage <paralyzed, need will save>

Scarab Sages

M Elf active spells- Mage Armor 8hrs, See Invisible 80 minutes, shield 8 minutes; Conditions- Wizard(Evoker) 8 |HP 52/57| AC 19, FF 15, T 14, CMD 18 | Fort +6 Reflex +8 Will +8 | init +4; Perception +12; conc +16; Spell Pen +14 | Force Missile 2/7 | 1st 3/7, 2nd 2/6, 3rd 3/5, 4th 3/4 | Low-light, spd 30

Cygnus falls back to the injured soldier after sending a pair of fiery beams at the approaching demon.
SR: 1d20 + 14 ⇒ (5) + 14 = 19 Ray 1 w/intensive spell: 1d20 + 8 ⇒ (12) + 8 = 204d6 + 4 ⇒ (6, 2, 1, 6) + 4 = 19
SR: 1d20 + 14 ⇒ (14) + 14 = 28 Ray 2: 1d20 + 8 ⇒ (4) + 8 = 124d6 ⇒ (3, 5, 5, 5) = 18

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Kivuli takes advantage of his cloak and races to the next crusader.

Double Move between the groups.

Fast Stealth: 1d20 + 23 + 20 ⇒ (12) + 23 + 20 = 55

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kramac, do you and Jino want to finish Red off? If you 5' step North-East, Mvumbu and/or Kiboko can help too if we're needed. If you kill Red, we'll wait and see if Flyn deals with Orange and either go there or heal/buff this round.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac can handle this one I think - Kiboko should be free to go heal or buff

You will not take this city wicked creature! Back to the abyss!

Kramac and Jino shift to the North. Kramac will draw his cold iron sword and attempt to trip the red demon. Swift Action to activate Animal Focus: Tiger.

Trip attempt, outflank, greater trip, power attack: 1d20 + 13 + 4 + 4 ⇒ (10) + 13 + 4 + 4 = 31

Kramac's AoO #1 From Greater Trip, outflank, paired opportunist, power attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (7) + 13 + 4 + 4 - 2 = 26
Damage(Cold Iron), Sneak Attack, Power Attack: 1d6 + 5 + 1d6 + 4 ⇒ (4) + 5 + (2) + 4 = 15

Kramac's AoO #2 From Fortuitous Weapon, outflank, paired opportunist, power attack: 1d20 + 8 + 4 + 4 - 2 ⇒ (5) + 8 + 4 + 4 - 2 = 19
Damage (Cold Iron), Sneak Attack, Power Attack: 1d6 + 5 + 1d6 + 4 ⇒ (1) + 5 + (3) + 4 = 13

Jino's AoO #1 from Greater Trip, outflank, paired opportunist, power attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (15) + 13 + 4 + 4 - 2 = 34
Damage: 2d6 + 10 + 6 ⇒ (3, 4) + 10 + 6 = 23


Animal Companion 8 |Current AC: 31 AC Base: 28 T 12 FF 24 | HP 76/76 | F +11 R +8 W +3 | CMD 25 | Hunter's Trick 3/4

Harwoooo!

Jino attempts to gore the creature.

Attack, Outflank, Power Attack: 1d20 + 13 + 4 - 2 ⇒ (18) + 13 + 4 - 2 = 33
Damage: 2d6 + 10 + 6 ⇒ (3, 3) + 10 + 6 = 22

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn, seeing the new threat from the orange demon, fires cold iron arrows its way, saving the demon bane arrow if anything worse comes...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy, Perfect Strike

Damage: Strength, PBS, Magic, Deadly Aim, Favored Enemy

Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (16) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 32
Longbow (Manyshot) - Perfect Strike: 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (8) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 24
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (8) + 2 + 1 + 2 + 4 + 2 = 19
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (3) + 2 + 1 + 2 + 4 + 2 = 14

Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (7) + 9 + 2 + 1 + 1 - 2 - 2 + 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (1) + 2 + 1 + 2 + 4 + 2 = 12

Longbow (Flurry of Blows): 1d8 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (8) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 24
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (4) + 2 + 1 + 2 + 4 + 2 = 15

...and he then moves 5' further west towards Cygnus and the wounded crusader...

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Will: 1d20 + 3 ⇒ (5) + 3 = 8

Darkness consumes Kelumur's mind keeping him in an incapacitated state. "..."

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Kiboko, neither demon will fall from the attacks so far.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Thanks GM.

Mvumbu is incensed by being prodded by the demon's pointy stick, and retaliates.

chomp! vs demon, menacing pack flanking outflank, power attack: 1d20 + 10 + 6 - 2 ⇒ (2) + 10 + 6 - 2 = 16damage: 3d8 + 9 + 6 ⇒ (7, 1, 4) + 9 + 6 = 27

"Moooaarrggghhh??!!!"

But she is rattled, off-put by her wounds, and misses the mark.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

"Mvumbu! MVUMBUUUU!!!!"

Kiboko, unable to tolerate his beloved friend being pricked repeatedly by the demon's spear, rushes to her side. He drops both his wand and hammer, in favour of drawing his enchanted sword.

furious greatsword vs demon, vital strike, power attack, menacing pack flanking outflank: 1d20 + 13 + 6 ⇒ (14) + 13 + 6 = 33damage: 4d6 + 18 ⇒ (1, 5, 6, 3) + 18 = 33 cold iron, silver, magic

drop items in destination square. draw greatsword in destination square (as part of move). rage in destination square. Shift Mvumbu's animal focus to Bear (+2 CON) as a swift action. End rage at end of turn. This results in fatigue that lasts until the start of Kiboko's next turn.

AC vs AoO from demon's reach = 21; fatigued AC = 20.

I'm certain Kramac would have finished off this babau next turn, but it's just not in Kiboko's nature to let demons poke at Mvumbu like that :o


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Animal Companion 8 |Current AC: 31 AC Base: 28 T 12 FF 24 | HP 76/76 | F +11 R +8 W +3 | CMD 25 | Hunter's Trick 3/4

If kiboko takes an AOO, Jino will bodyguard it, giving him +2 to AC.

BODYGUARD: 1d20 + 13 ⇒ (9) + 13 = 22

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Kramac's gambit leaves the demon reeling, Mvumbu tries to finish it off, but its not until a protective Kiboko intercedes that the demon is finally destroyed with a snarling scream.

As the other demon streaks across the battlefield, Cygnus and Flyn fill it with holes, although it does seem less bothered by the bolts of fire.

Kivuli uses the din of battle to easily sneak across to another fallen crusader. Kelemur tries to overcome his condition but remains frozen in place.

Another babau demon appears and teleports down to join his vile brother.

longspear AOO vs Kiboko: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 9 ⇒ (7) + 9 = 16

demon roulette: 1d6 ⇒ 41d8 ⇒ 7 Trying to get some variety in the demons but I keep rolling 4s!
yellow demon init: 1d20 + 7 ⇒ (15) + 7 = 22

Round 4/5 - Bold can act
Red Demon <dead>
Yellow Demon
Kramac
Jino
Mvumbu 28 damage
Orange demon 57 damage
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko
-------------------------
Kelumur 16 damage <paralyzed, need will save>

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn takes a 5' step NE away from the incoming demon, and fires first at the injured orange demon, trying to take it down...if if falls, his remaining arrows will go at yellow, if not, then all at orange...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy, Perfect Strike

Damage: Strength, PBS, Magic, Deadly Aim, Favored Enemy

Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (2) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 18
Longbow (Manyshot) - Perfect Strike: 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (19) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 35
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (7) + 2 + 1 + 2 + 4 + 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (8) + 2 + 1 + 2 + 4 + 2 = 19

Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (3) + 9 + 2 + 1 + 1 - 2 - 2 + 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (6) + 2 + 1 + 2 + 4 + 2 = 17

Longbow (Flurry of Blows): 1d8 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (7) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 23
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (4) + 2 + 1 + 2 + 4 + 2 = 15

That's 3 uses of Perfect Strike, got 1 more left...debating on saving it if something else worse shows up. Only got 8 cold iron arrows left as well...wow, I've went through a ton of arrows this scenario...

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kiboko's got a stash of cold iron arrows Flyn. Probably you can buy more in the city during the scenario too?

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Thanks, Kiboko, might take you up on it...Flyn had 120 arrows in my Quiver of Efficiency before this scenario and I think about half were cold iron...I should've bought some in the city as you said but it kinda snuck up on me...

Scarab Sages

M Elf active spells- Mage Armor 8hrs, See Invisible 80 minutes, shield 8 minutes; Conditions- Wizard(Evoker) 8 |HP 52/57| AC 19, FF 15, T 14, CMD 18 | Fort +6 Reflex +8 Will +8 | init +4; Perception +12; conc +16; Spell Pen +14 | Force Missile 2/7 | 1st 3/7, 2nd 2/6, 3rd 3/5, 4th 3/4 | Low-light, spd 30

Looking at Flyn's nearly depleted quiver, Cygnus yells out, "my quiver is full of cold iron arrows." The elf moves a bit before sending off a force bolt. SR: 1d20 + 14 ⇒ (3) + 14 = 17 Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Cannot fail to combat cast a level 1 SLA

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

The rogue sends dark healing magic into the defender.

UMD: 1d20 + 15 ⇒ (15) + 15 = 30

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Will: 1d20 + 3 ⇒ (15) + 3 = 18 Sigh, this is not fun! But it was a risk I took when i built him this way.

Kelumur, ...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Flynn, if things go on for a really long time, you are welcome to us Kramac's sling. I have 19 cold iron bullets left :D.

Kramac spurs Jino hard in the flanks, apologizing softly for the rough treatment at the same time, urging the rhino to even greater speeds than usual, and closes with the yellow demon threatening Flynn and Cygnus.

Ride check to spur mount for +10 feet movement: 1d20 + 19 - 3 ⇒ (15) + 19 - 3 = 31
Damage: 1d3 ⇒ 3

Once they reach the demon, Kramac will once again sweep the leg, attempting to drop the demon to the ground.

Trip Attempt, Outflank, Greater Trip, Power attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (10) + 13 + 4 + 4 - 2 = 29

If Trip Attempt Succeeds:

Kramac's AoO #1 from Trip, Outflank, Paired Opportunist, Power Attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (7) + 13 + 4 + 4 - 2 = 26
Damage, Cold Iron, Sneak Attack, Power Attack: 1d6 + 5 + 1d6 + 4 ⇒ (1) + 5 + (5) + 4 = 15

Kramac's AoO #2 from Fortuitous weapon (if 1st AoO hits), Outflank, Paired Opportunist, Power Attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (16) + 13 + 4 + 4 - 2 = 35
Damage, Cold Iron, Sneak Attack, Power Attack: 1d6 + 5 + 1d6 + 4 ⇒ (4) + 5 + (4) + 4 = 17

Jino's AoO #1 from Trip, Outflank, Paired Opportunist, Power Attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (17) + 13 + 4 + 4 - 2 = 36
Damage: 2d6 + 10 + 6 ⇒ (1, 3) + 10 + 6 = 20

Kramac and Jino will both stumble, presenting apparent weakness, hoping to draw the demon into a foolish attack.

Activating Broken Wing Gambit - Demon gets +2 to hit and damage on his first attack against Jino or Kramc, but will provoke AoOs from both of us if he does so.

If the demon attacks Kramac or Jino,

AoOs if the Demon attacks Kramac or Jino:

Kramac's AoO #3 from Broken Wing Gambit, Outflank, Paired Opportunist, Power Attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (14) + 13 + 4 + 4 - 2 = 33
Damage, Cold Iron, Sneak Attack, Power Attack: 1d6 + 5 + 1d6 + 4 ⇒ (4) + 5 + (1) + 4 = 14

Jino's AoO #2 from Broken Wing Gambit, Outflank, Paired Opportunist, Power Attack: 1d20 + 13 + 4 + 4 - 2 ⇒ (10) + 13 + 4 + 4 - 2 = 29
Damage: 2d6 + 10 + 6 ⇒ (1, 4) + 10 + 6 = 21

Jino will use any remaining AoOs to bodyguard whoever the demon attacks - he has 4 total, so he will have 2 remaining if the babau attacks Kramac or Jino, 3 if the demon attacks Cygnus or Flynn.

Bodyguard: 1d20 + 13 ⇒ (6) + 13 = 19
Bodyguard: 1d20 + 13 ⇒ (8) + 13 = 21
Bodyguard: 1d20 + 13 ⇒ (19) + 13 = 32

If Kramac gets attacked, his AC will be 34 vs. the first two attacks.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Orange will go down, Yellow very damaged. Waiting on Kiboko and Mvumbu


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

"Haaarrrr!!" honks the hippo, and bounds over to the crusader.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Seeing that the demons to the south are largely under control, Kiboko takes a moment to aid Mvumbu. He picks up his wand, and applies its magic to her.

clw: 1d8 + 1 ⇒ (4) + 1 = 5

"Kelumur, Kiboko is sorry that he has nothing to help you."

Kiboko then asks Mvumbu to protect the fallen crusader nearby. Defend trick

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

That's weird. I made Kiboko's post first, not Mvumbu's.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Kelumur Been there, buddy. I had a character petrified for 2/3 of a scenario once. After a 45 minute drive to the game store, no less.

Kramac upon Jino knocks the new arrival to the ground and pound him relentlessly. Sensing his doom, the orange demon simply disappears, so Flyn fires his shots at the prone one. Cygnus follows up with a quick force bolt. Kiboko and Kivuli heal the injured.

Kelemur remains frozen solid, although Kiboko swears that his mouth has turned into a distinct grimace.

The demon tries to magically escape but is unable to concentrate with the rhino looming above him.

Crusader -- Fast healing 1 for 10 rounds. Remember, you can always find more downed crusaders with a standard action perception check.

demon roulette: 1d6 ⇒ 11d8 ⇒ 1 No new arrivals this turn
yellow concentration check: 1d20 + 12 ⇒ (3) + 12 = 15

Round 5/6 - Bold can act
Yellow Demon <prone> 85 damage
Kramac
Jino 3 damage
Orange Demon <teleported away>
Cygnus
Kivuli <invisible>
Flyndyngylyn
Kiboko
Mvumbu 23 damage
-------------------------
Kelumur 16 damage <paralyzed, need will save>

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn tries to put the demon away, stepping back 5' and letting loose more cold iron at the babau...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Favored Enemy

Damage: Strength, PBS, Magic, Deadly Aim, Favored Enemy

Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (17) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 33
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (8) + 2 + 1 + 2 + 4 + 2 = 19
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (1) + 2 + 1 + 2 + 4 + 2 = 12

Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (16) + 9 + 2 + 1 + 1 - 2 - 2 + 2 = 27
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (1) + 2 + 1 + 2 + 4 + 2 = 12

Longbow (Flurry of Blows): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 + 2 ⇒ (7) + 14 + 2 + 1 + 1 - 2 - 2 + 2 = 23
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 2 + 4 + 2 ⇒ (5) + 2 + 1 + 2 + 4 + 2 = 16

As there's only one demon and it's injured, saving my last use of Perfect Strike for if/when a tougher demon appears...4 regular cold iron arrows currently left in my quiver (I do have a few other adamantine blanched cold iron arrows I can use in a pinch...)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Sorry Flyn, I changed my post as you were posting yours. Feel free to change your action if a flurry of arrows is overkill at this point.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Thanks, GM, Flyn will just fire the first arrow to conserve ammo...

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