Fiendish Baboon

spacemonkeyDM's page

89 posts. 7 reviews. No lists. 2 wishlists.



1 person marked this as a favorite.

I am half way through the first book.

So far this adventure has been fun. I really enjoyed the investigation part that flushes out Trunau. Was really fun with a lot of interesting characters.

The only part I had to worry about was the assassins sneaking in as many people have noted. We had the party sharing two rooms and we had the cavalier's dogs to start barking to wake people up. Was a good fight, thou part of me just wanted to tell the party your characters do not wake up. End of AP. Roll new ones, cause that could of been what would of happened if I ran it by the book.

We are looking at doing the invasion this weekend. It is a super long slug, lots of fights. So in the Plague house I gave out extra positions and another wand of cure light wounds.

What I am looking forward to is the fight with the Cave Giant, that just looks like a lot of fun and I hope it lives up to my expectations.


1 person marked this as a favorite.

I am half way through the first book.

So far this adventure has been fun. I really enjoyed the investigation part that flushes out Trunau. Was really fun with a lot of interesting characters.

The only part I had to worry about was the assassins sneaking in as many people have noted. We had the party sharing two rooms and we had the cavalier's dogs to start barking to wake people up. Was a good fight, thou part of me just wanted to tell the party your characters do not wake up. End of AP. Roll new ones, cause that could of been what would of happened if I ran it by the book.

We are looking at doing the invasion this weekend. It is a super long slug, lots of fights. So in the Plague house I gave out extra positions and another wand of cure light wounds.

What I am looking forward to is the fight with the Cave Giant, that just looks like a lot of fun and I hope it lives up to my expectations.


3 people marked this as a favorite.

Pathfinder was out for ten years. At the rate we play through an adventure path I could have 30 years or more of gaming with just the adventure paths. Maybe in another ten years or so I might get board with it.

It is not a perfect system, but works very well. I love the adventure paths, it helps me look past some of the rough spots of the rules and sometimes drawn out combats.


2 people marked this as a favorite.

I just started with 2e. I was turned off for a long time cause of how different it appeared to 1e.

I got to a point where 1e just felt like alot to remember and setting up games was taking me a long time. I wanted something easier to run, but I did not want a rules lite game.

So with Extinction curse I decided give it a try. I love the circus background and there is a lot of dinosaurs/ lizard folk type monsters that I always enjoyed. The plot is rather vanilla but the dressing is really nice.

I found combat runs really fast. Still really deadly even with more abilities to heal between combats. Lot's of choice for players to do. Monsters are easy to read and are fun to run.

I am really excited about. Still there is a lot of little rules to remember, but we are getting better each time.

So ya looking forward to what they got to come for this system. Adventure paths are what got me in Paizo and the next couple are looking really interesting.


1 person marked this as a favorite.

After a couple months off we are all back into the skull and shackles game. Almost done with book 1. Lots of role playing and just enjoying the heck out of it. Really getting a lot out of it.

We got
Undine Sorcerer
Duergar barbarian
Human hedge witch
And a lifting hand unchained monk.


1 person marked this as a favorite.

Maybe if they slow down on pf2 we can get the rest of the hard backs in pocket editions?


1 person marked this as a favorite.

Running 2 APs right now so not in the foreseeable future.

Also been playing this system pretty much since launch in 2000. I know it pretty well and I know it odd faults. I do not see 2e as an improvement, just a different game. Some things in it I like more than 1e, but not enough to make me think it would be a better or a more fun experience for me.


1 person marked this as a favorite.

Never stop making it is the new brainer.

everyone has said what would of been awesome
d6 divine caster
More Distant worlds and an Ap for that

For me, the AP I never got was one in land of the mamoth lords. I live the cavemen and mega fauna. If they ever did one for 2e, I would more than likely run it some how in 1e.


1 person marked this as a favorite.

With the skill appraise gone how do you value items and gems. I feel odd just telling my players. Would it be a society roll? Or is there something else I am missing.
Still trying to fully understand 2e


1 person marked this as a favorite.
rabindranath72 wrote:
TriOmegaZero wrote:
ultimatepunch wrote:
When playing 3.0 you make a character and play the game. In 3.5/PF you build a character and look for ways to do the stuff you built your character to do. The games may look similar at a glance, especially 3.0 to 3.5, but at the table the games play out very differently.
It boggles my mind to hear that the games are both so different but still both d20. I'm inclined to believe it is just the way you play it, but if someone can explain the differences that make it happen I would be happy to listen.

There are quite a lot of things, some big, some small, as mentioned up thread; some of these may be good or bad, depending on taste; some others are objectively relevant (e.g. game prep time.)

Some of the most relevant points for me (as a DM) and my group:

1) Character creation is fast; if you want to save time, each class contains a package which allows creating a character of whatever race in a few minutes. I think something similar was done for 3.5 as well in a web enhancement, but in 3.0 it's straight in the PHB.

2) Little or no decision paralysis, both at character creation and when advancing: there are very few feats, and their design is very tight (as a bonus, if you come from AD&D, you recognise some of those feats as previously fixed class features.) Many feats are designed as clear exceptions to very specific rules. For example, Alertness is designed to provide a bonus in surprise situations, and it's the only feat providing a bonus to two skills. If you want to get better in a skill in general, there's Skill Focus. Furthermore some of the feats in 3.0 were split into two or more feats in 3.5, with the result that each feat becomes less relevant. In general, when you take a feat in 3.0, it's a significant boost (this is important since, except for the fighter, there aren't many occasions to get feats.)

3) The game is not strongly wedded to the grid; there are some references in the DMG, but that's all. You won't find things like...

I was reading this a few months back and then made my next Adventure Path I am going to run into 3.0 So running Serpents Skull as 3.0 and things are going great. It has a different feel than PFRPG game does, lower magic and I really like that.


2 people marked this as a favorite.

I loved the class fixes in the unchained, and would love to see another book in that direction. Fix of some older feats and spells.

The problem I have as someone who started with it for a few years and than went onto doing osr for the last 8 years or so is that getting back into it I got over whelmed fast with all the options. So I limiting things to Core and the APG, with everything else needing my approval.That way I can read over it first, cause there is so many options and choices to learn.

I think I can get a game with a lot of options with the Core, APG and the fixes in Unchained.


2 people marked this as a favorite.

Second Darkness would need some love to make it shine, but it has a great story and I would but a hard back of it in no time. I never ran it or even bought it cause I hard so much negative on it.

I love drow and the under dark so it sounds like the back ground stuff is really good.


1 person marked this as a favorite.

I love the non vanilla adventures. Paizo seemed to always seemed to be able to do the weird and different. So even in a very generic fantasy one like rise the runelords we do have some weirdness creeping in.
The ones I want to run right now are the most different ones. Iron Gods and Strange Aeons come to the top of that list.


1 person marked this as a favorite.

I am a vegan for many reasons beyond animal welfare including health, environmental and social reasons. It is a really simple thing one can do to really effect this planet in a positive way and something I care very deeply about.


2 people marked this as a favorite.

In the Beginner box set we got a great set of pawns for PC. I love them. With all the pawn sets coming out am I the only one who would buy a pack of these pawns for PC. Maybe just a sheet of each race. I would think with the icons and the NPCs in the adventure paths you would already a good collection of art for them.