Starfinder Precog Playtest Closes Soon!

Friday, December 18, 2020

There are just a few days left in the open playtest period for Starfinder’s upcoming precog class. If you haven't already downloaded the free playtest PDF and tried out the new class, you still have time! The playtest ends December 25, and we need your feedback to make this class the best it can be.

A purple, moth-like alien manipulates a small magical field between its outstretched forelimbs

Illustration by Matias Tapia

If you haven’t yet, test out a precog build in a home game or in Starfinder Organized Play, and then share your thoughts via our survey or playtest forum.

Meanwhile, we're already processing the feedback you've sent us so far and discussing the ways we might improve the precog class. Thank you so much for your respectful and productive survey responses and forum conversations—these are invaluable sources of feedback, and we've been keeping a close eye on them.

While any remaining playtesting should use the class as presented in the playtest document, we wanted to take this opportunity to let you know that the final version of the class will likely move away from using Dexterity as the basis for its spellcasting—though Dexterity remains an important feature of the class identity and will likely remain the precog’s key ability score. Again, your feedback—particularly that based on actual play— has been invaluable in making these decisions, so please continue to share it!

For those who have already participated in the playtest, we thank you, and to those who plan to still send us feedback: we eagerly await your thoughts!

The Starfinder Team

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Tags: Starfinder Starfinder Playtest Starfinder Roleplaying Game Starfinder Society

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Yay!


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My guess, Dex is key ability score but your anchor determines your spell casting stat.


That’d be a fair guess.


Good to haz a chance at free "precog'n" playtestin for SF out there. ;)


Dang. I hope this class can still end up fulfiling a niche still.


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Milo v3 wrote:
Dang. I hope this class can still end up fulfiling a niche still.

It will end up as a gish-style fighter/wizard, which is definitely a niche.

The thing with Starfinder casting is that, with only 6 levels, you can start almost no investment in your casting stat and still theoretically have enough juice to cast every new spell level as it is earned:

Level 1 spells (character level 1): 11 starting casting stat (+1 from theme)
Level 2 & 3 spells (character levels 4 & 7): 13 casting stat (+2 from Mk. 1 upgrade, a level 3 item)
Level 4 & 5 spells (character levels 10 & 13): 15 casting stat (+2 from level-up at level 5 or 10)
Level 6 spells (character level 16): 17 casting stat (+2 from a Mk. 2 upgrade, a level 7 item, or the level 15 level-up bonus)

Granted, if you rely on spells with saving throws, those DCs will not be good, and you won't get very many bonus spells per day, but you will have max Dex, max Resolve, max Paradox and be an all-around badass. And if your spells are mostly Reflecting Armor, Mirror Image, Haste, and Displacement, the DCs don't matter.

But this just unlocks naturally occurring different ways to play the class. You can just as easily max out the spellcasting stat and be a time wizard powerhouse. You still have to sacrifice less key ability than a Solarian, as you're just splitting between Dex and the casting stat instead of Str, Dex, and Cha like the Solarian. Like, with a smart choice in racial bonuses (increasingly easy with alternate racial options these days) you could be 18 casting stat/ 16 Dex, which is more than sufficient for time wizardry with a side of shooty.

Scarab Sages

Too bad they are taking away Dex casting. Having played it extensively I never found it to be OP


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Rhunny wrote:
Too bad they are taking away Dex casting. Having played it extensively I never found it to be OP

It's not really a matter of being OP. Casting in general is pretty nerfed in Starfinder (this is not a bad thing, mind you), so a caster class has an uphill battle to be OP in the first place.

It is however contrary to the design themes of the game overall; it simply is not fair to the Mystic, Technomancer, and (especially) the Witchwarper to make a combat stat also a casting stat.

It would be sufficient to make the casting stat be flexible based on the character's anchor (making that mean something other than when you get your one free paradox per day before level 9), meaning that the character could still have a huge number of options in character builds.

Maybe

Dimension of Time - Constitution
Doomed Future - Wisdom
Fragmented Past - Charisma
The Gap - Roll 1d4 each day: 1. Con, 2. Int, 3. Wis, 4. Cha
Timewarped - Intelligence

Contributor

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I almost like the idea of a Precog that can choose their casting stat from among Int, Wis, or Cha rather than having it specified for them by, well, anything.

Like, what if your anchor is a Doomed Future, and your spellcasting comes from your attempts to analyze (Intelligence or Wisdom) or prevent (Charisma) that fate? You could do a lot of cool stuff that way!


Dracomicron wrote:

It will end up as a gish-style fighter/wizard, which is definitely a niche.

SNIP

Perhaps, perhaps not. If they remove both dex casting & full bab (which seems likely with this forum's reaction), then it will probably be a worse gish than technomancers are. Especially if the class doesn't end up with far better class features than it current possesses.

Everything you say in this post applies to the other casters just as
well, rather than giving Precog a niche.

Marketing & Media Manager

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Taking off my M&MM hat to be a newbie Starfinder GM for a moment... My old school group was introduced to 3.0 psionics where str, dex, con, wis, cha, and int could all be used as prime ability scores for various powers. Now that changed in 3.5, probably because of balance, but it made for a really interesting dex-based rogue teleporter, con-based telekinetic, etc. Precogs were wis-based, so that works for us from a story perspective.

Dark Archive

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Sad to hear the class loosing the one thing that made it an interesting caster.


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Pathfinder Lost Omens, Rulebook Subscriber

Sooooo glad to see Dex casting may be going away. This class will really be able to shine within the system rather than find excuses for its own existence and overshadowing the other casters.

Having played it, there was no interesting choices to be made regarding stats. It was overpowered in comparison to my other shooty casters and just felt like power creep personified.

I'm super excited to see how they mesh the dex focus and spellcasting going forward, something we haven't seen yet (It's been mental focused classes trying to shore up shooty-ness, not the other way around)

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