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******* Venture-Captain, Germany—Rhein Main South 162 posts (257 including aliases). 11 reviews. No lists. No wishlists. 49 Organized Play characters. 1 alias.


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Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Well of the goblins I had at my table 2 were pyromanics that got an infamy warning during the session and one was a "mechanical character" so the race was choosen for purely mechanical reasons and did not come into play.

I still think it was a BIG mistake to make goblins player characters without a lot and well written in world reasons as to why they are no longer kill on sight. It does not help that my first contact with Goblins in Pathfinder was Rise of the Runelords 1 aka "Why we have to kill goblins".

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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It might be the local metagame but all our powergames seem to have no problems in spaceship combat:

It helps tremendously that our local meta depends largely on unsing Longarms on everyone but the operative so everyone can at least be a decent gunner as they will have maxxed or near maxxed DEX. It also "helps" that the class most players view as the "strongest", the operative, has to actively try to be bad in spaceshipcombat as most operatives will have DEX maxxed and most of them will also have ranks in engeneering and computers.

But after a game with newer players yesterday I completely agree that a "starhip" part of a character and/or pregensheet would help a lot with explaining what to roll and especially where to find it.

Quote:
Thursty, have you though about changing scenario design so that starship combat might be the best option but not the only option for the players. (Starship encounters seem to take less then a page of space so scenario word count wouldn't be a big issue).

Please do NOT do this, this will not only mess up the slot time most of the time but it will also lead to toxic discussions between the players who like Starship combat (and might have invested quite a bit into it) and those who hate it.

Additionally as a GM those "choose 1 of 2 encounters tend to be double the work for next to no benefit.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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For me the archetype has the very big problem of being dippable: For a 1 level dip you get:
->Dancers Grace for +1 AC if you are unarmored (possibly the least important for a dip)
-> Graceful Warrior (Weapon finesse as a Bonus feat and access to 3 new weapons to use it with, two of which have reach, one of them is by far the best x4 crit weapon to finesse and the katana is a straight upgrade to the rapier which is one of the premiere finesse options.) This alone makes this archetype highly problematic as it opens up options for Dex-based martials that are not that welcome in the campaign (see the bladed brush discussions).
->Skirmishers Challenge (Like challenge but a strict downgrade as it is worse if you fullattack, which is not that big of a deal in a dip but if you fully commit to the class it is a fair downside.)
->Order: The benefit of this is variable depending on the order and not limited to the archetype.
->Martial Weapon Proficiency + some exotic weapons, which are also boosted by the archetype.
-> 1 Flourish: This is the big elephant in the room:
Exodus of Jinin: No problem here, comparable abilities are easily available.
Harmony of the Tranquil Garden: Blindsense is not an ablility that should be freely available to 1st level characters.
Kitsune’s Mystique: This gives a useful feat and also boosts it with additional utility. This also messes a lot with action economy and can be used to (for example) set up sneak attack in places where it previously was not possible.
Petals on the Wind: NO, just NO. This has quite a bit of abuse potential if you have Combat reflexes, which is not that weird considering the kind of build this archetype encourages. This not only does you allow to take multiple non provoking “5ft-steps” out of your turn, this also can be used to ignore the penalty of reach weapons to have a “blind spot” area. (On a class that is highly encouraged to abuse reach weapons). If this would be made legal I would retrain at least one of my AoO based characters just to be able to use this ability. (It is a bloodrager who most of the time has around 15-25ft reach, which would make him massively mobile if this would be added.)
Additionally the interaction of this ability and difficult terrain/flying as well as the prevention of the triggering action itself (especially charges in areas with corners) is highly unclear.
Wrath of the Heavens: A level 4 feat with 3 prerequisites (2 of which are a feat tax) available at level 1 is wrong. If you are an archer and want this feat most of the time dipping the warrior poet is easier than taking the feats to qualify.

So the Archetype might be fine if taken single classed (But I still think Petals on the wind should be banned and Graceful Warrior should not unlock the additional weapons for finessability) it is too problematic if it is dipped, as the level 1 flourishes have some options that are too strong for some other classes to use.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Quote:
I've seen PFS Legal archetypes get completely broken.

This does not mean that new problematic stuff should be added in. I personally see a big problem for the archetype in petal on the winds and its possible rammifications especially with creative use of "foe". But I do not know why it was banned but I can see this, or the fact that this archetype is one of the best dips for certain builds, as a reason for it.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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The point is that in our area the only ones using small arms are operatives, everyone else is getting longarm acess as smallarms do no damage.

At level 10 you will most likely have a 2d10 (average 21 damage)Energy weapon. This deals as much damage per shot (fullattacks are a good option if you get even 1 debuff on the enemy)
Additionally the enemy saves seem to scale better than the AC so you will get your mind thrust damage halved more often than not.
For example a CR 10 Combatant (which is not the boss but part of an encoutner most of the time):

Both characters are assumed to have 20 or 22 in the main attribute (Dex/Wis -> a lot of players seem to favor Dex over their casting stat on their second caster), the "shooter" has Longarm Proficiency, versatile specialisation and weapon focus (longarm).

The caster has Spell focus and (for the ease of math) Spell penetration and Greater spell Penetration which lets him (for this example) ignore Spell resistance. The weapon I used is the LFD sonic rifle, a weapon which will rarely be resisted but there will be stronger options if you just want the damage.
You hit him on a (EAC 23) with a 7 (BAB)+ 2(weapon Focus) + 5/6 (Dex) so a 8 or 9, in most parties on a 6 or 7 as the enemy will be flatfooted by the operative or envoy. This will lead to a DPR (against not flatfooted) of 24.255 if you single attack or 30.87 for a fulltattack. (You will get problems with one type of energy resistance)

Compared to that the Mind Thrust will have a DC of: 10 (Base) + 5/6 (Wisdom) + 1 Spellfocus + 2/3/4 (Spellevel). This leads to a maximum DC of 21/20/19. This leads to an average damage of Mt4 (38.5 Slightly higher than a fulltattack), Mt3 (25.98 LESS than a fulltack), Mt2 (14.3 Less than even a single attack.) And you will be completely useless against anything immune to mind affecting damage.
And this is the best case for your mystic as the combatant is the enemy array with the lowest will save. So the spells are mostly used to finish of enemies that just need to be hit (As the have (barring immunities) no way to deal no damage.)
But as you see even the second highest level spell is worse than just attacking with a weapon.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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While I like the prize table approach I think ifd you sacrifice permanent (race) boons you should get a permanent benefit in PF2.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Bob at least here in Europe some conventions you would call "small" are also the only cons in the nation where specials CAN be offered. So even "small" events lead to long distance travel if you look outside of the US. For our big convention we have regulary players from multiple countries as this is one of the very few events that can offer specials in continental Europe.

And the Gencon boons are causing a bad divide between the communities because if you happen to live on one of the other 6 continents your chance of getting one without going to spend a 4-Digit ammount is miniscule.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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While I am a big fan of everything that requires me to fill out less, purely online chronicles have one BIG downside:

A lot of conventions have shaky or no internet connection so they are worthless as a only solution as players will not be able to access the chronicle immediately. (And a lot of players will play more than one scenario per convention.)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Regarding the boons, could we please adress the other elephant in the room?

Can we please get rid of boons that are completely unobtainable for 95% of the playerbase. With this I sepcifically mean the GenCon exclusive boons as these are boons that will almost never make it to the players outside of America.

For slotted boons:

While I somewhat like Starfinders approach it got diluted extremely fast as over 50% of all boons are slotless or "This might be relevant sometimes -> and the relevance was sometimes so low that we would have been better of slotting another boon but as we did not know the consequences we were not able to make an informed decission.

Dark Archive

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After thinking about it for a night (and reading the Module to GM it) I can see a glaring problem:

The enemy to hit is too high.

It seems like they used the same formula for starfinder (enemies hit very good) but they forgot to also lower their defenses to compensate it. The biggest offender was the goblin commando encounter, the enemies are having a BETTER to hit than any character could possibly achieve but their defense is also comparable. So it realy feels like the odds are stacked against the PCs.

The best AC we had was a 18 (from the fighter) and he was hit on AT LEAST a 12 from every enemy in the whole dungeon, the animal companion with its 12 AC had it worse as everything could CRIT it at least on a 16, some enemies even on a 12 (one enemy in its best turn even on a 10). Maybe a solution would be to drop the enemy to hit down a bit as with the current numbers there is never a reason NOT to triple attack if you have the chance to it.

Dark Archive

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I just finished playing Doomsday Dawn 1 (The Lost Star) and as the Survey is not online (yet) available, here is my feedback.

Party Composition:

Spoiler:
Goblin Rogue (meele) (me)
Druid (Animal Companion)
Cleric (meele focused Cleric)
Fighter (Archer)

We finished the adventure in around 6 hours (real time) and 2 days (ingame time). The combats all felt very random and disappointing, there was no real difference in the to hit between the characters so it only mattered if we rolled good. (The druid and cleric had a +4, the rogue had a +5 and the fighter a +6) The actions of all characters were also the same as most rounds were Stride/Strike/Strike or Strike/Strike/Strike, with only the druid deviating as he used mostly Stride/Strike/Command or Cast or heal Animal/Command. So all classes played the same and there was no noticeable difference. This carried over to the skills where there was no notable difference between the characters, as all had skillboni between -2 and +5 (and the skills the characters rolled were in between +3 and +5)

All the casters complained about that they had far too few spells, especially as taking a healing option felt forced as there is not a real option to buy healing at this level. Even with 2 characters capable of healing someone went down in every encounter (except in A3 and A10)[in total we had at least 10 cases of players down]. The characters felt extremely fragile as nearly all enemies hit us on a 10 or 11, with a lot of them hitting even better. The worst experience had the druid whose animal companion had a 25% chance to be critted by the initial encounter and be instantly downed by it (which happened).

This was not helped with the fact that nearly every encounter was a bottleneck encounter as there was next to no room to maneuver.

The consensus was that the experience was far worse than the low level experinece in Pathfinder 1 (and this comes from a player who does not really like low level Pathfinder 1)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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In my experience the most chosen pregens by newer players (without tipps) are:

1.) Lini
2.) Kyra
3.) Merisiel

With some guidance by other players this shifts often to:

1.) Kyra
2.) Crowe
3.) Amiri

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Quote:
People may have differing opinions on my interpretation, but until the OPM tells me otherwise, I will continue to act in the manner and good faith I always have, as it has served me and my community quite well.

While I will not say that this is a problem in your case (I have next to no contact to your region) I am a firm believer in the philosophy that rules are not made for the "good" people to break. They have to apply to everyone. I already saw a region on the verge of collapsing because one VO thaught he did so much good for the region in the past that he could decide what course of action would be best for it (as long as noone told him otherwise) He often would use the words "VC-privilege" to describe his "reasoning" on why stuff was handled the way it was and I have seen the damage a individual with this way of handling his region can have.

We need the WRITTEN rules to apply to everyone because not only gives this everyone a chance to understand what he is in for but also protects everyone from a "bad" superior officer. One of the best things that came out of the restructuring of the VO-corps back when Tonya took over from Mike was that we now HAD definitions on what it meant to be an VO.

Quote:
Act as the third step in conflict resolution process, working with VCs to resolve community issues utilizing established guidelines. Up channel any issue that cannot be resolved to the OPC.

While I agree that this establishes a chain of command this only exists in the area of resolving issues. Also where are the established guidlines to resolving these issues?

Quote:
I’m sure I would be, but I appauld Michael’s decision to continue to be a leader in the community, to organize, to GM, to play. That is what makes all the difference to his community, not some badge on his shirt. For that, Michael has my respect.

I have to completely agree -> Michael does deserve our respect for that. But if he still does the work of an VO why should he not stay one?

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Quote:
We’re still in the middle of major convention season, with Origins this week and Gen Con about 8 weeks away.

Mark could you please post a time of year where we COULD discuss some of these matters?

Because as I see it we go from convention season to "cooldown after con season" to holiday season to preparation for the next convention season.

Quote:
Admittedly, that is not expressly listed in the Guide or in the NDA, but I have expressed this concept to my VO team and explained on numerous occasions my ideas on the philosophy of chain-of-command and the escalation process to the VCs.

Bob it is nice that your region has a procedure like this but could you please post the paragraph of the OPF contract or the written and to VO available source of your confidence that an RVC has the right to do this and the VC have to follow this?

After Sebastians post I reviewed all materials available to me and I could not find a single point that gives the RVC more powers to order (Weisungsbefugnisse) the VCs or VLs except for the following:
Discuss local Growth/Local problems (See the emphasis on discuss)
Compile information on the Region by the information provided By the VOs (Here you can argue for a right to order the form of the information because we STILL do not have forms)

I am posting here NOT because of any involvement in the discussion about the incident itself, I am on another continent and my contact to Del is limited to around 5-6 posts here in the forums. This issue is something that shows that while the current ways of PFS-issue control has its flaws and FAR too much of it relies on unwritten rules the VO in question might have never heard of. Also I find it highly disturbing that apparently these unwritten rules take precedent to any written rule we are provided.

I have worked a bit with Michael in a taskforce and I remember that working with him was always productive and provided me with new perspectives to the presented problems. So while I cannot speak for how he is as a GM or as a player (but I would be interested to join him at an online table) I have only good memories of him as a VO.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Well I also think the SHEETS are fine, the problem is the procedure to fill them out. Most of the time they are handed out with all GM-fields filled out or the players should fill in their number and mark their tier/slowtrack and the GM uses this for reporting and gives back the chronicle filled out.

I agree with Bob that we VOs NEED the event code, it might be the most importat information for correcting wrong chronicles. The date is also needed to find out in which order chronicles have to be applied (or to order tham after the stack got mixxed up-> Especialy for players who do not use a binder) The GM-number is needed to identify who ran the game which can be important to find out if there was a error in reporting.

But I completely agree with BigNorseWolf that the procedure is not realy needed and is not folloewd in reality. And especially with PF2 coming up it would help to make the wanted procedure something that is feasible to follow. (Especially with cons/gamestores where we have maybe 3-5 minutes to wrap up the table and give out the chronicles)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I agree that the current way of filling out chronicles is far from everything I see in reality. I would agree to make it align more with reality because the current method is far too long and tedious.

This applies to online and offline games as well.

What would be wrong with:

"Give out the chroniclesheets with all GM-only areas filled out and cross of the boons/items the player did not qualify for"

So there is no back and forth and this is how I see it done at most games.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I am against anything that massively complicates reporting.

It is hard enough now when you report all games from a convention to get the 4 checkboxes done (Because most GMs dont fill them out on their reporting sheets)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Also agree that this would be a good opportunity to ban evil deities alltogether.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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NO -> I see it as more realistic to ban CN (it causes a lot of problems) than open up LE.

Realistically I can see no change in the allowed alignments.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Thank you very much John, while I love the old snowball as a player, the GM-Me is currently happy enough about the songird change that this is worth it overall.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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@Feroius Thune:

I would be completely ok with a rule saying: If you earned a PF 1 raceboon and did not use it you can use it in PF 2 once the rules for the race are released.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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ItsJustAce:

If there is something for raceboons then it should apply to all of them:
If not there will be a lot of people crying out loud "PAY TO WIN", especially because the boons should be a reward for GMing at conventions and I see a very lackluster interest for any con next year when I am starting to asking who wants to GM. There should be something meaningfull (and a lvel 2 character is NOT meaningfull at all for GMs) for those who do and it should be a piece of paper collecting dust (Because a lot of us CAN NOT play 1st edition after the release of 2nd because we dont have any scenarios left.

So something should be done for all raceboons, maybe not carriing them over exactly but maybe a tradein for other exclusive races? (Because I can forsee not all boonraces being available at the start of the 2nd edition.)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I would vastly appreciate 2 things, firstly an option to do something meaningful with your old boons (especially race boons) in PFS2 and that once the playtest is released that we giver out PF2 boons at conventions (there is already a big pushback of my regular gms against new race boons for PF1 because they will not be able to use it anyways.)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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Congratulations Tineke, it took long enough.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I made great experiences with wrath of the fleshwarped queen.
GMed it twice this weekend for complete newbies (I even had to explain what a non 6-sided die was...)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I think the mix of last season was very well, the only thing I would have liked would be a full replayability for House of harmonious wisdom, it makes sceduling it a bit problematic. (Every one to replay it will bring a level one, while others think it is a normal 1-5 and come with higher leveled Characters)

Also very much appreciating the newfound love of 12-15, these scenarios are very liked in the community and are a reason some of our players now actively try to get theri cahracters to level 12 and not swich them around ever so often.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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As the recipient of the [Reacted] - 779 - Coin I have to say it was a very good suprise to get it handed to me at our big Convention.

Also Gratualtion to all other recipients and new 5* GMs

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I would recommend that the unlock is a general boon (out of competition) or that the decission on what boons are available are dependedend on either your own successes or the sucesses of the house.

One of the big problems here is that the "GM-it" advice is unfeasible here so many feel cheated out of their (only) chance to get it.

One way for future scenarios would be to let the players choose depending on their sucess:

if they get a normal success they get one of the five "normal" boons

if they get a great success they get one boon choosen out of all boons

if they get a perfect success they get one "normal" and one "good" boon

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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I agree that a full rebuild is needed to solve these issues. Also, there is the unprecedented fact, that this will mess with archetype-stacking (because you now replace other features)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Germany—Rhein Main South aka schattenstern

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VERY nice scenario, but 2 small things:

1.) Where is the chronicle for it?
2.) On the cover there should be an indication that this is subtier 5-9.

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