Appraise


Rules Discussion


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With the skill appraise gone how do you value items and gems. I feel odd just telling my players. Would it be a society roll? Or is there something else I am missing.
Still trying to fully understand 2e


Pathfinder Rulebook Subscriber

Crafting.

Source Core Rulebook pg. 243
You can use this skill to create, understand, and repair items. Even if you’re untrained, you can Recall Knowledge.
Recall Knowledge about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, but it usually includes constructs.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Also, you might allow any Lore Skill appropriate to the type of thing being appraised.


HammerJack wrote:
Also, you might allow any Lore Skill appropriate to the type of thing being appraised.

Yeah, I was just about it suggest it but it doesn't have to be item specific: Lore: market, trade, blackmarket, ect would cover the knowledge of buying and selling things in general.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Just tell your players, unless it's some super rare/unusual jewel. The numbingly mindless festival of Appraise rolls was one of the first things I've houseruled away in PF1.


Gorbacz wrote:
Just tell your players, unless it's some super rare/unusual jewel. The numbingly mindless festival of Appraise rolls was one of the first things I've houseruled away in PF1.

I 100% agree with that houserule: it's just easier for everyone involved because who wants to try to figure out how much something is when you've written down what you thought it was worth 3 adventures ago and the Dm doesn't recall what the right price is and has to try to find where it's hidden... :P

But the OP is asking how it works within the rules so craft and lore is it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How much appraising things adds or detracts to the game is both group and campaign dependent. One group might like the flavor of having a scrappy low level game where they clear out a group of bandits, and end up with a wagon full of commodities, instead of gold and jewels, and need to get it on the market to get paid.

10 other groups would probably hate it. But the groups that like that kind of thing are the same groups that were more likely to care about Appraise in 1E.


graystone wrote:
Gorbacz wrote:
Just tell your players, unless it's some super rare/unusual jewel. The numbingly mindless festival of Appraise rolls was one of the first things I've houseruled away in PF1.

I 100% agree with that houserule: it's just easier for everyone involved because who wants to try to figure out how much something is when you've written down what you thought it was worth 3 adventures ago and the Dm doesn't recall what the right price is and has to try to find where it's hidden... :P

But the OP is asking how it works within the rules so craft and lore is it.

There is one case where appraisal is useful: loot prioritization.

To elaborate on the bandit example from Hammerjack: let's say you defeat a group of bandits and find their stuff (ignoring, for the moment, that banditry doesn't pay), which to a large degree consists of fairly bulky commodities they've stolen from various merchants. You're probably not going to be able to bring all that stuff back yourself. But an appraise-type check would tell you that one of the ten bolts of cloth is silk and the others are linen, and the silk one would bring in way more money at the market. Or maybe one cask of wine is a rare vintage that a connoisseur would pay dearly for, while the others are just regular swill.

Silver Crusade

Pathfinder Adventure Path Subscriber

It's just one of those new-player-scaring-away fiddly buchhaltung which might have relevance if Pathfinder wasn't a game where mundane concerns such as "how much silk and linen can we carry back" weren't completely obliterated around level 5 by magic items and spells.

So, if it was Warhammer Fantasy or Zweihander, sure. Gonzo bag of holding palooza superhero festival game that PF is? Nope.


Staffan Johansson wrote:
You're probably not going to be able to bring all that stuff back yourself.

LOL, you don't know me... I once pried up 10,000 1cp tiles off the floor along with every piece of furniture out of a place we adventured through. You be surprised how much you can drag. ;)

Gorbacz wrote:
It's just one of those new-player-scaring-away fiddly buchhaltung which might have relevance if Pathfinder wasn't a game where mundane concerns such as "how much silk and linen can we carry back" weren't completely obliterated around level 5 by magic items and spells.

Or a simple pack animal at 1st. I'm sure those bandits had a few just from the people they robbed even if you didn't buy one yourself.


Pathfinder Adventure Path Subscriber

You mean you didn't sign up to play Wagon Packer, the mini-game? You're play time with your friends is precious, and doesn't feel well invested in having to spend an hour of game time searching through market stalls for someone willing to buy the little wooden figurines you found for the highest price?


Unicore wrote:
You mean you didn't sign up to play Wagon Packer, the mini-game? You're play time with your friends is precious, and doesn't feel well invested in having to spend an hour of game time searching through market stalls for someone willing to buy the little wooden figurines you found for the highest price?

Yep. We went to town, marked off the loot and divided the cash between the players. Time laps, 1 min. In a movie, it would have been a montage...

Now for some people, "an hour of game time searching through market stalls for someone willing to buy the little wooden figurines you found for the highest price" is what they live for. I don't judge, but it's not for me.

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