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No! It's my job to protect these people! I won't fail!
Hang on, Kahwen!
Kenza narrows her eyes at the woman, adopts a combat stance, then suddenly leaps into action, sending a flurry of punches at the woman's face!
Attack 1: 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 2: 1d20 + 2 ⇒ (5) + 2 = 7
Damage 2: 1d6 + 3 ⇒ (5) + 3 = 8
Unfortunately, she's so worried over the fate of her dying companion, that Kenza's strikes miss completely.
Calm yourself! Focus.
Focus.
"I WILL stop you," Kenza growls at the woman.

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Merrill sees the threat from a distance and takes out his shortbow. He aims it towards the assassin and finds it difficult to shoot without harming the flurrying half-orc.
Shortbow, into Melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Shortbow, Damage: 1d6 ⇒ 5
Whomp! Whomp!

GM_Yogadragon |

Kenza tries to hit the assassin, but she remains elusive and evades the half-orc's blows. Kahwen continues to bleed out, while Kalangkang and Merrill both miss with their bows.
Jeskit quaffs a potion and bravely rushes towards the Assassin.
Meanwhile, the assassin steps back, draws and drinks a potion before disappearing again. Before disappearing, she remarks I'll be seeing ya'll real soon...
The two cultists both step up and cast grease spells in an effort to further split the party.
Taizen will double move up.
Pathfinders are up!
Taizen -4
Kenza
Merrill
Kalangkang -4
Assassin
Cultists
Jeskit -11
Kahwen - needs a DC 17 fort save, - 17, 2 str damage

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"Guys, I can't help Kahwen!"
Kalangkang shoots another arrow at purple Cultist.
to hit: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 ⇒ 8

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CLARIFYING QUESTION: I assume she only five-foot stepped back in order to fit all that into one turn? What space did she move to and then vanish in? I don't think her token was moved? Where she disappeared and how far she moved could alter Kenza's action.

GM_Yogadragon |

Sorry - forgot to move her. She is now in the last place she was visible. You saw her move 5-feet then drink a potion and disappear. Conceivably that used up all her actions, but I make no claims about the absence or presence of items and/or special abilities that could allow more movement.

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Yup, of course. I meant it mostly for the purposes of where she disappeared and if I got an AoO. lol.
Kenza spends a LONG moment with her hand poised over a variety of viasl...
Alchemist's fire...?
Healing potion...?
Alchemist's fire..?
With a growl, Kenza reaches for the healing potion. Whatever the mission, her primary objective was to protect the other, smarter agents she was teamed with. It was what she was trained for. She was the shield to protect agents better than herself.
She crouches and pours the healing potion down Kahwen's throat.
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Then she listens carefully for sounds of the woman...
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

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Taizen finally catches up with the group to see his fellow Tengu down on the group but feels relief as Kenza helps him. He turns his attention to one of the enemies he can see (purple).
"How DARE you strike down my companion." his voice booming like thunder.
Storm Burst: 1d20 + 2 ⇒ (19) + 2 = 21
Damage (Non-Lethal): 1d6 ⇒ 5
Target also suffers -2 to attack for 1 round

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Frustrated that he missed his target, he turns his attention to one of the nearby cultists and shoots. purple
Shortbow: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 4

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Jeskit rushes up to the (purple) cultist in a dash and swings his sectioned staff to strike him(?) down.
staff: 1d20 + 3 ⇒ (8) + 3 = 111d10 + 3 ⇒ (3) + 3 = 6

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Kahwen awakens to find that the woman who stabbed him in the back so effectively is nowhere to be seen.
"Did you get her, companions? Did you disintegrate her?" he asks as he climbs shakily to his feet. Whatever she did to him, he feels weaker.
There are still enemies to be dealt with, new ones, but enemies still and he maneuvers to get behind one, setting him up for Kenza to approach and attack.

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"She's invisible." Kenza replies. "Hush!"

GM_Yogadragon |

Second fort save for Kahwen:
fort: 1d20 + 0 ⇒ (2) + 0 = 2
Str Damage: 1d2 ⇒ 1
Still need to keep making these until you pass some.
Taizen and Merrill both batter the purple cultist from range. He looks pretty badly bruised, but manages to stay on his feet.
The purple cultist steps back and conjures another grease slick beneath Jeskit. DC 13 reflex save or fall prone.
The green cultist shifts away from Kahwen and a dart of acid flies out of his hand at the bird. However, he is too busy taunting you to properly aim, and it flies harmlessly by Kahwen's head.
Kenza listens intently after giving Kahwen a potion, and thinks she hears the faintest sound of footsteps, but is completely unable to pin them down to a specific location with the sounds of combat with the cultists in the background.
Lissalla will take you all!
1d20: 1d20 + 1 ⇒ (4) + 1 = 5
Taizen -4
Kenza
Merrill
Kalangkang -4
Assassin, invisible
Cultists(Purple -9, Green)
Jeskit -11 , DC 13 Reflex save or fall
Kahwen - needs a DC 17 fort save, - 11, 3 str damage

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Kalangkang shoots another arrow at purple Cultist.
to hit: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d8 ⇒ 5
confirm crit.: 1d20 + 2 ⇒ (7) + 2 = 9

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Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
"Your companion has made a poor decision but you can stand down or you can be washed away as well." Taizen speaks angrily as he effortlessly leaps over the greased patch in the alley. When he lands he lets out a thundering caw and sends a storm burst at the other visible cultist.
Storm Burst (Touch): 1d20 + 2 ⇒ (1) + 2 = 3
Damage (Non-Lethal): 1d6 ⇒ 3
However he was distracted by traversing the grease and clearly misses.

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Merrill step closer towards his companions, stopping close to the greased street and shouts some words of encouragement to his allies. "One of the enemy has fallen! An error on their part. The society will prevail!"
Inspire courage +1: 4/13

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Oooh...it's poison. Sorry, thought it was a one timer.
Fort: 1d20 ⇒ 6
Str Dam: 1d2 ⇒ 2
Kahwen, feeling ever shakier and having a hard time wielding his blade, now, nonetheless closes the distance with the spellcaster.
He waits, though, for Kenza to step up so that he can strike while the man is distracted.
Slashing plus Sneak attack plus dirty fighter: 1d10 - 2 + 1d6 + 1 ⇒ (6) - 2 + (2) + 1 = 7

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Kenza moves to flank the cultist and punches him in the back.
Attack: 1d20 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Or she tries to. Unfortunately, Kenza's so distracted by listening for the invisible woman that she hits only air.

GM_Yogadragon |

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19
The bloodied, fatigued Naganji maintains his balance and advances menacingly towards the cultist. He raises his staff and swings mightily at the Lissalan.
Attack!: 1d20 + 3 ⇒ (19) + 3 = 22
Confirm!: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
His staff cracks into the cultists head! The wizard is knocked into the air, and makes a very satisfying thump as his body crumples to the ground, followed by a sharp crack as his head impacts a moment later.
The partie's jubilation at the defeat of the cultist is short lived, as Kenza hears from behind her,
So rude, healing the Tengu. I guess I get to kill him again, once I finish with you.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, sneak attack: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (4, 2) = 12
Her blade gets Kenza right in the lung, who collapses to the ground. As she loses consciousness, Kenza begins to feel poison work it's way through her veins, sapping her of her strength.
Taizen -4
Kenza -12, needs stabilization check, dc17 fort save
Merrill
Kalangkang -4
Assassin
Jeskit -11 ,
Kahwen - needs a DC 17 fort save, - 11, 5 str damage
Pathfinders are up!

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Merrill continues to encourage his companions and takes a shot at the assassin.
Shortbow: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage, IC: 1d6 + 1 ⇒ (2) + 1 = 3
"Hang on there, friend! We will come out victorious!"
[ooc]Don't forget to include the +1 to your attack and damage rolls. IC is at 3/13[/dice]

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"Friend Kenza! No!" Kahwen exclaims as his half-orc companion is cut down in much the same way he was.
"You'll pay for that, fiend!" he threatens.
He maneuvers around so that he can strike when Jeskit approaches, but the poison washes through his system first.
Fort Save vs. Poison: 1d20 ⇒ 10
Damage: 1d2 ⇒ 2
He is definitely not feeling well, now and is finding it hard to even move but he does swing when Jeskit gets close enough to threaten the cultist.
Slashing plus Sneak Attack plus Dirty Fighter plus Inspire Courage: 1d10 - 4 + 1d6 + 1 + 1 ⇒ (9) - 4 + (1) + 1 + 1 = 8

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Thanks for the bot, just landed from an int'l flight.
Jeskit steps over to line up another staff blow to his enemies.
sectioned staff: 1d20 + 3 ⇒ (4) + 3 = 7
Proving a weak attempt.

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Fortitude Save: 1d20 + 4 ⇒ (20) + 4 = 24 Passing
Stabilization Check: 1d20 + 2 - 6 ⇒ (14) + 2 - 6 = 10 Passing

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5ft step to south
Kalangkang shoots arrow at Assassin.
I need to hit this one!
to hit: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 1 ⇒ (8) + 1 = 9

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Taizen upset with his last failed attempt sends another burst towards the cultist.
Storm Burst (Touch): 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage (Non-Lethal): 1d6 ⇒ 2

GM_Yogadragon |
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Kahwen slices the assassin while her back is turned, despite his strength continuing to be sapped. The rest of the party attacks her with a volley of arrows lightning, but all miss. Kalakang is sure that he could have hit her if not for the flurry of combat she is currently engaged in.
The assassin turns to Kahwen.
That hurt. Nobody makes me bleed my own blood.
She turns and slashes at the tengu, once again failing the bird.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Taizen -4
Kenza -12, needs stabilization check, dc17 fort save
Merrill
Kalangkang -4
Assassin
Jeskit -11 ,
Kahwen - needs a DC 17 fort save, - 14, 7 str damage (2 rounds left)
Pathfinders are up!

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Seeing his companions get stabbed here and there, Merrill continues to shoot at the assassin, hoping for a miracle.
Shortbow, IC: 1d20 + 2 + 1 - 4 ⇒ (20) + 2 + 1 - 4 = 19
Damage, IC: 1d6 + 1 ⇒ (6) + 1 = 7
Nice!
Crit Confirm: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
Crit Damage, IC: 2d6 + 2 ⇒ (5, 3) + 2 = 10

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Kenza -12, needs stabilization check, dc17 fort save
I passed my stabilization check and my fortitude save. Do I need a second save?
Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17 If I do I pass again.

GM_Yogadragon |

GM_Yogadragon wrote:
Kenza -12, needs stabilization check, dc17 fort save
I passed my stabilization check and my fortitude save. Do I need a second save?
[dice=Fortitude]1d20+4 If I do I pass again.
Nope, you're all good. Just an oversight on my part, forgetting to remove those.
I also forgot to annotate the damage in the assassin from Kahwen.

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Taizen concentrates letting the storm inside him focus in on the remaining enemy. He opens his eyes and blasts a storm burst at the assassin.
Storm Burst (Touch): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage (Non-Lethal): 1d6 ⇒ 1

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Jeskit raises his sectioned staff for a straight downward blow.
sectioned staff: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 4 ⇒ (9) + 4 = 13

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Kalangkang shoots another arrow at Assassin.
to hit: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
to hit confirm crit: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
" Yes I hit something, finally!"

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Kahwen will no doubt be very frustrated by the fact that the assassin is a better rogue than he is. Then again, he doesn't use poison. It seems unfair. Though it's quite effective...
He falls again just as his companions gain momentum.
Stabilization: 1d20 - 1 ⇒ (11) - 1 = 10
Fort Save: 1d20 ⇒ 10

GM_Yogadragon |

str damage for kahwen: 1d2 ⇒ 2
Kalakang and Merrill both strike true, lodging an arrow in her hip and shoulder. She grunts and starls at you. Taizen's storm blows in to her, but she does not appeared bothered by it in the least Energy resistance
As soon as I gut this little snake man, I'm coming the rest of you two!
She is as good as her word, landing a slash across Jeskit's stomach, causing him to once again fall unconscious. and then moving to engage Taizen.
Attack v. Jeskit: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Taizen -4
Kenza -12, unconscious but stable
Merrill
Kalangkang -4
Assassin -19
Jeskit -19 needs stabilization roll
Kahwen - needs a DC 17 fort save, - 14, 9 str damage (1 rounds left), unconscious but stable.

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Prescience - Kalangkang can roll a d20 and then use that dice result instead of rolling any time until his next turn.
Prescience: 1d20 ⇒ 1
5ft step
Kalangkang shoots another arrow at Assassin.
to hit: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
"I missed again!"

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Kahwen is no longer bleeding out but has one final chance to overcome the poison or it will not matter.
Fort Save: 1d20 ⇒ 16
Str Dam: 1d3 ⇒ 1
His system comes close, but fails to overcome the poison and he looses all strength and is paralyzed for the foreseeable future.

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Taizen seeing her close in attempts to retreat back across the grease trap to give some space.
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
He manages to get back across but not nearly as gracefully.
Righting himself he sends a cloud burst at the dangerous woman.
Storm Burst (Touch): 1d20 + 2 ⇒ (13) + 2 = 15
Damage (Non-Lethal): 1d6 ⇒ 1

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Also Storm Burst is untyped Non-Lethal damage. It doesn't have an elemental type. Its getting smacked more so than getting shocked.

GM_Yogadragon |

Roger, thanks for the clarification. The assassin is at -18, with 2 nonlethal then.
Would you like to make an acrobatics check to avoid an AoO, or just withdraw and not send a stormcloud? Or just provoke the AoO?

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Woops forgot about the AoO sorry. I will use the withdraw action.
Instead of attacking.

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Merrill steps back and tries to shoot at the assassin once more. He gives one more speech of inspiration to his allies as his arrow flies.
Shortbow, IC: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage, IC: 1d6 + 1 ⇒ (3) + 1 = 4
Last round of inspire courage

GM_Yogadragon |

Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
Merrill lands another arrow in the Assassin's side, eliciting a wince and a grunt. Stony faced and determined, the Assassin wastes no time taunting the party this time, simply advancing as quickly as she can on the party.
The assassin nimbly crosses the grease, opting to attack Kalangkang, who has been peppering her with arrows this whole time. But her wounds seem to be getting the better of her, and her slash goes wide.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Pathfinders are up!
Taizen -4
Kenza -12, unconscious but stable
Merrill
Kalangkang -4
Assassin -23, 1 NL
Jeskit -19 un unconscious but stable
Kahwen - - 14, 10 str damage, down until he gets some strength back, unconscious but stable.

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As Taizen turns back to blast the assassin with another Storm Burst he sees her strike go wide.
"She is wavering. She cannot weather the storm any longer." he adds.
Storm Burst (Touch): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
Damage (Non-Lethal): 1d6 ⇒ 1
However it is becoming clear seeing so many companions fall that his own will is wavering.

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5ft step back
Prescience - Kalangkang can roll a d20 and then use that dice result instead of rolling any time until his next turn.
Prescience: 1d20 ⇒ 2
"One more time, just one more time!"
Kalangkang shots another arrow!
to hit: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9