Stuff That You Wish Paizo Had Done For Pathfinder 1E?


Pathfinder First Edition General Discussion

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Did Pathfinder ever produce a 1E version of the apsaras? They would seem like a perfect creature to use in an Asian-ish setting.


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Pathfinder Adventure Path, Rulebook Subscriber

Never stop making it is the new brainer.

everyone has said what would of been awesome
d6 divine caster
More Distant worlds and an Ap for that

For me, the AP I never got was one in land of the mamoth lords. I live the cavemen and mega fauna. If they ever did one for 2e, I would more than likely run it some how in 1e.


I am sure I also wanted a Land of the Mammoth Lord AP. If I didn't put it on this list then I meant to have;)

Apsara is in Pathfinder, a type of angel I believe.

Also would have loved APs(the whole AP) that took place on other continents/lands like Arcadia, Vudra, Tian Xia, etc.


Dragon78, do you have a link to the Pathfinder version of apsaras? I tried to find one and couldn't.


Correction, they call it Dapsara, a CR4 angel with bardic abilities.


Dragon78 wrote:

Simplify traits? Please be more precise.

A crossbow with it's own "Str score" to determine it's damage would be interesting. Also I wish heavy crossbows bypassed armor/natural armor at close range like guns.

There are hundreds of them, most useless, some obscurely circumstantial, some at least a feat, standardise the rules and abilities of feats (roughly half a feat) so that the players may have a limit to them and are free to add flavour around the description.

9roughly


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Oooh: an alien/aberration-focused Druid and Shifter.

Fleshgrafts. Specifically fleshgrafts that are not limited to Evil characters and aren't saddled with ludicrous drawbacks.

A Fleshwarper archetype and/or Prestige Class... compatible with the alien/aberration Druid archetype mentioned above.

Martial archetypes for the recipients of fleshgrafts.

Campaign settings that weren't attached to Golarion, and weren't fantasy kitchen sinks. Golarion's fine... I just really would have liked to see what Paizo could have done with more focused themes.

... okay, and I'm going to go there: Chaotic. Good. Paladin. Archetype.

edit: And while we're going there, how about an explicitly Chaotic Monk archetype that doesn't give up all of their supernatural abilities?


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FaerieGodfather, I would have also liked alien/aberration focused Druid and Shifter archetypes, better fleshgrafting rules, alignment variant Paladins, and more non-lawful monk options.


FaerieGodfather nailed it: the Golarion setting is a fantasy kitchen sink in spades. This might seem useful for people who want to run games with specific themes; but I would much rather have a world, or even a continent, in which the nations feel truly interconnected rather than a bundle of thematic silos.

There was an attempt at that with the Tian Xia continent, but the country descriptions in the Dragon Empires Gazetteer seemed rather flat. Someone a couple pages ago (or maybe in a related thread) mentioned they wanted a hardcover for each world in the Golarion system. I can see how that wouldn't have been feasible for <each> world, but developing a single world in much greater detail would have been an opportunity for a completely different approach to world-building.


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I would have loved more classes that are focused on spell-like abilities and/or supernatural powers. Also more archetypes that focused on those abilities as well.

I was hoping that the Shaman would have been the Cha based spontaneous druid caster class. I was disappointed that it wasn't especially since the idea of totem animals/spirits would have worked so great as it's version of a sorcerer bloodline/oracle mystery. Though even if that class wasn't the one I was looking for, maybe one called "Primalist" might have worked.

A long list of things I would have loved to see for the kineticist. One concept would have been one that was focused on vermin/swarms maybe even it's blast being a swarm of biting vermin. Also would have loved kinetic simple blasts that did acid, sonic, light, and force damage even if they did 1d4s instead of 1d6s. Also a kineticits who gets it's power from the dimension of dreams would have been cool, it's blast would be physical blast using dream stuff that can take any form.

I also wish poison was a damage type like in D&D 5th Ed. Would add this to the wish list of kinetict blasts damage types as well.


Primalist: Barbarian/Druid (or maybe Shifter). Turn into an animal when you enter a frenzy. (Legendary Game's Barbarian supplement lets you do this, but not as a hybrid class.)

Vessel: Barbarian/Oracle (or maybe Summoner). Get possessed to become a spell-slinging artillery for a limited time.


Like a Barbarian that changes into a bear, large cat, wolf, boar, etc. when it rages. Wasn't there a Barbarian archetype that you turn into a werewolf when you "rage"?


Dragon78 wrote:
Like a Barbarian that changes into a bear, large cat, wolf, boar, etc. when it rages. Wasn't there a Barbarian archetype that you turn into a werewolf when you "rage"?

It's a little difficult to keep track of all the archetypes.


There's two that do the shapeshifting, one of which also has a hybrid form (beastkin and mooncursed), and flesheater does forms to order. That's just in Paizo's material for barbarians.

Stretch as far as bloodrager and there's the shapeshifter bloodline and the prowler at world's end archetype, and assorted specialised shapeshifting bloodlines.


FaerieGodfather wrote:

Oooh: an alien/aberration-focused Druid and Shifter.

Fleshgrafts. Specifically fleshgrafts that are not limited to Evil characters and aren't saddled with ludicrous drawbacks.

A Fleshwarper archetype and/or Prestige Class... compatible with the alien/aberration Druid archetype mentioned above.

Martial archetypes for the recipients of fleshgrafts.

Campaign settings that weren't attached to Golarion, and weren't fantasy kitchen sinks. Golarion's fine... I just really would have liked to see what Paizo could have done with more focused themes.

... okay, and I'm going to go there: Chaotic. Good. Paladin. Archetype.

edit: And while we're going there, how about an explicitly Chaotic Monk archetype that doesn't give up all of their supernatural abilities?

I'd love to see backstories on these characters. I sense weird!

Dark Archive

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FaerieGodfather wrote:
edit: And while we're going there, how about an explicitly Chaotic Monk archetype that doesn't give up all of their supernatural abilities?

My first wish for an alignment-scoffer would be a lawful barbarian that goes into a tightly focused rage, channeling their fury with ruthless precision.

But yeah, a chaotic monk, all about freeing themselves from human constraints and embracing a zen state of no mind, and dancing on the sea of possibilities like a whirling dervish, would be awesome.


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Yeah, a lawful Barbarian that is honorable and bound to the laws of his/her tribe (and to the wilderness), but not always to the laws of more "civilized" places.

Set, I like that idea for a chaotic aligned monk.


How about a druid that doesn't have to have Neutral in their Alignment? And one that is fully allowed to use metal armor? (Again, I don't know all the Archetypes.)


SilvercatMoonpaw wrote:
How about a druid that doesn't have to have Neutral in their Alignment? And one that is fully allowed to use metal armor? (Again, I don't know all the Archetypes.)

We call that one the nature oracle.


avr wrote:
We call that one the nature oracle.

What's the difference between that and a "chaotic monk" being a brawler?


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Speaking the Brawler, I would have loved some element focused and monster based archetypes. Like an earth based attacks by striking the ground causing rocks to shoot up and doing damage to all in the area effect, earth glide, transforming your fist into stone, covering yourself in flexible stone armor, etc.. Monster based ones would be cool like one that you can transform into monstrous humanoids, one based on Oni, one based on beetles or creatures with hard shells in general, construct/Frankenstein's creature themed one, giant blooded one, etc.

Dark Archive

Equipment Tricks for items that are class related and kind of ubiquitous, like a Wizard's spellbook, a Cleric's holy symbol, a Rogue's thieves tools, a Cavalier's banner, an Alchemy kit, a Healer's kit, etc.

Example: Banner Snap, Prerequisite: Improved Dirty Trick, cavalier banner class feature, you can snap your banner in the face or around the limbs of an adjacent enemy counting as a Dirty Trick maneuver to blind, dazzle, deafen or entangle a foe. If successful, the condition lasts one additional round over that generated by the check result.

Grand Lodge

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Dragon78 wrote:
Stuff That You Wish Paizo Had Done For Pathfinder 1E?

Kept it goin’ for another 10 years...but that was a pipe dream...


Speaking of alignment-scoffers, was there ever an archetype that allowed a paladin to rage?

I could see that as the counterpart to the lawful barbarian.


Sort of. There's an archetype which gives a paladin a domain, with the right deity rage is an option there. It comes in as the L8 power though which is quite late.


Do you happen to remember what that archetype is called, or what source it's from? And which deity would grant the rage?

And yeah, eighth level is pretty late for rage to come online.


Sacred servant, and it's worse than I'd remembered. You get the domain at class level - 3 so rage becomes available at level 11. Vildeis and Ragathiel are appropriate deities with Destruction/rage available. If you can take the anger inquisition then you can get rage at 6th level in the inquisition, i.e. 9th class level.


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Otha, I would have been happy if we got 5 more years;)


Ever since we got occult Adventures, I wish the sorcerer had the ability to replace somatic or verbal components with the emotion spell component without casting time or using a higher spell slot. Of course you would still have to declare you are doing this before you cast.


Psychic bloodline exists?


Something that allowed for more uniqueness to Hunters.

Dark Archive

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Some examples of alien animals for Druids, Rangers, etc. on the Distant Worlds, with some abilities (balanced!) that aren't typically available to Golarion critters and high-light the out-there nature of alien animal life. Ditto, at least one alien animal 'mount' option for Distant Worlds paladins, cavaliers, etc.


Set wrote:
Some examples of alien animals for Druids, Rangers, etc. on the Distant Worlds, with some abilities (balanced!) that aren't typically available to Golarion critters and high-light the out-there nature of alien animal life. Ditto, at least one alien animal 'mount' option for Distant Worlds paladins, cavaliers, etc.

How about just Animal Companion/Mount/Familiar/etc. design rules?

(Note: Third party does cover this AND monster design.)


Set, I would have liked more stuff like that as well. We did get some alien animal companions but I can't remember which book.


Did Paizo ever do a version of the old Wild Cohort feat, from the Wizards online content?

I really liked Wild Cohort, and it would be great if there's a version of that lurking somewhere in the Pathfinder 1E rules.


Animal Ally is the feat you want I think J.A.


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A witch-monk hybrid with monk HD/BA, martial arts, 6th level witch casting, Hexes, and using your hair as a weapon. So basically a Kung Fu witch like from some old Kung Fu movies.


Dragon78 wrote:
A witch-monk hybrid with monk HD/BA, martial arts, 6th level witch casting, Hexes, and using your hair as a weapon. So basically a Kung Fu witch like from some old Kung Fu movies.

Bright gods, that would be gorgeous.


More involved archetypes that take up 1-2 pages. Also stating it out like a class with the level chart would make it easier to see what class features it has and what it doesn't. Of course the chart would only be for the more involved/complex archetypes.


Thanks, avr, Animal Ally does look like the closest match, although it looks a little diminished compared to Wild Cohort.

And a witch-monk hybrid...sounds ridiculous until you think about it a minute, and then yeah, that would rock.

I feel like there must be an example of that from a recent martial arts movie--I'm on the verge of remembering it, but can't quite bring it to mind. Can anyone think of a recent example?

Dark Archive

J. A. wrote:

And a witch-monk hybrid...sounds ridiculous until you think about it a minute, and then yeah, that would rock.

I feel like there must be an example of that from a recent martial arts movie--I'm on the verge of remembering it, but can't quite bring it to mind. Can anyone think of a recent example?

The witches from 47 Ronin or the new live-action Mulan have that witch/monk vibe.


Pathfinder Starfinder Society Subscriber
Dragon78 wrote:
A witch-monk hybrid with monk HD/BA, martial arts, 6th level witch casting, Hexes, and using your hair as a weapon. So basically a Kung Fu witch like from some old Kung Fu movies.

Honestly, I would have been happy with any hair-based archetype that lets you emulate Millia Rage. Something with slim spells, but much more always-available hair control. Unchained Monk would have been an awesome chassis for it. The witch ends up being a crummy fit, and while magus (and some other classes) had ways to wriggle into the prehensile hair hex, that version had poor damage and limited duration.


Dragon78 wrote:

Yeah, a lawful Barbarian that is honorable and bound to the laws of his/her tribe (and to the wilderness), but not always to the laws of more "civilized" places.

Set, I like that idea for a chaotic aligned monk.

So in L5R they had this thing called the 'dead eyes berserker' in teh crab clan.

Lawful barbarian would be a good samurai archetype.

https://l5r.fandom.com/wiki/Dead_Eyes


I would love multiple classes with the option of getting a hair-based archetypes(and other options) especially with stuff like Shantae(and other video game characters), Rapunzel, various comic book characters, and anime characters with such abilities.


Dragon78 wrote:
A witch-monk hybrid with monk HD/BA, martial arts, 6th level witch casting, Hexes, and using your hair as a weapon. So basically a Kung Fu witch like from some old Kung Fu movies.

Sounds like an Oracle, with the Spirit Guide archetype and the Ascetic mystery.

Shadow Lodge

Hexcrafter Magus fits this theme too.


Dragon78 wrote:

Yeah, a lawful Barbarian that is honorable and bound to the laws of his/her tribe (and to the wilderness), but not always to the laws of more "civilized" places.

Is there anything saying that Chaotic characters are not honorable or bound by the laws of their tribe?

Ryan Freire wrote:


So in L5R they had this thing called the 'dead eyes berserker' in teh crab clan.

Lawful barbarian would be a good samurai archetype.

https://l5r.fandom.com/wiki/Dead_Eyes

Dead eyes berserkers are actually bad examples of the D&D barbarian. Issues of civilization aside, they do not rage. They have simply given up and are devoid of emotion, throwing all their anger, guilt, fear, and hope into an all-consuming focus for destruction of the Shadowlands.

The Matsu bushi school is a better example of the raging warrior.


Bjørn Røyrvik wrote:
Is there anything saying that Chaotic characters are not honorable or bound by the laws of their tribe?

Perennial issue of Alignment.

Shadow Lodge

Bjørn Røyrvik wrote:

Dead eyes berserkers are actually bad examples of the D&D barbarian. Issues of civilization aside, they do not rage. They have simply given up and are devoid of emotion, throwing all their anger, guilt, fear, and hope into an all-consuming focus for destruction of the Shadowlands.

The Matsu bushi school is a better example of the raging warrior.

Now this might just be the fact I'm only looking at 1st edition L5R, but the Mastu Bushi does not feel like rage to me. Where as the the Hiruma Berserkers explicitly rage.

Hiruma Berserker:
There is no berserker school, just instinct and the passion with which one adheres to bushido. When berserkers go into their trance, however, they forget the tenets of other battle philosophies and so cannot use any of the special abilities of their home school. In exchange, they gain an inhuman strength and the ability to absorb incredible amounts of damage. The benefits of being a berserker increases as time goes on: as he gains experience, he learns how to harness his rage more and more effectively, and can thus strike with greater and greater amounts of power. The Ranks of the "Berserker School" reflect this increased effectiveness.


Bjørn Røyrvik wrote:

Ryan Freire wrote:


So in L5R they had this thing called the 'dead eyes berserker' in teh crab clan.

Lawful barbarian would be a good samurai archetype.

https://l5r.fandom.com/wiki/Dead_Eyes

Dead eyes berserkers are actually bad examples of the D&D barbarian. Issues of civilization aside, they do not rage. They have simply given up and are devoid of emotion, throwing all their anger, guilt, fear, and hope into an all-consuming focus for destruction of the Shadowlands.

The Matsu bushi school is a better example of the raging warrior.

But they're a great example of a lawful berserker

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